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Jun 14th, 2012
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  1. ActionScript play audio
  2. package {
  3. import flash.media.Sound;
  4. import flash.net.URLRequest;
  5.  
  6. public class typeRight extends Sound {
  7. public function HelloWorld( ) {
  8. load(new URLRequest('./sound.mp3'));
  9. play();
  10. }
  11. }
  12. }
  13.  
  14. package
  15. {
  16. import flash.display.Sprite;
  17. import flash.events.Event;
  18. import flash.events.IOErrorEvent;
  19. import flash.media.Sound;
  20. import flash.media.SoundChannel;
  21. import flash.net.URLRequest;
  22.  
  23. public class SoundPlayer extends Sprite
  24. {
  25. protected var _sound : Sound;
  26. protected var _channel : SoundChannel;
  27.  
  28. public function SoundPlayer()
  29. {
  30. _sound = new Sound();
  31. _sound.addEventListener(Event.COMPLETE, soundLoadCompleteHandler);
  32. _sound.addEventListener(IOErrorEvent.IO_ERROR, loadError);
  33. _sound.load(new URLRequest("./sound.mp3"));
  34. }
  35.  
  36. protected function soundLoadCompleteHandler(evt : Event) : void
  37. {
  38. // Use the _channel object to control sound properties such as pan and volume.
  39. _channel = _sound.play();
  40. }
  41.  
  42. protected function loadError(evt : IOErrorEvent) : void
  43. {
  44. trace ("ERROR :: " + evt);
  45. // You could try recovering from the error here.
  46. }
  47.  
  48. }
  49. }
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