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Nov 16th, 2018
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  1. void AimAt( Vec3 target ) {
  2. Vec3 diff = target - cg_refdef->vieworg;
  3. Vec3 temp = diff.toAngles( );
  4.  
  5. Vec3 angle = AngleNormalize360( temp - refdefViewAngles );
  6.  
  7. *( float* ) 0x123 += angle.pitch;
  8. *( float* ) 0x127 += angle.yaw;
  9. }
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