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phatloot config

Apr 26th, 2020
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  1. ##Config file for PhatLoots
  2. ##Plugin made by Codisimus
  3.  
  4.  
  5. ################## Linkables #################
  6.  
  7. ##You may disable any of these features by setting them to false
  8. ##You should disable all of these that you will not be using
  9.  
  10. ##Using LootBags may cause lag if you have many items with a lot of lore on the server
  11. LootBags: true
  12. ##If using LootBags, there is a security threat if players on your server are able to modify the lore of an item
  13. ##In that case, you should change this key to something else (such as &3&8&4&r&0) and keep it secret
  14. LootBagKey: '&2&1&1&2'
  15.  
  16. ##Using Dispensers may cause significant lag if you have a decent amount of redstone circuts on the server
  17. ##This also applies to Droppers
  18. DispenserLoot: false
  19.  
  20. ##Using MobLoot may cause significant lag if there are numerous mobs on the server
  21. ##e.g. Zombie, Creeper, Skeleton, Spider, Player
  22. MobDropLoot: false
  23. ##e.g. ZombieSpawn, SkeletonSpawn, VillagerSpawn
  24. MobSpawnLoot: false
  25.  
  26. ##World Mob Loots should be disabled if you only have one World
  27. ##e.g. Zombie@MainWorld, Zombie@DungeonWorld
  28. WorldMobDropLoot: false
  29. ##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
  30. WorldMobSpawnLoot: false
  31.  
  32. ##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
  33. ##e.g. Zombie@Graveyard, Spider@Nest
  34. RegionMobDropLoot: true
  35. RegionMobSpawnLoot: true
  36.  
  37. ##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
  38. ##e.g. BabyZombie, WitherSkeleton, PriestVillager
  39. MobTypes: true
  40.  
  41. ##Named Mobs should be enabled if you want to have mobs drop loot based on their name
  42. ##e.g. ZombieBoss, Skeletor, Paul the Priest
  43. NamedMobs: true
  44.  
  45. ##Fishing Loot should be enabled to modify what Players can fish out of the water
  46. ##e.g. Fishing
  47. FishingLoot: true
  48.  
  49. ##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
  50. ##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
  51. ##e.g. Vote
  52. VotifierLoot: false
  53.  
  54. ##Only Block Materials that are listed below will be able to be linked
  55. ##Removing unused materials from this list will help reduce the use of uneeded resources
  56. Blocks:
  57. - Chest
  58. # - Trapped Chest
  59. # - Ender Chest
  60. # - Dispenser
  61. # - Dropper
  62. # - Bookshelf
  63. # - Totem of Undying
  64. - Cyan Shulker Box
  65. # - Light Blue Shulker Box
  66. # - Blue Shulker Box
  67. # - Lime Shulker Box
  68. # - Purple Shulker Box
  69. # - Yellow Shulker Box
  70. # - Poisonous Potato
  71. - Tripwire Hook
  72. - Player Head
  73. - Player Wall Head
  74.  
  75. ##Every block in the specified Worlds that matches a listed Material will be linked to the given PhatLoot
  76. ##Blocks listed here need not be listed in 'Blocks' above
  77. ##I have commented out these default settings because noone bothers to read and replace them
  78. ##In order to set this feature you must remove the empty square brackets []
  79. AutoLink:
  80. # all:
  81. # Melon Block: melons
  82. # world:
  83. # Bookshelf: books
  84. # all:
  85. # Cyan Shulker Box: LootBlock
  86. # world:
  87. # CrossoverEarth: Survival
  88.  
  89.  
  90. ################## MOB LOOTS #################
  91.  
  92. ##If set to true then the items normally dropped by mobs will vanish
  93. ##If set to false then Mob PhatLoot items will be in addition to the normally dropped loot
  94. ##In either case, a mob's loot will not be affected if it doesn't have a PhatLoot file
  95. ReplaceMobLoot: true
  96.  
  97.  
  98. ##If set to true then Mobs will not drop any items/exp unless they are killed by a Player
  99. OnlyDropLootWhenKilledByPlayer: false
  100. OnlyDropExpWhenKilledByPlayer: false
  101.  
  102.  
  103. ##If Mobs spawn with items through this plugin, this is the chance that the item will be dropped (0 - 100)
  104. MobLootDropPercentage: 20
  105.  
  106.  
  107. ##This setting is used when a weapon has the Looting enchantment
  108. ##Each level will give an extra percentage chance when rolling for loots
  109. ##e.g. LootingBonusPerLevel = 5
  110. ## Zombies drop 1 rotten flesh 50% of the time
  111. ## A zombie is killed with a sword that has Looting IV
  112. ## 1 rotten flesh would then be dropped at a 70% chance
  113. ## 50% + (5% x 4 levels)
  114. LootingBonusPerLevel: 5
  115.  
  116. ##Supported Region plugins include WorldGuard and RegionTools
  117. ##If set to auto, the first compatible plugin will be used
  118. ##You only need to change this setting if you have multiple Region plugins installed
  119. RegionPlugin: auto
  120. ##This setting is only used for plugins which allow grouped Regions (Such as RegionTools)
  121. RegionGroup:
  122.  
  123.  
  124.  
  125. ############### FEATURE FLAGS ################
  126.  
  127. #When looting, if a Player has one of the specified permissions,
  128. #then they will have an increased probability of looting better/more items
  129. #Permission based bonuses stack with each other and on top of existing bonuses
  130. #Enter comma delimited numbers between the brackets to register those nodes
  131. #i.e. with [10, 20, 0.5] a Player with the node phatloots.bonus.10 will
  132. #have 10 added to each of their rolls resulting in rarer loot
  133. LootBonusPermissions: []
  134.  
  135.  
  136.  
  137. ################## MESSAGES ##################
  138.  
  139. ##These are the messages that Players will see while using PhatLoots
  140. ##Blank messages will not be shown
  141. ##Use & to specify colors for messages (ex. &3hi&a.)
  142. ##<time> will be replaced by the amount of time remaining
  143. ##<item> will be replaced by the name of the item
  144. ##<amount> will be replaced by the amount of money/experience/items
  145. Messages:
  146. Permission: '&4You do not have permission to do that.'
  147. ExperienceLooted: '&5You gained &6<amount>&5 experience from looting the chest.'
  148. MoneyLooted: '&5You looted &6<amount> box dollars&5 from the chest.'
  149. MoneyCharged: '&5You have been charged &6<amount>&5 to loot the chest.'
  150. InsufficientFunds: '&4You must have &6<amount>&4 to loot the chest.'
  151. AutoLoot: '&5You looted &6<item>&5 from the chest.'
  152. Overflow: '&5The Chest is overflowing with loot!'
  153. ChestTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
  154. EmptyChestTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
  155. CommandTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
  156. DispenserTimeRemaining: ''
  157. MobTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
  158. MobDroppedMoney: '&5You loot &6<amount> box dollars.'
  159. MobDroppedItem: ''
  160. MobDroppedExperience: ''
  161. LootMessage: ''
  162. LootBroadcast: 'Rewards collected'
  163.  
  164. ##PhatLoot Chests will display this name at the top of the Chest GUI
  165. ##<name> will be replaced with the name of the linked PhatLoot
  166. ChestName: '&6<name>'
  167.  
  168. #Damage estimates (as ranges) may be added to the lore of loot
  169. #Do so by making a line of lore one of the following tags
  170. UseDamageTags: true
  171. <dam>: '&5<amount> damage'
  172. <holy>: '&6+<amount> holy damage'
  173. <fire>: '&4+<amount> fire'
  174. <bug>: '&2+<amount> bug repellent'
  175. <thorns>: '&8<chance>% chance of 1-4 damage'
  176. <def>: '&5<amount> defense'
  177. <firedef>: '&4+<amount> fire defense'
  178. <rangedef>: '&2+<amount> range defense'
  179. <blastdef>: '&1+<amount> explosion defense'
  180. <falldef>: '&b+<amount> fall defense'
  181.  
  182. ##If using MythicDrops, UnidentifiedItems display their Tier in the lore
  183. ##By default, this text will be black to somewhat hide it
  184. ##You can set the color below if you wish to make it more or less visible
  185. ##Multiple color codes are valid such as '&k&0' or '&l&n&d'
  186. MythicDropsTierColor: '&0'
  187.  
  188.  
  189. ################## DEFAULTS ##################
  190.  
  191. ##Each new PhatLoot will have the following settings by default
  192. ##Each of these settings can be changed per PhatLoot after they are made
  193. Defaults:
  194. ##Amount of time before the PhatLoot is lootable again
  195. ##Change Days to -1 in order for it to never reset
  196. ResetTime:
  197. Days: 0
  198. Hours: 22
  199. Minutes: 0
  200. Seconds: 0
  201.  
  202.  
  203. ##If set to true, items will go straight to the looter's inventory
  204. ##Once their inventory is full, items will show up in the chest
  205. AutoLoot: false
  206.  
  207.  
  208. ##If set to true, when looted by one person, everyone must wait to loot it again (first person there gets the loot)
  209. ##If set to false, when a player loots a Chest only they must wait the specified time to loot again (everyone can have their share of loot)
  210. GlobalReset: false
  211.  
  212.  
  213. ##If set to true, when a global chest is looted, it will disappear and respawn when it may be looted again (or when the server is shutdown)
  214. #'UseBreakAndRespawn' must be set to true below in order for this to have any effect
  215. BreakAndRespawn: true
  216.  
  217.  
  218. ##If set to true, loot times will be rounded down to 0
  219. ##This is good if doing Daily or Hourly loots
  220. ##e.g.
  221. ##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
  222. ## RoundDownTime = true
  223. ## Player loots at Day 100, Hour 20, Minute 37, and Second 49
  224. ## Values that are 0 in the ResetTime are rounded down
  225. ## The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
  226. ## This way, the Player can loot the next day even if it is not 24 hours later
  227. ##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
  228. ## then only the Seconds value is rounded down (not values to the left of Minutes)
  229. RoundDownTime: false
  230.  
  231.  
  232. ##The number of items that will be received from the loot collections (if not specified)
  233. ##An amount of 0 will mean that each loot within the collection is rolled for individually
  234. ItemsPerColl: 1
  235.  
  236.  
  237.  
  238. ################### OTHER ####################
  239.  
  240. ##Players need permission to use restricted PhatLoots
  241. ##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
  242. ##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
  243. RestrictAll: false
  244. RestrictedPhatLoots:
  245. - 'PhatLoot1'
  246. - 'PhatLoot2'
  247. - 'PhatLoot3'
  248. - 'HeadsLoot'
  249. # - 'Rare'
  250. # - 'Epic'
  251. # - 'Donator'
  252.  
  253.  
  254. ##Whenever an Item is generated that has a Tier above this number it will be logged
  255. MinimumTierNotification: 100
  256.  
  257.  
  258. ##This setting is only used if you have the plugin ChestLock
  259. ##If set to true then PhatLoot Chests will be automatically set as unlockable
  260. SetChestsAsUnlockable: false
  261.  
  262.  
  263. ##Set this to true if you want to use decimals for your money
  264. ##This would turn a range of 100-1275 to 1.00-12.75
  265. DivideMoneyAmountBy100: false
  266.  
  267.  
  268. PlaySoundOnAutoLoot: true
  269.  
  270. PlaySoundOnChestBreak: true
  271.  
  272. UseBreakAndRespawn: true
  273.  
  274.  
  275. #If set to true, Loot will be scattered throughout the Chest rather than all in the top left corner
  276. ShuffleLoot: true
  277.  
  278.  
  279. #If set to true, Collections which give more than 1 item have a chance to spawn a specific item more than once
  280. AllowDuplicateItemsFromCollections: true
  281.  
  282.  
  283. ##This is how long (in seconds) each inventory will be kept in memory
  284. ##Items that have not been looted before the inventory is forgotten will be lost
  285. ForgetInventoryTime: 60
  286.  
  287.  
  288. ##Set to true if global chests that never reset should be unlinked after looting
  289. UnlinkGlobalChestsThatNeverReset: false
  290.  
  291.  
  292. ##Set to true if '/loot give' and '/loot <PhatLoot>' should have cooldowns
  293. ApplyCooldownToCommandLoot: false
  294.  
  295.  
  296. ##This is how often (in minutes) the plugin will automatically save the loot times
  297. ##If set to 0, Loot times will only be saved when the server is shut down
  298. ##This only needs to be set if you worry about losing data in the case of a server crash
  299. AutoSavePeriod: 1440
  300.  
  301.  
  302. ##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
  303. ##If set to true then a Player may punch a chest (single hit) to break it
  304. ##The loot will spill all over the ground near the chests location
  305. ##This will only apply if BreakAndRespawn=true, and GlobalReset=true
  306. AutoBreakOnPunch: false
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