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- [Log:2/19/2017 6:19:23 PM] Unity v5.3.4p1, Oculus Utilities v1.9.0, OVRPlugin v1.3.0, SDK v1.11.0.
- [Log:2/19/2017 6:19:24 PM] Fetching fresh config
- [Log:2/19/2017 6:19:28 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
- [Log:2/19/2017 6:19:28 PM] <color=yellow>ManageGameFlow get remote config and default blueprints</color>
- [Log:2/19/2017 6:19:28 PM] Fetching fresh config
- [Log:2/19/2017 6:19:28 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
- [Log:2/19/2017 6:19:28 PM] <color=red>Connecting to Photon</color>
- [Warning:2/19/2017 6:19:28 PM] Using server url: prod_server_41
- [Log:2/19/2017 6:19:29 PM] RemoteConfig Init() succeeded
- [Log:2/19/2017 6:19:42 PM] Connect to master
- [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow waiting for remote config</color>
- [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow waiting for photon</color>
- [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow performing update check</color>
- [Log:2/19/2017 6:19:47 PM] <color=yellow>ManageGameFlow authenticating</color>
- [Log:2/19/2017 6:19:47 PM] Logging in with cached vrchat creds
- [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow checking for ban</color>
- [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow checking for Verified account</color>
- [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow set connect error state</color>
- [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow setup crash logging</color>
- [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow show first time settings</color>
- [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow entering main loop</color>
- [Log:2/19/2017 6:19:49 PM] <color=yellow>ManageGameFlow beginning room transition</color>
- [Log:2/19/2017 6:19:49 PM] <color=yellow>Transitioning to room</color>
- [Log:2/19/2017 6:19:50 PM] <color=yellow>Unloading scenes</color>
- [Log:2/19/2017 6:19:50 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
- [Log:2/19/2017 6:19:50 PM] <color=yellow>ApiWorld took 0.001684189s to fetch.</color>
- [Log:2/19/2017 6:19:50 PM] ERROR: 1
- [Log:2/19/2017 6:19:50 PM] <color=yellow>Room download took 0.2941494s</color>
- [Log:2/19/2017 6:19:50 PM] <color=yellow>Instantiating downloaded scene</color>
- [Log:2/19/2017 6:19:51 PM] <color=magenta>Room is running with an update rate of 10</color>
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.1657467s loading scene</color>
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
- [Log:2/19/2017 6:19:51 PM] Client Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:19:51 PM] Scene Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.1943512s initializing VRC Objects and level</color>
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Assigning IDs to scene</color>
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.03638268s assigning network IDs.</color>
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Processing scene objects</color>
- [Log:2/19/2017 6:19:51 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
- [Log:2/19/2017 6:19:51 PM] Auto spatializing AudioSources...
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Spent 0.2116928s processing scene objects.</color>
- [Log:2/19/2017 6:19:51 PM] <color=yellow>Finalizing scene</color>
- [Error:2/19/2017 6:19:51 PM] Something went wrong finalizing the scene:
- System.NullReferenceException: Object reference not set to an instance of an object
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- [Error:2/19/2017 6:19:51 PM] Upload of mini-log was triggered! Reason: ResetGameFlow was triggered due to error!
- [Log:2/19/2017 6:19:51 PM] Generating mini-log for upload...
- [Log:2/19/2017 6:19:51 PM] Uploading mini-log to http://api.vrchat.cloud/api/1/error (5326 bytes) ...
- [Log:2/19/2017 6:19:51 PM] <color=red>Resetting game flow</color>
- [Error:2/19/2017 6:19:51 PM] ResetGameFlow: TryAlternateInstance = False
- [Log:2/19/2017 6:19:51 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
- [Log:2/19/2017 6:19:51 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
- [Log:2/19/2017 6:19:52 PM] Upload mini log HTTP response:
- [404] Not Found
- [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow waiting for photon</color>
- [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow set connect error state</color>
- [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow setup crash logging</color>
- [Error:2/19/2017 6:19:56 PM] Already initialized remote logging.
- [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow show first time settings</color>
- [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow entering main loop</color>
- [Log:2/19/2017 6:19:56 PM] <color=yellow>ManageGameFlow beginning room transition</color>
- [Log:2/19/2017 6:19:56 PM] <color=yellow>Transitioning to room</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Unloading scenes</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>ApiWorld took 0.001079559s to fetch.</color>
- [Log:2/19/2017 6:19:58 PM] <color=green>Event Log destroyed</color>
- [Log:2/19/2017 6:19:58 PM] ERROR: 1
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Room download took 0.2762718s</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Instantiating downloaded scene</color>
- [Log:2/19/2017 6:19:58 PM] <color=magenta>Room is running with an update rate of 10</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.1571884s loading scene</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
- [Log:2/19/2017 6:19:58 PM] Client Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:19:58 PM] Scene Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.09825134s initializing VRC Objects and level</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Assigning IDs to scene</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.04019165s assigning network IDs.</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Processing scene objects</color>
- [Log:2/19/2017 6:19:58 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
- [Log:2/19/2017 6:19:58 PM] Auto spatializing AudioSources...
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Spent 0.165863s processing scene objects.</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>Finalizing scene</color>
- [Error:2/19/2017 6:19:58 PM] Something went wrong finalizing the scene:
- System.NullReferenceException: Object reference not set to an instance of an object
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- [Log:2/19/2017 6:19:58 PM] <color=red>Resetting game flow</color>
- [Error:2/19/2017 6:19:58 PM] ResetGameFlow: TryAlternateInstance = False
- [Log:2/19/2017 6:19:58 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
- [Log:2/19/2017 6:19:58 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
- [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow waiting for photon</color>
- [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow set connect error state</color>
- [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow setup crash logging</color>
- [Error:2/19/2017 6:20:03 PM] Already initialized remote logging.
- [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow show first time settings</color>
- [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow entering main loop</color>
- [Log:2/19/2017 6:20:03 PM] <color=yellow>ManageGameFlow beginning room transition</color>
- [Log:2/19/2017 6:20:03 PM] <color=yellow>Transitioning to room</color>
- [Log:2/19/2017 6:20:04 PM] <color=yellow>Unloading scenes</color>
- [Log:2/19/2017 6:20:04 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
- [Log:2/19/2017 6:20:04 PM] <color=yellow>ApiWorld took 0.0001144409s to fetch.</color>
- [Log:2/19/2017 6:20:04 PM] <color=green>Event Log destroyed</color>
- [Log:2/19/2017 6:20:05 PM] ERROR: 1
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Room download took 0.2454147s</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Instantiating downloaded scene</color>
- [Log:2/19/2017 6:20:05 PM] <color=magenta>Room is running with an update rate of 10</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.1464043s loading scene</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
- [Log:2/19/2017 6:20:05 PM] Client Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:20:05 PM] Scene Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.0981102s initializing VRC Objects and level</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Assigning IDs to scene</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.03862381s assigning network IDs.</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Processing scene objects</color>
- [Log:2/19/2017 6:20:05 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
- [Log:2/19/2017 6:20:05 PM] Auto spatializing AudioSources...
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Spent 0.1674652s processing scene objects.</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>Finalizing scene</color>
- [Error:2/19/2017 6:20:05 PM] Something went wrong finalizing the scene:
- System.NullReferenceException: Object reference not set to an instance of an object
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- [Log:2/19/2017 6:20:05 PM] <color=red>Resetting game flow</color>
- [Error:2/19/2017 6:20:05 PM] ResetGameFlow: TryAlternateInstance = False
- [Log:2/19/2017 6:20:05 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
- [Log:2/19/2017 6:20:05 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
- [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow waiting for photon</color>
- [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow set connect error state</color>
- [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow setup crash logging</color>
- [Error:2/19/2017 6:20:10 PM] Already initialized remote logging.
- [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow show first time settings</color>
- [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow entering main loop</color>
- [Log:2/19/2017 6:20:10 PM] <color=yellow>ManageGameFlow beginning room transition</color>
- [Log:2/19/2017 6:20:10 PM] <color=yellow>Transitioning to room</color>
- [Log:2/19/2017 6:20:11 PM] <color=yellow>Unloading scenes</color>
- [Log:2/19/2017 6:20:11 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
- [Log:2/19/2017 6:20:11 PM] <color=yellow>ApiWorld took 0.0001220703s to fetch.</color>
- [Log:2/19/2017 6:20:11 PM] <color=green>Event Log destroyed</color>
- [Log:2/19/2017 6:20:12 PM] ERROR: 1
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Room download took 0.2299576s</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Instantiating downloaded scene</color>
- [Log:2/19/2017 6:20:12 PM] <color=magenta>Room is running with an update rate of 10</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.1420746s loading scene</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
- [Log:2/19/2017 6:20:12 PM] Client Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:20:12 PM] Scene Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.0846405s initializing VRC Objects and level</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Assigning IDs to scene</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.03964615s assigning network IDs.</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Processing scene objects</color>
- [Log:2/19/2017 6:20:12 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
- [Log:2/19/2017 6:20:12 PM] Auto spatializing AudioSources...
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Spent 0.1692657s processing scene objects.</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>Finalizing scene</color>
- [Error:2/19/2017 6:20:12 PM] Something went wrong finalizing the scene:
- System.NullReferenceException: Object reference not set to an instance of an object
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- [Log:2/19/2017 6:20:12 PM] <color=red>Resetting game flow</color>
- [Error:2/19/2017 6:20:12 PM] ResetGameFlow: TryAlternateInstance = False
- [Log:2/19/2017 6:20:12 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
- [Log:2/19/2017 6:20:12 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
- [Log:2/19/2017 6:20:16 PM] Sending hmd analytic with buildType: unity and hmdType: oculus with inputType: keyboard
- [Log:2/19/2017 6:20:16 PM] Ok
- [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow waiting for photon</color>
- [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow set connect error state</color>
- [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow setup crash logging</color>
- [Error:2/19/2017 6:20:17 PM] Already initialized remote logging.
- [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow show first time settings</color>
- [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow entering main loop</color>
- [Log:2/19/2017 6:20:17 PM] <color=yellow>ManageGameFlow beginning room transition</color>
- [Log:2/19/2017 6:20:17 PM] <color=yellow>Transitioning to room</color>
- [Log:2/19/2017 6:20:18 PM] <color=yellow>Unloading scenes</color>
- [Log:2/19/2017 6:20:18 PM] <color=yellow>Waiting for ApiWorld.Fetch()</color>
- [Log:2/19/2017 6:20:18 PM] <color=yellow>ApiWorld took 0.0001373291s to fetch.</color>
- [Log:2/19/2017 6:20:18 PM] <color=green>Event Log destroyed</color>
- [Log:2/19/2017 6:20:18 PM] ERROR: 1
- [Log:2/19/2017 6:20:18 PM] <color=yellow>Room download took 0.2399063s</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Instantiating downloaded scene</color>
- [Log:2/19/2017 6:20:19 PM] <color=magenta>Room is running with an update rate of 10</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.247963s loading scene</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Instantiating VRC_OBJECTS</color>
- [Log:2/19/2017 6:20:19 PM] Client Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:20:19 PM] Scene Unity Version: "5.3.4p1"
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.1339264s initializing VRC Objects and level</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Assigning IDs to scene</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.03520584s assigning network IDs.</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Processing scene objects</color>
- [Log:2/19/2017 6:20:19 PM] This level has elected to use it's own Unity Layers. If things like physics and collision are messed up, this is a likely reason.
- [Log:2/19/2017 6:20:19 PM] Auto spatializing AudioSources...
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Spent 0.1657715s processing scene objects.</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>Finalizing scene</color>
- [Error:2/19/2017 6:20:19 PM] Something went wrong finalizing the scene:
- System.NullReferenceException: Object reference not set to an instance of an object
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- at CustomScenes.AddSpawnsToSpawnManager (UnityEngine.Transform[] spawnTransforms) [0x00000] in <filename unknown>:0
- at CustomScenes.FinalizeScene () [0x00000] in <filename unknown>:0
- at VRCFlowManager+<TransitionToRoom>c__Iterator9A.MoveNext () [0x00000] in <filename unknown>:0
- [Log:2/19/2017 6:20:19 PM] <color=red>Resetting game flow</color>
- [Error:2/19/2017 6:20:19 PM] ResetGameFlow: TryAlternateInstance = False
- [Log:2/19/2017 6:20:19 PM] <color=yellow>ManageGameFlow waiting for UI Manager</color>
- [Log:2/19/2017 6:20:19 PM] <color=yellow>ManageGameFlow connecting to online servers</color>
- [Log:2/19/2017 6:20:22 PM] Abort running Threads: 0
- [Log:2/19/2017 6:20:22 PM] UnityActivityWatchdog: OnApplicationQuit
- [Log:2/19/2017 6:20:23 PM] Disconnected from Photon
- [Log:2/19/2017 6:20:23 PM] <color=green>Event Log destroyed</color>
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