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Jul 17th, 2022
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  1. game:GetService("StarterGui"):SetCore("SendNotification", {
  2. Title = "Convert by c a t";
  3. Text = "";
  4. Icon = ""})
  5. Duration = 16;
  6.  
  7. function rmesh(a)
  8. if not (workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('Mesh') or workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('SpecialMesh')) then return end
  9. old=game.Players.LocalPlayer.Character
  10. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  11. for i,v in next, workspace[game.Players.LocalPlayer.Name]:FindFirstChild(a).Handle:GetDescendants() do
  12. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  13. v:Remove()
  14. end
  15. end
  16. for i = 1 , 2 do
  17. game.Players.LocalPlayer.Character=old
  18. end
  19. end
  20.  
  21. HumanDied = false for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~= 'Torso' and v.Name ~= 'Head' then _G.netless=game:GetService("RunService").Heartbeat:connect(function() v.AssemblyLinearVelocity = Vector3.new(-30,0,0) sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",999999999) end) end end local plr = game.Players.LocalPlayer local char = plr.Character local srv = game:GetService('RunService') local ct = {} char.Archivable = true local reanim = char:Clone() reanim.Name = 'Nexo '..plr.Name..'' fl=Instance.new('Folder',char) fl.Name ='Nexo' reanim.Animate.Disabled=true char.HumanoidRootPart:Destroy() char.Humanoid:ChangeState(16) for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do v:Stop() end char.Animate:Remove() function create(part, parent, p, r) Instance.new("Attachment",part) Instance.new("AlignPosition",part) Instance.new("AlignOrientation",part) Instance.new("Attachment",parent) part.Attachment.Name = part.Name parent.Attachment.Name = part.Name part.AlignPosition.Attachment0 = part[part.Name] part.AlignOrientation.Attachment0 = part[part.Name] part.AlignPosition.Attachment1 = parent[part.Name] part.AlignOrientation.Attachment1 = parent[part.Name] parent[part.Name].Position = p or Vector3.new() part[part.Name].Orientation = r or Vector3.new() part.AlignPosition.MaxForce = 999999999 part.AlignPosition.MaxVelocity = math.huge part.AlignPosition.ReactionForceEnabled = false part.AlignPosition.Responsiveness = math.huge part.AlignOrientation.Responsiveness = math.huge part.AlignPosition.RigidityEnabled = false part.AlignOrientation.MaxTorque = 999999999 end for i,v in next, char:GetDescendants() do if v:IsA('Accessory') then v.Handle:BreakJoints() create(v.Handle,reanim[v.Name].Handle) end end char.Torso['Left Shoulder']:Destroy() char.Torso['Right Shoulder']:Destroy() char.Torso['Left Hip']:Destroy() char.Torso['Right Hip']:Destroy() create(char['Torso'],reanim['Torso']) create(char['Left Arm'],reanim['Left Arm']) create(char['Right Arm'],reanim['Right Arm']) create(char['Left Leg'],reanim['Left Leg']) create(char['Right Leg'],reanim['Right Leg']) for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') or v:IsA('Decal') then v.Transparency = 1 end end reanim.Parent = fl table.insert(ct,srv.Heartbeat:Connect(function() char.Torso.CFrame=reanim.Torso.CFrame char.Torso.Velocity=Vector3.new(40000,40000,0) end)) for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.RenderStepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.RenderStepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end table.insert(ct,reanim.Humanoid.Died:Connect(function() plr.Character = char char:BreakJoints() reanim:Destroy() game.Players:Chat('-gr') _G.netless:Disconnect() HumanDied = true for _,v in pairs(ct) do v:Disconnect() end end)) plr.Character = reanim workspace.CurrentCamera.CameraSubject = reanim.Humanoid
  22.  
  23. IT = Instance.new
  24. CF = CFrame.new
  25. VT = Vector3.new
  26. RAD = math.rad
  27. C3 = Color3.new
  28. UD2 = UDim2.new
  29. BRICKC = BrickColor.new
  30. ANGLES = CFrame.Angles
  31. EULER = CFrame.fromEulerAnglesXYZ
  32. COS = math.cos
  33. ACOS = math.acos
  34. SIN = math.sin
  35. ASIN = math.asin
  36. ABS = math.abs
  37. MRANDOM = math.random
  38. FLOOR = math.floor
  39.  
  40. speed = 1
  41. sine = 1
  42. srv = game:GetService('RunService')
  43.  
  44. reanim = game.Players.LocalPlayer.Character
  45.  
  46. function hat(h,p,c1,c0,m)
  47. reanim[h].Handle.AccessoryWeld.Part1=reanim[p]
  48. reanim[h].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  49. reanim[h].Handle.AccessoryWeld.C0=reanim[h].Handle.AccessoryWeld.C0:Lerp(c0 or CFrame.new(),1)
  50. if m == true then
  51. rmesh(h)
  52. end
  53. end
  54. hat('WDW_FoamFinger','Torso',CFrame.new(0,-0.5,0.95),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(20+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  55. hat('InternationalFedora','Head',CFrame.new(-0,-0,-0),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(90+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(180+0*math["cos"](sine/10))),true)
  56. hat('Pink Hair','Left Arm',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10))),true)
  57. hat('Robloxclassicred','Right Arm',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10))),true)
  58. hat('SamuraiHat','Right Arm',CFrame.new(0,-0.8,0),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(-40+0*math["cos"](sine/10)),math.rad(180+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  59. hat('Pal Hair','Left Leg',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10))),true)
  60. hat('International Fedora','Right Leg',CFrame.new(0,0.5,0),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  61. hat('ShavedIce','Right Leg',CFrame.new(0,-0.5,0),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(90+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10))),true)
  62. hat('Back_AccAccessory','Right Arm',CFrame.new(-0.2,-0.8,-2),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(69+0*math["cos"](sine/10)),math.rad(135+0*math["cos"](sine/10)),math.rad(90+0*math["cos"](sine/10))),false)
  63. hat('GoldCirclet','Head',CFrame.new(0,0.2,0.4),CFrame.new(0+0*math["cos"](sine/10),0+0*math["cos"](sine/10),0+0*math["cos"](sine/10))*CFrame.Angles(math.rad(20+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),false)
  64. local plrs = game:GetService("Players")
  65. local plr = plrs.LocalPlayer
  66. local Mouse = plr:GetMouse()
  67. local char = plr.Character
  68. local tweenserv = game:GetService("TweenService")
  69. local lighting = game:GetService("Lighting")
  70. local hum = char:FindFirstChildOfClass("Humanoid")
  71. local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
  72. local root = char:FindFirstChild("HumanoidRootPart")
  73. local head = char:FindFirstChild("Head")
  74. local face = head:FindFirstChildOfClass("Decal")
  75. local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
  76. local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
  77. local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
  78. local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
  79. local neck = tor:FindFirstChild("Neck")
  80. local rootj = root:FindFirstChild("RootJoint")
  81. local LS = tor:FindFirstChild("Left Shoulder")
  82. local RS = tor:FindFirstChild("Right Shoulder")
  83. local LH = tor:FindFirstChild("Left Hip")
  84. local RH = tor:FindFirstChild("Right Hip")
  85. local bp = plr:FindFirstChild("Backpack")
  86. local cam = workspace.CurrentCamera
  87. hum.WalkSpeed = 25
  88. hum:ClearAllChildren()
  89. char.Animate:remove()
  90.  
  91.  
  92. --Converted with ttyyuu12345's model to script plugin v4
  93. function sandbox(var,func)
  94. local env = getfenv(func)
  95. local newenv = setmetatable({},{
  96. __index = function(self,k)
  97. if k=="script" then
  98. return var
  99. else
  100. return env[k]
  101. end
  102. end,
  103. })
  104. setfenv(func,newenv)
  105. return func
  106. end
  107. cors = {}
  108. mas = Instance.new("Model",game:GetService("Lighting"))
  109. Model0 = Instance.new("Model")
  110. Part1 = Instance.new("Part")
  111. ManualWeld2 = Instance.new("ManualWeld")
  112. Part3 = Instance.new("Part")
  113. Part4 = Instance.new("Part")
  114. ManualWeld5 = Instance.new("ManualWeld")
  115. Part6 = Instance.new("Part")
  116. ManualWeld7 = Instance.new("ManualWeld")
  117. Part8 = Instance.new("Part")
  118. ParticleEmitter9 = Instance.new("ParticleEmitter")
  119. ManualWeld10 = Instance.new("ManualWeld")
  120. Part11 = Instance.new("Part")
  121. ManualWeld12 = Instance.new("ManualWeld")
  122. Part19 = Instance.new("Part")
  123. ManualWeld20 = Instance.new("ManualWeld")
  124. Part21 = Instance.new("Part")
  125. ManualWeld22 = Instance.new("ManualWeld")
  126. Model0.Name = "saber"
  127. Model0.Parent = mas
  128. Part1.Name = "hand"
  129. Part1.Parent = Model0
  130. Part1.Material = Enum.Material.SmoothPlastic
  131. Part1.BrickColor = BrickColor.new("Really black")
  132. Part1.Rotation = Vector3.new(0, -90, 0)
  133. Part1.CanCollide = false
  134. Part1.Shape = Enum.PartType.Cylinder
  135. Part1.Size = Vector3.new(1.29999995, 0.299999952, 0.299999952)
  136. Part1.CFrame = CFrame.new(-1741.76343, 117.599991, -204.231796, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
  137. Part1.BottomSurface = Enum.SurfaceType.Smooth
  138. Part1.TopSurface = Enum.SurfaceType.Smooth
  139. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  140. Part1.Position = Vector3.new(-1741.76343, 117.599991, -204.231796)
  141. Part1.Orientation = Vector3.new(0, -90, 0)
  142. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  143. ManualWeld2.Name = "Weld"
  144. ManualWeld2.Parent = Part1
  145. ManualWeld2.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
  146. ManualWeld2.C1 = CFrame.new(0.0347900391, 0, 0.0680541992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  147. ManualWeld2.Part0 = Part1
  148. ManualWeld2.Part1 = Part3
  149. Part3.Name = "main"
  150. Part3.Parent = Model0
  151. Part3.Transparency = 1
  152. Part3.CanCollide = false
  153. Part3.Size = Vector3.new(1, 1, 1)
  154. Part3.CFrame = CFrame.new(-1741.79822, 117.599991, -204.29985, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  155. Part3.BottomSurface = Enum.SurfaceType.Smooth
  156. Part3.TopSurface = Enum.SurfaceType.Smooth
  157. Part3.Position = Vector3.new(-1741.79822, 117.599991, -204.29985)
  158. Part4.Name = "cap2"
  159. Part4.Parent = Model0
  160. Part4.Material = Enum.Material.SmoothPlastic
  161. Part4.BrickColor = BrickColor.new("Really black")
  162. Part4.Rotation = Vector3.new(0, -90, 0)
  163. Part4.CanCollide = false
  164. Part4.Shape = Enum.PartType.Cylinder
  165. Part4.Size = Vector3.new(0.0999999046, 0.349999994, 0.349999994)
  166. Part4.CFrame = CFrame.new(-1741.76343, 117.599991, -203.531723, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
  167. Part4.BottomSurface = Enum.SurfaceType.Smooth
  168. Part4.TopSurface = Enum.SurfaceType.Smooth
  169. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  170. Part4.Position = Vector3.new(-1741.76343, 117.599991, -203.531723)
  171. Part4.Orientation = Vector3.new(0, -90, 0)
  172. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  173. ManualWeld5.Name = "Weld"
  174. ManualWeld5.Parent = Part4
  175. ManualWeld5.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
  176. ManualWeld5.C1 = CFrame.new(0.0347900391, 0, 0.768127441, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  177. ManualWeld5.Part0 = Part4
  178. ManualWeld5.Part1 = Part3
  179. Part6.Name = "bot1"
  180. Part6.Parent = Model0
  181. Part6.Material = Enum.Material.SmoothPlastic
  182. Part6.BrickColor = BrickColor.new("Really black")
  183. Part6.Rotation = Vector3.new(0, -90, 0)
  184. Part6.CanCollide = false
  185. Part6.Shape = Enum.PartType.Cylinder
  186. Part6.Size = Vector3.new(0.0999999046, 0.349999994, 0.349999994)
  187. Part6.CFrame = CFrame.new(-1741.76343, 117.599991, -204.931747, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
  188. Part6.BottomSurface = Enum.SurfaceType.Smooth
  189. Part6.TopSurface = Enum.SurfaceType.Smooth
  190. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  191. Part6.Position = Vector3.new(-1741.76343, 117.599991, -204.931747)
  192. Part6.Orientation = Vector3.new(0, -90, 0)
  193. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  194. ManualWeld7.Name = "Weld"
  195. ManualWeld7.Parent = Part6
  196. ManualWeld7.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
  197. ManualWeld7.C1 = CFrame.new(0.0347900391, 0, -0.631896973, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  198. ManualWeld7.Part0 = Part6
  199. ManualWeld7.Part1 = Part3
  200. Part8.Name = "cap"
  201. Part8.Parent = Model0
  202. Part8.Material = Enum.Material.SmoothPlastic
  203. Part8.BrickColor = BrickColor.new("Gold")
  204. Part8.Rotation = Vector3.new(0, -90, 0)
  205. Part8.CanCollide = false
  206. Part8.Shape = Enum.PartType.Cylinder
  207. Part8.Size = Vector3.new(0.0999999046, 0.300000012, 0.300000012)
  208. Part8.CFrame = CFrame.new(-1741.76343, 117.599991, -203.431747, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
  209. Part8.BottomSurface = Enum.SurfaceType.Smooth
  210. Part8.TopSurface = Enum.SurfaceType.Smooth
  211. Part8.Color = Color3.new(0.937255, 0.721569, 0.219608)
  212. Part8.Position = Vector3.new(-1741.76343, 117.599991, -203.431747)
  213. Part8.Orientation = Vector3.new(0, -90, 0)
  214. Part8.Color = Color3.new(0.937255, 0.721569, 0.219608)
  215. ParticleEmitter9.Parent = Part8
  216. ParticleEmitter9.LockedToPart = true
  217. ParticleEmitter9.Transparency = NumberSequence.new(0,0.1)
  218. ParticleEmitter9.Size = NumberSequence.new(0.5,0.5)
  219. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.333333, 0, 0),Color3.new(0.666667, 0, 0))
  220. ParticleEmitter9.EmissionDirection = "Right"
  221. ParticleEmitter9.LightEmission = 0.44999998807907
  222. ParticleEmitter9.Texture = "rbxassetid://147313514"
  223. ParticleEmitter9.Lifetime = NumberRange.new(0.5, 0.5)
  224. ParticleEmitter9.Rate = 200
  225. ParticleEmitter9.RotSpeed = NumberRange.new(360, 360)
  226. ParticleEmitter9.Speed = NumberRange.new(10, 10)
  227. ParticleEmitter9.VelocitySpread = 2
  228. ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.333333, 0, 0),Color3.new(0.666667, 0, 0))
  229. ManualWeld10.Name = "Weld"
  230. ManualWeld10.Parent = Part8
  231. ManualWeld10.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
  232. ManualWeld10.C1 = CFrame.new(0.0347900391, 0, 0.868103027, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  233. ManualWeld10.Part0 = Part8
  234. ManualWeld10.Part1 = Part3
  235. Part11.Name = "bot2"
  236. Part11.Parent = Model0
  237. Part11.Material = Enum.Material.SmoothPlastic
  238. Part11.BrickColor = BrickColor.new("Really black")
  239. Part11.Rotation = Vector3.new(0, -90, 0)
  240. Part11.CanCollide = false
  241. Part11.Shape = Enum.PartType.Cylinder
  242. Part11.Size = Vector3.new(0.0999999046, 0.300000012, 0.300000012)
  243. Part11.CFrame = CFrame.new(-1741.76343, 117.599991, -205.031723, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
  244. Part11.BottomSurface = Enum.SurfaceType.Smooth
  245. Part11.TopSurface = Enum.SurfaceType.Smooth
  246. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  247. Part11.Position = Vector3.new(-1741.76343, 117.599991, -205.031723)
  248. Part11.Orientation = Vector3.new(0, -90, 0)
  249. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  250. ManualWeld12.Name = "Weld"
  251. ManualWeld12.Parent = Part11
  252. ManualWeld12.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
  253. ManualWeld12.C1 = CFrame.new(0.0347900391, 0, -0.731872559, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  254. ManualWeld12.Part0 = Part11
  255. ManualWeld12.Part1 = Part3
  256. Part19.Name = "outblade"
  257. Part19.Parent = Model0
  258. Part19.Material = Enum.Material.Neon
  259. Part19.BrickColor = BrickColor.new("Maroon")
  260. Part19.Rotation = Vector3.new(0, -90, 0)
  261. Part19.CanCollide = false
  262. Part19.Shape = Enum.PartType.Cylinder
  263. Part19.Size = Vector3.new(4.39999962, 0.2500000012, 0.2500000012)
  264. Part19.CFrame = CFrame.new(-1741.76343, 117.599991, -201.181747, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
  265. Part19.BottomSurface = Enum.SurfaceType.Smooth
  266. Part19.TopSurface = Enum.SurfaceType.Smooth
  267. Part19.Color = Color3.new(0.458824, 0, 0)
  268. Part19.Position = Vector3.new(-1741.76343, 117.599991, -201.181747)
  269. Part19.Orientation = Vector3.new(0, -90, 0)
  270. Part19.Color = Color3.new(0.458824, 0, 0)
  271. ManualWeld20.Name = "Weld"
  272. ManualWeld20.Parent = Part19
  273. ManualWeld20.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
  274. ManualWeld20.C1 = CFrame.new(0.0347900391, 0, 3.11810303, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  275. ManualWeld20.Part0 = Part19
  276. ManualWeld20.Part1 = Part3
  277. Part21.Name = "outball"
  278. Part21.Parent = Model0
  279. Part21.Material = Enum.Material.Neon
  280. Part21.BrickColor = BrickColor.new("Maroon")
  281. Part21.Rotation = Vector3.new(0, -90, 0)
  282. Part21.CanCollide = false
  283. Part21.Shape = Enum.PartType.Ball
  284. Part21.Size = Vector3.new(0.25, 0.25, 0.25)
  285. Part21.CFrame = CFrame.new(-1741.76343, 117.599991, -198.981674, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
  286. Part21.BottomSurface = Enum.SurfaceType.Smooth
  287. Part21.TopSurface = Enum.SurfaceType.Smooth
  288. Part21.Color = Color3.new(0.458824, 0, 0)
  289. Part21.Position = Vector3.new(-1741.76343, 117.599991, -198.981674)
  290. Part21.Orientation = Vector3.new(0, -90, 0)
  291. Part21.Color = Color3.new(0.458824, 0, 0)
  292. ManualWeld22.Name = "Weld"
  293. ManualWeld22.Parent = Part21
  294. ManualWeld22.C0 = CFrame.new(0, 0, 0, 1.19248806e-08, 0, 1, 0, 1, 0, -1, 0, 1.19248806e-08)
  295. ManualWeld22.C1 = CFrame.new(0.0347900391, 0, 5.31817627, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  296. ManualWeld22.Part0 = Part21
  297. ManualWeld22.Part1 = Part3
  298. for i,v in pairs(mas:GetChildren()) do
  299. v.Parent = char
  300. saber = v
  301. outblade = Part19
  302. outball = Part21
  303. particle = ParticleEmitter9
  304. main = Part3
  305. cap = Part8
  306. pcall(function() v:MakeJoints() end)
  307. end
  308. mas:Destroy()
  309. for i,v in pairs(cors) do
  310. spawn(function()
  311. pcall(v)
  312. end)
  313. end
  314.  
  315. local ws = hum.WalkSpeed
  316. local jp = hum.JumpPower
  317. local nws = ws
  318. local njp = jp
  319.  
  320. local rootj0 = rootj.C0
  321. local neck0 = neck.C0
  322. local LS0 = LS.C0
  323. local RS0 = RS.C0
  324. local LH0 = LH.C0
  325. local RH0 = RH.C0
  326. local rootj1 = rootj.C1
  327. local neck1 = neck.C1
  328. local LS1 = LS.C1
  329. local RS1 = RS.C1
  330. local LH1 = LH.C1
  331. local RH1 = RH.C1
  332.  
  333. local pshew = Instance.new("Sound", cap)
  334. pshew.SoundId = "rbxassetid://200633108"
  335. pshew.Volume = 2
  336. pshew.Name = "PSHEW"
  337.  
  338. local sheww = Instance.new("Sound", cap)
  339. sheww.SoundId = "rbxassetid://200633108"
  340. sheww.Volume = 2
  341. sheww.Name = "SHEWW"
  342.  
  343. local wanwan = Instance.new("Sound", outblade)
  344. wanwan.SoundId = "rbxassetid://200633108"
  345. wanwan.Volume = 1
  346. wanwan.Name = "WANWAN"
  347. wanwan.Looped = true
  348.  
  349. local chwan = Instance.new("Sound", outblade)
  350. chwan.SoundId = "rbxassetid://200633108"
  351. chwan.Volume = 1
  352. chwan.Name = "CHWAN"
  353.  
  354. local pssps = Instance.new("Sound", outblade)
  355. pssps.SoundId = "rbxassetid://200633108"
  356. pssps.Volume = 1
  357. pssps.Name = "PSSPS"
  358.  
  359. local vomb = Instance.new("Sound", outblade)
  360. vomb.SoundId = "rbxassetid://234365573"
  361. vomb.SoundId = "rbxassetid://200633108"
  362. vomb.Volume = 2
  363. vomb.Name = "VOMB"
  364.  
  365. local ooowa = Instance.new("Sound", larm)
  366. ooowa.SoundId = "rbxassetid://1386781853"
  367. ooowa.Volume = 2.5
  368. ooowa.Name = "OOOWA"
  369.  
  370. local koohaa = Instance.new("Sound", head)
  371. koohaa.SoundId = "rbxassetid://1836098756"
  372. koohaa.Volume = 0.5
  373. koohaa.Name = "KOOOHAAA"
  374. koohaa.Looped = true
  375. koohaa:Play()
  376. local thepos = koohaa.TimePosition
  377.  
  378. -----------------------------------------------------------------------------
  379.  
  380. local CFn = CFrame.new
  381. local CFa = CFrame.Angles
  382. local Rad = math.rad
  383. local Cos = math.cos
  384. local Sin = math.sin
  385. local sine = 1
  386. local attacking = false
  387. local equipped = false
  388. local Changing = false
  389. local Swinging = false
  390. local kill = false
  391. local attackstate = 1
  392. local Choking = false
  393. local buttonC = false
  394.  
  395. -----------------------------------------------------------------------------
  396.  
  397.  
  398.  
  399. local ff = Instance.new("ForceField", char)
  400. ff.Visible = false
  401. hum.MaxHealth = math.huge
  402. hum.Health = math.huge
  403.  
  404. local shirt = Instance.new("Shirt", char)
  405. shirt.ShirtTemplate = "rbxassetid://1724954890"
  406. local pants = Instance.new("Pants", char)
  407. pants.PantsTemplate = "rbxassetid://1057571121"
  408.  
  409. head.Transparency = 1
  410.  
  411.  
  412.  
  413. local hairw = Instance.new("Weld", hair)
  414. hairw.Part0 = head
  415. hairw.Part1 = hair
  416. hairw.C1 = CFn(0, -0.1, 0)
  417.  
  418. local AT0 = Instance.new("Attachment", outblade)
  419. AT0.Position = Vector3.new(-2.2, 0, 0)
  420.  
  421. local AT1 = Instance.new("Attachment", outblade)
  422. AT1.Position = Vector3.new(2.4, 0, 0)
  423.  
  424. local trail = Instance.new("Trail", outblade)
  425. trail.Attachment0 = AT0
  426. trail.Attachment1 = AT1
  427. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  428. trail.LightEmission = 0.7
  429. trail.Lifetime = 0.5
  430. trail.MaxLength = 2
  431. trail.MinLength = 0.05
  432. trail.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0.2, 0)})
  433. trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(85, 0, 0), 0), ColorSequenceKeypoint.new(1, Color3.fromRGB(170, 0, 0), 0)})
  434.  
  435. local mainw = Instance.new("Weld", main)
  436. mainw.Part0 = tor
  437. mainw.Part1 = main
  438. mainw.C1 = CFn(1, 1, 0)
  439.  
  440. local bld = Instance.new("Part", saber)
  441. bld.Size = Vector3.new(4.7, 1, 1)
  442. bld.CanCollide = false
  443. bld.Transparency = 1
  444.  
  445. local bldw = Instance.new("Weld", bld)
  446. bldw.Part0 = outblade
  447. bldw.Part1 = bld
  448.  
  449.  
  450.  
  451.  
  452. outblade.Transparency = 1
  453. outball.Transparency = 1
  454. trail.Enabled = false
  455. particle.Transparency = NumberSequence.new(0, 1)
  456. particle.LockedToPart = false
  457. particle.Enabled = false
  458.  
  459. -----------------------------------------------------------------------------
  460.  
  461. ArtificialHB = Instance.new("BindableEvent", script)
  462. ArtificialHB.Name = "Heartbeat"
  463. script:WaitForChild("Heartbeat")
  464.  
  465. frame = 1 / 60
  466. tf = 0
  467. allowframeloss = false
  468. tossremainder = false
  469.  
  470.  
  471. lastframe = tick()
  472. script.Heartbeat:Fire()
  473.  
  474.  
  475. game:GetService("RunService").Heartbeat:connect(function(s, p)
  476. tf = tf + s
  477. if tf >= frame then
  478. if allowframeloss then
  479. script.Heartbeat:Fire()
  480. lastframe = tick()
  481. else
  482. for i = 1, math.floor(tf / frame) do
  483. script.Heartbeat:Fire()
  484. end
  485. lastframe = tick()
  486. end
  487. if tossremainder then
  488. tf = 0
  489. else
  490. tf = tf - frame * math.floor(tf / frame)
  491. end
  492. end
  493. end)
  494.  
  495. function swait(num)
  496. if num == 0 or num == nil then
  497. game:service("RunService").Stepped:wait(0)
  498. else
  499. for i = 0, num do
  500. game:service("RunService").Stepped:wait(0)
  501. end
  502. end
  503. end
  504.  
  505. function clerp(a, b, t)
  506. return a:lerp(b, t)
  507. end
  508.  
  509. function Sound(id, vol, par, name, looped)
  510. if not par:FindFirstChild(name) then
  511. local sound = Instance.new("Sound", par)
  512. sound.SoundId = id
  513. sound.Volume = vol
  514. if looped == true then
  515. sound.Looped = true
  516. end
  517. sound.Name = name
  518. sound:Play()
  519. return sound
  520. else
  521. local sound = par:FindFirstChild(name)
  522. sound:Play()
  523. return sound
  524. end
  525. end
  526.  
  527. function StopSound(id, vol, par, name, looped)
  528. if not par:FindFirstChild(name) then
  529. local sound = Instance.new("Sound", par)
  530. sound.SoundId = id
  531. sound.Volume = vol
  532. if looped == true then
  533. sound.Looped = true
  534. end
  535. sound.Name = name
  536. sound:Stop()
  537. return sound
  538. else
  539. local sound = par:FindFirstChild(name)
  540. sound:Stop()
  541. return sound
  542. end
  543. end
  544.  
  545. function Force(part, pos, part2, pos2, par2)
  546. local parp = Instance.new("Part", char)
  547. parp.Size = Vector3.new(1, 1, 1)
  548. parp.Transparency = 1
  549. parp.CanCollide = false
  550. local parpw = Instance.new("Weld", parp)
  551. parpw.Part0 = part
  552. parpw.Part1 = parp
  553. parpw.C1 = pos
  554. local pare = Instance.new("ParticleEmitter", parp)
  555. pare.LockedToPart = true
  556. pare.Transparency = NumberSequence.new(0.4, 1)
  557. pare.Size = NumberSequence.new(1.25, 0)
  558. pare.Lifetime = NumberRange.new(1)
  559. pare.Rotation = NumberRange.new(0, 360)
  560. pare.Rate = 200
  561. pare.RotSpeed = NumberRange.new(360, 360)
  562. pare.Speed = NumberRange.new(4)
  563. pare.Color = ColorSequence.new(Color3.fromRGB(170, 0, 0),Color3.fromRGB(255, 255, 255))
  564. pare.SpreadAngle = Vector2.new(360, 360)
  565. pare.Texture = "rbxassetid://122356023"
  566. local parp2 = parp:Clone()
  567. parp2.Parent = par2
  568. local parp2w = parp2:FindFirstChild("Weld")
  569. parp2w.Part0 = part2
  570. parp2w.Part1 = parp2
  571. parp2w.C1 = pos2
  572. return parp, parp2
  573. end
  574.  
  575. function equipunequip()
  576. if attacking == false and equipped == false and Changing == false then
  577. attacking = true
  578. Changing = true
  579. hum.WalkSpeed = 0
  580. hum.JumpPower = 0
  581. for i = 0,1,.1 do
  582. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, Rad(-60)), i)
  583. rootj.C1 = clerp(rootj.C1, rootj1, i)
  584. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  585. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-30), Rad(-3)), i)
  586. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  587. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  588. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  589. rootj.C0 = clerp(rootj.C0, rootj0, i)
  590. LS.C0 = clerp(LS.C0, LS0, i)
  591. RS.C0 = clerp(RS.C0, RS0 * CFn(0, 0, -0.5) * CFa(0, Rad(90), 0), i)
  592. LH.C0 = clerp(LH.C0, LH0, i)
  593. RH.C0 = clerp(RH.C0, RH0, i)
  594. swait()
  595. end
  596. StopSound("rbxassetid://605607641", 2, cap, "SHEWW", false)
  597. Sound("rbxassetid://605604103", 2, cap, "PSHEW", false)
  598. Sound("rbxassetid://1460966017", 1, cap, "WANWAN", true)
  599. equipped = true
  600. mainw.Part0 = rarm
  601. mainw.C1 = CFn(0, 1, 0) * CFa(0, Rad(180), 0)
  602. outblade.Transparency = 0
  603. outball.Transparency = 0
  604. trail.Enabled = true
  605. particle.Transparency = NumberSequence.new(0, 0.1)
  606. particle.LockedToPart = true
  607. particle.Enabled = true
  608. for i = 0,1,.1 do
  609. neck.C1 = clerp(neck.C1, neck1, i)
  610. rootj.C1 = clerp(rootj.C1, rootj1, i)
  611. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  612. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(50), 0, 0), i)
  613. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  614. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  615. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  616. rootj.C0 = clerp(rootj.C0, rootj0, i)
  617. LS.C0 = clerp(LS.C0, LS0, i)
  618. RS.C0 = clerp(RS.C0, RS0, i)
  619. LH.C0 = clerp(LH.C0, LH0, i)
  620. RH.C0 = clerp(RH.C0, RH0, i)
  621. swait()
  622. end
  623. hum.WalkSpeed = nws
  624. hum.JumpPower = njp
  625. Changing = false
  626. attacking = false
  627. elseif attacking == false and equipped == true and Changing == false then
  628. attacking = true
  629. Changing = true
  630. hum.WalkSpeed = 0
  631. hum.JumpPower = 0
  632. StopSound("rbxassetid://200633108", 2, cap, "PSHEW", false)
  633. Sound("rbxassetid://605607641", 2, cap, "SHEWW", false)
  634. StopSound("rbxassetid://234365573", 1, cap, "WANWAN", true)
  635. outblade.Transparency = 1
  636. outball.Transparency = 1
  637. trail.Enabled = false
  638. particle.Transparency = NumberSequence.new(0, 1)
  639. particle.LockedToPart = false
  640. particle.Enabled = false
  641. for i = 0,1,.1 do
  642. neck.C1 = clerp(neck.C1, neck1, i)
  643. rootj.C1 = clerp(rootj.C1, rootj1, i)
  644. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  645. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(50), 0, 0), i)
  646. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  647. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  648. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  649. rootj.C0 = clerp(rootj.C0, rootj0, i)
  650. LS.C0 = clerp(LS.C0, LS0, i)
  651. RS.C0 = clerp(RS.C0, RS0, i)
  652. LH.C0 = clerp(LH.C0, LH0, i)
  653. RH.C0 = clerp(RH.C0, RH0, i)
  654. swait()
  655. end
  656. for i = 0,1,.1 do
  657. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(0), 0, Rad(0)), i)
  658. rootj.C1 = clerp(rootj.C1, rootj1, i)
  659. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  660. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-30), Rad(-3)), i)
  661. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  662. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  663. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  664. rootj.C0 = clerp(rootj.C0, rootj0, i)
  665. LS.C0 = clerp(LS.C0, LS0, i)
  666. RS.C0 = clerp(RS.C0, RS0 * CFn(0, 0, -0.5) * CFa(0, Rad(90), 0), i)
  667. LH.C0 = clerp(LH.C0, LH0, i)
  668. RH.C0 = clerp(RH.C0, RH0, i)
  669. swait()
  670. end
  671. mainw.Part0 = tor
  672. mainw.C1 = CFn(1, 1, 0)
  673. equipped = false
  674. hum.WalkSpeed = nws
  675. hum.JumpPower = njp
  676. Changing = false
  677. attacking = false
  678. end
  679. end
  680.  
  681. function Swing()
  682. if attacking == false and equipped == true and Swinging == false then
  683. attacking = true
  684. Swinging = true
  685. kill = false
  686. hum.WalkSpeed = 3
  687. hum.JumpPower = 5
  688. local hey = bld.Touched:connect(function(hit)
  689. if kill == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  690. kill = false
  691. local killman = hit.Parent
  692. local killhum = killman:FindFirstChildOfClass("Humanoid")
  693. local up = true
  694. for i = 1,2 do
  695. local cutpart = Instance.new("Part", killman)
  696. cutpart.Size = Vector3.new(hit.Size.X, hit.Size.Y / 2, hit.Size.Z)
  697. cutpart.BrickColor = hit.BrickColor
  698. cutpart.Material = hit.Material
  699. cutpart.Transparency = hit.Transparency
  700. cutpart.Reflectance = hit.Reflectance
  701. cutpart.BackSurface = hit.BackSurface
  702. cutpart.BottomSurface = hit.BottomSurface
  703. cutpart.FrontSurface = hit.FrontSurface
  704. cutpart.LeftSurface = hit.LeftSurface
  705. cutpart.RightSurface = hit.RightSurface
  706. cutpart.TopSurface = hit.TopSurface
  707. if up == true then
  708. cutpart.CFrame = hit.CFrame * CFn(0, hit.Size.Y / 2, 0)
  709. up = false
  710. else
  711. cutpart.CFrame = hit.CFrame * CFn(0, -(hit.Size.Y / 2), 0)
  712. up = true
  713. end
  714. end
  715. hit:Destroy()
  716. if attackstate == 1 then
  717. Sound("rbxassetid://1647165403", 1, outblade, "CHWAN", false)
  718. elseif attackstate == 2 then
  719. Sound("rbxassetid://1335649595", 1, outblade, "PSSPS", false)
  720. end
  721. elseif kill == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  722. kill = false
  723. local killman = hit.Parent.Parent
  724. local killhum = killman:FindFirstChildOfClass("Humanoid")
  725. local up = true
  726. for i = 1,2 do
  727. local cutpart = Instance.new("Part", killman)
  728. cutpart.Size = Vector3.new(hit.Size.X, hit.Size.Y / 2, hit.Size.Z)
  729. cutpart.BrickColor = hit.BrickColor
  730. cutpart.Material = hit.Material
  731. cutpart.Transparency = hit.Transparency
  732. cutpart.Reflectance = hit.Reflectance
  733. cutpart.BackSurface = hit.BackSurface
  734. cutpart.BottomSurface = hit.BottomSurface
  735. cutpart.FrontSurface = hit.FrontSurface
  736. cutpart.LeftSurface = hit.LeftSurface
  737. cutpart.RightSurface = hit.RightSurface
  738. cutpart.TopSurface = hit.TopSurface
  739. if up == true then
  740. cutpart.CFrame = hit.CFrame * CFn(0, hit.Size.Y / 2, 0)
  741. up = false
  742. else
  743. cutpart.CFrame = hit.CFrame * CFn(0, -(hit.Size.Y / 2), 0)
  744. up = true
  745. end
  746. end
  747. hit:Destroy()
  748. if attackstate == 1 then
  749. Sound("rbxassetid://1647165403", 1, outblade, "CHWAN", false)
  750. elseif attackstate == 2 then
  751. Sound("rbxassetid://1335649595", 1, outblade, "PSSPS", false)
  752. end
  753. end
  754. end)
  755. if attackstate == 1 then
  756. attackstate = 2
  757. for i = 0,1,.15 do
  758. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(0)), i)
  759. rootj.C1 = clerp(rootj.C1, rootj1, i)
  760. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  761. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-80), Rad(-40)), i)
  762. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  763. RH.C1 = clerp(RH.C1, RH1 * CFn(0.3, 0, 0) * CFa(Rad(5), 0, 0), i)
  764. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  765. rootj.C0 = clerp(rootj.C0, rootj0, i)
  766. LS.C0 = clerp(LS.C0, LS0, i)
  767. RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(30), 0), i)
  768. LH.C0 = clerp(LH.C0, LH0, i)
  769. RH.C0 = clerp(RH.C0, RH0, i)
  770. swait()
  771. end
  772. Sound("rbxassetid://2088308141", 2, outblade, "VOMB", false)
  773. for i = 0,1,.15 do
  774. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(0)), i)
  775. rootj.C1 = clerp(rootj.C1, rootj1, i)
  776. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  777. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(-80), Rad(-50)), i)
  778. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  779. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  780. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  781. rootj.C0 = clerp(rootj.C0, rootj0, i)
  782. LS.C0 = clerp(LS.C0, LS0, i)
  783. RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(-75), 0), i)
  784. LH.C0 = clerp(LH.C0, LH0, i)
  785. RH.C0 = clerp(RH.C0, RH0, i)
  786. swait()
  787. end
  788. elseif attackstate == 2 then
  789. attackstate = 1
  790. for i = 0,1,.15 do
  791. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(0)), i)
  792. rootj.C1 = clerp(rootj.C1, rootj1, i)
  793. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  794. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(110), Rad(-20), Rad(-90)), i)
  795. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  796. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  797. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  798. rootj.C0 = clerp(rootj.C0, rootj0, i)
  799. LS.C0 = clerp(LS.C0, LS0, i)
  800. RS.C0 = clerp(RS.C0, RS0, i)
  801. LH.C0 = clerp(LH.C0, LH0, i)
  802. RH.C0 = clerp(RH.C0, RH0, i)
  803. swait()
  804. end
  805. Sound("rbxassetid://2088308141", 2, outblade, "VOMB", false)
  806. for i = 0,1,.15 do
  807. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(0)), i)
  808. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(-40)), i)
  809. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), i)
  810. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-80), Rad(70), Rad(-40)), i)
  811. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), 0, 0), i)
  812. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), Rad(40), 0), i)
  813. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  814. rootj.C0 = clerp(rootj.C0, rootj0, i)
  815. LS.C0 = clerp(LS.C0, LS0, i)
  816. RS.C0 = clerp(RS.C0, RS0, i)
  817. LH.C0 = clerp(LH.C0, LH0, i)
  818. RH.C0 = clerp(RH.C0, RH0, i)
  819. swait()
  820. end
  821. end
  822. hum.WalkSpeed = nws
  823. hum.JumpPower = njp
  824. kill = false
  825. hey:disconnect()
  826. Swinging = false
  827. attacking = false
  828. end
  829. end
  830.  
  831. function Choke()
  832. if attacking == false and Choking == false then
  833. attacking = true
  834. Choking = false
  835. hum.WalkSpeed = 0
  836. hum.JumpPower = 0
  837. if Mouse.Target ~= nil and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  838. local theguy = Mouse.Target.Parent
  839. local thehum = theguy:FindFirstChildOfClass("Humanoid")
  840. if thehum.Health > 0 then
  841. local thehead = theguy:FindFirstChild("Head")
  842. local thetor = theguy:FindFirstChild("Torso") or theguy:FindFirstChild("UpperTorso")
  843. root.CFrame = CFn(root.CFrame.p, Vector3.new(Mouse.Hit.x, root.CFrame.y, Mouse.Hit.z))
  844. thetor.CFrame = CFn(thetor.CFrame.p, Vector3.new(root.CFrame.x, thetor.CFrame.y, root.CFrame.z))
  845. local thetorframe = thetor.CFrame
  846. local forpar, forpar2 = Force(larm, CFn(0, 0, 0), thehead, CFn(0, 0, 0), theguy)
  847. if thetor.Anchored == true then
  848. thetor.Anchored = false
  849. end
  850. local thebv = Instance.new("BodyPosition", thetor)
  851. thebv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  852. thebv.Position = thetorframe.p
  853. Sound("rbxassetid://1386781853", 2.5, larm, "OOOWA", false)
  854. for i = 0,1,.15 do
  855. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(0)) , i)
  856. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
  857. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(90)), i)
  858. RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
  859. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
  860. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  861. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  862. rootj.C0 = clerp(rootj.C0, rootj0, i)
  863. LS.C0 = clerp(LS.C0, LS0, i)
  864. RS.C0 = clerp(RS.C0, RS0, i)
  865. LH.C0 = clerp(LH.C0, LH0, i)
  866. RH.C0 = clerp(RH.C0, RH0, i)
  867. swait()
  868. end
  869. thebv.Position = thetorframe * CFn(0, 10, 0).p
  870. for i = 0,1,.05 do
  871. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(0), 0, Rad(0)), i)
  872. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
  873. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(140)), i)
  874. RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
  875. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
  876. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  877. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  878. rootj.C0 = clerp(rootj.C0, rootj0, i)
  879. LS.C0 = clerp(LS.C0, LS0, i)
  880. RS.C0 = clerp(RS.C0, RS0, i)
  881. LH.C0 = clerp(LH.C0, LH0, i)
  882. RH.C0 = clerp(RH.C0, RH0, i)
  883. swait()
  884. end
  885. for i = 1,math.huge do
  886. if buttonC == true and thehum.Health > 0 then
  887. thehum.Health = thehum.Health - 0
  888. swait()
  889. elseif buttonC == false or thehum.Health <= 0 then
  890. break
  891. end
  892. end
  893. if thehum.Health <= 0 then
  894. Sound("rbxassetid://513153251", 4, thetor, "OUCH", false)
  895. end
  896. thebv:Destroy()
  897. forpar:Destroy()
  898. forpar2:Destroy()
  899. end
  900. elseif Mouse.Target ~= nil and Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  901. local theguy = Mouse.Target.Parent.Parent
  902. local thehum = theguy:FindFirstChildOfClass("Humanoid")
  903. if thehum.Health > 0 then
  904. local thehead = theguy:FindFirstChild("Head")
  905. local thetor = theguy:FindFirstChild("Torso") or theguy:FindFirstChild("UpperTorso")
  906. root.CFrame = CFn(root.CFrame.p, Vector3.new(Mouse.Hit.x, root.CFrame.y, Mouse.Hit.z))
  907. thetor.CFrame = CFn(thetor.CFrame.p, Vector3.new(root.CFrame.x, root.CFrame.y, root.CFrame.z))
  908. local thetorframe = thetor.CFrame
  909. local forpar, forpar2 = Force(larm, CFn(0, 1, 0), thehead, CFn(0, 0.5, 0), theguy)
  910. if thetor.Anchored == true then
  911. thetor.Anchored = false
  912. end
  913. local thebv = Instance.new("BodyPosition", thetor)
  914. thebv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  915. thebv.Position = thetorframe.p
  916. Sound("rbxassetid://1386781853", 2.5, larm, "OOOWA", false)
  917. for i = 0,1,.15 do
  918. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(0)) , i)
  919. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
  920. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(90)), i)
  921. RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
  922. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
  923. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  924. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  925. rootj.C0 = clerp(rootj.C0, rootj0, i)
  926. LS.C0 = clerp(LS.C0, LS0, i)
  927. RS.C0 = clerp(RS.C0, RS0, i)
  928. LH.C0 = clerp(LH.C0, LH0, i)
  929. RH.C0 = clerp(RH.C0, RH0, i)
  930. swait()
  931. end
  932. thebv.Position = thetorframe * CFn(0, 10, 0).p
  933. for i = 0,1,.05 do
  934. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(0), 0, Rad(0)), i)
  935. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(0, 0, Rad(20)), i)
  936. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(140)), i)
  937. RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(20), 0), i)
  938. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(5), Rad(-20), 0), i)
  939. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(5), 0, 0), i)
  940. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), i)
  941. rootj.C0 = clerp(rootj.C0, rootj0, i)
  942. LS.C0 = clerp(LS.C0, LS0, i)
  943. RS.C0 = clerp(RS.C0, RS0, i)
  944. LH.C0 = clerp(LH.C0, LH0, i)
  945. RH.C0 = clerp(RH.C0, RH0, i)
  946. swait()
  947. end
  948. for i = 1,math.huge do
  949. if buttonC == true and thehum.Health > 0 then
  950. thehum.Health = thehum.Health - 1.5
  951. swait()
  952. elseif buttonC == false or thehum.Health <= 0 then
  953. break
  954. end
  955. end
  956. if thehum.Health <= 0 then
  957. Sound("rbxassetid://513153251", 4, thetor, "OUCH", false)
  958. end
  959. thebv:Destroy()
  960. forpar:Destroy()
  961. forpar2:Destroy()
  962. end
  963. end
  964. hum.WalkSpeed = nws
  965. hum.JumpPower = njp
  966. Choking = false
  967. attacking = false
  968. end
  969. end
  970.  
  971.  
  972.  
  973. -----------------------------------------------------------------------------
  974.  
  975. function kdown(k)
  976. if k == "e" then
  977. equipunequip()
  978. elseif k == "c" then
  979. if buttonC == false then
  980. buttonC = true
  981. Choke()
  982. end
  983. end
  984. end
  985.  
  986. function kup(k)
  987. if k == "c" then
  988. if buttonC == true then
  989. buttonC = false
  990. end
  991. end
  992. end
  993.  
  994. function lmdown()
  995. Swing()
  996. end
  997.  
  998. Mouse.KeyDown:connect(kdown)
  999. Mouse.KeyUp:connect(kup)
  1000. Mouse.Button1Down:connect(lmdown)
  1001.  
  1002. -----------------------------------------------------------------------------
  1003.  
  1004. warn([[Darth Vader.
  1005. last updated: 2018/7/19, 20:14 JST.
  1006.  
  1007. Please do not leak this script.]])
  1008.  
  1009. -----------------------------------------------------------------------------
  1010.  
  1011. while true do
  1012. swait()
  1013. sine = sine + 1
  1014. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1015. if Changing == true then
  1016. state = "Change"
  1017. elseif Swinging == true then
  1018. state = "Swing"
  1019. elseif Choking == true then
  1020. state = "Choking"
  1021. elseif 1 < root.Velocity.y then
  1022. state = "Jump"
  1023. elseif -1 > root.Velocity.y then
  1024. state = "Fall"
  1025. elseif torvel < 1 then
  1026. state = "Idle"
  1027. elseif tor.Velocity.magnitude < 50 then
  1028. state = "Walk"
  1029. end
  1030.  
  1031. if state == "Jump" then
  1032. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-10), 0, 0), 0.15)
  1033. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-10), 0, 0), 0.15)
  1034. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), 0.15)
  1035. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, 0), 0.15)
  1036. LH.C1 = clerp(LH.C1, LH1 * CFn(0.5, -1, -0.1) * CFa(Rad(-10), 0, Rad(-40)), 0.15)
  1037. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.3, -0.8, 0) * CFa(Rad(-5), 0, Rad(15)), 0.15)
  1038. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1039. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1040. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1041. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1042. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1043. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1044. elseif state == "Fall" then
  1045. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1046. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
  1047. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, 0), 0.15)
  1048. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(20), 0, 0), 0.15)
  1049. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1050. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1051. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1052. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1053. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1054. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1055. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
  1056. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
  1057. elseif state == "Idle" then
  1058. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(0* Sin(sine / 15)), 0, 0), 0)
  1059. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-2 * Sin(sine / 15)), 0, 0), 0.15)
  1060. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
  1061. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
  1062. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(2 * Sin(sine / 15))), 0.15)
  1063. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(-2 * Sin(sine / 15))), 0.15)
  1064. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), 0)
  1065. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(2), 0, 0), 0.15)
  1066. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1067. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1068. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1069. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1070. elseif state == "Walk" then
  1071. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(0 * Sin(sine / 4)), 0, 0), 0.15)
  1072. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 4)) * CFa(Rad(-5), 0, Rad(5 * Sin(sine / 8))), 0.15)
  1073. LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
  1074. RS.C1 = clerp(RS.C1, RS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
  1075. LH.C1 = clerp(LH.C1, LH1 * CFn(0.15 * Cos(sine / 8), -0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
  1076. RH.C1 = clerp(RH.C1, RH1 * CFn(0.15 * Cos(sine / 8), 0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
  1077. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), 0.15)
  1078. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1079. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1080. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1081. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
  1082. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
  1083. end
  1084. if not head:FindFirstChild("KOOOHAAA") then
  1085. koohaa = Instance.new("Sound", head)
  1086. koohaa.SoundId = "rbxassetid://149840174"
  1087. koohaa.Name = "KOOOHAAA"
  1088. koohaa.Volume = 2
  1089. koohaa.TimePosition = thepos
  1090. koohaa.Looped = true
  1091. koohaa:Play()
  1092. end
  1093. thepos = koohaa.TimePosition
  1094. end
  1095. -----------------------------------------------------------------------------
  1096.  
  1097. while true do
  1098. swait()
  1099. sine = sine + 1
  1100. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1101. if Changing == true then
  1102. state = "Change"
  1103. elseif Swinging == true then
  1104. state = "Swing"
  1105. elseif Choking == true then
  1106. state = "Choking"
  1107. elseif 1 < root.Velocity.y then
  1108. state = "Jump"
  1109. elseif -1 > root.Velocity.y then
  1110. state = "Fall"
  1111. elseif torvel < 1 then
  1112. state = "Idle"
  1113. elseif tor.Velocity.magnitude < 50 then
  1114. state = "Walk"
  1115. end
  1116.  
  1117. if state == "Jump" then
  1118. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-10), 0, 0), 0.15)
  1119. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-10), 0, 0), 0.15)
  1120. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), 0.15)
  1121. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, 0), 0.15)
  1122. LH.C1 = clerp(LH.C1, LH1 * CFn(0.5, -1, -0.1) * CFa(Rad(-10), 0, Rad(-40)), 0.15)
  1123. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.3, -0.8, 0) * CFa(Rad(-5), 0, Rad(15)), 0.15)
  1124. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1125. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1126. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1127. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1128. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1129. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1130. elseif state == "Fall" then
  1131. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1132. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
  1133. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, 0), 0.15)
  1134. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(20), 0, 0), 0.15)
  1135. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1136. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.4, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1137. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1138. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1139. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1140. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1141. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
  1142. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
  1143. elseif state == "Idle" then
  1144. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-0 * Sin(sine / 0)), 0, 0), 0)
  1145. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-2 * Sin(sine / 15)), 0, 0), 0.15)
  1146. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
  1147. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, 0), 0.15)
  1148. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(2 * Sin(sine / 15))), 0.15)
  1149. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), 0, Rad(-2 * Sin(sine / 15))), 0.15)
  1150. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(0), 0, 0), 0)
  1151. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(2), 0, 0), 0.15)
  1152. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1153. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1154. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1155. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1156. elseif state == "Walk" then
  1157. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-0 * Sin(sine / 0)), 0, 0), 0)
  1158. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 4)) * CFa(Rad(-5), 0, Rad(5 * Sin(sine / 8))), 0.15)
  1159. LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
  1160. RS.C1 = clerp(RS.C1, RS1 * CFa(0, 0, Rad(-25 * Sin(sine / 8))), 0.15)
  1161. LH.C1 = clerp(LH.C1, LH1 * CFn(0.15 * Cos(sine / 8), -0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
  1162. RH.C1 = clerp(RH.C1, RH1 * CFn(0.15 * Cos(sine / 8), 0.3 * Cos(sine / 8), 0) * CFa(0, 0, Rad(55 * Sin(sine / 8))), 0.15)
  1163. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), 0.15)
  1164. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1165. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1166. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1167. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
  1168. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
  1169. end
  1170. if not head:FindFirstChild("KOOOHAAA") then
  1171. koohaa = Instance.new("Sound", head)
  1172. koohaa.SoundId = "rbxassetid://149840174"
  1173. koohaa.Name = "KOOOHAAA"
  1174. koohaa.Volume = 2
  1175. koohaa.TimePosition = thepos
  1176. koohaa.Looped = true
  1177. koohaa:Play()
  1178. end
  1179. thepos = koohaa.TimePosition
  1180. end
  1181.  
  1182. game:GetService("StarterGui"):SetCore("SendNotification", {
  1183. Title = "Convert by YO MAMA";
  1184. Text = "AHAHAHHAHA";
  1185. Icon = ""})
  1186. Duration = 16;
  1187.  
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