linkster3769

Class roles pastebin

Dec 5th, 2017
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  1. Class roles pastebin:
  2. Everyone MUST pick the role they feel most comfortable with or would like to learn, up to the cap if 6tamer, 8surv, rest guards but MUST fulfill the time requirements listed 80% of the time or more for tamer/surv .
  3. Tamer(6 wanted, availability 0-2h after attack every day):tamers are expected to leave early and stay out late, days 1-7 they do heavy killing with repairables to save water, possibly doing a supply drop or two for survs, then spend the remaining days gathering 12-13 items. Communication is key as a tamer, as is leaving quickly, but also delaying for repairs to be made.
  4. Survivalists(8 wanted, availability 2-14h after attack everyday days 2-8, 5 procampers minimum): the goals for survs is simple, wait for tamers and maybe some killing, then they clear buildings, optimally with kittens and exploding water bombs, and camp them, this role requires a bit of patience sometimes, but being available for 2-3h any time in this interval is enough to be a good surv, survs will also clear spread in deep EE zones and camp desert once or twice if needed. Late game they are secondary scavengers, or build booking water at 3/0 for a 4AP loss compared to other builders.
  5. Gaurdian/resident(maximum guardian wanted, availability ANY) the flexible/default class, expected to do nothing but be active. 3-10 guardians+residents are desired early to hang around an hour or so and repair weapons for tamers/finish the first needed projects, the remainder who log early scavenge or kill, the ones who log in later build/scavenge depending on town needs outlined in the daily plan
  6. Technician(1 BiA, 0-2h after attack day of ruin mapping(day 1 through possibly 4): one resident, if not a full 40 heroes): one time, the tech will recieve a hero day, then go into ruin and take imprints on all locked doors, then heroic return and make all the keys they can
  7. Scout(3 BiA, ASAP after attack day 2): THIS is the most important part of day 2, 3 residents MUST hang in chat/forums for BiA, and then complete on of the posted routes, updating scout sense all the way, along. The sooner this is done, the sooner everyone goes out, the more day 2 scavenging gets completed. Twinoids and alcohol are saved day 2 for these scouts in particular.
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