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  1. CreateDynamicObject(3749, -716.20001, 951.5, 17.0, 0.0, 0.0, 268.0, 100); // object (ClubGate01_LAx) (1)
  2. CreateDynamicObject(3475, -716.70001, 963.90002, 13.5, 0.0, 0.0, 0.0, 100); // object (vgsn_fncelec_pst) (1)
  3. CreateDynamicObject(3475, -716.70001, 969.70001, 13.5, 0.0, 0.0, 0.0, 100); // object (vgsn_fncelec_pst) (2)
  4. CreateDynamicObject(9131, -716.79999, 972.70001, 14.3, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (3)
  5. CreateDynamicObject(9131, -716.79999, 972.70001, 16.5, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (4)
  6. CreateDynamicObject(3475, -707.79999, 972.59998, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (3)
  7. CreateDynamicObject(9131, -716.79999, 972.70001, 12.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (5)
  8. CreateDynamicObject(3475, -713.7002, 972.59961, 13.6, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (4)
  9. CreateDynamicObject(3475, -701.79999, 972.59998, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (5)
  10. CreateDynamicObject(3475, -695.90002, 972.59998, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (6)
  11. CreateDynamicObject(3475, -689.90002, 972.59998, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (7)
  12. CreateDynamicObject(3475, -683.90039, 972.7002, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (9)
  13. CreateDynamicObject(3475, -677.90039, 972.7002, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (10)
  14. CreateDynamicObject(3475, -671.90039, 972.7002, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (11)
  15. CreateDynamicObject(9131, -665.45001, 972.70001, 12.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (6)
  16. CreateDynamicObject(9131, -665.45001, 972.70001, 14.3, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (7)
  17. CreateDynamicObject(9131, -665.15002, 971.5, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (8)
  18. CreateDynamicObject(3475, -668.7002, 972.7002, 13.5, 0.0, 0.0, 270.0, 100); // object (vgsn_fncelec_pst) (12)
  19. CreateDynamicObject(3475, -665.40002, 969.90002, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (13)
  20. CreateDynamicObject(3475, -665.40039, 964.09961, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (14)
  21. CreateDynamicObject(3475, -665.40039, 958.2002, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (15)
  22. CreateDynamicObject(3475, -665.40039, 952.5, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (16)
  23. CreateDynamicObject(3475, -665.40039, 946.5, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (17)
  24. CreateDynamicObject(3475, -665.40039, 940.59961, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (18)
  25. CreateDynamicObject(3475, -665.40039, 934.7002, 13.5, 0.0, 0.0, 180.0, 100); // object (vgsn_fncelec_pst) (19)
  26. CreateDynamicObject(9131, -665.39996, 931.5, 12.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (9)
  27. CreateDynamicObject(9131, -665.39996, 931.5, 14.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (10)
  28. CreateDynamicObject(9131, -664.40002, 931.5, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (11)
  29. CreateDynamicObject(3475, -686.0, 920.0, 13.5, 0.0, 0.0, 89.995, 100); // object (vgsn_fncelec_pst) (22)
  30. CreateDynamicObject(3475, -656.70001, 919.90002, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (23)
  31. CreateDynamicObject(3475, -674.2998, 920.0, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (24)
  32. CreateDynamicObject(3475, -680.09961, 920.0, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (25)
  33. CreateDynamicObject(3475, -691.90002, 920.0, 13.5, 0.0, 0.0, 91.989, 100); // object (vgsn_fncelec_pst) (26)
  34. CreateDynamicObject(3475, -703.70001, 920.0, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (27)
  35. CreateDynamicObject(3475, -697.7998, 920.0, 13.5, 0.0, 0.0, 89.995, 100); // object (vgsn_fncelec_pst) (28)
  36. CreateDynamicObject(3475, -715.5, 920.0, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (29)
  37. CreateDynamicObject(3475, -709.7002, 920.0, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (30)
  38. CreateDynamicObject(9131, -718.29999, 919.99988, 12.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (12)
  39. CreateDynamicObject(9131, -718.29999, 920.0, 14.3, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (13)
  40. CreateDynamicObject(3475, -717.90002, 923.09998, 13.6, 0.0, 0.0, 0.0, 100); // object (vgsn_fncelec_pst) (31)
  41. CreateDynamicObject(3279, -711.40002, 967.09998, 7.3, 0.0, 0.0, 0.0, 100); // object (a51_spottower) (2)
  42. CreateDynamicObject(3279, -712.79999, 925.5, 7.3, 0.0, 0.0, 90.0, 100); // object (a51_spottower) (4)
  43. CreateDynamicObject(3475, -668.40039, 920.0, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (35)
  44. CreateDynamicObject(3475, -662.59961, 919.90039, 13.5, 0.0, 0.0, 89.989, 100); // object (vgsn_fncelec_pst) (36)
  45. CreateDynamicObject(3279, -658.70001, 926.0, 7.3, 0.0, 0.0, 270.0, 100); // object (a51_spottower) (6)
  46. CreateDynamicObject(9131, -653.59998, 931.59998, 12.2, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (15)
  47. CreateDynamicObject(9131, -653.70001, 919.5, 14.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (16)
  48. CreateDynamicObject(9131, -653.70001, 919.5, 16.36, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (17)
  49. CreateDynamicObject(3475, -653.79999, 922.70001, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (37)
  50. CreateDynamicObject(3475, -653.79999, 928.59998, 13.5, 0.0, 0.0, 179.995, 100); // object (vgsn_fncelec_pst) (38)
  51. CreateDynamicObject(9131, -653.7002, 919.5, 12.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (18)
  52. CreateDynamicObject(3475, -656.70001, 931.5, 13.5, 0.0, 0.0, 271.995, 100); // object (vgsn_fncelec_pst) (39)
  53. CreateDynamicObject(3475, -662.2998, 931.2998, 13.5, 0.0, 0.0, 271.994, 100); // object (vgsn_fncelec_pst) (40)
  54. CreateDynamicObject(9131, -653.59998, 931.59998, 14.1, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (19)
  55. CreateDynamicObject(9131, -653.59998, 931.59998, 16.36, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (20)
  56. CreateDynamicObject(2960, -701.90002, 970.70001, 11.3, 0.0, 0.9, 0.0, 100); // object (kmb_beam) (1)
  57. CreateDynamicObject(2960, -697.60004, 970.70001, 11.23, 0.0, 0.92, 0.0, 100); // object (kmb_beam) (2)
  58. CreateDynamicObject(2960, -679.4903, 970.70001, 11.054, 0.0, 0.0, 0.0, 100); // object (kmb_beam) (3)
  59. CreateDynamicObject(2960, -704.29999, 968.57971, 11.34, 0.0, 0.0, 90.0, 100); // object (kmb_beam) (4)
  60. CreateDynamicObject(2960, -693.0, 970.7002, 11.16, 0.0, 0.895, 0.0, 100); // object (kmb_beam) (5)
  61. CreateDynamicObject(2960, -688.40039, 970.7002, 11.085, 0.0, 0.895, 0.0, 100); // object (kmb_beam) (6)
  62. CreateDynamicObject(2960, -684.10254, 970.7002, 11.054, 0.0, 0.0, 0.0, 100); // object (kmb_beam) (7)
  63. CreateVehicle(400, -702.59998, 968.29999, 12.5, 0.0, 38, 55, 30); // vehicle (Landstalker) (1)
  64. CreateDynamicObject(2960, -676.09985, 968.57959, 11.06, 0.0, 0.1, 90.0, 100); // object (kmb_beam) (8)
  65. CreateDynamicObject(2960, -700.7998, 968.58008, 11.29, 0.0, 0.099, 90.0, 100); // object (kmb_beam) (9)
  66. CreateVehicle(400, -699.0, 968.29999, 12.5, 0.0, 38, 55, 30); // vehicle (Landstalker) (2)
  67. CreateDynamicObject(2960, -697.2002, 968.58008, 11.23, 0.0, 0.099, 90.0, 100); // object (kmb_beam) (10)
  68. CreateVehicle(400, -695.29999, 968.29999, 12.4, 0.0, 38, 55, 30); // vehicle (Landstalker) (3)
  69. CreateDynamicObject(2960, -693.59961, 968.58008, 11.18, 0.0, 0.099, 90.0, 100); // object (kmb_beam) (11)
  70. CreateVehicle(400, -691.79999, 968.29999, 12.3, 0.0, 38, 55, 30); // vehicle (Landstalker) (4)
  71. CreateDynamicObject(2960, -690.09961, 968.58008, 11.12, 0.0, 0.099, 90.0, 100); // object (kmb_beam) (12)
  72. CreateVehicle(400, -684.79999, 968.09998, 12.3, 0.0, 38, 55, 30); // vehicle (Landstalker) (5)
  73. CreateVehicle(400, -688.40039, 968.2002, 12.3, 0.0, 38, 55, 30); // vehicle (Landstalker) (6)
  74. CreateDynamicObject(2960, -686.59961, 968.58008, 11.06, 0.0, 0.099, 90.0, 100); // object (kmb_beam) (13)
  75. CreateVehicle(400, -677.7998, 967.90039, 12.3, 0.0, 38, 55, 30); // vehicle (Landstalker) (7)
  76. CreateDynamicObject(2960, -683.09961, 968.58008, 11.06, 0.0, 0.099, 90.0, 100); // object (kmb_beam) (14)
  77. CreateVehicle(400, -681.40039, 968.0, 12.3, 0.0, 38, 55, 30); // vehicle (Landstalker) (8)
  78. CreateDynamicObject(2960, -679.59961, 968.58008, 11.06, 0.0, 0.099, 90.0, 100); // object (kmb_beam) (15)
  79. CreateDynamicObject(2960, -678.49023, 970.7002, 11.054, 0.0, 0.0, 0.0, 100); // object (kmb_beam) (16)
  80. CreateDynamicObject(1483, -701.2002, 969.59961, 12.8, 0.0, 0.0, 270.0, 100); // object (DYN_GARRAGE2) (2)
  81. CreateDynamicObject(1483, -694.47949, 969.59961, 12.8, 0.0, 0.0, 270.0, 100); // object (DYN_GARRAGE2) (3)
  82. CreateDynamicObject(1483, -687.7998, 969.59961, 12.8, 0.0, 0.0, 270.0, 100); // object (DYN_GARRAGE2) (4)
  83. CreateDynamicObject(1483, -681.09979, 969.59961, 12.8, 0.0, 0.0, 270.0, 100); // object (DYN_GARRAGE2) (5)
  84. CreateDynamicObject(1483, -679.3996, 969.59961, 12.8, 0.0, 0.0, 270.0, 100); // object (DYN_GARRAGE2) (6)
  85. CreateDynamicObject(758, -669.09998, 933.20001, 11.1, 0.0, 0.0, 20.0, 100); // object (sm_scrub_rock6) (1)
  86. CreateDynamicObject(14402, -673.79999, 934.0, 11.9, 0.0, 0.0, 296.0, 100); // object (flower-bush09) (2)
  87. CreateDynamicObject(14402, -676.79999, 934.0, 11.9, 0.0, 0.0, 297.999, 100); // object (flower-bush09) (3)
  88. CreateDynamicObject(14402, -667.70001, 930.09998, 11.9, 0.0, 0.0, 43.999, 100); // object (flower-bush09) (4)
  89. CreateDynamicObject(14402, -667.59998, 926.90002, 11.9, 0.0, 0.0, 17.995, 100); // object (flower-bush09) (5)
  90. CreateDynamicObject(14402, -669.29999, 933.79999, 11.9, 0.0, 0.0, 41.99, 100); // object (flower-bush09) (6)
  91. CreateDynamicObject(1280, -671.20001, 930.20001, 11.5, 0.0, 0.0, 34.0, 100); // object (parkbench1) (1)
  92. CreateDynamicObject(1280, -674.29999, 931.79999, 11.5, 0.0, 0.0, 87.999, 100); // object (parkbench1) (2)
  93. CreateDynamicObject(1280, -677.5, 930.40002, 11.5, 0.0, 0.0, 149.995, 100); // object (parkbench1) (3)
  94. CreateDynamicObject(9131, -716.79999, 967.30011, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (21)
  95. CreateDynamicObject(9131, -716.7998, 971.2998, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (22)
  96. CreateDynamicObject(9131, -716.7998, 969.10059, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (23)
  97. CreateDynamicObject(9131, -716.7998, 965.09979, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (24)
  98. CreateDynamicObject(9131, -716.7998, 962.99963, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (25)
  99. CreateDynamicObject(9131, -716.7998, 961.0, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (26)
  100. CreateDynamicObject(9131, -715.39978, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (28)
  101. CreateDynamicObject(9131, -713.1994, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (29)
  102. CreateDynamicObject(9131, -710.99921, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (30)
  103. CreateDynamicObject(9131, -708.79901, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (31)
  104. CreateDynamicObject(9131, -706.59882, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (32)
  105. CreateDynamicObject(9131, -704.49866, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (33)
  106. CreateDynamicObject(9131, -702.39905, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (34)
  107. CreateDynamicObject(9131, -700.1994, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (35)
  108. CreateDynamicObject(9131, -697.99921, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (36)
  109. CreateDynamicObject(9131, -695.79901, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (37)
  110. CreateDynamicObject(9131, -693.59882, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (38)
  111. CreateDynamicObject(9131, -691.39862, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (39)
  112. CreateDynamicObject(9131, -689.19843, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (40)
  113. CreateDynamicObject(9131, -686.99823, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (41)
  114. CreateDynamicObject(9131, -684.79803, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (42)
  115. CreateDynamicObject(9131, -682.59784, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (43)
  116. CreateDynamicObject(9131, -680.39764, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (44)
  117. CreateDynamicObject(9131, -678.19745, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (45)
  118. CreateDynamicObject(9131, -675.99725, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (46)
  119. CreateDynamicObject(9131, -673.79706, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (47)
  120. CreateDynamicObject(9131, -671.59686, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (48)
  121. CreateDynamicObject(9131, -669.39667, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (49)
  122. CreateDynamicObject(9131, -667.19647, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (50)
  123. CreateDynamicObject(9131, -666.59631, 972.7002, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (51)
  124. CreateDynamicObject(9131, -665.4502, 972.7002, 16.5, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (52)
  125. CreateDynamicObject(9131, -665.15021, 969.29999, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (55)
  126. CreateDynamicObject(9131, -665.15039, 967.09979, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (56)
  127. CreateDynamicObject(9131, -665.15039, 964.8996, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (57)
  128. CreateDynamicObject(9131, -665.15039, 962.6994, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (58)
  129. CreateDynamicObject(9131, -665.15039, 960.49921, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (59)
  130. CreateDynamicObject(9131, -665.15039, 958.29901, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (60)
  131. CreateDynamicObject(9131, -665.15039, 956.09882, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (61)
  132. CreateDynamicObject(9131, -665.15039, 953.89862, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (62)
  133. CreateDynamicObject(9131, -665.15039, 951.69843, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (63)
  134. CreateDynamicObject(9131, -665.15039, 949.49823, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (64)
  135. CreateDynamicObject(9131, -665.15039, 947.29803, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (65)
  136. CreateDynamicObject(9131, -665.15039, 945.09784, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (66)
  137. CreateDynamicObject(9131, -665.15039, 942.89764, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (67)
  138. CreateDynamicObject(9131, -665.15039, 940.69745, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (68)
  139. CreateDynamicObject(9131, -665.15039, 938.49725, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (69)
  140. CreateDynamicObject(9131, -665.15039, 936.29706, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (70)
  141. CreateDynamicObject(9131, -665.15039, 934.09686, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (71)
  142. CreateDynamicObject(9131, -665.15039, 932.69666, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (72)
  143. CreateDynamicObject(9131, -665.40039, 931.5, 16.36, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (73)
  144. CreateDynamicObject(9131, -662.20038, 931.5, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (74)
  145. CreateDynamicObject(9131, -660.00018, 931.5, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (75)
  146. CreateDynamicObject(9131, -657.79999, 931.5, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (76)
  147. CreateDynamicObject(9131, -655.59979, 931.5, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (77)
  148. CreateDynamicObject(9131, -654.59961, 931.5, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (78)
  149. CreateDynamicObject(9131, -653.59961, 930.09961, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (79)
  150. CreateDynamicObject(9131, -653.59961, 927.8996, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (80)
  151. CreateDynamicObject(9131, -653.59961, 925.6994, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (81)
  152. CreateDynamicObject(9131, -653.59961, 923.49921, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (82)
  153. CreateDynamicObject(9131, -653.59961, 921.29901, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (83)
  154. CreateDynamicObject(9131, -653.59961, 920.29883, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (84)
  155. CreateDynamicObject(9131, -654.7002, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (85)
  156. CreateDynamicObject(9131, -656.90021, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (86)
  157. CreateDynamicObject(9131, -659.1004, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (87)
  158. CreateDynamicObject(9131, -661.3006, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (88)
  159. CreateDynamicObject(9131, -663.50079, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (89)
  160. CreateDynamicObject(9131, -665.70099, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (90)
  161. CreateDynamicObject(9131, -667.90118, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (91)
  162. CreateDynamicObject(9131, -670.10138, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (92)
  163. CreateDynamicObject(9131, -672.30157, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (93)
  164. CreateDynamicObject(9131, -674.50177, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (94)
  165. CreateDynamicObject(9131, -676.70197, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (95)
  166. CreateDynamicObject(9131, -678.90216, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (96)
  167. CreateDynamicObject(9131, -681.10236, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (98)
  168. CreateDynamicObject(9131, -683.30255, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (99)
  169. CreateDynamicObject(9131, -685.50275, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (100)
  170. CreateDynamicObject(9131, -687.70294, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (101)
  171. CreateDynamicObject(9131, -689.90314, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (102)
  172. CreateDynamicObject(9131, -692.10333, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (104)
  173. CreateDynamicObject(9131, -694.30353, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (105)
  174. CreateDynamicObject(9131, -696.50372, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (106)
  175. CreateDynamicObject(9131, -698.70392, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (107)
  176. CreateDynamicObject(9131, -700.90411, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (108)
  177. CreateDynamicObject(9131, -703.10431, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (109)
  178. CreateDynamicObject(9131, -707.50452, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (110)
  179. CreateDynamicObject(9131, -705.30469, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (111)
  180. CreateDynamicObject(9131, -709.7049, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (112)
  181. CreateDynamicObject(9131, -711.90509, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (113)
  182. CreateDynamicObject(9131, -714.10529, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (114)
  183. CreateDynamicObject(9131, -716.30548, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (115)
  184. CreateDynamicObject(9131, -717.30566, 920.0, 16.5, 0.0, 90.0, 0.0, 100); // object (shbbyhswall13_lvs) (116)
  185. CreateDynamicObject(9131, -718.2998, 920.0, 16.5, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (117)
  186. CreateDynamicObject(3475, -717.90002, 929.0, 13.6, 0.0, 0.0, 0.0, 100); // object (vgsn_fncelec_pst) (41)
  187. CreateDynamicObject(3475, -717.79999, 940.59998, 13.5, 0.0, 0.0, 0.0, 100); // object (vgsn_fncelec_pst) (42)
  188. CreateDynamicObject(3475, -717.79999, 934.79999, 13.5, 0.0, 0.0, 0.0, 100); // object (vgsn_fncelec_pst) (43)
  189. CreateDynamicObject(9131, -718.19983, 921.40002, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (130)
  190. CreateDynamicObject(9131, -718.2002, 923.6004, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (131)
  191. CreateDynamicObject(9131, -718.2002, 925.8006, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (132)
  192. CreateDynamicObject(9131, -718.2002, 928.00079, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (133)
  193. CreateDynamicObject(9131, -718.2002, 930.20099, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (134)
  194. CreateDynamicObject(9131, -718.2002, 932.40118, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (135)
  195. CreateDynamicObject(9131, -718.2002, 934.60138, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (136)
  196. CreateDynamicObject(9131, -718.2002, 936.80157, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (137)
  197. CreateDynamicObject(9131, -718.2002, 939.00177, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (138)
  198. CreateDynamicObject(9131, -718.2002, 941.20197, 16.5, 0.0, 90.0, 90.0, 100); // object (shbbyhswall13_lvs) (139)
  199. CreateDynamicObject(8674, -716.79999, 967.20001, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (2)
  200. CreateDynamicObject(9131, -716.79999, 972.70001, 18.7, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (140)
  201. CreateDynamicObject(9131, -716.7998, 962.0, 18.7, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (141)
  202. CreateDynamicObject(9131, -716.79999, 962.0, 17.7, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (142)
  203. CreateDynamicObject(9131, -718.2002, 941.10004, 17.7, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (143)
  204. CreateDynamicObject(9131, -718.20001, 941.09998, 19.0, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (144)
  205. CreateDynamicObject(9131, -718.2998, 920.0, 18.7, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (145)
  206. CreateDynamicObject(8674, -718.20001, 935.70001, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (5)
  207. CreateDynamicObject(8674, -718.20001, 925.40002, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (6)
  208. CreateDynamicObject(8674, -712.79999, 920.0, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (7)
  209. CreateDynamicObject(8674, -702.5, 920.0, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (8)
  210. CreateDynamicObject(8674, -692.20001, 920.0, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (9)
  211. CreateDynamicObject(8674, -681.90002, 920.0, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (10)
  212. CreateDynamicObject(8674, -671.59998, 920.0, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (11)
  213. CreateDynamicObject(8674, -661.29999, 920.0, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (12)
  214. CreateDynamicObject(9131, -653.70001, 919.5, 18.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (146)
  215. CreateDynamicObject(8674, -658.70001, 920.0, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (13)
  216. CreateDynamicObject(9131, -653.70001, 920.09998, 18.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (147)
  217. CreateDynamicObject(9131, -653.70001, 920.09998, 17.8, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (148)
  218. CreateDynamicObject(9131, -653.59998, 931.59998, 18.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (149)
  219. CreateDynamicObject(8674, -653.59998, 924.29999, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (14)
  220. CreateDynamicObject(8674, -653.59998, 926.70001, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (15)
  221. CreateDynamicObject(9131, -665.40002, 931.5, 18.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (150)
  222. CreateDynamicObject(8674, -658.79999, 931.59998, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (16)
  223. CreateDynamicObject(8674, -660.20001, 931.59998, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (17)
  224. CreateDynamicObject(8674, -665.20001, 936.90002, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (18)
  225. CreateDynamicObject(8674, -665.20001, 947.20001, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (19)
  226. CreateDynamicObject(8674, -665.20001, 957.5, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (20)
  227. CreateDynamicObject(8674, -665.20001, 967.79999, 18.3, 0.0, 0.0, 90.0, 100); // object (csrsfence02_lvs) (21)
  228. CreateDynamicObject(9131, -665.4502, 972.7002, 18.6, 0.0, 0.0, 0.0, 100); // object (shbbyhswall13_lvs) (152)
  229. CreateDynamicObject(8674, -670.70001, 972.70001, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (22)
  230. CreateDynamicObject(8674, -681.0, 972.70001, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (23)
  231. CreateDynamicObject(8674, -691.29999, 972.70001, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (24)
  232. CreateDynamicObject(8674, -701.59998, 972.70001, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (25)
  233. CreateDynamicObject(8674, -711.59998, 972.70001, 18.3, 0.0, 0.0, 0.0, 100); // object (csrsfence02_lvs) (26)
  234. CreateDynamicObject(3279, -670.70001, 966.59998, 7.3, 0.0, 0.0, 270.0, 100); // object (a51_spottower) (7)
  235. CreateDynamicObject(700, -718.70001, 917.0, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (20)
  236. CreateDynamicObject(700, -706.40002, 917.0, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (21)
  237. CreateDynamicObject(700, -694.90002, 917.09998, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (22)
  238. CreateDynamicObject(700, -683.20001, 917.0, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (23)
  239. CreateDynamicObject(700, -671.59998, 916.79999, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (24)
  240. CreateDynamicObject(700, -659.20001, 916.79999, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (25)
  241. CreateDynamicObject(700, -651.40002, 919.20001, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (26)
  242. CreateDynamicObject(700, -651.29999, 932.0, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (27)
  243. CreateDynamicObject(700, -662.29999, 934.0, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (28)
  244. CreateDynamicObject(700, -662.0, 943.29999, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (29)
  245. CreateDynamicObject(700, -661.29999, 954.59998, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (30)
  246. CreateDynamicObject(700, -661.20001, 966.09998, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (31)
  247. CreateDynamicObject(700, -663.29999, 975.40002, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (32)
  248. CreateDynamicObject(700, -676.29999, 975.5, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (33)
  249. CreateDynamicObject(700, -688.09998, 975.59998, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (34)
  250. CreateDynamicObject(700, -701.59998, 976.20001, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (35)
  251. CreateDynamicObject(700, -716.0, 976.0, 11.1, 0.0, 0.0, 0.0, 100); // object (sm_veg_tree6) (36)
  252. CreateDynamicObject(890, -679.40002, 929.20001, 11.1, 0.0, 0.0, 272.0, 100); // object (Elmred_PO) (1)
  253. CreateDynamicObject(1616, -719.0, 943.5, 17.4, 0.0, 0.0, 0.0, 100); // object (nt_securecam1_01) (1)
  254. CreateDynamicObject(1616, -699.0, 943.0, 17.4, 0.0, 0.0, 0.0, 100); // object (nt_securecam1_01) (2)
  255. CreateDynamicObject(1232, -686.5, 924.20001, 13.8, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (2)
  256. CreateDynamicObject(1232, -682.5, 924.40002, 13.7, 0.0, 0.0, 0.0, 100); // object (Streetlamp1) (3)
  257. CreateDynamicObject(1215, -676.09998, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (1)
  258. CreateDynamicObject(1215, -679.59998, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (2)
  259. CreateDynamicObject(1215, -683.09998, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (3)
  260. CreateDynamicObject(1215, -686.59998, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (4)
  261. CreateDynamicObject(1215, -690.09998, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (5)
  262. CreateDynamicObject(1215, -693.59998, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (6)
  263. CreateDynamicObject(1215, -697.20001, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (7)
  264. CreateDynamicObject(1215, -700.79999, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (8)
  265. CreateDynamicObject(1215, -704.29999, 966.40002, 11.7, 0.0, 0.0, 0.0, 100); // object (bollardlight) (9)
  266. CreateDynamicObject(980, -716.59998, 951.59998, 13.9, 0.0, 0.0, 268.0, 100); // object (airportgate) (1)
  267. CreateDynamicObject(3525, -674.70001, 928.59998, 10.6, 0.0, 0.0, 0.0, 100); // object (exbrtorch01) (1)
  268. CreateDynamicObject(841, -674.59998, 928.59998, 11.3, 0.0, 0.0, 0.0, 100); // object (DEAD_TREE_13) (1)
  269. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 40.0, 100); // object (DEAD_TREE_13) (2)
  270. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 57.996, 100); // object (DEAD_TREE_13) (3)
  271. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 77.991, 100); // object (DEAD_TREE_13) (4)
  272. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 113.986, 100); // object (DEAD_TREE_13) (5)
  273. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 133.983, 100); // object (DEAD_TREE_13) (6)
  274. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 159.978, 100); // object (DEAD_TREE_13) (7)
  275. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 173.977, 100); // object (DEAD_TREE_13) (8)
  276. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 195.974, 100); // object (DEAD_TREE_13) (9)
  277. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 215.969, 100); // object (DEAD_TREE_13) (10)
  278. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 229.964, 100); // object (DEAD_TREE_13) (11)
  279. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 237.96, 100); // object (DEAD_TREE_13) (12)
  280. CreateDynamicObject(841, -674.59961, 928.59961, 11.3, 0.0, 0.0, 237.958, 100); // object (DEAD_TREE_13) (13)
  281. CreateDynamicObject(3515, -675.40002, 953.40002, 13.1, 0.0, 0.0, 0.0, 100); // object (vgsfountain) (2)
  282. CreateDynamicObject(1364, -670.79999, 949.09998, 11.9, 0.0, 0.0, 225.995, 100); // object (CJ_BUSH_PROP) (4)
  283. CreateDynamicObject(1364, -669.20001, 953.20001, 11.9, 0.0, 0.0, 269.494, 100); // object (CJ_BUSH_PROP) (5)
  284. CreateDynamicObject(1364, -671.0, 957.20001, 11.9, 0.0, 0.0, 313.489, 100); // object (CJ_BUSH_PROP) (6)
  285. CreateDynamicObject(1360, -682.09998, 944.70001, 11.9, 0.0, 0.0, 90.0, 100); // object (CJ_BUSH_PROP3) (1)
  286. CreateDynamicObject(1360, -695.0, 944.79999, 11.9, 0.0, 0.0, 90.0, 100); // object (CJ_BUSH_PROP3) (2)
  287. CreateDynamicObject(3660, -667.09998, 952.70001, 12.6, 0.0, 0.0, 90.0, 100); // object (lasairfbed_LAS) (2)
  288.  
  289.  
  290. // OnPlayerConnect
  291.  
  292. RemoveBuildingForPlayer(playerid, 1223, -664.45343, 920.63257, 15.71959, 4.8672166); // removeWorldObject (lampost_coast) (1)
  293. RemoveBuildingForPlayer(playerid, 1223, -673.14667, 920.47705, 15.91519, 4.8672166); // removeWorldObject (lampost_coast) (2)
  294. RemoveBuildingForPlayer(playerid, 1223, -673.07086, 921.20294, 15.6791, 4.8672166); // removeWorldObject (lampost_coast) (3)
  295. RemoveBuildingForPlayer(playerid, 1223, -682.72479, 921.30762, 15.59327, 4.8672166); // removeWorldObject (lampost_coast) (4)
  296. RemoveBuildingForPlayer(playerid, 3276, -663.3493, 914.95563, 11.93014, 8.2899265); // removeWorldObject (cxreffencesld) (1)
  297. RemoveBuildingForPlayer(playerid, 3276, -672.78601, 909.62341, 11.77672, 8.2899265); // removeWorldObject (cxreffencesld) (2)
  298. RemoveBuildingForPlayer(playerid, 3276, -685.63409, 909.70099, 12.17785, 8.2899265); // removeWorldObject (cxreffencesld) (3)
  299. RemoveBuildingForPlayer(playerid, 3276, -701.70178, 909.56653, 12.43509, 8.2899265); // removeWorldObject (cxreffencesld) (4)
  300. RemoveBuildingForPlayer(playerid, 3276, -709.08472, 909.61462, 12.63146, 8.2899265); // removeWorldObject (cxreffencesld) (5)
  301. RemoveBuildingForPlayer(playerid, 669, -712.07031, 928.30469, 11.53906, 12.053597); // removeWorldObject (sm_veg_tree4) (1)
  302. RemoveBuildingForPlayer(playerid, 700, -658.82031, 936.17969, 11.25, 11.084518); // removeWorldObject (sm_veg_tree6) (1)
  303. RemoveBuildingForPlayer(playerid, 1223, -656.05243, 915.76758, 15.40862, 4.8672166); // removeWorldObject (lampost_coast) (5)
  304. RemoveBuildingForPlayer(playerid, 1223, -656.72241, 915.59338, 11.85845, 4.8672166); // removeWorldObject (lampost_coast) (6)
  305. RemoveBuildingForPlayer(playerid, 3276, -650.9469, 927.43402, 12.56115, 8.2899265); // removeWorldObject (cxreffencesld) (6)
  306. RemoveBuildingForPlayer(playerid, 3276, -645.97101, 932.54907, 12.82476, 8.2899265); // removeWorldObject (cxreffencesld) (7)
  307. RemoveBuildingForPlayer(playerid, 705, -621.85937, 985.89063, 8.07813, 27.506569); // removeWorldObject (sm_veg_tree7vbig) (1)
  308. RemoveBuildingForPlayer(playerid, 669, -656.57812, 974.46875, 11.27344, 12.053597); // removeWorldObject (sm_veg_tree4) (2)
  309. RemoveBuildingForPlayer(playerid, 691, -638.15625, 954.70313, 9.33594, 15.724506); // removeWorldObject (sm_veg_tree4_big) (1)
  310. RemoveBuildingForPlayer(playerid, 700, -700.65625, 984.14063, 11.55469, 11.084518); // removeWorldObject (sm_veg_tree6) (2)
  311. RemoveBuildingForPlayer(playerid, 3276, -697.32391, 991.04657, 12.69396, 8.2899265); // removeWorldObject (cxreffencesld) (8)
  312. RemoveBuildingForPlayer(playerid, 3276, -703.96448, 991.0141, 12.92756, 8.2899265); // removeWorldObject (cxreffencesld) (9)
  313. RemoveBuildingForPlayer(playerid, 3276, -683.46765, 990.63391, 12.38348, 8.2899265); // removeWorldObject (cxreffencesld) (10)
  314. RemoveBuildingForPlayer(playerid, 3276, -675.77277, 990.68774, 12.6549, 8.2899265); // removeWorldObject (cxreffencesld) (11)
  315. RemoveBuildingForPlayer(playerid, 3276, -665.43677, 990.4483, 11.7075, 8.2899265); // removeWorldObject (cxreffencesld) (12)
  316. RemoveBuildingForPlayer(playerid, 3276, -652.00775, 990.25549, 12.60802, 8.2899265); // removeWorldObject (cxreffencesld) (13)
  317. RemoveBuildingForPlayer(playerid, 3276, -645.25159, 988.0686, 12.20383, 8.2899265); // removeWorldObject (cxreffencesld) (14)
  318. RemoveBuildingForPlayer(playerid, 3276, -645.54376, 968.37549, 12.6262, 8.2899265); // removeWorldObject (cxreffencesld) (15)
  319. RemoveBuildingForPlayer(playerid, 3276, -645.79425, 951.31439, 12.56599, 8.2899265); // removeWorldObject (cxreffencesld) (16)
  320. RemoveBuildingForPlayer(playerid, 669, -674.02344, 998.0, 11.40625, 12.053597); // removeWorldObject (sm_veg_tree4) (3)
  321. RemoveBuildingForPlayer(playerid, 691, -665.89062, 1004.1797, 11.58594, 15.724506); // removeWorldObject (sm_veg_tree4_big) (2)
  322. RemoveBuildingForPlayer(playerid, 691, -619.96875, 1019.4297, 8.57031, 15.724506); // removeWorldObject (sm_veg_tree4_big) (3)
  323. RemoveBuildingForPlayer(playerid, 11492, -681.875, 965.89063, 11.125, 15.810002); // removeWorldObject (des_rshed1_) (2)
  324. RemoveBuildingForPlayer(playerid, 691, -701.74219, 1006.1328, 11.58594, 15.724506); // removeWorldObject (sm_veg_tree4_big) (4)
  325. RemoveBuildingForPlayer(playerid, 1308, -688.90601, 1002.301, 21.31086, 8.5308437); // removeWorldObject (telgrphpole02) (1)
  326. RemoveBuildingForPlayer(playerid, 3276, -716.5921, 906.25024, 12.88069, 8.2899265); // removeWorldObject (cxreffencesld) (17)
  327. RemoveBuildingForPlayer(playerid, 669, -745.95312, 965.41406, 11.82031, 12.053597); // removeWorldObject (sm_veg_tree4) (4)
  328. RemoveBuildingForPlayer(playerid, 691, -744.99219, 924.69531, 10.05469, 15.724506); // removeWorldObject (sm_veg_tree4_big) (5)
  329. RemoveBuildingForPlayer(playerid, 691, -739.10937, 907.20313, 11.46875, 15.724506); // removeWorldObject (sm_veg_tree4_big) (6)
  330. RemoveBuildingForPlayer(playerid, 691, -760.05469, 940.5, 6.1875, 15.724506); // removeWorldObject (sm_veg_tree4_big) (7)
  331. RemoveBuildingForPlayer(playerid, 669, -735.83594, 1011.3672, 13.03125, 12.053597); // removeWorldObject (sm_veg_tree4) (5)
  332. RemoveBuildingForPlayer(playerid, 713, -724.79687, 1037.4766, 12.65625, 27.49649); // removeWorldObject (veg_bevtree1) (1)
  333. RemoveBuildingForPlayer(playerid, 708, -699.54687, 1058.7266, 12.5, 25.636084); // removeWorldObject (sm_veg_tree4_vbig) (1)
  334. RemoveBuildingForPlayer(playerid, 691, -769.6875, 1015.9766, 15.86719, 15.724506); // removeWorldObject (sm_veg_tree4_big) (8)
  335. RemoveBuildingForPlayer(playerid, 691, -748.55469, 1028.1875, 16.13281, 15.724506); // removeWorldObject (sm_veg_tree4_big) (9)
  336. RemoveBuildingForPlayer(playerid, 713, -806.65625, 981.8125, 13.0, 27.49649); // removeWorldObject (veg_bevtree1) (2)
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