Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- QAngle vecPunchAngle = *( QAngle* )( pBaseEntity + Player::m_Local + Player::m_vecPunchAngle );
- float flModifier = VectorNormalize( vecPunchAngle );
- flModifier -= ( 10.0f + flModifier * 0.5f ) * HL2::m_pGlobalVars->interval_per_tick;
- vecPunchAngle *= flModifier;
- pCmd->viewangles -= vecPunchAngle * 2.0f
Advertisement
Add Comment
Please, Sign In to add comment