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- hookfunction(game:GetService("ReplicatedStorage").modules.network.replicatePlayerAnimationSequence.FireServer,function(...)
- for i , v in pairs({...}) do
- if v == 'replicatePlayerAnimationSequence' then
- print('blocked animation')
- return
- end
- end
- end)
- function dmg(v)
- game:GetService("ReplicatedStorage").modules.network.fireEvent:FireServer("playerWillUseBasicAttack", game.Players.LocalPlayer)
- for i = 1 , 2 , 1 do
- game:GetService("ReplicatedStorage").modules.network.playerRequest_damageEntity:FireServer(v, game.Players.LocalPlayer.Character.PrimaryPart.Position, 'equipment')
- end
- end
- function attack()
- for i , v in pairs(workspace.placeFolders.entityManifestCollection:GetChildren()) do
- if game.Players:FindFirstChild(v.Name) == nil then
- if v.ClassName == 'Model' and v.PrimaryPart and v.PrimaryPart.Name == 'hitbox' and (v.PrimaryPart.Position-game.Players.LocalPlayer.Character.PrimaryPart.Position).magnitude <= 20 then
- dmg(v.PrimaryPart)
- end
- if v.ClassName ~= 'Model' then
- if (v.Position-game.Players.LocalPlayer.Character.PrimaryPart.Position).magnitude <= 20 then
- dmg(v)
- end
- end
- end
- end
- end
- coroutine.wrap(function()
- while wait() do
- for i , v in pairs(game:GetService("Workspace").placeFolders.items:GetChildren()) do
- if v.ClassName ~= 'Model' and (v.Position-game.Players.LocalPlayer.Character.PrimaryPart.Position).magnitude < 50 or v.ClassName == 'Model' and (v.PrimaryPart.Position-game.Players.LocalPlayer.Character.PrimaryPart.Position).magnitude < 50 then
- game:GetService("ReplicatedStorage").modules.network.pickUpItemRequest:InvokeServer(v)
- end
- end
- end
- end)()
- while wait() do
- attack()
- end
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