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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <zcmd>
- new killstreak[MAX_PLAYERS];
- #define red 0x990000
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Gun Game made by Digglet");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Gun Game made by Digglet");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Gun Game");
- AddPlayerClass(101, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- killstreak[playerid] = 0; //To reset their killstreak.
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- Killstreak(playerid,killerid);
- killstreak[playerid] = 0;
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- stock Killstreak(playerid, killerid)
- {
- killstreak[playerid] = 0;
- killstreak[killerid] ++;
- new msg1[64], msg2[64], name1[MAX_PLAYER_NAME], name2[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name1, strlen(name1));
- GetPlayerName(killerid, name2, strlen(name2));
- format(msg1, sizeof(msg1), "%s has killed %s and is one kill closer to victory!", name2, name1);
- format(msg2, sizeof(msg2), "%s is now on a killstreak of %i kills!", name2, killstreak[killerid]);
- SendClientMessageToAll(-1, msg1);
- SendClientMessageToAll(-1, msg2);
- switch(killstreak[killerid])
- {
- case 2:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 25, 999);
- }
- case 4:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 29, 999);
- }
- case 6:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 30, 999);
- }
- case 8:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 31, 999);
- }
- case 10:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 28, 999);
- }
- case 12:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 35, 999);
- }
- case 13:
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 4, 0);
- }
- case 14:
- {
- ResetPlayerWeapons(playerid);
- SendClientMessageToAll(0x99FF00, "%s has won the gun game!");
- IsPlayerInRangeOfPoint(playerid, 100.0, 2737.6333, -1760.2142, 44.1486);
- }
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- CMD:gungame(playerid,params[])
- {
- SetPlayerVirtualWorld(playerid, 123000);
- GivePlayerWeapon(playerid, 24, 999);
- SetPlayerPos(playerid, 2737.6333, -1760.2142, 44.1486);
- return 1;
- }
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