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MemeReviewGod

Searing emperor Leaked

Jun 20th, 2018
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  1. --Converted with ttyyuu12345's model to script plugin v4
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. LocalScript0 = Instance.new("LocalScript")
  19. ParticleEmitter1 = Instance.new("ParticleEmitter")
  20. ParticleEmitter2 = Instance.new("ParticleEmitter")
  21. BillboardGui3 = Instance.new("BillboardGui")
  22. TextLabel4 = Instance.new("TextLabel")
  23. TextLabel5 = Instance.new("TextLabel")
  24. ParticleEmitter6 = Instance.new("ParticleEmitter")
  25. LocalScript7 = Instance.new("LocalScript")
  26. NumberValue8 = Instance.new("NumberValue")
  27. NumberValue9 = Instance.new("NumberValue")
  28. BoolValue10 = Instance.new("BoolValue")
  29. ParticleEmitter11 = Instance.new("ParticleEmitter")
  30. ParticleEmitter12 = Instance.new("ParticleEmitter")
  31. ParticleEmitter13 = Instance.new("ParticleEmitter")
  32. ParticleEmitter14 = Instance.new("ParticleEmitter")
  33. ParticleEmitter15 = Instance.new("ParticleEmitter")
  34. ParticleEmitter16 = Instance.new("ParticleEmitter")
  35. ParticleEmitter17 = Instance.new("ParticleEmitter")
  36. ParticleEmitter18 = Instance.new("ParticleEmitter")
  37. ParticleEmitter19 = Instance.new("ParticleEmitter")
  38. ParticleEmitter20 = Instance.new("ParticleEmitter")
  39. Part21 = Instance.new("Part")
  40. SpecialMesh22 = Instance.new("SpecialMesh")
  41. Folder23 = Instance.new("Folder")
  42. CharacterMesh24 = Instance.new("CharacterMesh")
  43. CharacterMesh25 = Instance.new("CharacterMesh")
  44. CharacterMesh26 = Instance.new("CharacterMesh")
  45. CharacterMesh27 = Instance.new("CharacterMesh")
  46. CharacterMesh28 = Instance.new("CharacterMesh")
  47. Part29 = Instance.new("Part")
  48. SpecialMesh30 = Instance.new("SpecialMesh")
  49. LocalScript0.Name = "Dark Emperor"
  50. LocalScript0.Parent = mas
  51. table.insert(cors,sandbox(LocalScript0,function()
  52. --//====================================================\\--
  53. --|| CREATED BY SHACKLUSTER
  54. --\\====================================================//--
  55.  
  56. wait(1)
  57.  
  58. Player = game:GetService("Players").LocalPlayer
  59. PlayerGui = Player.PlayerGui
  60. Cam = workspace.CurrentCamera
  61. Backpack = Player.Backpack
  62. repeat wait() until Player.Character
  63. Character = Player.Character
  64. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  65. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  66. Mouse = Player:GetMouse()
  67. RootPart = Character["HumanoidRootPart"]
  68. Torso = Character["Torso"]
  69. Head = Character["Head"]
  70. RightArm = Character["Right Arm"]
  71. LeftArm = Character["Left Arm"]
  72. RightLeg = Character["Right Leg"]
  73. LeftLeg = Character["Left Leg"]
  74. RootJoint = RootPart["RootJoint"]
  75. Neck = Torso["Neck"]
  76. RightShoulder = Torso["Right Shoulder"]
  77. LeftShoulder = Torso["Left Shoulder"]
  78. RightHip = Torso["Right Hip"]
  79. LeftHip = Torso["Left Hip"]
  80.  
  81. IT = Instance.new
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. RAD = math.rad
  85. C3 = Color3.new
  86. UD2 = UDim2.new
  87. BRICKC = BrickColor.new
  88. ANGLES = CFrame.Angles
  89. EULER = CFrame.fromEulerAnglesXYZ
  90. COS = math.cos
  91. ACOS = math.acos
  92. SIN = math.sin
  93. ASIN = math.asin
  94. ABS = math.abs
  95. MRANDOM = math.random
  96. FLOOR = math.floor
  97.  
  98. --//=================================\\
  99. --|| USEFUL VALUES
  100. --\\=================================//
  101.  
  102. Animation_Speed = 3
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104. local Speed = 16
  105. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  108. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  109. local DAMAGEMULTIPLIER = 1
  110. local ANIM = "Idle"
  111. local ATTACK = false
  112. local EQUIPPED = false
  113. local HOLD = false
  114. local COMBO = 1
  115. local Rooted = false
  116. local SINE = 0
  117. local KEYHOLD = false
  118. local CHANGE = 2 / Animation_Speed
  119. local WALKINGANIM = false
  120. local VALUE1 = false
  121. local VALUE2 = false
  122. local ROBLOXIDLEANIMATION = IT("Animation")
  123. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  124. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  125. --ROBLOXIDLEANIMATION.Parent = Humanoid
  126. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  127. WEAPONGUI.Name = "Weapon GUI"
  128. local Effects = IT("Folder", Character)
  129. Effects.Name = "Effects"
  130. local SpecialEffects = IT("Folder", Character)
  131. SpecialEffects.Name = "SpecialEffects"
  132. local ANIMATOR = Humanoid.Animator
  133. local ANIMATE = Character.Animate
  134. local UNANCHOR = true
  135. local REGENRATE = 1
  136. local FULLREGEN = false
  137. local POSEIDON = false
  138. local EXPLOSIONSMALLSOUND = 439342426
  139. local EXPLOSIONMEDIUMSOUND = 605005842
  140. local EXPLOSIONLARGESOUND = 565538688
  141. local CHARGE = 278641993
  142. local POSEIDONSOUND = 374289727
  143. local FIREBALLSOUND = 414517770
  144. local BURNSOUND = 565777213
  145. local FIREFIELD = false
  146. local SEARING = false
  147. local BODYPOS = nil
  148. local GYRO = nil
  149. local DIRECTTURN = false
  150. local APPLYGYRO = true
  151. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  152. local CHOSENSONG = MRANDOM(1,#SONGS)
  153.  
  154. --//=================================\\
  155. --\\=================================//
  156.  
  157.  
  158. --//=================================\\
  159. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  160. --\\=================================//
  161.  
  162. ArtificialHB = Instance.new("BindableEvent", script)
  163. ArtificialHB.Name = "ArtificialHB"
  164.  
  165. script:WaitForChild("ArtificialHB")
  166.  
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173.  
  174. game:GetService("RunService").Heartbeat:connect(function(s, p)
  175. tf = tf + s
  176. if tf >= frame then
  177. if allowframeloss then
  178. script.ArtificialHB:Fire()
  179. lastframe = tick()
  180. else
  181. for i = 1, math.floor(tf / frame) do
  182. script.ArtificialHB:Fire()
  183. end
  184. lastframe = tick()
  185. end
  186. if tossremainder then
  187. tf = 0
  188. else
  189. tf = tf - frame * math.floor(tf / frame)
  190. end
  191. end
  192. end)
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197. --//=================================\\
  198. --|| SOME FUNCTIONS
  199. --\\=================================//
  200.  
  201. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  202. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  203. end
  204.  
  205. function PositiveAngle(NUMBER)
  206. if NUMBER >= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function NegativeAngle(NUMBER)
  213. if NUMBER <= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function Swait(NUMBER)
  220. if NUMBER == 0 or NUMBER == nil then
  221. ArtificialHB.Event:wait()
  222. else
  223. for i = 1, NUMBER do
  224. ArtificialHB.Event:wait()
  225. end
  226. end
  227. end
  228.  
  229. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  230. local NEWMESH = IT(MESH)
  231. if MESH == "SpecialMesh" then
  232. NEWMESH.MeshType = MESHTYPE
  233. if MESHID ~= "nil" and MESHID ~= "" then
  234. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  235. end
  236. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  237. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  238. end
  239. end
  240. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  241. NEWMESH.Scale = SCALE
  242. NEWMESH.Parent = PARENT
  243. return NEWMESH
  244. end
  245.  
  246. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  247. local NEWPART = IT("Part")
  248. NEWPART.formFactor = FORMFACTOR
  249. NEWPART.Reflectance = REFLECTANCE
  250. NEWPART.Transparency = TRANSPARENCY
  251. NEWPART.CanCollide = false
  252. NEWPART.Locked = true
  253. NEWPART.Anchored = true
  254. if ANCHOR == false then
  255. NEWPART.Anchored = false
  256. end
  257. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  258. NEWPART.Name = NAME
  259. NEWPART.Size = SIZE
  260. NEWPART.Position = Torso.Position
  261. NEWPART.Material = MATERIAL
  262. NEWPART:BreakJoints()
  263. NEWPART.Parent = PARENT
  264. return NEWPART
  265. end
  266.  
  267. local function weldBetween(a, b)
  268. local weldd = Instance.new("ManualWeld")
  269. weldd.Part0 = a
  270. weldd.Part1 = b
  271. weldd.C0 = CFrame.new()
  272. weldd.C1 = b.CFrame:inverse() * a.CFrame
  273. weldd.Parent = a
  274. return weldd
  275. end
  276.  
  277.  
  278. function QuaternionFromCFrame(cf)
  279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  280. local trace = m00 + m11 + m22
  281. if trace > 0 then
  282. local s = math.sqrt(1 + trace)
  283. local recip = 0.5 / s
  284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  285. else
  286. local i = 0
  287. if m11 > m00 then
  288. i = 1
  289. end
  290. if m22 > (i == 0 and m00 or m11) then
  291. i = 2
  292. end
  293. if i == 0 then
  294. local s = math.sqrt(m00 - m11 - m22 + 1)
  295. local recip = 0.5 / s
  296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  297. elseif i == 1 then
  298. local s = math.sqrt(m11 - m22 - m00 + 1)
  299. local recip = 0.5 / s
  300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  301. elseif i == 2 then
  302. local s = math.sqrt(m22 - m00 - m11 + 1)
  303. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  304. end
  305. end
  306. end
  307.  
  308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  309. local xs, ys, zs = x + x, y + y, z + z
  310. local wx, wy, wz = w * xs, w * ys, w * zs
  311. local xx = x * xs
  312. local xy = x * ys
  313. local xz = x * zs
  314. local yy = y * ys
  315. local yz = y * zs
  316. local zz = z * zs
  317. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  318. end
  319.  
  320. function QuaternionSlerp(a, b, t)
  321. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  322. local startInterp, finishInterp;
  323. if cosTheta >= 0.0001 then
  324. if (1 - cosTheta) > 0.0001 then
  325. local theta = ACOS(cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((1 - t) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = 1 - t
  331. finishInterp = t
  332. end
  333. else
  334. if (1 + cosTheta) > 0.0001 then
  335. local theta = ACOS(-cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((t - 1) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = t - 1
  341. finishInterp = t
  342. end
  343. end
  344. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  345. end
  346.  
  347. function Clerp(a, b, t)
  348. local qa = {QuaternionFromCFrame(a)}
  349. local qb = {QuaternionFromCFrame(b)}
  350. local ax, ay, az = a.x, a.y, a.z
  351. local bx, by, bz = b.x, b.y, b.z
  352. local _t = 1 - t
  353. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  354. end
  355.  
  356. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  357. local frame = IT("Frame")
  358. frame.BackgroundTransparency = TRANSPARENCY
  359. frame.BorderSizePixel = BORDERSIZEPIXEL
  360. frame.Position = POSITION
  361. frame.Size = SIZE
  362. frame.BackgroundColor3 = COLOR
  363. frame.BorderColor3 = BORDERCOLOR
  364. frame.Name = NAME
  365. frame.Parent = PARENT
  366. return frame
  367. end
  368.  
  369. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  370. local label = IT("TextLabel")
  371. label.BackgroundTransparency = 1
  372. label.Size = UD2(1, 0, 1, 0)
  373. label.Position = UD2(0, 0, 0, 0)
  374. label.TextColor3 = TEXTCOLOR
  375. label.TextStrokeTransparency = STROKETRANSPARENCY
  376. label.TextTransparency = TRANSPARENCY
  377. label.FontSize = TEXTFONTSIZE
  378. label.Font = TEXTFONT
  379. label.BorderSizePixel = BORDERSIZEPIXEL
  380. label.TextScaled = false
  381. label.Text = TEXT
  382. label.Name = NAME
  383. label.Parent = PARENT
  384. return label
  385. end
  386.  
  387. function NoOutlines(PART)
  388. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  389. end
  390.  
  391. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  392. local NEWWELD = IT(TYPE)
  393. NEWWELD.Part0 = PART0
  394. NEWWELD.Part1 = PART1
  395. NEWWELD.C0 = C0
  396. NEWWELD.C1 = C1
  397. NEWWELD.Parent = PARENT
  398. return NEWWELD
  399. end
  400.  
  401. local S = IT("Sound")
  402. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  403. local NEWSOUND = nil
  404. coroutine.resume(coroutine.create(function()
  405. NEWSOUND = S:Clone()
  406. NEWSOUND.Parent = PARENT
  407. NEWSOUND.Volume = VOLUME
  408. NEWSOUND.Pitch = PITCH
  409. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  410. NEWSOUND:play()
  411. if DOESLOOP == true then
  412. NEWSOUND.Looped = true
  413. else
  414. repeat wait(1) until NEWSOUND.Playing == false
  415. NEWSOUND:remove()
  416. end
  417. end))
  418. return NEWSOUND
  419. end
  420.  
  421. function CFrameFromTopBack(at, top, back)
  422. local right = top:Cross(back)
  423. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  424. end
  425.  
  426. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  427. function WACKYEFFECT(Table)
  428. local TYPE = (Table.EffectType or "Sphere")
  429. local SIZE = (Table.Size or VT(1,1,1))
  430. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  431. local TRANSPARENCY = (Table.Transparency or 0)
  432. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  433. local CFRAME = (Table.CFrame or Torso.CFrame)
  434. local MOVEDIRECTION = (Table.MoveToPos or nil)
  435. local ROTATION1 = (Table.RotationX or 0)
  436. local ROTATION2 = (Table.RotationY or 0)
  437. local ROTATION3 = (Table.RotationZ or 0)
  438. local MATERIAL = (Table.Material or "Neon")
  439. local COLOR = (Table.Color or C3(1,1,1))
  440. local TIME = (Table.Time or 45)
  441. local SOUNDID = (Table.SoundID or nil)
  442. local SOUNDPITCH = (Table.SoundPitch or nil)
  443. local SOUNDVOLUME = (Table.SoundVolume or nil)
  444. coroutine.resume(coroutine.create(function()
  445. local PLAYSSOUND = false
  446. local SOUND = nil
  447. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  448. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  449. PLAYSSOUND = true
  450. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  451. end
  452. EFFECT.Color = COLOR
  453. local MSH = nil
  454. if TYPE == "Sphere" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  456. elseif TYPE == "Block" then
  457. MSH = IT("BlockMesh",EFFECT)
  458. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  459. elseif TYPE == "Wave" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  461. elseif TYPE == "Ring" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  463. elseif TYPE == "Slash" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  465. elseif TYPE == "Round Slash" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  467. elseif TYPE == "Swirl" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  469. elseif TYPE == "Skull" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  471. elseif TYPE == "Crystal" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  473. end
  474. if MSH ~= nil then
  475. local MOVESPEED = nil
  476. if MOVEDIRECTION ~= nil then
  477. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  478. end
  479. local GROWTH = SIZE - ENDSIZE
  480. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  481. if TYPE == "Block" then
  482. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  483. else
  484. EFFECT.CFrame = CFRAME
  485. end
  486. for LOOP = 1, TIME+1 do
  487. Swait()
  488. MSH.Scale = MSH.Scale - GROWTH/TIME
  489. if TYPE == "Wave" then
  490. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  491. end
  492. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  493. if TYPE == "Block" then
  494. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  495. else
  496. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  497. end
  498. if MOVEDIRECTION ~= nil then
  499. local ORI = EFFECT.Orientation
  500. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  501. EFFECT.Orientation = ORI
  502. end
  503. end
  504. if PLAYSSOUND == false then
  505. EFFECT:remove()
  506. else
  507. repeat Swait() until SOUND.Playing == false
  508. EFFECT:remove()
  509. end
  510. else
  511. if PLAYSSOUND == false then
  512. EFFECT:remove()
  513. else
  514. repeat Swait() until SOUND.Playing == false
  515. EFFECT:remove()
  516. end
  517. end
  518. end))
  519. end
  520.  
  521. function MakeForm(PART,TYPE)
  522. if TYPE == "Cyl" then
  523. local MSH = IT("CylinderMesh",PART)
  524. elseif TYPE == "Ball" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Sphere"
  527. elseif TYPE == "Wedge" then
  528. local MSH = IT("SpecialMesh",PART)
  529. MSH.MeshType = "Wedge"
  530. end
  531. end
  532.  
  533. Debris = game:GetService("Debris")
  534.  
  535. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  536. local DIRECTION = CF(StartPos,EndPos).lookVector
  537. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  538. end
  539.  
  540. function Particles(Which,Parent,Enabled)
  541. if script:FindFirstChild(Which) then
  542. local PARTICLES = script:FindFirstChild(Which):Clone()
  543. PARTICLES.Parent = Parent
  544. PARTICLES.Name = "CurseParticles"
  545. if Enabled ~= true then
  546. PARTICLES:Emit(Enabled)
  547. Debris:AddItem(PARTICLES,10)
  548. else
  549. PARTICLES.Enabled = true
  550. return PARTICLES
  551. end
  552. end
  553. end
  554.  
  555. --//=================================\\
  556. --|| WEAPON CREATION
  557. --\\=================================//
  558.  
  559. local GUI = script.NameGui
  560. GUI.Parent = RootPart
  561. GUI.PlayerToHideFrom = Player
  562. Humanoid.DisplayDistanceType = "None"
  563. GUI.Enabled = true
  564. local Pauldrons = script.Pauldrons
  565. Pauldrons.Parent = Character
  566. Pauldrons.CFrame = Torso.CFrame
  567. local WELD = weldBetween(Torso,Pauldrons)
  568. Pauldrons.Anchored = false
  569. Pauldrons.Transparency = 0
  570. local FLINTLOCK = script.Flintlock
  571. FLINTLOCK.Parent = Character
  572. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  573.  
  574. local REGENSOUND = 487215897
  575. for _, c in pairs(Character:GetDescendants()) do
  576. if c and c.Parent then
  577. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  578. local ACCESSORY = c.Parent
  579. c.Parent = Character
  580. if c then
  581. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  582. weldBetween(Head,c)
  583. else
  584. weldBetween(Torso,c)
  585. end
  586. end
  587. ACCESSORY:remove()
  588. end
  589. end
  590. end
  591. wait()
  592. local BODY = {}
  593. for _, c in pairs(Character:GetDescendants()) do
  594. if c:IsA("BasePart") then
  595. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  596. end
  597. local REGENVALUE = IT("BoolValue",c)
  598. REGENVALUE.Name = "IsRegening"
  599. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  600. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  601. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  602. end
  603. end
  604. function FullBodyRegen()
  605. if FULLREGEN == false then
  606. FULLREGEN = true
  607. Character.Parent = workspace
  608. GUI.Enabled = false
  609. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  610. UNANCHOR = false
  611. for e = 1, #BODY do
  612. if BODY[e] ~= nil then
  613. local STUFF = BODY[e]
  614. local PART = STUFF[1]
  615. local PARENT = STUFF[2]
  616. local MATERIAL = STUFF[3]
  617. local COLOR = STUFF[4]
  618. local TRANSPARENCY = STUFF[5]
  619. --local SIZE = STUFF[6]
  620. local NAME = STUFF[7]
  621. local VALUE = STUFF[8]
  622. PART.Parent = PARENT
  623. Humanoid.MaxHealth = "inf"
  624. Humanoid.Health = "inf"
  625. Humanoid.Parent = nil
  626. Humanoid = IT("Humanoid",Character)
  627. Humanoid.Died:Connect(FullBodyRegen)
  628. PART.Parent = PARENT
  629. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  630. VALUE.Value = true
  631. coroutine.resume(coroutine.create(function()
  632. PART.Transparency = 1
  633. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  634. local REGEN = script.Regen:Clone()
  635. REGEN.Parent = PART
  636. REGEN.Speed = NumberRange.new(30)
  637. REGEN:Emit(100)
  638. local REGENING = script.Regen2:Clone()
  639. REGENING.Parent = PART
  640. REGENING.Enabled = true
  641. REGENING.Speed = NumberRange.new(35)
  642. wait()
  643. local RANGE = 35
  644. for i = 1, math.ceil(REGENRATE*25) do
  645. wait()
  646. ApplyAoE(PART.Position,6,1,1,0,false)
  647. REGENING.Speed = NumberRange.new(RANGE)
  648. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  649. end
  650. REGEN.Speed = NumberRange.new(6)
  651. REGEN:Emit(60)
  652. wait(REGENRATE/3)
  653. RootPart.Velocity = VT(0,0,0)
  654. UNANCHOR = true
  655. GUI.Enabled = true
  656. PART.Transparency = 0
  657. REGEN.Rate = 50
  658. REGEN.Enabled = true
  659. REGENING.Enabled = false
  660. wait(REGENRATE/1.5)
  661. VALUE.Value = false
  662. Debris:AddItem(REGENING,5)
  663. FULLREGEN = false
  664. REGEN.Enabled = false
  665. Debris:AddItem(REGEN,5)
  666. end))
  667. end
  668. end
  669. end
  670. end
  671. end
  672. function Regen()
  673. Character.Parent = workspace
  674. for e = 1, #BODY do
  675. if BODY[e] ~= nil then
  676. local STUFF = BODY[e]
  677. local PART = STUFF[1]
  678. local PARENT = STUFF[2]
  679. local MATERIAL = STUFF[3]
  680. local COLOR = STUFF[4]
  681. local TRANSPARENCY = STUFF[5]
  682. --local SIZE = STUFF[6]
  683. local NAME = STUFF[7]
  684. local VALUE = STUFF[8]
  685. if PART.ClassName == "Part" and PART ~= RootPart then
  686. PART.Material = MATERIAL
  687. PART.Name = NAME
  688. end
  689. if PART.Parent ~= PARENT then
  690. PART.Parent = PARENT
  691. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  692. if VALUE.Value == false then
  693. VALUE.Value = true
  694. coroutine.resume(coroutine.create(function()
  695. PART.Transparency = 1
  696. wait(REGENRATE)
  697. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  698. local REGENING = script.Regen:Clone()
  699. REGENING.Parent = PART
  700. REGENING.Enabled = true
  701. for i = 1, math.ceil(REGENRATE*10) do
  702. wait()
  703. ApplyAoE(PART.Position,6,1,1,0,false)
  704. end
  705. wait(REGENRATE)
  706. PART.Transparency = 0
  707. wait(REGENRATE/5)
  708. REGENING.Enabled = false
  709. VALUE.Value = false
  710. Debris:AddItem(REGENING,5)
  711. end))
  712. end
  713. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  714. local VALUE = PARENT.IsRegening
  715. if VALUE == false then
  716. VALUE.Value = true
  717. local PART = PART.Part1
  718. coroutine.resume(coroutine.create(function()
  719. PART.Transparency = 1
  720. wait(REGENRATE)
  721. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  722. local REGENING = script.Regen:Clone()
  723. REGENING.Parent = PART
  724. REGENING.Enabled = true
  725. for i = 1, math.ceil(REGENRATE*10) do
  726. wait()
  727. ApplyAoE(PART.Position,6,1,1,0,false)
  728. end
  729. wait(REGENRATE)
  730. PART.Transparency = 0
  731. wait(REGENRATE/5)
  732. REGENING.Enabled = false
  733. VALUE.Value = false
  734. end))
  735. end
  736. end
  737. end
  738. end
  739. end
  740. end
  741.  
  742. for _, c in pairs(script.Package:GetChildren()) do
  743. c.Parent = Character
  744. end
  745.  
  746. local b = IT("BodyForce",RootPart)
  747. b.Name = "LowGrav"
  748. b.force = Vector3.new(0,1500,0)
  749.  
  750. local SKILLTEXTCOLOR = C3(0,0,0)
  751. local SKILLFONT = "Fantasy"
  752. local SKILLTEXTSIZE = 7
  753.  
  754. local BACKATTACHMENT1 = IT("Attachment",Torso)
  755. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  756. local BACKATTACHMENT2 = IT("Attachment",Torso)
  757. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  758.  
  759. Humanoid.Died:Connect(FullBodyRegen)
  760.  
  761. --//=================================\\
  762. --|| DAMAGING
  763. --\\=================================//
  764.  
  765. function ApplyDamage(Humanoid,Damage)
  766. if Humanoid.Health == math.huge then
  767. Humanoid.Parent:BreakJoints()
  768. else
  769. local MULTIPLY = Humanoid.MaxHealth/100
  770. Damage = Damage * DAMAGEMULTIPLIER
  771. if Humanoid.Health ~= 0 then
  772. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  773. end
  774. end
  775. end
  776.  
  777. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  778. local CHILDREN = workspace:GetDescendants()
  779. for index, CHILD in pairs(CHILDREN) do
  780. if CHILD.ClassName == "Model" and CHILD ~= Character then
  781. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  782. if HUM then
  783. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  784. if TORSO then
  785. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  786. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  787. CHILD:BreakJoints()
  788. else
  789. local DMG = MRANDOM(MINDMG,MAXDMG)
  790. ApplyDamage(HUM,DMG)
  791. end
  792. if FLING > 0 then
  793. for _, c in pairs(CHILD:GetChildren()) do
  794. if c:IsA("BasePart") then
  795. local bv = Instance.new("BodyVelocity")
  796. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  797. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  798. bv.Parent = c
  799. Debris:AddItem(bv,0.05)
  800. end
  801. end
  802. end
  803. end
  804. end
  805. end
  806. end
  807. end
  808. end
  809.  
  810. --//=================================\\
  811. --|| ATTACK FUNCTIONS AND STUFF
  812. --\\=================================//
  813.  
  814. function Fireball()
  815. ATTACK = true
  816. Rooted = true
  817. local GYRO = IT("BodyGyro",RootPart)
  818. GYRO.D = 20
  819. GYRO.P = 4000
  820. GYRO.MaxTorque = VT(40000,40000,40000)
  821. local POSITION = IT("BodyPosition",RootPart)
  822. POSITION.Position = RootPart.Position+VT(0,2,0)
  823. POSITION.D = 450
  824. POSITION.P = 40000
  825. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  826. local FIRE = Particles("FistFire",RightArm,true)
  827. CreateSound(CHARGE,RightArm,6,1,false)
  828. coroutine.resume(coroutine.create(function()
  829. repeat
  830. Swait()
  831. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  832. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. until ATTACK == false
  839. FIRE.LockedToPart = false
  840. FIRE.Enabled = false
  841. Debris:AddItem(FIRE,5)
  842. GYRO:remove()
  843. POSITION:remove()
  844. end))
  845. wait(1)
  846. repeat
  847. Particles("ExplosionFire1",RightArm,70)
  848. coroutine.resume(coroutine.create(function()
  849. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  850. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  851. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  852. local FLAME = Particles("FireballFire1",FIREBALL,true)
  853. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  854. for i = 1, 250 do
  855. Swait()
  856. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  857. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  858. if HIT then
  859. Particles("ExplosionFire1",FIREBALL,600)
  860. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  861. for i = 1, 3 do
  862. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  863. end
  864. for i = 1, 3 do
  865. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  866. end
  867. for i = 1, 5 do
  868. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  869. end
  870. break
  871. end
  872. end
  873. FLAME.Enabled = false
  874. FLAME2.Enabled = false
  875. Debris:AddItem(FIREBALL,7)
  876. end))
  877. wait(0.1)
  878. until KEYHOLD == false
  879. wait(0.2)
  880. ATTACK = false
  881. Rooted = false
  882. end
  883.  
  884. function FireField()
  885. ATTACK = true
  886. Rooted = true
  887. local A = false
  888. local POSITION = IT("BodyPosition",RootPart)
  889. POSITION.Position = RootPart.Position+VT(0,2,0)
  890. POSITION.D = 450
  891. POSITION.P = 40000
  892. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  893. coroutine.resume(coroutine.create(function()
  894. repeat
  895. Swait()
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. until A == true
  903. repeat
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. until ATTACK == false
  912. POSITION:remove()
  913. end))
  914. local RANGE = 75
  915. local REGENING = script.Regen2:Clone()
  916. REGENING.Parent = Torso
  917. REGENING.Enabled = true
  918. REGENING.Rate = 900
  919. REGENING.Speed = NumberRange.new(RANGE)
  920. wait()
  921. for i = 1, 75 do
  922. wait()
  923. ApplyAoE(Torso.Position,6,1,1,0,false)
  924. REGENING.Speed = NumberRange.new(RANGE)
  925. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  926. end
  927. REGENING.Enabled = false
  928. wait(0.5)
  929. for i = 1, 6 do
  930. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  931. end
  932. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  933. A = true
  934. local FLAME = Particles("Field",Torso,true)
  935. FLAME.Size = NumberSequence.new(0,25)
  936. FIREFIELD = true
  937. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  938. coroutine.resume(coroutine.create(function()
  939. for i = 1, 20 do
  940. wait(1)
  941. SOUND.Parent = Torso
  942. SOUND.Playing = true
  943. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  944. for i = 1, 2 do
  945. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  946. end
  947. if SEARING == true then
  948. break
  949. end
  950. end
  951. FIREFIELD = false
  952. FLAME.Enabled = false
  953. Debris:AddItem(FLAME,5)
  954. SOUND:remove()
  955. end))
  956. wait(1)
  957. ATTACK = false
  958. Rooted = false
  959. end
  960.  
  961. function SearingForm()
  962. ATTACK = true
  963. Rooted = true
  964. local POSITION = IT("BodyPosition",RootPart)
  965. POSITION.Position = RootPart.Position+VT(0,2,0)
  966. POSITION.D = 450
  967. POSITION.P = 40000
  968. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  969. coroutine.resume(coroutine.create(function()
  970. repeat
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. until ATTACK == false
  979. end))
  980. local FIRES = {}
  981. local RANGE = 75
  982. local REGENING = script.Regen2:Clone()
  983. REGENING.Parent = Torso
  984. REGENING.Enabled = true
  985. REGENING.Rate = 900
  986. REGENING.Speed = NumberRange.new(RANGE)
  987. wait()
  988. for i = 1, 75 do
  989. wait()
  990. ApplyAoE(Torso.Position,6,1,1,0,false)
  991. REGENING.Speed = NumberRange.new(RANGE)
  992. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  993. end
  994. REGENING.Enabled = false
  995. wait(0.5)
  996. for i = 1, 6 do
  997. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  998. end
  999. local BUSY = true
  1000. Particles("ExplosionFire1",Torso,100)
  1001. SEARING = true
  1002. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1003. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1004. coroutine.resume(coroutine.create(function()
  1005. coroutine.resume(coroutine.create(function()
  1006. repeat
  1007. wait(1)
  1008. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1009. until SEARING == false
  1010. end))
  1011. repeat
  1012. Swait()
  1013. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1014. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1015. WING1.Acceleration = ACCEL1
  1016. WING2.Acceleration = ACCEL2
  1017. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1018. if HIT then
  1019. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1020. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1021. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1022. for i = 1, 3 do
  1023. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1024. end
  1025. for i = 1, 3 do
  1026. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1027. end
  1028. Particles("ExplosionFire1",Torso,600)
  1029. BUSY = false
  1030. break
  1031. end
  1032. until SEARING == false
  1033. end))
  1034. for _, c in pairs(Character:GetChildren()) do
  1035. if c:IsA("BasePart") then
  1036. local FLAME = Particles("BodyFire",c,true)
  1037. table.insert(FIRES,FLAME)
  1038. end
  1039. end
  1040. POSITION:remove()
  1041. wait()
  1042. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1043. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1044. ATTACK = false
  1045. Rooted = false
  1046. GYRO = IT("BodyGyro",RootPart)
  1047. GYRO.D = 20
  1048. GYRO.P = 4000
  1049. GYRO.MaxTorque = VT(0,40000,0)
  1050. BODYPOS = IT("BodyPosition",RootPart)
  1051. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1052. BODYPOS.D = 450
  1053. BODYPOS.P = 40000
  1054. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1055. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1056. if NEWKEY == "c" and ATTACK == false then
  1057. BUSY = false
  1058. end
  1059. end)
  1060. local HUM = Humanoid.Died:Connect(function()
  1061. BUSY = false
  1062. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1063. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1064. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1065. for i = 1, 3 do
  1066. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1067. end
  1068. for i = 1, 3 do
  1069. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1070. end
  1071. Particles("ExplosionFire1",Torso,600)
  1072. end)
  1073. repeat wait() until BUSY == false
  1074. for i = 1, #FIRES do
  1075. FIRES[i].Enabled = false
  1076. Debris:AddItem(FIRES[i],5)
  1077. end
  1078. HUM:disconnect()
  1079. WING1.Enabled = false
  1080. WING2.Enabled = false
  1081. WING1.LockedToPart = false
  1082. WING2.LockedToPart = false
  1083. Debris:AddItem(WING1,5)
  1084. Debris:AddItem(WING2,5)
  1085. KEYDOWN:disconnect()
  1086. SEARING = false
  1087. GYRO:remove()
  1088. BODYPOS:remove()
  1089. FullBodyRegen()
  1090. end
  1091.  
  1092. function SearingOrb()
  1093. ATTACK = true
  1094. Rooted = true
  1095. local POSITION = IT("BodyPosition",RootPart)
  1096. POSITION.Position = RootPart.Position+VT(0,2,0)
  1097. POSITION.D = 450
  1098. POSITION.P = 40000
  1099. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1100. local FIRE = Particles("FistFire",RightArm,true)
  1101. local FIRE2 = Particles("FistFire",LeftArm,true)
  1102. CreateSound(CHARGE,Torso,6,1,false)
  1103. local NEWANIM = false
  1104. coroutine.resume(coroutine.create(function()
  1105. repeat
  1106. Swait()
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1113. until ATTACK == false or NEWANIM == true
  1114. if NEWANIM == true then
  1115. local GYRO = IT("BodyGyro",RootPart)
  1116. GYRO.D = 20
  1117. GYRO.P = 4000
  1118. GYRO.MaxTorque = VT(40000,40000,40000)
  1119. repeat
  1120. Swait()
  1121. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. until ATTACK == false
  1129. GYRO:remove()
  1130. end
  1131. POSITION:remove()
  1132. FIRE.LockedToPart = false
  1133. FIRE.Enabled = false
  1134. Debris:AddItem(FIRE,5)
  1135. FIRE2.LockedToPart = false
  1136. FIRE2.Enabled = false
  1137. Debris:AddItem(FIRE2,5)
  1138. end))
  1139. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1140. MakeForm(ORB,"Ball")
  1141. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1142. local A = IT("Attachment",ORB)
  1143. local FIRES = Particles("FireballFire1",A,true)
  1144. FIRES.Size = NumberSequence.new(0)
  1145. FIRES.LockedToPart = true
  1146. local LOOP = 0
  1147. for i = 1, 500 do
  1148. Swait()
  1149. LOOP = LOOP + 1
  1150. if LOOP >= 30 then
  1151. LOOP = 0
  1152. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1153. end
  1154. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1155. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1156. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1157. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1158. FIRES.Enabled = true
  1159. end
  1160. wait(1)
  1161. if KEYHOLD == false then
  1162. coroutine.resume(coroutine.create(function()
  1163. ORB.Transparency = 1
  1164. FIRES.Enabled = false
  1165. Debris:AddItem(ORB,10)
  1166. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1167. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1168. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1169. for i = 1, 3 do
  1170. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1171. end
  1172. for i = 1, 3 do
  1173. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1174. end
  1175. Particles("ExplosionFire1",ORB,1200)
  1176. for i = 1, 15 do
  1177. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1178. end
  1179. end))
  1180. else
  1181. for i = 1, 100 do
  1182. Swait()
  1183. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1184. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1185. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1186. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1187. end
  1188. ORB.Transparency = 1
  1189. FIRES.Enabled = false
  1190. Debris:AddItem(ORB,10)
  1191. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1192. for _, c in pairs(Character:GetChildren()) do
  1193. if c:IsA("BasePart") then
  1194. Particles("ExplosionFire2",c,25)
  1195. end
  1196. end
  1197. NEWANIM = true
  1198. wait(0.5)
  1199. for i = 1, 15 do
  1200. wait(0.1)
  1201. coroutine.resume(coroutine.create(function()
  1202. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1203. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1204. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1205. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1206. for i = 1, 250 do
  1207. Swait()
  1208. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1209. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1210. if HIT then
  1211. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1212. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1213. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1214. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1215. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1216. coroutine.resume(coroutine.create(function()
  1217. local FLAMES = Particles("DebrisFire",FIELD,true)
  1218. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1219. for i = 1, 15 do
  1220. wait(1)
  1221. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1222. end
  1223. FLAMES.Enabled = false
  1224. FLAMES2.Enabled = false
  1225. Debris:AddItem(FIELD,5)
  1226. Debris:AddItem(FIELD2,5)
  1227. end))
  1228. Particles("ExplosionFire2",FIREBALL,600)
  1229. break
  1230. end
  1231. end
  1232. FLAME.Enabled = false
  1233. Debris:AddItem(FIREBALL,7)
  1234. end))
  1235. end
  1236. end
  1237. wait(0.3)
  1238. ATTACK = false
  1239. Rooted = false
  1240. end
  1241.  
  1242. function Shroud()
  1243. if Mouse.Target ~= nil then
  1244. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1245. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1246. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1247. if TORSO and HUM.Health > 0 then
  1248. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1249. if DISTANCE < 100 then
  1250. ATTACK = true
  1251. POSEIDON = false
  1252. Rooted = true
  1253. local GYRO = IT("BodyGyro",RootPart)
  1254. GYRO.D = 20
  1255. GYRO.P = 4000
  1256. GYRO.MaxTorque = VT(40000,40000,40000)
  1257. local POSITION = IT("BodyPosition",RootPart)
  1258. POSITION.Position = RootPart.Position+VT(0,2,0)
  1259. POSITION.D = 450
  1260. POSITION.P = 40000
  1261. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1262. local TARGETTING = true
  1263. local HIT = false
  1264. local FIRES = {}
  1265. for _, c in pairs(Character:GetChildren()) do
  1266. if c:IsA("BasePart") then
  1267. local FLAME = Particles("BodyFire",c,true)
  1268. FLAME.Rate = 15
  1269. table.insert(FIRES,FLAME)
  1270. end
  1271. end
  1272. CreateSound(CHARGE,Torso,6,1,false)
  1273. coroutine.resume(coroutine.create(function()
  1274. repeat
  1275. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1276. Swait()
  1277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. until TARGETTING == false
  1284. repeat
  1285. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1286. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1287. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1295. until HIT == true
  1296. POSITION:remove()
  1297. GYRO:remove()
  1298. end))
  1299. wait(0.5)
  1300. repeat wait() until HOLD == true
  1301. for _, c in pairs(Character:GetChildren()) do
  1302. if c:IsA("BasePart") then
  1303. local FLAME = Particles("BodyFire",c,true)
  1304. table.insert(FIRES,FLAME)
  1305. end
  1306. end
  1307. for _, c in pairs(Character:GetChildren()) do
  1308. if c:IsA("BasePart") then
  1309. c.Transparency = 1
  1310. end
  1311. end
  1312. TARGETTING = false
  1313. for i = 1, 100 do
  1314. wait()
  1315. if DISTANCE < 5 or DISTANCE >= 200 then
  1316. break
  1317. end
  1318. end
  1319. HIT = true
  1320. if DISTANCE < 5 then
  1321. for i = 1, #FIRES do
  1322. FIRES[i].Enabled = false
  1323. end
  1324. for _, c in pairs(HUM.Parent:GetChildren()) do
  1325. if c:IsA("BasePart") then
  1326. local FLAME = Particles("BodyFire",c,true)
  1327. table.insert(FIRES,FLAME)
  1328. end
  1329. end
  1330. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1331. RootPart.CFrame = TORSO.CFrame
  1332. local WELD = weldBetween(RootPart,TORSO)
  1333. repeat wait() until HOLD == true
  1334. CreateSound(416328540,Torso,6,1,false)
  1335. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1336. local bv = Instance.new("BodyVelocity")
  1337. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1338. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1339. bv.Parent = TORSO
  1340. for i = 1, 70 do
  1341. wait(0.1)
  1342. if TORSO.Parent == nil then
  1343. break
  1344. end
  1345. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1346. end
  1347. UNANCHOR = false
  1348. bv:remove()
  1349. wait(1)
  1350. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1351. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1352. UNANCHOR = true
  1353. local bv = Instance.new("BodyVelocity")
  1354. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1355. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1356. bv.Parent = TORSO
  1357. local LANDED = false
  1358. for i = 1, 500 do
  1359. wait()
  1360. Ignore = {Character,HUM.Parent}
  1361. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1362. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1363. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1364. if HITFLOOR or FULLREGEN == true then
  1365. LANDED = true
  1366. break
  1367. end
  1368. if TORSO.Parent == nil then
  1369. break
  1370. end
  1371. end
  1372. if TORSO.Parent ~= nil then
  1373. UNANCHOR = false
  1374. bv:remove()
  1375. wait(1)
  1376. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1377. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1378. UNANCHOR = true
  1379. local bv = Instance.new("BodyVelocity")
  1380. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1381. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1382. bv.Parent = TORSO
  1383. local LANDED = false
  1384. for i = 1, 500 do
  1385. wait()
  1386. Ignore = {Character,HUM.Parent}
  1387. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1388. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1389. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1390. if HITFLOOR or FULLREGEN == true then
  1391. LANDED = true
  1392. break
  1393. end
  1394. if TORSO.Parent == nil then
  1395. break
  1396. end
  1397. end
  1398. bv:remove()
  1399. if LANDED == true then
  1400. UNANCHOR = false
  1401. for i = 1, 10 do
  1402. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1403. end
  1404. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1405. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1406. Particles("ExplosionFire1",TORSO,120)
  1407. for i = 1, 15 do
  1408. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1409. end
  1410. WELD:remove()
  1411. wait(0.3)
  1412. UNANCHOR = true
  1413. else
  1414. WELD:remove()
  1415. end
  1416. end
  1417. end
  1418. for i = 1, #FIRES do
  1419. FIRES[i].Enabled = false
  1420. Debris:AddItem(FIRES[i],5)
  1421. end
  1422. for _, c in pairs(Character:GetChildren()) do
  1423. if c:IsA("BasePart") and c ~= RootPart then
  1424. c.Transparency = 0
  1425. end
  1426. end
  1427. RootPart.Velocity = VT(0,0,0)
  1428. ATTACK = false
  1429. Rooted = false
  1430. end
  1431. end
  1432. end
  1433. end
  1434. end
  1435.  
  1436. function Spitter()
  1437. ATTACK = true
  1438. Rooted = true
  1439. local GYRO = IT("BodyGyro",RootPart)
  1440. GYRO.D = 20
  1441. GYRO.P = 4000
  1442. GYRO.MaxTorque = VT(40000,40000,40000)
  1443. local POSITION = IT("BodyPosition",RootPart)
  1444. POSITION.Position = RootPart.Position+VT(0,2,0)
  1445. POSITION.D = 450
  1446. POSITION.P = 40000
  1447. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1448. local FIRE = Particles("FistFire",RightArm,true)
  1449. CreateSound(CHARGE,RightArm,6,0.8,false)
  1450. coroutine.resume(coroutine.create(function()
  1451. repeat
  1452. Swait()
  1453. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1454. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. until ATTACK == false
  1461. FIRE.LockedToPart = false
  1462. FIRE.Enabled = false
  1463. Debris:AddItem(FIRE,5)
  1464. GYRO:remove()
  1465. POSITION:remove()
  1466. end))
  1467. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1468. MakeForm(FIREBALL,"Ball")
  1469. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1470. local CORE = IT("Attachment",FIREBALL)
  1471. local FIRES = Particles("FireballFire1",CORE,true)
  1472. FIRES.Size = NumberSequence.new(0)
  1473. FIRES.LockedToPart = true
  1474. local LOOP = 0
  1475. repeat
  1476. Swait()
  1477. LOOP = LOOP + 1
  1478. if LOOP == 20 then
  1479. LOOP = 0
  1480. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1481. end
  1482. if FIREBALL.Size.X < 20 then
  1483. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1484. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1485. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1486. end
  1487. FIRES.Enabled = true
  1488. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1489. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1490. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1491. coroutine.resume(coroutine.create(function()
  1492. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1493. local RANGE = 75
  1494. local FLAME = Particles("Field",CORE,true)
  1495. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1496. FLAME.Size = NumberSequence.new(0,25)
  1497. for i = 1, 600 do
  1498. LOOP = LOOP + 1
  1499. if LOOP == 20 then
  1500. LOOP = 0
  1501. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1502. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1503. end
  1504. Swait()
  1505. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1506. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1507. if HIT then
  1508. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1509. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1510. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1511. for i = 1, 3 do
  1512. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1513. end
  1514. for i = 1, 3 do
  1515. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1516. end
  1517. Particles("ExplosionFire1",FIREBALL,1200)
  1518. for i = 1, 15 do
  1519. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1520. end
  1521. break
  1522. end
  1523. end
  1524. FLAME.Enabled = false
  1525. FIRES.Enabled = false
  1526. for i = 1, 10 do
  1527. Swait()
  1528. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1529. end
  1530. Debris:AddItem(FIREBALL,5)
  1531. end))
  1532. wait(0.5)
  1533. ATTACK = false
  1534. Rooted = false
  1535. end
  1536.  
  1537. function Devastor()
  1538. ATTACK = true
  1539. Rooted = true
  1540. local POSITION = IT("BodyPosition",RootPart)
  1541. POSITION.Position = RootPart.Position+VT(0,2,0)
  1542. POSITION.D = 450
  1543. POSITION.P = 40000
  1544. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1545. local FIRE = Particles("FistFire",RightArm,true)
  1546. local FIRE2 = Particles("FistFire",LeftArm,true)
  1547. CreateSound(CHARGE,Torso,6,1,false)
  1548. local NEWANIM = false
  1549. coroutine.resume(coroutine.create(function()
  1550. repeat
  1551. Swait()
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1558. until ATTACK == false or NEWANIM == true
  1559. if NEWANIM == true then
  1560. local GYRO = IT("BodyGyro",RootPart)
  1561. GYRO.D = 20
  1562. GYRO.P = 4000
  1563. GYRO.MaxTorque = VT(40000,40000,40000)
  1564. repeat
  1565. Swait()
  1566. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1567. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. until ATTACK == false
  1574. GYRO:remove()
  1575. end
  1576. POSITION:remove()
  1577. FIRE.LockedToPart = false
  1578. FIRE.Enabled = false
  1579. Debris:AddItem(FIRE,5)
  1580. FIRE2.LockedToPart = false
  1581. FIRE2.Enabled = false
  1582. Debris:AddItem(FIRE2,5)
  1583. end))
  1584. local FIRETABLE = {}
  1585. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1586. MakeForm(ORB,"Ball")
  1587. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1588. local A = IT("Attachment",ORB)
  1589. local FIRES = Particles("FireballFire1",A,true)
  1590. FIRES.Size = NumberSequence.new(0)
  1591. FIRES.LockedToPart = true
  1592. local LOOP = 0
  1593. for i = 1, 200 do
  1594. Swait()
  1595. LOOP = LOOP + 1
  1596. if LOOP >= 30 then
  1597. LOOP = 0
  1598. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1599. end
  1600. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1601. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1602. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1603. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1604. FIRES.Enabled = true
  1605. end
  1606. RightArm.Transparency = 1
  1607. LeftArm.Transparency = 1
  1608. FIRE.Enabled = false
  1609. FIRE2.Enabled = false
  1610. for _, c in pairs(Character:GetChildren()) do
  1611. if c:IsA("BasePart") then
  1612. local FLAME = Particles("BodyFire",c,true)
  1613. table.insert(FIRETABLE,FLAME)
  1614. end
  1615. end
  1616. CreateSound(CHARGE,Torso,6,0.5,false)
  1617. for i = 1, 200 do
  1618. Swait()
  1619. LOOP = LOOP + 1
  1620. if LOOP >= 30 then
  1621. LOOP = 0
  1622. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1623. end
  1624. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1625. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1626. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1627. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1628. FIRES.Enabled = true
  1629. end
  1630. for _, c in pairs(Character:GetChildren()) do
  1631. if c:IsA("BasePart") then
  1632. c.Transparency = 1
  1633. end
  1634. end
  1635. for i = 1, #FIRETABLE do
  1636. FIRETABLE[i].Enabled = false
  1637. Debris:AddItem(FIRETABLE[i],5)
  1638. end
  1639. for i = 1, 400 do
  1640. Swait()
  1641. LOOP = LOOP + 1
  1642. if LOOP >= 30 then
  1643. LOOP = 0
  1644. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1645. end
  1646. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1647. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1648. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1649. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1650. FIRES.Enabled = true
  1651. end
  1652. wait(0.5)
  1653. FIRES.Lifetime = NumberRange.new(2,5)
  1654. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1655. FIRES.LockedToPart = false
  1656. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1657. coroutine.resume(coroutine.create(function()
  1658. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1659. for i = 1, 1200 do
  1660. Swait()
  1661. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1662. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1663. if HIT then
  1664. break
  1665. end
  1666. end
  1667. for i = 1, 6 do
  1668. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1669. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1670. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1671. for i = 1, 3 do
  1672. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1673. end
  1674. for i = 1, 3 do
  1675. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1676. end
  1677. for i = 1, 15 do
  1678. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1679. end
  1680. wait(1)
  1681. end
  1682. FIRES.Enabled = false
  1683. for i = 1, 10 do
  1684. Swait()
  1685. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1686. end
  1687. Debris:AddItem(ORB,5)
  1688. end))
  1689. wait(1)
  1690. FullBodyRegen()
  1691. ATTACK = false
  1692. Rooted = false
  1693. end
  1694.  
  1695. --//=================================\\
  1696. --|| MISC
  1697. --\\=================================//
  1698.  
  1699. function Lock()
  1700. ATTACK = true
  1701. Rooted = true
  1702. local GYRO = IT("BodyGyro",RootPart)
  1703. GYRO.D = 50
  1704. GYRO.P = 4000
  1705. GYRO.MaxTorque = VT(40000,40000,40000)
  1706. local POSITION = IT("BodyPosition",RootPart)
  1707. POSITION.Position = RootPart.Position+VT(0,1,0)
  1708. POSITION.D = 450
  1709. POSITION.P = 40000
  1710. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1711. local FLINT = FLINTLOCK:Clone()
  1712. FLINTLOCK.Transparency = 1
  1713. FLINT.Parent = Character
  1714. local SHOT = false
  1715. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1716. coroutine.resume(coroutine.create(function()
  1717. repeat
  1718. Swait()
  1719. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1720. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. until SHOT == true
  1727. CreateSound(213603013,RightArm,4,1,false)
  1728. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1729. local Ignore = Character
  1730. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1731. local TO = Mouse.Hit.p
  1732. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1733. if AIMHIT ~= nil then
  1734. if AIMHIT.Parent ~= Character then
  1735. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1736. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1737. if HUM then
  1738. ApplyDamage(HUM,MRANDOM(70,90))
  1739. end
  1740. end
  1741. end
  1742. end
  1743. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1744. MakeForm(TRAIL,"Cyl")
  1745. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1746. TRAIL.Size = VT(0.1,DIST,0.1)
  1747. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1748. coroutine.resume(coroutine.create(function()
  1749. for i = 1, 5 do
  1750. Swait()
  1751. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1752. end
  1753. TRAIL:remove()
  1754. end))
  1755. repeat
  1756. Swait()
  1757. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. until ATTACK == false
  1764. GYRO:remove()
  1765. POSITION:remove()
  1766. FLINT:remove()
  1767. FLINTLOCK.Transparency = 0
  1768. end))
  1769. wait(0.3)
  1770. SHOT = true
  1771. wait(0.5)
  1772. ATTACK = false
  1773. Rooted = false
  1774. end
  1775.  
  1776. function Jupiter()
  1777. ATTACK = true
  1778. Rooted = true
  1779. local POSITION = IT("BodyPosition",RootPart)
  1780. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1781. POSITION.D = 450
  1782. POSITION.P = 40000
  1783. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1784. coroutine.resume(coroutine.create(function()
  1785. repeat
  1786. Swait()
  1787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1793. until ATTACK == false
  1794. end))
  1795. wait(0.5)
  1796. repeat wait() until KEYHOLD == false
  1797. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1798. POSITION:remove()
  1799. RootPart.Velocity = VT(0,150,0)
  1800. ATTACK = false
  1801. Rooted = false
  1802. end
  1803.  
  1804. function Taunt()
  1805. ATTACK = true
  1806. Rooted = true
  1807. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1808. coroutine.resume(coroutine.create(function()
  1809. repeat
  1810. Swait()
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1817. until ATTACK == false
  1818. end))
  1819. repeat wait() until TAUNT.Playing == false
  1820. ATTACK = false
  1821. Rooted = false
  1822. end
  1823.  
  1824. --//=================================\\
  1825. --|| ASSIGN THINGS TO KEYS
  1826. --\\=================================//
  1827.  
  1828. function MouseDown(Mouse)
  1829. HOLD = true
  1830. if ATTACK == false then
  1831. end
  1832. end
  1833.  
  1834. function MouseUp(Mouse)
  1835. HOLD = false
  1836. end
  1837.  
  1838. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1839.  
  1840. function KeyDown(Key)
  1841. KEYHOLD = true
  1842. if ATTACK == false and FULLREGEN == false then
  1843. if Key == "z" then
  1844. Fireball()
  1845. end
  1846.  
  1847. if Key == "b" and FIREFIELD == false and SEARING == false then
  1848. FireField()
  1849. end
  1850.  
  1851. if Key == "c" and SEARING == false then
  1852. SearingForm()
  1853. end
  1854.  
  1855. if Key == "v" and SEARING == false then
  1856. SearingOrb()
  1857. end
  1858.  
  1859. if Key == "q" and SEARING == false then
  1860. Shroud()
  1861. end
  1862.  
  1863. if Key == "x" and SEARING == false then
  1864. Jupiter()
  1865. wait(2)
  1866. Devastor()
  1867. end
  1868.  
  1869. if Key == "e" then
  1870. Spitter()
  1871. end
  1872.  
  1873. if Key == "g" then
  1874. Lock()
  1875. end
  1876.  
  1877. if Key == "j" then
  1878. Jupiter()
  1879. end
  1880.  
  1881. if Key == "t" and SEARING == false then
  1882. Taunt()
  1883. end
  1884.  
  1885. if Key == "h" then
  1886. if POSEIDON == false then
  1887. POSEIDON = true
  1888. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1889. else
  1890. POSEIDON = false
  1891. end
  1892. end
  1893. end
  1894.  
  1895. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1896. repeat
  1897. VALUE2 = true
  1898. Swait()
  1899. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1900. until KEYHOLD == false
  1901. VALUE2 = false
  1902. end
  1903.  
  1904. if string.byte(Key) == 50 and ATTACK == false then
  1905. if Speed == 16 then
  1906. Speed = 45
  1907. elseif Speed == 45 then
  1908. Speed = 16
  1909. end
  1910. end
  1911.  
  1912. if Key == "1" then
  1913. MUSIC:Play()
  1914. CHOSENSONG = CHOSENSONG + 1
  1915. if CHOSENSONG > #SONGS then
  1916. CHOSENSONG = 1
  1917. end
  1918. end
  1919. end
  1920.  
  1921. function KeyUp(Key)
  1922. KEYHOLD = false
  1923. end
  1924.  
  1925. Mouse.Button1Down:connect(function(NEWKEY)
  1926. MouseDown(NEWKEY)
  1927. end)
  1928. Mouse.Button1Up:connect(function(NEWKEY)
  1929. MouseUp(NEWKEY)
  1930. end)
  1931. Mouse.KeyDown:connect(function(NEWKEY)
  1932. KeyDown(NEWKEY)
  1933. end)
  1934. Mouse.KeyUp:connect(function(NEWKEY)
  1935. KeyUp(NEWKEY)
  1936. end)
  1937.  
  1938. --//=================================\\
  1939. --\\=================================//
  1940.  
  1941. function unanchor()
  1942. if UNANCHOR == true then
  1943. for _, c in pairs(Character:GetChildren()) do
  1944. if c:IsA("BasePart") then
  1945. c.Anchored = false
  1946. end
  1947. end
  1948. else
  1949. for _, c in pairs(Character:GetChildren()) do
  1950. if c:IsA("BasePart") then
  1951. c.Anchored = true
  1952. end
  1953. end
  1954. end
  1955. end
  1956.  
  1957. --//=================================\\
  1958. --|| WRAP THE WHOLE SCRIPT UP
  1959. --\\=================================//
  1960.  
  1961. Humanoid.Changed:connect(function(Jump)
  1962. if Jump == "Jump" and (Disable_Jump == true) then
  1963. Humanoid.Jump = false
  1964. end
  1965. end)
  1966.  
  1967. local LOOP = 0
  1968.  
  1969. while true do
  1970. Swait()
  1971. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1972. Humanoid = IT("Humanoid",Character)
  1973. end
  1974. Effects.Parent = Character
  1975. script.Parent = WEAPONGUI
  1976. ANIMATE.Parent = nil
  1977. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1978. v:Stop();
  1979. end
  1980. SINE = SINE + CHANGE
  1981. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1982. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1983. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1984. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1985. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1986. local WALKSPEEDVALUE = 5
  1987. if SEARING == false then
  1988. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1989. if Humanoid.WalkSpeed <= 20 then
  1990. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1991. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1992. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1993. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1994. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1995. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1996. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1997. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1998. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1999. end
  2000. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2001. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2002. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2003. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2004. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2005. end
  2006. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2007. ANIM = "Jump"
  2008. if ATTACK == false then
  2009. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. end
  2016. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2017. ANIM = "Fall"
  2018. if ATTACK == false then
  2019. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. end
  2026. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2027. ANIM = "Idle"
  2028. if ATTACK == false then
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. end
  2036. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2037. ANIM = "Walk"
  2038. if ATTACK == false then
  2039. if Humanoid.WalkSpeed <= 20 then
  2040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2046. elseif Humanoid.WalkSpeed > 20 then
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2053. end
  2054. end
  2055. end
  2056. elseif SEARING == true then
  2057. if APPLYGYRO == true then
  2058. if VALUE2 == false and DIRECTTURN == false then
  2059. if GYRO ~= nil then
  2060. GYRO.MaxTorque = VT(0,40000,0)
  2061. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2062. end
  2063. else
  2064. if GYRO ~= nil then
  2065. GYRO.MaxTorque = VT(80000,40000,80000)
  2066. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2067. end
  2068. end
  2069. end
  2070. if VALUE2 == false and ATTACK == false then
  2071. ANIM = "IdleFlight"
  2072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. elseif VALUE2 == true and ATTACK == false then
  2079. ANIM = "Flight"
  2080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2086. end
  2087. end
  2088. unanchor()
  2089. Humanoid.MaxHealth = "inf"
  2090. Humanoid.Health = "inf"
  2091. if Rooted == false then
  2092. Disable_Jump = false
  2093. Humanoid.WalkSpeed = Speed
  2094. elseif Rooted == true then
  2095. Disable_Jump = true
  2096. Humanoid.WalkSpeed = 0
  2097. end
  2098. Regen()
  2099. if Head:FindFirstChild("face") then
  2100. Head.face.Texture = "rbxassetid://608798717"
  2101. Head.face.Transparency = Head.Transparency
  2102. end
  2103. for _, c in pairs(Character:GetDescendants()) do
  2104. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2105. c:remove()
  2106. end
  2107. if c.ClassName == "ParticleEmitter" then
  2108. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2109. c:remove()
  2110. end
  2111. end
  2112. if c and c.Parent then
  2113. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2114. local ACCESSORY = c.Parent
  2115. c.Parent = Character
  2116. local REGENVALUE = IT("BoolValue",c)
  2117. REGENVALUE.Name = "IsRegening"
  2118. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2119. if c then
  2120. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2121. local WELD = weldBetween(Head,c)
  2122. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2123. else
  2124. local WELD = weldBetween(Torso,c)
  2125. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2126. end
  2127. end
  2128. ACCESSORY:remove()
  2129. end
  2130. end
  2131. end
  2132. for _, c in pairs(Character:GetChildren()) do
  2133. if SEARING == true and c:IsA("BasePart") then
  2134. c.Transparency = 1
  2135. end
  2136. end
  2137. MUSIC.Parent = Character
  2138. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2139. MUSIC.Pitch = 1
  2140. if CHOSENSONG ~= 5 then
  2141. MUSIC.Volume = 2
  2142. else
  2143. MUSIC.Volume = 4
  2144. end
  2145. MUSIC.Playing = true
  2146. if POSEIDON == true and FULLREGEN == false then
  2147. LOOP = LOOP + 1
  2148. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2149. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2150. FLOOR.CanCollide = true
  2151. Debris:AddItem(FLOOR,0.2)
  2152. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2153. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2154. FLOOR.CanCollide = true
  2155. Debris:AddItem(FLOOR,0.2)
  2156. if LOOP >= 5 then
  2157. LOOP = 0
  2158. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2159. end
  2160. end
  2161. RootJoint.Parent = RootPart
  2162. Humanoid.DisplayDistanceType = "None"
  2163. Humanoid.Name = "Searing Emperor"
  2164. end
  2165.  
  2166. --//=================================\\
  2167. --\\=================================//
  2168.  
  2169.  
  2170.  
  2171.  
  2172.  
  2173. --//====================================================\\--
  2174. --|| END OF SCRIPT
  2175. --\\====================================================//--
  2176. end))
  2177. ParticleEmitter1.Name = "Regen"
  2178. ParticleEmitter1.Parent = LocalScript0
  2179. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2180. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2181. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2182. ParticleEmitter1.Enabled = false
  2183. ParticleEmitter1.LightEmission = 0.89999997615814
  2184. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2185. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2186. ParticleEmitter1.ZOffset = 1
  2187. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2188. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2189. ParticleEmitter1.Drag = 3
  2190. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2191. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2192. ParticleEmitter1.Rate = 300
  2193. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2194. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2195. ParticleEmitter1.VelocitySpread = 360
  2196. ParticleEmitter2.Name = "Regen2"
  2197. ParticleEmitter2.Parent = LocalScript0
  2198. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2199. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2200. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2201. ParticleEmitter2.Enabled = false
  2202. ParticleEmitter2.LightEmission = 0.89999997615814
  2203. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2204. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2205. ParticleEmitter2.ZOffset = 1
  2206. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2207. ParticleEmitter2.Drag = 5
  2208. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2209. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2210. ParticleEmitter2.Rate = 70
  2211. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2212. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2213. ParticleEmitter2.VelocitySpread = 360
  2214. BillboardGui3.Name = "NameGui"
  2215. BillboardGui3.Parent = LocalScript0
  2216. BillboardGui3.Enabled = false
  2217. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2218. BillboardGui3.AlwaysOnTop = true
  2219. BillboardGui3.MaxDistance = 70
  2220. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2221. TextLabel4.Name = "PlayerName"
  2222. TextLabel4.Parent = BillboardGui3
  2223. TextLabel4.Transparency = 1
  2224. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2225. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2226. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2227. TextLabel4.BackgroundTransparency = 1
  2228. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2229. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2230. TextLabel4.BorderSizePixel = 0
  2231. TextLabel4.Font = Enum.Font.Antique
  2232. TextLabel4.FontSize = Enum.FontSize.Size14
  2233. TextLabel4.Text = "Shackluster"
  2234. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2235. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2236. TextLabel4.TextScaled = true
  2237. TextLabel4.TextSize = 14
  2238. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2239. TextLabel4.TextStrokeTransparency = 0
  2240. TextLabel4.TextWrap = true
  2241. TextLabel4.TextWrapped = true
  2242. TextLabel5.Name = "Title"
  2243. TextLabel5.Parent = BillboardGui3
  2244. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2245. TextLabel5.Transparency = 1
  2246. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2247. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2248. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2249. TextLabel5.BackgroundTransparency = 1
  2250. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2251. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2252. TextLabel5.BorderSizePixel = 0
  2253. TextLabel5.Font = Enum.Font.Antique
  2254. TextLabel5.FontSize = Enum.FontSize.Size14
  2255. TextLabel5.Text = "The Searing Emperor"
  2256. TextLabel5.TextColor = BrickColor.new("Alder")
  2257. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2258. TextLabel5.TextScaled = true
  2259. TextLabel5.TextSize = 14
  2260. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2261. TextLabel5.TextStrokeTransparency = 0
  2262. TextLabel5.TextWrap = true
  2263. TextLabel5.TextWrapped = true
  2264. ParticleEmitter6.Name = "FistFire"
  2265. ParticleEmitter6.Parent = LocalScript0
  2266. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2267. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2268. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2269. ParticleEmitter6.Enabled = false
  2270. ParticleEmitter6.LightEmission = 0.89999997615814
  2271. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2272. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2273. ParticleEmitter6.ZOffset = 1
  2274. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2275. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2276. ParticleEmitter6.Drag = 1
  2277. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2278. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2279. ParticleEmitter6.LockedToPart = true
  2280. ParticleEmitter6.Rate = 300
  2281. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2282. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2283. ParticleEmitter6.VelocitySpread = 45
  2284. LocalScript7.Name = "CamShake"
  2285. LocalScript7.Parent = LocalScript0
  2286. table.insert(cors,sandbox(LocalScript7,function()
  2287. wait()
  2288. VT = Vector3.new
  2289. MRANDOM = math.random
  2290. local A = nil
  2291. local B = nil
  2292. local C = nil
  2293. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2294. for _, c in pairs(script:GetChildren()) do
  2295. if c.Name == "Timer" then
  2296. A = c.Value
  2297. elseif c.Name == "Shake" then
  2298. B = c.Value*5
  2299. elseif c.Name == "DoesFade" then
  2300. C = c.Value
  2301. end
  2302. end
  2303. local TIMER = A or 35
  2304. local SHAKE = B or 5
  2305. local FADE = C or true
  2306. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2307. if FADE == true then
  2308. local FADER = SHAKE/TIMER
  2309. for i = 1, TIMER do
  2310. wait()
  2311. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2312. end
  2313. HUMANOID.CameraOffset = VT(0,0,0)
  2314. else
  2315. for i = 1, TIMER do
  2316. wait()
  2317. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2318. end
  2319. HUMANOID.CameraOffset = VT(0,0,0)
  2320. end
  2321. end
  2322. script:remove()
  2323. end))
  2324. LocalScript7.Disabled = true
  2325. NumberValue8.Name = "Timer"
  2326. NumberValue8.Parent = LocalScript7
  2327. NumberValue8.Value = 35
  2328. NumberValue9.Name = "Shake"
  2329. NumberValue9.Parent = LocalScript7
  2330. NumberValue9.Value = 5
  2331. BoolValue10.Name = "DoesFade"
  2332. BoolValue10.Parent = LocalScript7
  2333. ParticleEmitter11.Name = "FireballFire2"
  2334. ParticleEmitter11.Parent = LocalScript0
  2335. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2336. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2337. ParticleEmitter11.Enabled = false
  2338. ParticleEmitter11.LightEmission = 0.89999997615814
  2339. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2340. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2341. ParticleEmitter11.ZOffset = 2
  2342. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2343. ParticleEmitter11.Drag = 1
  2344. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2345. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2346. ParticleEmitter11.Rate = 9999
  2347. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2348. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2349. ParticleEmitter11.VelocitySpread = 360
  2350. ParticleEmitter12.Name = "ExplosionFire2"
  2351. ParticleEmitter12.Parent = LocalScript0
  2352. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2353. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2354. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2355. ParticleEmitter12.Enabled = false
  2356. ParticleEmitter12.LightEmission = 0.89999997615814
  2357. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2358. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2359. ParticleEmitter12.ZOffset = 1
  2360. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2361. ParticleEmitter12.Drag = 8
  2362. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2363. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2364. ParticleEmitter12.Rate = 300
  2365. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2366. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2367. ParticleEmitter12.VelocitySpread = 360
  2368. ParticleEmitter13.Name = "Field"
  2369. ParticleEmitter13.Parent = LocalScript0
  2370. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2371. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2372. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2373. ParticleEmitter13.Enabled = false
  2374. ParticleEmitter13.LightEmission = 0.89999997615814
  2375. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2376. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2377. ParticleEmitter13.ZOffset = 1
  2378. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2379. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2380. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2381. ParticleEmitter13.Rate = 999
  2382. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2383. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2384. ParticleEmitter13.VelocitySpread = 360
  2385. ParticleEmitter14.Name = "BodyFire"
  2386. ParticleEmitter14.Parent = LocalScript0
  2387. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2388. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2389. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2390. ParticleEmitter14.Enabled = false
  2391. ParticleEmitter14.LightEmission = 0.89999997615814
  2392. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2393. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2394. ParticleEmitter14.ZOffset = 1
  2395. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2396. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2397. ParticleEmitter14.Drag = 3
  2398. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2399. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2400. ParticleEmitter14.Rate = 300
  2401. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2402. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2403. ParticleEmitter14.VelocitySpread = 360
  2404. ParticleEmitter15.Name = "WingFire1"
  2405. ParticleEmitter15.Parent = LocalScript0
  2406. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2407. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2408. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2409. ParticleEmitter15.Enabled = false
  2410. ParticleEmitter15.LightEmission = 0.89999997615814
  2411. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2412. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2413. ParticleEmitter15.ZOffset = 1
  2414. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2415. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2416. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2417. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2418. ParticleEmitter15.LockedToPart = true
  2419. ParticleEmitter15.Rate = 300
  2420. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2421. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2422. ParticleEmitter15.VelocitySpread = 15
  2423. ParticleEmitter16.Name = "WingFire2"
  2424. ParticleEmitter16.Parent = LocalScript0
  2425. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2426. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2427. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2428. ParticleEmitter16.Enabled = false
  2429. ParticleEmitter16.LightEmission = 0.89999997615814
  2430. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2431. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2432. ParticleEmitter16.ZOffset = 1
  2433. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2434. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2435. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2436. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2437. ParticleEmitter16.LockedToPart = true
  2438. ParticleEmitter16.Rate = 300
  2439. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2440. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2441. ParticleEmitter16.VelocitySpread = 15
  2442. ParticleEmitter17.Name = "ExplosionFire1"
  2443. ParticleEmitter17.Parent = LocalScript0
  2444. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2445. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2446. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2447. ParticleEmitter17.Enabled = false
  2448. ParticleEmitter17.LightEmission = 0.89999997615814
  2449. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2450. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2451. ParticleEmitter17.ZOffset = 1
  2452. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2453. ParticleEmitter17.Drag = 5
  2454. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2455. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2456. ParticleEmitter17.Rate = 300
  2457. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2458. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2459. ParticleEmitter17.VelocitySpread = 360
  2460. ParticleEmitter18.Name = "FireballFire1"
  2461. ParticleEmitter18.Parent = LocalScript0
  2462. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2463. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2464. ParticleEmitter18.Enabled = false
  2465. ParticleEmitter18.LightEmission = 0.89999997615814
  2466. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2467. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2468. ParticleEmitter18.ZOffset = 1
  2469. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2470. ParticleEmitter18.Drag = 1
  2471. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2472. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2473. ParticleEmitter18.Rate = 9999
  2474. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2475. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2476. ParticleEmitter18.VelocitySpread = 360
  2477. ParticleEmitter19.Name = "FireballFire3"
  2478. ParticleEmitter19.Parent = LocalScript0
  2479. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2480. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2481. ParticleEmitter19.Enabled = false
  2482. ParticleEmitter19.LightEmission = 0.89999997615814
  2483. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2484. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2485. ParticleEmitter19.ZOffset = 1
  2486. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2487. ParticleEmitter19.Drag = 1
  2488. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2489. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2490. ParticleEmitter19.Rate = 9999
  2491. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2492. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2493. ParticleEmitter19.VelocitySpread = 360
  2494. ParticleEmitter20.Name = "DebrisFire"
  2495. ParticleEmitter20.Parent = LocalScript0
  2496. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2497. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2498. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2499. ParticleEmitter20.Enabled = false
  2500. ParticleEmitter20.LightEmission = 0.89999997615814
  2501. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2502. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2503. ParticleEmitter20.ZOffset = 1
  2504. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2505. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2506. ParticleEmitter20.Drag = 3
  2507. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2508. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2509. ParticleEmitter20.Rate = 300
  2510. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2511. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2512. ParticleEmitter20.VelocitySpread = 360
  2513. Part21.Name = "Pauldrons"
  2514. Part21.Parent = LocalScript0
  2515. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2516. Part21.Orientation = Vector3.new(0, 180, 0)
  2517. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2518. Part21.Rotation = Vector3.new(-180, 0, -180)
  2519. Part21.Transparency = 1
  2520. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2521. Part21.Anchored = true
  2522. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2523. Part21.CanCollide = false
  2524. Part21.Locked = true
  2525. Part21.TopSurface = Enum.SurfaceType.Smooth
  2526. Part21.FormFactor = Enum.FormFactor.Custom
  2527. Part21.formFactor = Enum.FormFactor.Custom
  2528. SpecialMesh22.Parent = Part21
  2529. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2530. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2531. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2532. Folder23.Name = "Package"
  2533. Folder23.Parent = LocalScript0
  2534. CharacterMesh24.Parent = Folder23
  2535. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2536. CharacterMesh24.MeshId = 27111894
  2537. CharacterMesh25.Parent = Folder23
  2538. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2539. CharacterMesh25.MeshId = 27111857
  2540. CharacterMesh26.Parent = Folder23
  2541. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2542. CharacterMesh26.MeshId = 27111882
  2543. CharacterMesh27.Name = "Superhero Left Arm"
  2544. CharacterMesh27.Parent = Folder23
  2545. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2546. CharacterMesh27.MeshId = 32328397
  2547. CharacterMesh28.Name = "Superhero Right Arm"
  2548. CharacterMesh28.Parent = Folder23
  2549. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2550. CharacterMesh28.MeshId = 32328563
  2551. Part29.Name = "Flintlock"
  2552. Part29.Parent = LocalScript0
  2553. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2554. Part29.Orientation = Vector3.new(0, 0, 180)
  2555. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2556. Part29.Rotation = Vector3.new(0, 0, -180)
  2557. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2558. Part29.Size = Vector3.new(1, 2, 1)
  2559. Part29.Anchored = true
  2560. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2561. Part29.BrickColor = BrickColor.new("Black")
  2562. Part29.CanCollide = false
  2563. Part29.Locked = true
  2564. Part29.TopSurface = Enum.SurfaceType.Smooth
  2565. Part29.brickColor = BrickColor.new("Black")
  2566. Part29.FormFactor = Enum.FormFactor.Plate
  2567. Part29.formFactor = Enum.FormFactor.Plate
  2568. SpecialMesh30.Parent = Part29
  2569. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2570. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2571. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2572. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2573. for i,v in pairs(mas:GetChildren()) do
  2574. v.Parent = workspace
  2575. pcall(function() v:MakeJoints() end)
  2576. end
  2577. mas:Destroy()
  2578. for i,v in pairs(cors) do
  2579. spawn(function()
  2580. pcall(v)
  2581. end)
  2582. end
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