keybode

pRecoil

Jan 9th, 2014
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C++ 0.30 KB | None | 0 0
  1. QAngle vecPunchAngle = *( QAngle* )( pBaseEntity + Player::m_Local + Player::m_vecPunchAngle );
  2. float flModifier = VectorNormalize( vecPunchAngle );
  3.  
  4. flModifier -= ( 10.0f + flModifier * 0.5f ) * HL2::m_pGlobalVars->interval_per_tick;
  5. vecPunchAngle *= flModifier;
  6.  
  7. pCmd->viewangles -= vecPunchAngle * 2.0f
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