Advertisement
Guest User

SVE SMAPI Oddity

a guest
Mar 20th, 2024
135
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 37.81 KB | None | 0 0
  1. [SMAPI] SMAPI 4.0.1 with Stardew Valley 1.6.1 build 24080 on Microsoft Windows 11 Home
  2. [SMAPI] Mods go here: E:\SteamLibrary\steamapps\common\Stardew Valley\Mods
  3. [SMAPI] Waiting for game to launch...
  4. [SMAPI] Loading mod metadata...
  5. [SMAPI] Loading mods...
  6. [SMAPI] Loaded 1 mods:
  7. [SMAPI] Stardew Valley Expanded 1.14.29 by FlashShifter, Esca, Casey, and super-aardvark | Adds coded elements to the game
  8.  
  9. [SMAPI] Found 1 mod with warnings:
  10. [SMAPI] Patched game code
  11. [SMAPI] --------------------------------------------------
  12. [SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
  13. [SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning.
  14.  
  15. [SMAPI] - Stardew Valley Expanded
  16.  
  17. [SMAPI] Launching mods...
  18. [Stardew Valley Expanded] Starting Installation Checker...
  19. [Stardew Valley Expanded] (Installation Checker provided by shekurika and moe)
  20. ldarg.0 NULL
  21. ldarg.1 NULL
  22. call virtual System.Void StardewValley.GameLocation::draw(Microsoft.Xna.Framework.Graphics.SpriteBatch b)
  23. ldarg.0 NULL
  24. ldfld StardewValley.TemporaryAnimatedSprite StardewValley.Locations.Town::minecartSteam
  25. dup NULL
  26. brtrue.s Label0
  27. pop NULL
  28. br.s Label1
  29. ldarg.1 NULL [Label0]
  30. ldc.i4.0 NULL
  31. ldc.i4.0 NULL
  32. ldc.i4.0 NULL
  33. ldc.r4 1
  34. callvirt virtual System.Void StardewValley.TemporaryAnimatedSprite::draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, System.Boolean localPosition, System.Int32 xOffset, System.Int32 yOffset, System.Single extraAlpha)
  35. ldarg.0 NULL [Label1]
  36. ldfld System.Boolean StardewValley.Locations.Town::ccJoja
  37. brfalse.s Label2
  38. ldarg.0 NULL
  39. ldfld System.Collections.Generic.HashSet`1<System.String> StardewValley.GameLocation::_appliedMapOverrides
  40. ldstr "Town-TheaterCC"
  41. callvirt virtual System.Boolean System.Collections.Generic.HashSet`1<System.String>::Contains(System.String item)
  42. brtrue.s Label3
  43. ldarg.1 NULL
  44. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
  45. ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
  46. ldarg.0 NULL
  47. ldfld Microsoft.Xna.Framework.Vector2 StardewValley.Locations.Town::ccFacadePositionBottom
  48. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
  49. ldsfld Microsoft.Xna.Framework.Rectangle StardewValley.Locations.Town::jojaFacadeBottom
  50. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  51. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  52. ldc.r4 0
  53. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  54. ldc.r4 4
  55. ldc.i4.0 NULL
  56. ldc.r4 0.128
  57. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  58. ldarg.0 NULL [Label2, Label3]
  59. ldfld System.Boolean StardewValley.Locations.Town::playerCheckedBoard
  60. brtrue Label4
  61. ldc.r4 4
  62. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  63. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  64. stloc.1 NULL
  65. ldloca.s 1 (System.TimeSpan)
  66. call System.Double System.TimeSpan::get_TotalMilliseconds()
  67. ldc.r8 250
  68. div NULL
  69. call static System.Double System.Math::Sin(System.Double a)
  70. ldc.i4.2 NULL
  71. call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
  72. conv.r4 NULL
  73. mul NULL
  74. stloc.0 NULL
  75. ldarg.1 NULL
  76. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
  77. ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
  78. ldc.r4 2616
  79. ldc.r4 3472
  80. ldloc.0 NULL
  81. add NULL
  82. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  83. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
  84. ldc.i4 141
  85. ldc.i4 465
  86. ldc.i4.s 20
  87. ldc.i4.s 24
  88. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  89. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  90. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  91. ldc.r4 0.75
  92. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
  93. ldc.r4 0
  94. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  95. ldc.r4 4
  96. ldc.i4.0 NULL
  97. ldc.r4 0.98
  98. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  99. ldarg.1 NULL
  100. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
  101. ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
  102. ldc.r4 2656
  103. ldc.r4 3512
  104. ldloc.0 NULL
  105. add NULL
  106. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  107. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
  108. ldc.i4 175
  109. ldc.i4 425
  110. ldc.i4.s 12
  111. ldc.i4.s 12
  112. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  113. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  114. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  115. ldc.r4 0.75
  116. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
  117. ldc.r4 0
  118. ldc.r4 6
  119. ldc.r4 6
  120. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  121. ldc.r4 4
  122. ldc.i4.0 NULL
  123. ldc.r4 1
  124. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  125. call static System.Boolean StardewValley.Game1::CanAcceptDailyQuest() [Label4]
  126. brfalse Label5
  127. ldc.r4 4
  128. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  129. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  130. stloc.1 NULL
  131. ldloca.s 1 (System.TimeSpan)
  132. call System.Double System.TimeSpan::get_TotalMilliseconds()
  133. ldc.r8 250
  134. div NULL
  135. call static System.Double System.Math::Sin(System.Double a)
  136. ldc.i4.2 NULL
  137. call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
  138. conv.r4 NULL
  139. mul NULL
  140. stloc.2 NULL
  141. ldarg.1 NULL
  142. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
  143. ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
  144. ldc.r4 2692
  145. ldc.r4 3528
  146. ldloc.2 NULL
  147. add NULL
  148. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  149. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
  150. ldc.i4 395
  151. ldc.i4 497
  152. ldc.i4.3 NULL
  153. ldc.i4.8 NULL
  154. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  155. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  156. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  157. ldc.r4 0
  158. ldc.r4 1
  159. ldc.r4 4
  160. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  161. ldc.r4 4
  162. ldc.r4 0
  163. ldc.r4 0.25
  164. ldloc.2 NULL
  165. ldc.r4 16
  166. div NULL
  167. sub NULL
  168. call static System.Single System.Math::Max(System.Single val1, System.Single val2)
  169. add NULL
  170. ldc.i4.0 NULL
  171. ldc.r4 1
  172. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  173. call static System.Boolean StardewValley.SpecialOrders.SpecialOrder::IsSpecialOrdersBoardUnlocked() [Label5]
  174. brfalse Label6
  175. call static StardewValley.Farmer StardewValley.Game1::get_player()
  176. callvirt StardewValley.FarmerTeam StardewValley.Farmer::get_team()
  177. ldfld Netcode.NetStringHashSet StardewValley.FarmerTeam::acceptedSpecialOrderTypes
  178. ldstr ""
  179. callvirt virtual System.Boolean Netcode.NetHashSet`1<System.String>::Contains(System.String item)
  180. brtrue Label7
  181. ldsfld System.Boolean StardewValley.Game1::eventUp
  182. brtrue Label8
  183. ldc.r4 4
  184. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  185. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  186. stloc.1 NULL
  187. ldloca.s 1 (System.TimeSpan)
  188. call System.Double System.TimeSpan::get_TotalMilliseconds()
  189. ldc.r8 250
  190. div NULL
  191. call static System.Double System.Math::Sin(System.Double a)
  192. ldc.i4.2 NULL
  193. call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
  194. conv.r4 NULL
  195. mul NULL
  196. stloc.3 NULL
  197. ldarg.1 NULL
  198. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
  199. ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
  200. ldc.r4 3997.6
  201. ldc.r4 5908.8
  202. ldloc.3 NULL
  203. add NULL
  204. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  205. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
  206. ldc.i4 395
  207. ldc.i4 497
  208. ldc.i4.3 NULL
  209. ldc.i4.8 NULL
  210. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  211. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  212. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  213. ldc.r4 0
  214. ldc.r4 1
  215. ldc.r4 4
  216. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  217. ldc.r4 4
  218. ldc.r4 0
  219. ldc.r4 0.25
  220. ldloc.3 NULL
  221. ldc.r4 8
  222. div NULL
  223. sub NULL
  224. call static System.Single System.Math::Max(System.Single val1, System.Single val2)
  225. add NULL
  226. ldc.i4.0 NULL
  227. ldc.r4 1
  228. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  229. call static StardewValley.Farmer StardewValley.Game1::get_player() [Label6, Label7, Label8]
  230. ldfld StardewValley.Stats StardewValley.Farmer::stats
  231. ldstr "specialOrderPrizeTickets"
  232. callvirt System.UInt32 StardewValley.Stats::Get(System.String key)
  233. ldc.i4.0 NULL
  234. ble.un Label9
  235. call static System.Boolean StardewValley.Game1::isFestival()
  236. brtrue Label10
  237. ldc.r4 4
  238. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  239. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  240. stloc.1 NULL
  241. ldloca.s 1 (System.TimeSpan)
  242. call System.Double System.TimeSpan::get_TotalMilliseconds()
  243. ldc.r8 250
  244. div NULL
  245. call static System.Double System.Math::Sin(System.Double a)
  246. ldc.i4.2 NULL
  247. call static System.Double System.Math::Round(System.Double value, System.Int32 digits)
  248. conv.r4 NULL
  249. mul NULL
  250. stloc.s 4 (System.Single)
  251. ldarg.1 NULL
  252. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
  253. ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
  254. ldc.r4 3832
  255. ldc.r4 5840
  256. ldloc.s 4 (System.Single)
  257. add NULL
  258. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  259. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
  260. ldc.i4 141
  261. ldc.i4 465
  262. ldc.i4.s 20
  263. ldc.i4.s 24
  264. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  265. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  266. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  267. ldc.r4 0.75
  268. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
  269. ldc.r4 0
  270. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  271. ldc.r4 4
  272. ldc.i4.0 NULL
  273. ldc.r4 0.98
  274. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  275. ldarg.1 NULL
  276. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  277. ldsfld xTile.Dimensions.Rectangle StardewValley.Game1::viewport
  278. ldc.r4 3872
  279. ldc.r4 5880
  280. ldloc.s 4 (System.Single)
  281. add NULL
  282. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  283. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(xTile.Dimensions.Rectangle viewport, Microsoft.Xna.Framework.Vector2 globalPosition)
  284. ldc.i4 240
  285. ldc.i4 240
  286. ldc.i4.s 16
  287. ldc.i4.s 16
  288. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  289. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  290. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  291. ldc.r4 0.75
  292. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::op_Multiply(Microsoft.Xna.Framework.Color value, System.Single scale)
  293. ldc.r4 0
  294. ldc.r4 8
  295. ldc.r4 8
  296. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  297. ldc.r4 4
  298. ldc.i4.0 NULL
  299. ldc.r4 1
  300. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  301. ldarg.0 NULL [Label9, Label10]
  302. ldfld System.Boolean StardewValley.Locations.Town::showBookseller
  303. brfalse Label11
  304. ldarg.1 NULL
  305. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  306. ldc.r4 5
  307. ldc.r4 48
  308. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  309. ldc.r4 64
  310. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  311. ldc.r4 6
  312. ldc.r4 1
  313. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  314. ldc.r4 4
  315. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  316. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  317. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  318. ldc.i4 258
  319. ldc.i4 335
  320. ldc.i4.s 26
  321. ldc.i4.s 29
  322. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  323. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  324. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  325. ldc.r4 0
  326. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  327. ldc.r4 4
  328. ldc.i4.0 NULL
  329. ldc.r4 0.32
  330. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  331. ldarg.1 NULL
  332. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  333. ldc.r4 106
  334. ldc.r4 22
  335. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  336. ldc.r4 64
  337. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  338. ldc.r4 1
  339. ldc.r4 1
  340. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  341. ldc.r4 4
  342. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  343. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  344. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  345. ldc.i4.0 NULL
  346. ldc.i4 433
  347. ldc.i4.s 110
  348. ldc.i4.s 79
  349. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  350. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  351. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  352. ldc.r4 0
  353. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  354. ldc.r4 4
  355. ldc.i4.0 NULL
  356. ldc.r4 0.1728
  357. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  358. ldarg.1 NULL
  359. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors
  360. ldc.r4 1832
  361. ldc.r4 425
  362. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  363. ldc.r4 4
  364. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  365. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  366. ldc.i4.0 NULL
  367. ldc.i4 1183
  368. ldc.i4.s 84
  369. ldc.i4 160
  370. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  371. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  372. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  373. ldc.r4 0
  374. ldc.r4 42
  375. ldc.r4 160
  376. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  377. ldc.r4 4
  378. ldc.i4.0 NULL
  379. ldc.r4 0.1728
  380. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  381. ldarg.1 NULL
  382. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  383. ldc.r4 106
  384. ldc.r4 22
  385. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  386. ldc.r4 64
  387. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  388. ldc.r4 90
  389. ldc.r4 14
  390. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  391. ldc.r4 4
  392. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  393. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  394. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  395. ldc.i4.s 89
  396. ldc.i4 446
  397. ldc.i4.s 44
  398. ldc.i4.7 NULL
  399. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  400. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  401. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  402. ldc.r4 0
  403. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  404. ldc.r4 4
  405. ldc.i4.0 NULL
  406. ldc.r4 0.17216
  407. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  408. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  409. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  410. stloc.1 NULL
  411. ldloca.s 1 (System.TimeSpan)
  412. call System.Double System.TimeSpan::get_TotalMilliseconds()
  413. ldc.r8 7000
  414. rem NULL
  415. ldc.r8 200
  416. bge.un.s Label12
  417. ldarg.1 NULL
  418. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  419. ldc.r4 106
  420. ldc.r4 22
  421. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  422. ldc.r4 64
  423. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  424. ldc.r4 54
  425. ldc.r4 41
  426. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  427. ldc.r4 4
  428. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  429. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  430. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  431. ldc.i4.s 110
  432. ldc.i4 488
  433. ldc.i4.s 17
  434. ldc.i4.s 24
  435. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  436. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  437. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  438. ldc.r4 0
  439. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  440. ldc.r4 4
  441. ldc.i4.0 NULL
  442. ldc.r4 0.17344001
  443. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  444. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime [Label12]
  445. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  446. stloc.1 NULL
  447. ldloca.s 1 (System.TimeSpan)
  448. call System.Double System.TimeSpan::get_TotalMilliseconds()
  449. ldc.r8 15000
  450. rem NULL
  451. ldc.r8 1200
  452. bge.un Label13
  453. ldarg.1 NULL
  454. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  455. ldc.r4 106
  456. ldc.r4 22
  457. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  458. ldc.r4 64
  459. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  460. ldc.r4 54
  461. ldc.r4 61
  462. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  463. ldc.r4 4
  464. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  465. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  466. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  467. ldc.i4.s 127
  468. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  469. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  470. stloc.1 NULL
  471. ldloca.s 1 (System.TimeSpan)
  472. call System.Double System.TimeSpan::get_TotalMilliseconds()
  473. conv.i4 NULL
  474. ldc.i4 400
  475. rem NULL
  476. ldc.i4.s 100
  477. div NULL
  478. ldc.i4.s 17
  479. mul NULL
  480. add NULL
  481. ldc.i4 508
  482. ldc.i4.s 17
  483. ldc.i4.4 NULL
  484. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  485. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  486. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  487. ldc.r4 0
  488. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  489. ldc.r4 4
  490. ldc.i4.0 NULL
  491. ldc.r4 0.17408
  492. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  493. ldarg.1 NULL [Label13]
  494. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  495. ldc.r4 106
  496. ldc.r4 22
  497. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  498. ldc.r4 64
  499. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  500. ldc.r4 107
  501. ldc.r4 21
  502. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  503. ldc.r4 4
  504. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  505. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  506. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  507. ldc.i4.s 110
  508. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  509. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  510. stloc.1 NULL
  511. ldloca.s 1 (System.TimeSpan)
  512. call System.Double System.TimeSpan::get_TotalMilliseconds()
  513. ldc.r8 1000
  514. rem NULL
  515. conv.i4 NULL
  516. ldc.i4.s 100
  517. div NULL
  518. ldc.i4.s 10
  519. mul NULL
  520. add NULL
  521. ldc.i4 474
  522. ldc.i4.s 10
  523. ldc.i4.7 NULL
  524. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  525. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  526. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  527. ldc.r4 1.5707964
  528. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  529. ldc.r4 4
  530. ldc.i4.0 NULL
  531. ldc.r4 0.1728
  532. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  533. ldarg.1 NULL
  534. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  535. ldc.r4 106
  536. ldc.r4 22
  537. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  538. ldc.r4 64
  539. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  540. ldc.r4 115
  541. ldc.r4 21
  542. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  543. ldc.r4 4
  544. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  545. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  546. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  547. ldc.i4.s 110
  548. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  549. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  550. stloc.1 NULL
  551. ldloca.s 1 (System.TimeSpan)
  552. call System.Double System.TimeSpan::get_TotalMilliseconds()
  553. ldc.r8 400
  554. add NULL
  555. ldc.r8 1000
  556. rem NULL
  557. conv.i4 NULL
  558. ldc.i4.s 100
  559. div NULL
  560. ldc.i4.s 10
  561. mul NULL
  562. add NULL
  563. ldc.i4 467
  564. ldc.i4.s 10
  565. ldc.i4.7 NULL
  566. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  567. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  568. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  569. ldc.r4 1.5707964
  570. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  571. ldc.r4 4
  572. ldc.i4.0 NULL
  573. ldc.r4 0.1728
  574. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  575. ldarg.1 NULL
  576. ldsfld Microsoft.Xna.Framework.Graphics.Texture2D StardewValley.Game1::mouseCursors_1_6
  577. ldc.r4 106
  578. ldc.r4 22
  579. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  580. ldc.r4 64
  581. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  582. ldc.r4 123
  583. ldc.r4 21
  584. newobj System.Void Microsoft.Xna.Framework.Vector2::.ctor(System.Single x, System.Single y)
  585. ldc.r4 4
  586. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Multiply(Microsoft.Xna.Framework.Vector2 value, System.Single scaleFactor)
  587. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::op_Addition(Microsoft.Xna.Framework.Vector2 value1, Microsoft.Xna.Framework.Vector2 value2)
  588. call static Microsoft.Xna.Framework.Vector2 StardewValley.Game1::GlobalToLocal(Microsoft.Xna.Framework.Vector2 globalPosition)
  589. ldc.i4.s 110
  590. ldsfld Microsoft.Xna.Framework.GameTime StardewValley.Game1::currentGameTime
  591. callvirt System.TimeSpan Microsoft.Xna.Framework.GameTime::get_TotalGameTime()
  592. stloc.1 NULL
  593. ldloca.s 1 (System.TimeSpan)
  594. call System.Double System.TimeSpan::get_TotalMilliseconds()
  595. ldc.r8 200
  596. add NULL
  597. ldc.r8 1000
  598. rem NULL
  599. conv.i4 NULL
  600. ldc.i4.s 100
  601. div NULL
  602. ldc.i4.s 10
  603. mul NULL
  604. add NULL
  605. ldc.i4 481
  606. ldc.i4.s 10
  607. ldc.i4.7 NULL
  608. newobj System.Void Microsoft.Xna.Framework.Rectangle::.ctor(System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height)
  609. newobj System.Void System.Nullable`1<Microsoft.Xna.Framework.Rectangle>::.ctor(Microsoft.Xna.Framework.Rectangle value)
  610. call static Microsoft.Xna.Framework.Color Microsoft.Xna.Framework.Color::get_White()
  611. ldc.r4 1.5707964
  612. call static Microsoft.Xna.Framework.Vector2 Microsoft.Xna.Framework.Vector2::get_Zero()
  613. ldc.r4 4
  614. ldc.i4.0 NULL
  615. ldc.r4 0.1728
  616. callvirt System.Void Microsoft.Xna.Framework.Graphics.SpriteBatch::Draw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, System.Nullable`1<Microsoft.Xna.Framework.Rectangle> sourceRectangle, Microsoft.Xna.Framework.Color color, System.Single rotation, Microsoft.Xna.Framework.Vector2 origin, System.Single scale, Microsoft.Xna.Framework.Graphics.SpriteEffects effects, System.Single layerDepth)
  617. ret NULL [Label11]
  618. [SMAPI] Mods loaded and ready!
  619. [SMAPI] Found MSI Afterburner and RivaTuner Statistics Server installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.
  620. Setting breakpad minidump AppID = 413150
  621. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198010966874 [API loaded no]
  622. [SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
  623. [Stardew Valley Expanded] ###########################################################################
  624. [Stardew Valley Expanded] ###########################################################################
  625. [Stardew Valley Expanded] ###########################################################################
  626. [Stardew Valley Expanded]
  627. [Stardew Valley Expanded] Stadew Valley Expanded appears to be installed incorrectly.
  628. [Stardew Valley Expanded]
  629. [Stardew Valley Expanded] ---------------------------------------------------------------------------
  630. [Stardew Valley Expanded]
  631. [Stardew Valley Expanded] The following required mod(s) could not be found. They're either not
  632. [Stardew Valley Expanded] installed, or they're missing dependencies of their own. Please check below:
  633. [Stardew Valley Expanded]
  634. [Stardew Valley Expanded] ␦ Farm Type Manager (FTM) by Esca -
  635. [Stardew Valley Expanded] Relevant requirement: Content Patcher
  636. [Stardew Valley Expanded]
  637. [Stardew Valley Expanded] ---------------------------------------------------------------------------
  638. [Stardew Valley Expanded]
  639. [Stardew Valley Expanded] Did not detect mod(s) required for Stadew Valley Expanded...
  640. [Stardew Valley Expanded] Please download, or make sure you have installed the following correctly:
  641. [Stardew Valley Expanded]
  642. [Stardew Valley Expanded] ␦ Content Patcher by Pathoschild -
  643. [Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/1915
  644. [Stardew Valley Expanded] ␦ [CP] Stardew Valley Expanded by FlashShifter -
  645. [Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
  646. [Stardew Valley Expanded] ␦ [FTM] Stardew Valley Expanded by FlashShifter -
  647. [Stardew Valley Expanded] https://www.nexusmods.com/stardewvalley/mods/3753
  648. [Stardew Valley Expanded]
  649. [Stardew Valley Expanded] ---------------------------------------------------------------------------
  650. [Stardew Valley Expanded]
  651. [Stardew Valley Expanded]
  652.  
  653.  
  654. There seems to be an issue with your Stadew Valley Expanded installation.
  655. Please visit https://smapi.io/log and follow the instructions on that site to upload your log.
  656. Scroll to the top of the page and read the red text to identify the errors.
  657.  
  658.  
  659.  
  660. [Stardew Valley Expanded]
  661. [Stardew Valley Expanded] ---------------------------------------------------------------------------
  662. [Stardew Valley Expanded]
  663. [Stardew Valley Expanded] If you need help, visit SVE's Discord server! https://discord.gg/TBevpV28
  664. [Stardew Valley Expanded]
  665. [Stardew Valley Expanded] ###########################################################################
  666. [Stardew Valley Expanded] ###########################################################################
  667. [Stardew Valley Expanded] ###########################################################################
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement