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- Vector nom, mon;
- Vector top, bot;
- mon = vecOrigin + Vector( 0.0f, 0.0f, 10.0f ); // vecOrigin is head bone vector
- if( pEntity->GetFlags( ) & FL_DUCKING )
- nom = mon - Vector( 0.0f, 0.0f, 50.0f );
- else
- nom = mon - Vector( 0.0f, 0.0f, 75.0f );
- if( WorldToScreen( mon, top ) && WorldToScreen( nom, bot ) )
- {
- float h = bot.y - top.y;
- float w = h / 5.0f;
- if( cvars::esp_box == 1 )
- {
- g_pRenderer->DrawBorderBox( top.x - w, top.y, w * 2.0f, h, dwESPColor, 1 );
- }
- else if( cvars::esp_box == 2 )
- {
- g_pRenderer->DrawBorderBoxOutlined( top.x - w, top.y, w * 2.0f, h, dwESPColor, COLORCODE( 0, 0, 0, 255 ), 1 );
- }
- }
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