Advertisement
Yagamoth

IWBTG:Gaiden Speedrun Overview

Dec 17th, 2013
199
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.38 KB | None | 0 0
  1. I wanna be the Guy: Gaiden, developed by 'KayinNasaki' is the official sequel to I wanna be the Guy
  2.  
  3. ======== As a Speedrun ========
  4. As a speedrun, IWBTG:Gaiden is extremely finicky with the precise controls. Often there is not really a safe (marathon-friendly) strategy for a given part, and making a minor mistake usually leads to a quick death.
  5.  
  6. ======== Mechanics ========
  7. The mechanics are mostly basic. Jump, double jump, Grapple, Shoot and Charge Shoot. It gets more complex if you combine those and the environment.
  8. - Double Jumps only refresh once you land
  9. - Grapple is possible in 3 directions: Vertical [Up], Neutral [Diagonal] and Horizontal [Straight]
  10. - Grappling a rocket (in stage 2) repels the rocket
  11. - Pressing Down while on a Grapple makes you fall
  12. - Repeatedly swing on a flat ceiling is surprisingly difficult, because of how the grapple moves with your character when falling
  13.  
  14. === Grapple + Jump ===
  15. - Swing-Jump
  16. Jumping at any point during a Grapple-Swing (this includes when you -just- start swinging) counts as a Swing-Jump and does NOT use up the Double Jump
  17.  
  18. - No-Swing-Jump
  19. Jumping off a vertical grapple counts as an airjump and uses up the Double Jump (if it's already used, you simply fall trying to jump)
  20.  
  21. === Grapple + Shoot ===
  22. - Shot-Swing
  23. Grappling a ceiling vertically and firing a charged shot lets you start swinging
  24.  
  25. ======== Glitches ========
  26. - Bullet lifetime & Infinite Bullets
  27. Normal bullets don't exist outside the screen. Fully charged bullets exist a little bit outside the screen. Semi-Charged bullets exist until they hit a wall or the end of a level.
  28. Normally, the amount of shots you can have active on screen is limited to 5. But, as long as a semi-Charged or fully-charged bullet exists on screen, you can shoot infinite amounts of small bullets.
  29.  
  30. - Double Barrel Grapple
  31. (Stage 1) When two barrels cross each other, you can grapple at a precise moment to pick up two barrels at once.
  32.  
  33. - Grabbing Bald Bull Phase 3
  34. Bald Bulls Face-Hitbox is still grapple-able like it is in Phase 1. Grappling his face and dragging the invisible hitbox over the rotten fruits can instant-kill him.
  35.  
  36. - Immediate release (bad glitch)
  37. Under certain circumstances, the game fails to delete a grapple-cancel-flag in the memory. As a result, the next time you grapple a ceiling it will immediately release and you fall - which is usually bad news and leads to a death.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement