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- ##Config file for PhatLoots
- ##Plugin made by Codisimus
- ################## Linkables #################
- ##You may disable any of these features by setting them to false
- ##You should disable all of these that you will not be using
- ##Using LootBags may cause lag if you have many items with a lot of lore on the server
- LootBags: true
- ##If using LootBags, there is a security threat if players on your server are able to modify the lore of an item
- ##In that case, you should change this key to something else (such as &3&8&4&r&0) and keep it secret
- LootBagKey: '&2&1&1&2'
- ##Using Dispensers may cause significant lag if you have a decent amount of redstone circuts on the server
- ##This also applies to Droppers
- DispenserLoot: false
- ##Using MobLoot may cause significant lag if there are numerous mobs on the server
- ##e.g. Zombie, Creeper, Skeleton, Spider, Player
- MobDropLoot: false
- ##e.g. ZombieSpawn, SkeletonSpawn, VillagerSpawn
- MobSpawnLoot: false
- ##World Mob Loots should be disabled if you only have one World
- ##e.g. Zombie@MainWorld, Zombie@DungeonWorld
- WorldMobDropLoot: false
- ##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
- WorldMobSpawnLoot: false
- ##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
- ##e.g. Zombie@Graveyard, Spider@Nest
- RegionMobDropLoot: true
- RegionMobSpawnLoot: true
- ##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
- ##e.g. BabyZombie, WitherSkeleton, PriestVillager
- MobTypes: true
- ##Named Mobs should be enabled if you want to have mobs drop loot based on their name
- ##e.g. ZombieBoss, Skeletor, Paul the Priest
- NamedMobs: true
- ##Fishing Loot should be enabled to modify what Players can fish out of the water
- ##e.g. Fishing
- FishingLoot: true
- ##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
- ##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
- ##e.g. Vote
- VotifierLoot: false
- ##Only Block Materials that are listed below will be able to be linked
- ##Removing unused materials from this list will help reduce the use of uneeded resources
- Blocks:
- - Chest
- # - Trapped Chest
- # - Ender Chest
- # - Dispenser
- # - Dropper
- # - Bookshelf
- # - Totem of Undying
- - Cyan Shulker Box
- # - Light Blue Shulker Box
- # - Blue Shulker Box
- # - Lime Shulker Box
- # - Purple Shulker Box
- # - Yellow Shulker Box
- # - Poisonous Potato
- - Tripwire Hook
- - Player Head
- - Player Wall Head
- ##Every block in the specified Worlds that matches a listed Material will be linked to the given PhatLoot
- ##Blocks listed here need not be listed in 'Blocks' above
- ##I have commented out these default settings because noone bothers to read and replace them
- ##In order to set this feature you must remove the empty square brackets []
- AutoLink:
- # all:
- # Melon Block: melons
- # world:
- # Bookshelf: books
- # all:
- # Cyan Shulker Box: LootBlock
- # world:
- # CrossoverEarth: Survival
- ################## MOB LOOTS #################
- ##If set to true then the items normally dropped by mobs will vanish
- ##If set to false then Mob PhatLoot items will be in addition to the normally dropped loot
- ##In either case, a mob's loot will not be affected if it doesn't have a PhatLoot file
- ReplaceMobLoot: true
- ##If set to true then Mobs will not drop any items/exp unless they are killed by a Player
- OnlyDropLootWhenKilledByPlayer: false
- OnlyDropExpWhenKilledByPlayer: false
- ##If Mobs spawn with items through this plugin, this is the chance that the item will be dropped (0 - 100)
- MobLootDropPercentage: 20
- ##This setting is used when a weapon has the Looting enchantment
- ##Each level will give an extra percentage chance when rolling for loots
- ##e.g. LootingBonusPerLevel = 5
- ## Zombies drop 1 rotten flesh 50% of the time
- ## A zombie is killed with a sword that has Looting IV
- ## 1 rotten flesh would then be dropped at a 70% chance
- ## 50% + (5% x 4 levels)
- LootingBonusPerLevel: 5
- ##Supported Region plugins include WorldGuard and RegionTools
- ##If set to auto, the first compatible plugin will be used
- ##You only need to change this setting if you have multiple Region plugins installed
- RegionPlugin: auto
- ##This setting is only used for plugins which allow grouped Regions (Such as RegionTools)
- RegionGroup:
- ############### FEATURE FLAGS ################
- #When looting, if a Player has one of the specified permissions,
- #then they will have an increased probability of looting better/more items
- #Permission based bonuses stack with each other and on top of existing bonuses
- #Enter comma delimited numbers between the brackets to register those nodes
- #i.e. with [10, 20, 0.5] a Player with the node phatloots.bonus.10 will
- #have 10 added to each of their rolls resulting in rarer loot
- LootBonusPermissions: []
- ################## MESSAGES ##################
- ##These are the messages that Players will see while using PhatLoots
- ##Blank messages will not be shown
- ##Use & to specify colors for messages (ex. &3hi&a.)
- ##<time> will be replaced by the amount of time remaining
- ##<item> will be replaced by the name of the item
- ##<amount> will be replaced by the amount of money/experience/items
- Messages:
- Permission: '&4You do not have permission to do that.'
- ExperienceLooted: '&5You gained &6<amount>&5 experience from looting the chest.'
- MoneyLooted: '&5You looted &6<amount> box dollars&5 from the chest.'
- MoneyCharged: '&5You have been charged &6<amount>&5 to loot the chest.'
- InsufficientFunds: '&4You must have &6<amount>&4 to loot the chest.'
- AutoLoot: '&5You looted &6<item>&5 from the chest.'
- Overflow: '&5The Chest is overflowing with loot!'
- ChestTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
- EmptyChestTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
- CommandTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
- DispenserTimeRemaining: ''
- MobTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
- MobDroppedMoney: '&5You loot &6<amount> box dollars.'
- MobDroppedItem: ''
- MobDroppedExperience: ''
- LootMessage: ''
- LootBroadcast: 'Rewards collected'
- ##PhatLoot Chests will display this name at the top of the Chest GUI
- ##<name> will be replaced with the name of the linked PhatLoot
- ChestName: '&6<name>'
- #Damage estimates (as ranges) may be added to the lore of loot
- #Do so by making a line of lore one of the following tags
- UseDamageTags: true
- <dam>: '&5<amount> damage'
- <holy>: '&6+<amount> holy damage'
- <fire>: '&4+<amount> fire'
- <bug>: '&2+<amount> bug repellent'
- <thorns>: '&8<chance>% chance of 1-4 damage'
- <def>: '&5<amount> defense'
- <firedef>: '&4+<amount> fire defense'
- <rangedef>: '&2+<amount> range defense'
- <blastdef>: '&1+<amount> explosion defense'
- <falldef>: '&b+<amount> fall defense'
- ##If using MythicDrops, UnidentifiedItems display their Tier in the lore
- ##By default, this text will be black to somewhat hide it
- ##You can set the color below if you wish to make it more or less visible
- ##Multiple color codes are valid such as '&k&0' or '&l&n&d'
- MythicDropsTierColor: '&0'
- ################## DEFAULTS ##################
- ##Each new PhatLoot will have the following settings by default
- ##Each of these settings can be changed per PhatLoot after they are made
- Defaults:
- ##Amount of time before the PhatLoot is lootable again
- ##Change Days to -1 in order for it to never reset
- ResetTime:
- Days: 0
- Hours: 22
- Minutes: 0
- Seconds: 0
- ##If set to true, items will go straight to the looter's inventory
- ##Once their inventory is full, items will show up in the chest
- AutoLoot: false
- ##If set to true, when looted by one person, everyone must wait to loot it again (first person there gets the loot)
- ##If set to false, when a player loots a Chest only they must wait the specified time to loot again (everyone can have their share of loot)
- GlobalReset: false
- ##If set to true, when a global chest is looted, it will disappear and respawn when it may be looted again (or when the server is shutdown)
- #'UseBreakAndRespawn' must be set to true below in order for this to have any effect
- BreakAndRespawn: true
- ##If set to true, loot times will be rounded down to 0
- ##This is good if doing Daily or Hourly loots
- ##e.g.
- ##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
- ## RoundDownTime = true
- ## Player loots at Day 100, Hour 20, Minute 37, and Second 49
- ## Values that are 0 in the ResetTime are rounded down
- ## The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
- ## This way, the Player can loot the next day even if it is not 24 hours later
- ##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
- ## then only the Seconds value is rounded down (not values to the left of Minutes)
- RoundDownTime: false
- ##The number of items that will be received from the loot collections (if not specified)
- ##An amount of 0 will mean that each loot within the collection is rolled for individually
- ItemsPerColl: 1
- ################### OTHER ####################
- ##Players need permission to use restricted PhatLoots
- ##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
- ##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
- RestrictAll: false
- RestrictedPhatLoots:
- - 'PhatLoot1'
- - 'PhatLoot2'
- - 'PhatLoot3'
- - 'HeadsLoot'
- # - 'Rare'
- # - 'Epic'
- # - 'Donator'
- ##Whenever an Item is generated that has a Tier above this number it will be logged
- MinimumTierNotification: 100
- ##This setting is only used if you have the plugin ChestLock
- ##If set to true then PhatLoot Chests will be automatically set as unlockable
- SetChestsAsUnlockable: false
- ##Set this to true if you want to use decimals for your money
- ##This would turn a range of 100-1275 to 1.00-12.75
- DivideMoneyAmountBy100: false
- PlaySoundOnAutoLoot: true
- PlaySoundOnChestBreak: true
- UseBreakAndRespawn: true
- #If set to true, Loot will be scattered throughout the Chest rather than all in the top left corner
- ShuffleLoot: true
- #If set to true, Collections which give more than 1 item have a chance to spawn a specific item more than once
- AllowDuplicateItemsFromCollections: true
- ##This is how long (in seconds) each inventory will be kept in memory
- ##Items that have not been looted before the inventory is forgotten will be lost
- ForgetInventoryTime: 60
- ##Set to true if global chests that never reset should be unlinked after looting
- UnlinkGlobalChestsThatNeverReset: false
- ##Set to true if '/loot give' and '/loot <PhatLoot>' should have cooldowns
- ApplyCooldownToCommandLoot: false
- ##This is how often (in minutes) the plugin will automatically save the loot times
- ##If set to 0, Loot times will only be saved when the server is shut down
- ##This only needs to be set if you worry about losing data in the case of a server crash
- AutoSavePeriod: 1440
- ##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
- ##If set to true then a Player may punch a chest (single hit) to break it
- ##The loot will spill all over the ground near the chests location
- ##This will only apply if BreakAndRespawn=true, and GlobalReset=true
- AutoBreakOnPunch: false
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