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  1. m_mouseaccel2 "0"
  2. m_customaccel_max "0"
  3. //mouse_sensitivity "0.695000"
  4. joystick "0"
  5. joystick_force_disabled "1"
  6. joystick_force_disabled_set_from_options "1"
  7. unbindalljoystick
  8. /////////sens fix for stretched resolution//////////
  9. ////default yaw .022/////
  10. // 16:10 sens fix
  11. //yaw "0.0198"
  12. // 4:3 sens fix
  13. pitch "0.022"
  14. yaw "0.0165"
  15. /////////////////////////
  16.  
  17. //Audio Commands
  18. miles_occlusion_server_sounds_per_frame "200"
  19. miles_occlusion "0"
  20. miles_occlusion_force "0"
  21. miles_occlusion_partial "0"
  22. cl_footstep_event_max_dist 4000
  23. rope_wind_dist 0
  24. //the commands below dont do anything (hoping devs allow them to work in future)
  25. snd_mixahead "0.05"
  26. snd_headphone_pan_exponent "2"
  27. snd_musicvolume "0"
  28. snd_setmixer PlayerFootsteps vol 0.1
  29. snd_setmixer GlobalFootsteps vol 1.2
  30.  
  31. //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
  32. alias "+shoot" "+attack; r_particle_timescale 3" //muzzle flash ~set value to 3 if you want bullet tracers.
  33. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  34. bind_US_standard "mouse1" "+shoot" //muzzle flash
  35.  
  36. //most commands here are for FPS improvements, feel free to adjust them if you'd like a bit more quality.
  37. bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
  38. cl_cull_weapon_fx 0
  39. cl_detaildist 0
  40. cl_detailfade 0
  41. cl_drawshadowtexture 0
  42. cl_ejectbrass 0
  43. cl_forcepreload 1
  44. cl_jiggle_bone_framerate_cutoff 0
  45. cl_new_impact_effects 0
  46. cl_show_splashes 0
  47. cl_particle_max_count 0
  48. cl_ragdoll_force_fade_time "0"
  49. cl_ragdoll_force_fade_time_local_view_player "0"
  50. cl_ragdoll_force_fade_time_on_moving_geo "0"
  51. cl_ragdoll_self_collision "0"
  52. cl_ragdoll_maxcount "0"
  53. cl_updaterate_mp "120"
  54. cl_showpos "0"
  55. cl_threaded_bone_setup 1
  56. cl_threaded_client_leaf_system 1
  57. cl_smooth 0
  58. cl_particle_fallback_base "0"
  59. cl_particle_fallback_multiplier "0"
  60. csm_cascade_res 16
  61. dlight_enable 0
  62. env_lightglow 0
  63. dof_enable 0
  64. fog_enableskybox 0
  65. fog_enable 0
  66. fog_enable_water_fog 0
  67. fog_volume 0
  68. fog_enableskybox 1
  69. fps_max_use_refresh 0
  70. mat_mip_linear 1
  71. mat_fastnobump 0
  72. mat_fastspecular 0
  73. mat_disable_bloom 1
  74. mat_drawflat 1
  75. mat_debug_tonemapping_disable 1
  76. mat_sun_highlight_size 0
  77. mat_colcorrection_disableentities "1"
  78. mat_fxaa_enable "0"
  79. mat_diffuse 1
  80. mat_reduceparticles 1
  81. hud_setting_adsDof 0
  82. mat_bloom_max_lighting_value 0
  83. mat_bloom_streak_amount 0
  84. mat_bloom_wide_amount 0
  85. mat_bloomscale 0
  86. mat_bumpmap 0
  87. mat_colorcorrection 0
  88. mat_depthbias_shadowmap 0
  89. mat_shadowstate "0"
  90. mat_depthbias_tightshadowmap 0
  91. mat_disable_bloom 1 //disables bloom
  92. mat_disable_dof 1
  93. mat_disable_fancy_blending 1
  94. mat_disable_lightwarp 1
  95. mat_disable_particles 1
  96. mat_displacementmap 0
  97. mat_dof_enabled 0
  98. mat_dof_max_blur_radius 0
  99. mat_dof_quality 0
  100. mat_dynamic_tonemapping 0
  101. mat_fastspecular 1
  102. mat_filterlightmaps 0
  103. mat_force_bloom 0
  104. mat_hdr_level 0
  105. mat_motion_blur_enabled 0
  106. mat_non_hdr_bloom_scalefactor 0
  107. mat_normalmaps 0
  108. mat_normals 0
  109. mat_parallaxmap 0
  110. mat_shadercount 0
  111. mat_shadowstate 0
  112. mat_showlowresimage 1
  113. mat_specular 0
  114. particle_dlights_enable 0
  115. r_rimlight "0"
  116. r_drawscreenspaceparticles "0"
  117. r_waterdrawreflection "0"
  118. r_waterdrawrefraction "0"
  119. r_waterforceexpensive "0"
  120. r_waterforcereflectentities "0"
  121. r_fastzreject "0"
  122. r_jiggle_bones "0"
  123. r_modeldecal_maxtotal "1"
  124. r_DrawDisp 0
  125. r_PhysPropLighting 0
  126. r_ambientrefraction 0
  127. r_drawdetailprops 0
  128. r_drawflecks 0
  129. r_drawmodeldecals 0
  130. r_drawsprites 0
  131. r_drawstaticlight 0
  132. r_drawviewmodel 0
  133. r_dynamic 0
  134. r_dynamiclighting 0
  135. r_fog 0
  136. r_fullscreen 1
  137. r_lightstyle 0
  138. r_lightmap 0
  139. r_shadowmaxrendered 0
  140. r_shadowrendertotexture 0
  141. r_shadows 0
  142. r_sse_s 0
  143. r_volumetric_lighting_enabled "0"
  144. shadow_default_filter_size 0
  145. shadow_filter_maxstep 0
  146. shadow_maxspotshadows 0
  147. func_break_max_pieces "0"
  148. m_acceleration "0"
  149. cl_predict "1"
  150. bob_yaw "0"
  151. bob_pitch "0"
  152. ssao_blur 0
  153. stream_drop_unused 1 // drop unused textures aggressively
  154. viewmodel_selfshadow "0"
  155. violence_ablood "0"
  156. violence_hblood "0"
  157. cl_gib_allow "0"
  158. cl_particle_fallback_base "-999999"
  159. cl_particle_fallback_multiplier "-999999"
  160. cl_ragdoll_maxcount "0"
  161. cl_ragdoll_self_collision "0"
  162. mat_mip_linear "0"
  163. mat_picmip "4"
  164. particle_cpu_level "0"
  165. r_createmodeldecals "0"
  166. r_decals "0"
  167. //r_lod_switch_scale ".32"
  168. shadow_enable "0"
  169. shadow_depth_dimen_min "0"
  170. shadow_depth_upres_factor_max "0"
  171. shadow_maxdynamic "0"
  172. ssao_enabled "0"
  173. ssao_downsample "0"
  174. modeldecals_forceAllowed "-999999"
  175. //volumetric_lighting "0"
  176. mat_vsync_mode "0"
  177. mat_backbuffer_count "0"
  178. sssss_enable 0
  179. csm_coverage "0"
  180. csm_cascade_res "0"
  181. mat_disable_bloom "1"
  182. mat_specular "0"
  183. mat_bumpmap "0"
  184. r_dynamic "0"
  185. dof_enable "0"
  186. r_fog "0"
  187. fog_enable "0"
  188. fog_enable_water_fog "0"
  189. fog_enableskybox "0"
  190. //r_particle_lighting_enable "0" //might need this to spot color of loot item//apex
  191. r_particle_low_res_enable "1"
  192. cl_particle_max_count "-9999999999"
  193. cl_particle_limiter_max_particle_count "-9999999999"
  194. cl_particle_limiter_max_system_count "-9999999999"
  195. mat_depthfeather_enable "0"
  196. m_acceleration "0" //Mouse acceleration
  197. //m_forward "1.0" //Mouse forward factor. 0x0000000A
  198. //m_invert_pitch "0" //Whether to invert the pitch axis of the mouse. 0x01000008
  199. //m_sensitivity //Old name of 'mouse_sensitivity'. For smoothly upgrading players to the new sensitivity setting convars. 0x00000008
  200. //m_side "1.0"
  201. m_rawinput 1
  202. //Exposure
  203. mat_autoexposure_override_min_max "1" // required to get the other auto exposure commands working
  204. hud_setting_pingDoubleTapEnemy "0"
  205. //stream_enable 0 //bugs
  206. cl_ragdoll_collide 0
  207. r_rimlight 0
  208. //r_volumetric_lighting_enabled 0 //might need this to spot color of loot item//apex
  209. r_modeldecal_maxtotal 0
  210. r_decals 0
  211. r_jiggle_bones 0
  212. r_updaterefracttexture 0
  213. r_updaterefracttexture_allowmultiple 0
  214. r_WaterDrawReflection 0
  215. r_forcecheapwater 1
  216. r_dopixelvisibility 0
  217. r_drawbatchdecals 0
  218. cl_ragdoll_force_fade_time 0
  219. cl_ragdoll_force_fade_time_local_view_player 0
  220. cl_ragdoll_force_fade_time_on_moving_geo 0
  221. lightmap_realtimelight 0
  222. lightmap_realtimeshadows 0
  223. lightmap_ambient 0
  224. mat_colcorrection_disableentities 0
  225. mat_diffuse 0
  226. mat_filtertextures 0
  227. mat_filterlightmaps 1
  228. mat_screen_blur_enabled 0
  229. //mat_envmap_scale 0 //texture prob
  230. mat_local_contrast_scale_override 0
  231. mat_max_worldmesh_vertices "0"
  232. mat_maxframelatency "0"
  233. csm_enableunlock 1
  234. csm_coverage 0
  235. csm_enabled 1
  236. csm_world_shadows 0
  237. csm_cascade_res 0
  238. //shadow options need csm_enabled 1
  239. shadow_capable 0
  240. shadow_enable 0
  241. viewmodel_selfshadow 0
  242. static_shadow "1"
  243. static_shadow_res "0"
  244. cl_disable_ragdolls 1
  245. cl_use_simd_bones 1 // not sure they use this
  246. cl_simdbones_slerp 1
  247. cl_headbob_amp 0
  248. cl_headbob_freq 0
  249. mat_disable_lightmap_ambient 1
  250. mat_disable_lightmaps 1
  251. mat_disable_model_ambient 1
  252. mat_enable_ssr 0
  253. mat_fastnobump 1
  254. mat_global_lighting 0
  255. mat_hdr_enabled 0
  256. mat_norendering 1
  257. //mat_postprocess_enable 0
  258. mat_reducefillrate 1
  259. mat_use_compressed_hdr_textures 1
  260. r_particle_sim_spike_threshold_ms 0
  261. r_particles_cull_all "0"
  262. prop_active_gib_limit 0
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