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ReshiStar

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Dec 27th, 2019
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  1. walkingobjective:
  2. type: world
  3. walking:
  4. required: <script[objectives].yaml_key[walking.b].parsed>
  5. obtained: 0
  6. events:
  7. on player walks:
  8. - flag player FLAG_NAME:+:DISTANCE
  9. if <context.old_location> != <context.new_location>:
  10. - define obtained = obtained + <A.distance[B]>
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