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- [SMAPI] SMAPI 4.0.1 with Stardew Valley 1.6.1 build 24080 on Microsoft Windows 11 Home
- [SMAPI] Mods go here: E:\SteamLibrary\steamapps\common\Stardew Valley\Mods
- [SMAPI] Waiting for game to launch...
- [SMAPI] Loading mod metadata...
- [SMAPI] Loading mods...
- [SMAPI] Loaded 1 mods:
- [SMAPI] Stardew Valley Expanded 1.14.29 by FlashShifter, Esca, Casey, and super-aardvark | Adds coded elements to the game
- [SMAPI] Found 1 mod with warnings:
- [SMAPI] Patched game code
- [SMAPI] --------------------------------------------------
- [SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
- [SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
- [SMAPI] - Stardew Valley Expanded
- [SMAPI] Launching mods...
- [Stardew Valley Expanded] Starting Installation Checker...
- [Stardew Valley Expanded] (Installation Checker provided by shekurika and moe)
- ldarg.0 NULL
- ldarg.1 NULL
- call virtual System.Void StardewValley.GameLocation::draw(Microsoft.Xna.Framework.Graphics.SpriteBatch b)
- ldarg.0 NULL
- ldfld StardewValley.TemporaryAnimatedSprite StardewValley.Locations.Town::minecartSteam
- dup NULL
- brtrue.s Label0
- pop NULL
- br.s Label1
- ldarg.1 NULL [Label0]
- ldc.i4.0 NULL
- ldc.i4.0 NULL
- ldc.i4.0 NULL
- ldc.r4 1
- callvirt virtual System.Void StardewValley.TemporaryAnimatedSprite::draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, System.Boolean localPosition, System.Int32 xOffset, System.Int32 yOffset, System.Single extraAlpha)
- ldarg.0 NULL [Label1]
- ldfld System.Boolean StardewValley.Locations.Town::ccJoja
- brfalse.s Label2
- ldarg.0 NULL
- ldfld System.Collections.Generic.HashSet`1<System.String> StardewValley.GameLocation::_appliedMapOverrides
- ldstr "Town-TheaterCC"
- callvirt virtual System.Boolean System.Collections.Generic.HashSet`1<System.String>::Contains(System.String item)
- brtrue.s Label3
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
- ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
- ldarg.0 NULL
- ldfld Microsoft.Xna.Framework.Vector2 StardewValley.Locations.Town::ccFacadePositionBottom
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
- ldsfld Microsoft.Xna.Framework.Rectangle StardewValley.Locations.Town::jojaFacadeBottom
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.128
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.0 NULL [Label2, Label3]
- ldfld System.Boolean StardewValley.Locations.Town::playerCheckedBoard
- brtrue Label4
- ldc.r4 4
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 250
- div NULL
- call static System.Double System.Math::Sin(System.Double a)
- ldc.i4.2 NULL
- call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
- conv.r4 NULL
- mul NULL
- stloc.0 NULL
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
- ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
- ldc.r4 2616
- ldc.r4 3472
- ldloc.0 NULL
- add NULL
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4 141
- ldc.i4 465
- ldc.i4.s 20
- ldc.i4.s 24
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0.75
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.98
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
- ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
- ldc.r4 2656
- ldc.r4 3512
- ldloc.0 NULL
- add NULL
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4 175
- ldc.i4 425
- ldc.i4.s 12
- ldc.i4.s 12
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0.75
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
- ldc.r4 0
- ldc.r4 6
- ldc.r4 6
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 1
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- call static System.Boolean StardewValley.Game1::CanAcceptDailyQuest() [Label4]
- brfalse Label5
- ldc.r4 4
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 250
- div NULL
- call static System.Double System.Math::Sin(System.Double a)
- ldc.i4.2 NULL
- call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
- conv.r4 NULL
- mul NULL
- stloc.2 NULL
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
- ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
- ldc.r4 2692
- ldc.r4 3528
- ldloc.2 NULL
- add NULL
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4 395
- ldc.i4 497
- ldc.i4.3 NULL
- ldc.i4.8 NULL
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- ldc.r4 1
- ldc.r4 4
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- ldc.r4 0
- ldc.r4 0.25
- ldloc.2 NULL
- ldc.r4 16
- div NULL
- sub NULL
- call static System.Single System.Math::Max(System.Single val1, System.Single val2)
- add NULL
- ldc.i4.0 NULL
- ldc.r4 1
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- call static System.Boolean StardewValley.SpecialOrders.SpecialOrder::IsSpecialOrdersBoardUnlocked() [Label5]
- brfalse Label6
- call static StardewValley.Farmer StardewValley.Game1::get_player()
- callvirt StardewValley.FarmerTeam StardewValley.Farmer::get_team()
- ldfld Netcode.NetStringHashSet StardewValley.FarmerTeam::acceptedSpecialOrderTypes
- ldstr ""
- callvirt virtual System.Boolean Netcode.NetHashSet`1<System.String>::Contains(System.String item)
- brtrue Label7
- ldsfld System.Boolean StardewValley.Game1::eventUp
- brtrue Label8
- ldc.r4 4
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 250
- div NULL
- call static System.Double System.Math::Sin(System.Double a)
- ldc.i4.2 NULL
- call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
- conv.r4 NULL
- mul NULL
- stloc.3 NULL
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
- ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
- ldc.r4 3997.6
- ldc.r4 5908.8
- ldloc.3 NULL
- add NULL
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4 395
- ldc.i4 497
- ldc.i4.3 NULL
- ldc.i4.8 NULL
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- ldc.r4 1
- ldc.r4 4
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- ldc.r4 0
- ldc.r4 0.25
- ldloc.3 NULL
- ldc.r4 8
- div NULL
- sub NULL
- call static System.Single System.Math::Max(System.Single val1, System.Single val2)
- add NULL
- ldc.i4.0 NULL
- ldc.r4 1
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- call static StardewValley.Farmer StardewValley.Game1::get_player() [Label6, Label7, Label8]
- ldfld StardewValley.Stats StardewValley.Farmer::stats
- ldstr "specialOrderPrizeTickets"
- callvirt System.UInt32 StardewValley.Stats::Get(System.String key)
- ldc.i4.0 NULL
- ble.un Label9
- call static System.Boolean StardewValley.Game1::isFestival()
- brtrue Label10
- ldc.r4 4
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 250
- div NULL
- call static System.Double System.Math::Sin(System.Double a)
- ldc.i4.2 NULL
- call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
- conv.r4 NULL
- mul NULL
- stloc.s 4 (System.Single)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
- ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
- ldc.r4 3832
- ldc.r4 5840
- ldloc.s 4 (System.Single)
- add NULL
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4 141
- ldc.i4 465
- ldc.i4.s 20
- ldc.i4.s 24
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0.75
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.98
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
- ldc.r4 3872
- ldc.r4 5880
- ldloc.s 4 (System.Single)
- add NULL
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4 240
- ldc.i4 240
- ldc.i4.s 16
- ldc.i4.s 16
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0.75
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
- ldc.r4 0
- ldc.r4 8
- ldc.r4 8
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 1
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.0 NULL [Label9, Label10]
- ldfld System.Boolean StardewValley.Locations.Town::showBookseller
- brfalse Label11
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 5
- ldc.r4 48
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 6
- ldc.r4 1
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4 258
- ldc.i4 335
- ldc.i4.s 26
- ldc.i4.s 29
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.32
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 106
- ldc.r4 22
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 1
- ldc.r4 1
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.0 NULL
- ldc.i4 433
- ldc.i4.s 110
- ldc.i4.s 79
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.1728
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
- ldc.r4 1832
- ldc.r4 425
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.0 NULL
- ldc.i4 1183
- ldc.i4.s 84
- ldc.i4 160
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- ldc.r4 42
- ldc.r4 160
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.1728
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 106
- ldc.r4 22
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 90
- ldc.r4 14
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.s 89
- ldc.i4 446
- ldc.i4.s 44
- ldc.i4.7 NULL
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.17216
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 7000
- rem NULL
- ldc.r8 200
- bge.un.s Label12
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 106
- ldc.r4 22
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 54
- ldc.r4 41
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.s 110
- ldc.i4 488
- ldc.i4.s 17
- ldc.i4.s 24
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.17344001
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime [Label12]
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 15000
- rem NULL
- ldc.r8 1200
- bge.un Label13
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 106
- ldc.r4 22
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 54
- ldc.r4 61
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.s 127
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- conv.i4 NULL
- ldc.i4 400
- rem NULL
- ldc.i4.s 100
- div NULL
- ldc.i4.s 17
- mul NULL
- add NULL
- ldc.i4 508
- ldc.i4.s 17
- ldc.i4.4 NULL
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 0
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.17408
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL [Label13]
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 106
- ldc.r4 22
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 107
- ldc.r4 21
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.s 110
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 1000
- rem NULL
- conv.i4 NULL
- ldc.i4.s 100
- div NULL
- ldc.i4.s 10
- mul NULL
- add NULL
- ldc.i4 474
- ldc.i4.s 10
- ldc.i4.7 NULL
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 1.5707964
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.1728
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 106
- ldc.r4 22
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 115
- ldc.r4 21
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.s 110
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 400
- add NULL
- ldc.r8 1000
- rem NULL
- conv.i4 NULL
- ldc.i4.s 100
- div NULL
- ldc.i4.s 10
- mul NULL
- add NULL
- ldc.i4 467
- ldc.i4.s 10
- ldc.i4.7 NULL
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 1.5707964
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.1728
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ldarg.1 NULL
- ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
- ldc.r4 106
- ldc.r4 22
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 64
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- ldc.r4 123
- ldc.r4 21
- newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
- ldc.r4 4
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
- call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
- ldc.i4.s 110
- ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
- callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
- stloc.1 NULL
- ldloca.s 1 (System.TimeSpan)
- call System.Double System.TimeSpan::get_TotalMilliseconds()
- ldc.r8 200
- add NULL
- ldc.r8 1000
- rem NULL
- conv.i4 NULL
- ldc.i4.s 100
- div NULL
- ldc.i4.s 10
- mul NULL
- add NULL
- ldc.i4 481
- ldc.i4.s 10
- ldc.i4.7 NULL
- newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
- newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
- call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
- ldc.r4 1.5707964
- call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
- ldc.r4 4
- ldc.i4.0 NULL
- ldc.r4 0.1728
- callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
- ret NULL [Label11]
- [SMAPI] Mods loaded and ready!
- [SMAPI] Found MSI Afterburner and RivaTuner Statistics Server installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.
- Setting breakpad minidump AppID = 413150
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198010966874 [API loaded no]
- [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
- [Stardew Valley Expanded] ###########################################################################
- [Stardew Valley Expanded] ###########################################################################
- [Stardew Valley Expanded] ###########################################################################
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] Stadew Valley Expanded appears to be installed incorrectly.
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] ---------------------------------------------------------------------------
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] The following required mod(s) could not be found. They're either not
- [Stardew Valley Expanded] installed, or they're missing dependencies of their own. Please check below:
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] ␦ Farm Type Manager (FTM) by Esca -
- [Stardew Valley Expanded] Relevant requirement: Content Patcher
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] ---------------------------------------------------------------------------
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] Did not detect mod(s) required for Stadew Valley Expanded...
- [Stardew Valley Expanded] Please download, or make sure you have installed the following correctly:
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] ␦ Content Patcher by Pathoschild -
- [Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/1915
- [Stardew Valley Expanded] ␦ [CP] Stardew Valley Expanded by FlashShifter -
- [Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
- [Stardew Valley Expanded] ␦ [FTM] Stardew Valley Expanded by FlashShifter -
- [Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] ---------------------------------------------------------------------------
- [Stardew Valley Expanded]
- [Stardew Valley Expanded]
- There seems to be an issue with your Stadew Valley Expanded installation.
- Please visit https://smapi.io/log and follow the instructions on that site to upload your log.
- Scroll to the top of the page and read the red text to identify the errors.
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] ---------------------------------------------------------------------------
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] If you need help, visit SVE's Discord server! https://discord.gg/TBevpV28
- [Stardew Valley Expanded]
- [Stardew Valley Expanded] ###########################################################################
- [Stardew Valley Expanded] ###########################################################################
- [Stardew Valley Expanded] ###########################################################################
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