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- // Move Forward/Backward
- if ((GetAsyncKeyState('Y') & 0x8000) != 0)
- {
- if (ForwardVector.Z > 0)
- {
- ForwardVector_.X += ForwardVector.X * StepPos;
- ForwardVector_.Y += ForwardVector.Y * StepPos;
- CameraLocation.Z += ForwardVector.Z * -StepPos;
- }
- else
- {
- ForwardVector_.X += ForwardVector.X * StepPos;
- ForwardVector_.Y += ForwardVector.Y * -StepPos;
- CameraLocation.Z += ForwardVector.Z * -StepPos;
- }
- }
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