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- Kickoffs:
- Each team lines up in their endzones.
- The kicker throws the ball to the other team.
- Other team catches and runs or stays for touchback.
- Ball goes out of bounds = touchback.
- Clock:
- Each quarter is 5 minutes (may change depending on how well gameplay works)
- The clock only stops if the ball goes out of bounds, or after a score.
- The clock will also stop during reviews and challenges.
- 1st Downs:
- To gain a new set of downs, make it into opponent territory.
- Blitz:
- One blitz is allowed per new set of downs.
- Only 1 blitzer allowed.
- Snapping the ball:
- One player snaps the ball (right click) to the QB, then runs to try to catch it.
- Run plays:
- The snapper snaps it to the QB who runs it or
- snaps it to the other player, who runs it.
- Field Goals:
- Field Goals can only be made in the opponents territory.
- The kicker must not be past the 50 yd line.
- Blitzs are allowed, even if you've already blitzed.
- 2 blitzers allowed.
- If successful, you gain 3 points.
- Touchdowns:
- Make a pass or run into the endzone, it's a touchdown.
- You gain 6 points if successful.
- Extra Points:
- After a touchdown, you can do the extra point
- or 2 point coversion.
- -Extra Point:
- Line up at the 2 and kick a field goal.
- 2 blitzers allowed.
- -2pt Conversion:
- Line up at the 2 to try to get the ball into the
- end zone. If successful, you gain 2 points.
- Fumbles:
- Not allowed, the ball flies away from the player
- once the player is tackled.
- Interceptions:
- Allowed, defense must catch the ball thrown by the offense.
- Timeouts:
- Each team gets 3 timeouts per half. Each timeout lasts one minute and stops the clock.
- (30 second timeouts also allowed)
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