Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- The Organizations of Lyra.
- There are many groups that function around Lyra. There used to be a well established sense of nations and nationalism, before the rise of the Continental Authority of Lyra and Mankind (C.A.L.M/Continental Authority/the Authority) which subsumed all participant national organizations under a singular entity.
- Nowadays the idea of 'nation' is barely existent, and if one has to have an idea of a fixed faction (geographically), the vaguer and more general 'territory'.
- Moving on, most organizations are in fact not rooted around a specific area, which is why they must be spoken of separately from the description of the world.
- ---------------------------------------------------------------------------------------------------------------------------------------
- The Continental Authority of Lyra and Mankind.
- Founded nearly 50 years ago, the Authority is a powerful organization, with it's roots in an agreement of the heads of five great nations, coming together and expanding over most free city states and in the end, taking over almost the entirety of the human world.
- The Authority imposes taxes on trade and passage, which are mostly affordable to it's members. This has left many satisfied. However, most professionals (engineers, doctors, professors, lawyers, economists etc.) find themselves forced to comply with the grave requirements of the Authority, many years of study as well as annual examination.
- Aside from this, penal law is quite harsh and even small infractions receive disproportionate punishment. Information and publishing is censored, although for the moment not too heavily. The Authority possesses numerous airships as well as control over most railways and trade routes, not to mention a wealth of soldiers, making it impossible to challenge head on, seeing that they are particularly unreserved with using such military potency against their would-be enemies.
- ---------------------------------------------------------------------------------------------------------------------------------------
- The Many Outlaw Groups
- Originally a large-scale rebellion was planned against the Authority. A large assembly of military forces went out and struck at the region of Rhia, from Soras. Unfortunately inner turmoil and as a result, betrayal lead to information being leaked to the Authority about the rebel movements.
- Ever since, the rebellion hasn't come together into a single, large movement and maintained small cells which often share only the barest of information. All in all, there are seven main groups of outlaws and dissenters, one for every region. The ones in Syl and Soras are particularly large as well as the bandit clans of Yesh, being rather peculiar for their criminal activity and bad reputation among other outlaws.
- The outlaws of Syl and Velara are also known to be pirates, possessing rare convertible ships which can briefly take to the skies, whereas the clans of the region of Soras is where most of the outlaws, especially the influential ones are focused in, also possessing the most power and prestige among all other clans. The regions of Rhia, Tarmon and Cromma are ones of subtlety instead and a very different form of Authority-outlaw conflict.
- ---------------------------------------------------------------------------------------------------------------------------------------
- The Realm of Yesh
- A traditional kingdom, although a constitutional monarchy in practice. Yesh is divided in provinces. The king has absolute power in announcing governors for each province, however he has to consult a Royal Assembly every three years about appointing them, and the population of a province can send a complaint, which if supported by a sufficient percentage of the population, the king has to act upon.
- Otherwise, the crown permits each province it's own armed force on top of a single battle airship. The problem with Yesh is it's proximity to the magic side, as well as the large number of criminals who for one reason or another, move further to the east and so they can hide on the parts of the kingdom nobody really wants to go near.
- ---------------------------------------------------------------------------------------------------------------------------------------
- Gileas Research Foundation
- An entire city of researchers and scientists near Gileas, consisting of the singular, immense Tower of Gileas, and surrounding facilities. It is where the famous Link system, a communications network, using an unique type of recently discovered energy and materials, to transmit information across long distances. Aside from that, they were the ones to revolutionize airship engines, which lowered costs and made them accessible to the rest of the world, even for casual transportation purposes, or even tourism.
- Being able to live here is a privilege, but one the Authority is very reserved in granting. Years of qualification are needed, and most of those with scientific aspirations, must opt for smaller research stations.
- ---------------------------------------------------------------------------------------------------------------------------------------
Add Comment
Please, Sign In to add comment