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Caledor's Sacred 2 Balance Mod Changelog

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Aug 27th, 2017
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  1. GENERIC CHANGES
  2.  
  3. Damage mitigation bonuses reduced: all elements to 1/3 and single element to 2/3
  4. Block bonuses unlocked by shield lore greatly reduced.
  5. ALL instances of "Leech Life From Opponents" (AKA Percentile Life leech) have been changed to "Life Leeched per hit".
  6. Sockets rebalanced: less on 1H Weapons and Shields and more on 2H Weapons.
  7. Stun immunity after stun increased to 6 sec.
  8. Experience gained by mounts reduced to 150% of player exp.
  9. Elite Mounts abilities rearranged: each one of them has 2 abilities unlocked by Riding.
  10. High Elf's elite mounts: Argenteus Drake is now tied to the Delphic Arcania aspect, Aureus Drake to the Arrant Pyromancer aspect.
  11. Fairy Drake tied to the Mystic Stormite aspect added; Hippocampus is now the generic mount. All Dragons removed.
  12.  
  13. ITEMS' SLOTS
  14.  
  15. ALL TWO-HANDED WEAPONS HAVE A SLOT. BRONZE FOR NORMAL, SILVER FOR MAGIC AND GOLD FOR RARE. TO CHECK
  16.  
  17. Axes (1H)
  18. Eugene's Axe: -1 Gold
  19. Forgotten Technology: -1 Gold
  20. Orc Shock: -1 Gold
  21. Nadjii's Splitter: -1 Gold
  22. Kaldur's Legacy: -1 Gold
  23. Raging Ire: -1 Gold
  24.  
  25. Axes (2h)
  26. Dragonslayer: +1 Gold +1 Silver
  27. Scythe of the Slayer: +2 Gold
  28. Orcslayer: -1 Gold +2 Silver
  29. Widowmaker: +1 Silver
  30. Skullsplitter: -1 Silver +1 Gold
  31. Regnif Dlog's Goldbringer: +2 Gold
  32. Legend: +1 Gold
  33. Tyranny of the Condemned: +1 Gold
  34.  
  35. Clubs (1H)
  36. Kullgard's Taskwatch: -1 Gold +1 Silver
  37. Tinwora's Curse: -2 Gold +1 Silver
  38. Arnum's Prevalence: -2 Gold +1 Silver
  39. Ker's Hand: -2 Gold +2 Silver
  40. Signet Of Thunder: -1 Gold
  41. Soorn's Righteous Blade: -2 Gold +1 Silver
  42. Braggi's Law: -1 Gold +1 Silver
  43. Bugslayer: -1 Silver
  44. Gruma's Insignia of Power: -1 Gold +1 Silver
  45.  
  46. Hammers (1H)
  47. Stradal's Hammer: -1 Gold
  48. Skullsmasher: -1 Gold
  49. Vlandhar's Revenge: -1 Gold
  50. Hammer of the Righteous: -1 Gold
  51.  
  52. Hammers (2H)
  53. Shugrok's Illusion: +1 Gold +1 Silver
  54. Charo's Steel Blade: +1 Silver
  55. Executioner's Axe: -1 Silver +2 Gold
  56. Extremely Mighty Bat of Devastation: +1 Gold +1 Silver
  57. Tervon's Might: +1 Gold
  58. Gladiator's Grimace: +2 Silver
  59.  
  60. Halberds
  61. Torik's Wrath: +1 Gold +1 Silver
  62. Halberd of the Commander: +1 Gold +1 Silver
  63. Impaler of Heroes: +1 Silver
  64. Waton's Dreamblade: +1 Silver
  65. Halberd of the Rocks: +1 Silver
  66.  
  67. Javelins
  68. Maritha's Stake: +2 Gold
  69. Cordell's Javelin of War: +1 Gold
  70. Optimus Minimus: +2 Silver
  71. Lance of Perdition: +1 Silver
  72. Gronkor's Downfall: +1 Gold
  73. Endijian's Javelin: +2 Gold -1 Silver
  74. Danse Macabre: +1 Silver
  75. The Earth-Shaker: +1 Gold
  76. Longinus Lance: +1 Gold
  77. Soulflay Fork: +1 Silver
  78.  
  79. Bastard Sword (1H)
  80. Thorwyn's Venom: -1 Bronze
  81. Romuil's Tears: -1 Silver
  82. Loki's Slicer: -1 Gold
  83. Lang's Farewell: -1 Gold
  84. Bone Blade of Zhurag-Nar: -1 Silver
  85. Hellknight's Blade: -1 Silver
  86. Sneaking Demon: -1 Silver
  87. Icy Lament: -2 Silver +1 Gold
  88.  
  89. Saber (1H)
  90. Blade of Mutiny: -1 Silver
  91. Desert Saber: -1 Gold
  92. Kernforce's Cutlass: -1 Silver
  93. Khandar's Slicer: -1 Gold
  94. Officer's Saber: -2 Gold +1 Silver
  95.  
  96. Swords (1H)
  97. Bareneret: -1 Gold
  98. Excalibran: -1 Gold +1 Silver
  99. Flame Smiter: -1 Silver
  100. Huntress of Light: -2 Gold +2 Silver
  101. Ice Flash: -2 Gold +2 Silver
  102. Serpent's Tongue: -1 Gold
  103. Crimson Vengeance: -1 Gold
  104. Deathblade: -1 Silver
  105. Flaying Glaive of Atherton: -2 Gold +1 Silver
  106. Flashing Glaive of Atherton: -2 Gold +1 Silver
  107. Promise of El'Abjhal: -1 Silver
  108. Song of the Wilds: -1 Silver
  109. Astral Longsword of Warlocks: -1 Gold +1 Silver
  110. Tiddlywink: -1 Gold
  111. Sereish Steel of Thunder: -1 Gold -1 Silver +1 Bronze
  112. Holy Wrath: -2 Gold +1 Silver
  113. Nikotaste's Stinger: -2 Gold +2 Silver
  114. Sanguine Runeblade: -1 Gold
  115.  
  116. Lightsabers (1H)
  117. Light Source: 2 Silver
  118. Jedi Mind Trick: 1 Silver
  119. Maul's Swordstaff: 1 Silver
  120.  
  121. Swords (2H)
  122. Dwendorik's Vanquisher: +1 Silver
  123. Lorga's Sword: 3 Silver
  124. Uruk's Destiny: +2 Silver
  125. Kroll's Law: +2 Gold
  126. Phantasm: +1 Silver
  127. Moraya's Fire Sword: 3 Gold
  128. Roger's Raving Razor: +1 Silver
  129. Thunderstrike: +1 Silver
  130. The Redeemer: 1xType
  131.  
  132. Poles (2H)
  133. Iridescent Wand: 2 Gold 1 Silver
  134. Doombringer: 2 Gold 1 Silver
  135. Ronthron's Legacy: 3 Gold
  136. Carnach's Scorching Stake: +1 Gold
  137. Spear of the Dryads: +1 Gold
  138. Trychelion's Pole: +1 Silver
  139. The Osiris Scythe: 2 Gold 1 Silver
  140. Snowstaff of the Ogre: +1 Gold +1 Silver
  141. Spear of the Dryads: 1xType
  142. Transfixion Orb: +1 Silver
  143. Twilight Harvester: +1 Silver
  144.  
  145. Blowguns (2H)
  146. Aura of Death: +1 Gold +1 Silver
  147. Death Pipe: +1 Gold +1 Silver
  148. Impeccable Blowgun: +1 Gold +1 Silver
  149. Silent Death: +1 Gold +1 Silver
  150. Wyndryder's Death: +1 Gold
  151. Kilkeel's Poison Bringer: +2 Gold
  152. Aestus Obscura: +1 Silver
  153. Dracunculus Pipe: +1 Gold +1 Silver
  154. Quetzalcoatl's Breath: +2 Silver
  155. Forest's Legacy: +1 Gold +1 Silver
  156.  
  157. Energy Pistol (1H)
  158. Djalek's Annihilator: -1 Gold
  159. Sand Eagle: -1 Gold
  160.  
  161. Energy Weapons (2H)
  162. Thunder Staff: +1 Gold +1 Silver
  163. Unireth's Lightning: +1 Gold +1 Silver
  164. Zardonn's Pulverizer: +2 Silver
  165. Testa's Annihilator: +1 Silver
  166. Electric Executioner: +2 Silver
  167. Kaleidoscopic Evangelist: 3 Gold
  168. Khral's Sceptre: 3 Gold
  169.  
  170. Longbows
  171. Bull's Eye: 3 Silver
  172. Ettolrahc Notwen's Recurve Bow: 2 Gold 1 Silver
  173. Dragon's Nemesis: 2 Gold 1 Silver
  174. Dragonbone Swiftbow: 2 Gold 1 Silver
  175. Spinebender Bow: 1xtype
  176. Sylvanwood Bow: 1 Gold 2 Silver
  177. Arnum's Pathfinder: 1 Gold 2 Silver
  178. Horns of the Forest God: 2 Gold 1 Silver
  179. Kybele's Song: 3 Gold
  180. Silithar's Malice: 2 Gold 1 Silver
  181.  
  182. Shortbows
  183. Dyashea's Hunter: 1 Gold 2 Silver
  184. Enui's Swift String: 1 Gold 2 Silver
  185.  
  186. Throwing Dagger
  187. Skeleton Key: Gold -> Silver
  188.  
  189. Dagger
  190. Blade of Mages: 1 Silver
  191. Drumstick: 1 Gold
  192. Ileias' Dirk: 1 Gold
  193. Dagger of the Assassins: 1 Gold
  194.  
  195. Short Swords
  196. Ancrid's Blade: 1 Gold
  197. Decayer's Brand: 1 Gold
  198. Kuan's Pride: 1 Silver
  199. Silthar's Blade: 1 Gold
  200. Zepetl's Short Sword: 1 Gold
  201. Ceremonial Might: 1 Silver
  202. Righteous Desire: 1 Silver
  203. Salamander's Wrath: 1 Gold
  204.  
  205. Fist Weapons
  206. The Catalyst: 1 Silver
  207. The Iron Knight: 1 Silver
  208. Sudden Fury: 1 Silver
  209.  
  210. Mage Staves (1H)
  211. Nlovae's Mystery: 1 Gold
  212. Rancuil's Dark Flame: 1 Gold
  213. Tensanuil's Legacy: 1 Gold
  214. Frost Weaver's Elemental Staff: 1 Gold
  215. Shaman's Totem: -1 Silver
  216. Wand of Abaris: -1 Silver
  217. Wyvern Charmer: 1 Gold
  218. The Withered: 1 Silver
  219.  
  220. Mage Staves (2H)
  221. Pirita's Bone Staff: 2 Gold 1 Silver
  222. Shadow Weaver: 1 Gold 2 Silver
  223. Soulstaff of the Wild: 2 Gold 1 Silver // Model changed
  224. Staff of Metal Mastery: 2 Gold 1 Silver
  225. Agh'Ba's Dreadful Staff of Death: 1 Gold 2 Silver
  226. Charge Integrator: 1 Gold 2 Silver
  227. Delior's Holy Staff: 2 Gold 1 Silver
  228. Serpent's Gaze: 3 Silver
  229. Staff of the Blood Dryads: 1 Gold 2 Silver
  230. Wayfarer's Staff: 1 Gold 2 Silver
  231. Wisdom of the Dragons: 1 Gold 2 Silver
  232. Merciless Avenger: 3 Gold
  233. Gruma's Breath of Perdition: 3 Gold
  234. To Mega Therion: 3 Gold
  235.  
  236. Shields
  237. Glacial Defender: 0
  238. Grunwald's Protection: Gold
  239. Eternal Block: Silver
  240. Shield of Mirrors: Gold
  241. Stalworth Safeguard: 0
  242. Unyielding Wall: Silver
  243. Wall of Flames: Silver
  244. Celioth's Ward: Silver
  245. Dralkcib's Protection: Silver
  246. Dyria's Canopy: Silver
  247. Firebird's Wing: Silver
  248. Kufferath Defender: Gold
  249. Ostur's Shredder: Silver
  250. Shield of the Cid: 0
  251. Shield of the Dark Crusade: Silver
  252. Swampshield of the Leech: Silver
  253. Impenetrable Protector: Gold
  254. Spider's Bane: Gold
  255. Amazonian Aegis: Silver
  256. Hellknight's Shield: Silver
  257. Kira's Wall: 0
  258. Nikotaste's Aegis: Gold
  259. Osseous Bulwark: Silver
  260. Patience of Saints: Gold
  261. Smoking Demon: Silver
  262.  
  263. Divine Gifts buff //TODO
  264.  
  265. ATTRIBUTES
  266.  
  267. Attributes' effect on weapon & spell damage is increased.
  268.  
  269. SKILLS
  270.  
  271. SERAPHIM
  272. Loses damage lore, gains hafted weapons
  273. Spell Resistance & Warding Energy lore switched
  274. Perception & Bargaining switched
  275. Loses Alchemy gains Blacksmith
  276.  
  277. INQUISITOR
  278. Toughness moved to secondary choice
  279. Riding & Bargaining moved to secondary choice
  280. Alchemy moved to primary choice
  281. Loses Blacksmith gains Enhanced Perception as primary choice
  282.  
  283. HIGH ELF
  284. Damage Lore moved to primary choice
  285. Gains Combat Reflexes as secondary choice
  286.  
  287. DRYAD
  288. Constitution & Shield Lore switched
  289. Riding & Enhanced Perception switched
  290.  
  291. SHADOW WARRIOR
  292. Loses Ancient Magic
  293. Astral Lord Focus moved to secondary choice
  294. Toughness & Combat Reflex switched
  295. Enhanced Perception & Divine Devotion switched
  296.  
  297. TEMPLE GUARDIAN
  298. Combat Discipline moved to primary choice
  299. Spell Resistance moved to secondary choice
  300.  
  301. DRAGON MAGE
  302. Damage Lore moved to primary choice
  303. Gains Hafted Weapons as secondary choice
  304. Shield Lore & Toughness switched
  305. Spell Resistance moved to secondary choice
  306. Loses Enhanced Perception gains Blacksmith
  307.  
  308. All characters lose Pacifism.
  309. Speed Lore: all bonuses +33%.
  310. Toughness: all bonuses -30%.
  311. Enhanced Perception's effect increased (SkillMagicFindFactor)
  312.  
  313. CHARACTER'S EQUIPMENT
  314.  
  315. Inquisitor: -1 Ring; +1 Amulet
  316. Temple Guardian: +1 Amulet, +1 Ring
  317.  
  318. COMBAT ARTS (in progress)
  319.  
  320. SERAPHIM
  321.  
  322. Soul Hammer
  323. Hurls enemies
  324. Mod 4 100% chance to disarm
  325.  
  326. Pelting Strikes
  327. Hurls enemies
  328.  
  329. Assailing Somersault
  330. Hurls enemies
  331. Mod 5 chance to stun increased
  332.  
  333. Dashing Alacrity
  334. Duration to 30 sec cooldown to 90.
  335. Chance to Block root increased, but growth per level lowered
  336. Mod 6 reduces cooldown by 10 sec
  337.  
  338. Battle Stance
  339. Mod 6 (chance to reflect cc) lowered to 15+0.2xlv
  340.  
  341. Hallowed Restoration
  342. 15 sec cooldown. Regen time decreased.
  343. Duration doesn't increase with CA level.
  344. Mod 3 changed to dot damping to match tooltip
  345. Mod 4 & 5 swapped
  346. Mod 5 (reduce regen time) changed to reduce cooldown by 5 sec
  347. Mod 6 debuff resilience base value increased, growth per level lowered
  348.  
  349. Baneful Smite
  350. More magic damage, less physical damage, total damage unchanged
  351. Mod 1 grants chance to crit
  352. Mod 2 grants chance to chain (identical to mod 6)
  353. Mod 3 chance to weaken increased to 40+0,4xlv
  354. Hurl enemies
  355.  
  356. Radiant Pillar
  357. Mod 2 & 3 swapped
  358.  
  359. Instill Belief
  360. Duration lowered to 10 sec, cooldown to 15 sec. Duration increased with CA level
  361. Innate chance for enemies to attack the converted ones
  362. Mod 3 slightly increased chance that enemies attack the converted ones.
  363.  
  364. Cleansing Brilliance
  365. Deals magic and fire damage to all kind of enemies
  366. Hits per second growth per level increased
  367. Area of effect reduced, doesn't scale with level
  368. Regen penalty slightly increased
  369. Base life regen increased, growth per level lowered
  370. Mod 3 changed to increase life regen
  371. Mod 4 changed to lower regen penalty
  372. Mod 6 AoE bonus lowered
  373.  
  374. Archangel's Wrath
  375. Hurls enemies
  376.  
  377. Flaring Nova
  378. Hurls enemies
  379. Deals 50% physical and 50% magical damage
  380.  
  381. Divine protection
  382. Damage mitigation halved
  383. Cooldown to 90 sec.
  384. Max Shield energy bonus lowered to 50%
  385. Innate Absorption warding energy fixed at 70%.
  386. Mod 6 changed to reflect spells to match tooltip.
  387. Mod 5 & 6 (chance to reflect projectiles/spells) lowered to 33,3+0,3*lv.
  388. Mod 2 & 3 (Duration and shield energy) switched. Capacity adds 10 sec.
  389. Mod 4 increases absorption warding energy by +30%
  390.  
  391. Warding Energy
  392. Chance to reflect from mods growth lowered
  393. Absorption Warding energy lowered to 40%
  394. Max Shield energy growth lowered to 0.2%xlv
  395. Block warding energy innate and mod 5 values switched
  396. Regen penalty lowered to match T-Energy Shroud's
  397.  
  398. BeeEffGee
  399. Bonus to Tactics Lore removed
  400. Innate bonus to attack increased
  401. Regen penalty decreased
  402. Innate bonus to physical and ice damage
  403. Mod 1 bonus to physical damage decreased
  404. Mod 3 & 4 changed to grant a chance to open wounds and freeze respectively
  405. Mod 5 changed to grant a chance to critical hit
  406. Mod 6 changed to grant a chance that opp cannot evade attack
  407.  
  408. INQUISITOR
  409.  
  410. Callous Execution
  411. Weapon damage multiplier base decreased,
  412. growth per level increased
  413. Hurls enemies
  414.  
  415. Ruthless Mutilation
  416. Weapon damage multiplier growth per level increased
  417. Hurls enemies
  418.  
  419. Mortifying Pillory
  420. Mod 4 changed to reduce outlaw's CA regen
  421.  
  422. Frenetic Fervor
  423. Base duration increased to 20 sec, duration increase per level lowered.
  424. Regen time slightly increased
  425.  
  426. Purifying Chastisement
  427. Mod 5 damage mitigation halved
  428. Mod 6 damage bonus halved
  429.  
  430. Levin Array
  431. Regen time slightly lowered
  432.  
  433. Clustering Maelstrom
  434. No changes
  435.  
  436. Raving Thrust
  437. Now is an AOE spell centred on the inquisitor, damage lowered, duration & push distance halved, reg time increased
  438. Mod 2 chance to stun lowered
  439. Mod 3 increases area of effect
  440. Mod 6 changed to reduce movement speed
  441.  
  442. Zealous Doppelganger
  443. Base duration increased to 60 sec, duration growth lowered
  444. Cooldown increased to 150 sec
  445. Mod 6 duration growth per level halved
  446.  
  447. Reverse Polarity
  448. All chances to reflect lowered
  449.  
  450. Dislodged Spirit
  451. Range & regen time increased
  452. Damage slightly lowered
  453. Debuff growth per level halved
  454. Innate ice DOT and soul explosion
  455. Mod 1 spell ice damage increased
  456. Mod 3 & 4 (ice dot & attr debuff) lowered
  457. Mod 6 soul explosion damage greatly reduced
  458.  
  459. Paralyzing Dread
  460. Duration growth lowered
  461. Reg time increased
  462.  
  463. Inexorable Subjugation
  464. Base minion lifetime +5 sec
  465. Duration increased to 5 sec
  466. Base damage increased
  467. Mod 1 damage increased
  468. Mod 2 & 4 switched
  469. Mod 5 lifetime bonus -5 sec
  470.  
  471. Eruptive Desecration
  472. Base damage increased by 25%
  473.  
  474. Soul Reaver
  475. Mod 2 & 5 soul lifespan bonus lowered.
  476. Attack & Defense bonus lowered.
  477.  
  478. HIGH ELF
  479.  
  480. Ancestral Fireball
  481. Hurls enemies
  482.  
  483. Blazing Tempest
  484. Hurls enemies
  485.  
  486. Incendiary Shower
  487. Mod 1 chance to stun lowered to 20%
  488.  
  489. Fire Demon (Buff)
  490. Starts at lv 2 and gains 1 full level per CA level.
  491. Health regen dubled
  492. Stronger fireball (+10% damage)
  493. Gains Eternal Fire
  494. Mod 4 Debuff resilience lowered but grows with CA level
  495.  
  496. Incandescent Skin (Buff)
  497. Fire damage slightly increased
  498. Fire damage mitigation halved
  499. Mod 2 & 4 switched
  500. Mod 2 & 4 chance to reflect/block lowered
  501. Mod 3 changed to increase damage dealt by the buff
  502. Mod 5 aspect regen improved
  503.  
  504. Frost Flare
  505. Hurls enemies
  506.  
  507. Glacial Thorns
  508. Cone angle halved
  509. More physical damage, less ice damage, total damage unchanged
  510. Overall less thorns (90%~95%). Gap is reduced with higher CA level
  511. Mod 2 ice damage increase slightly lowered
  512.  
  513. Raging Nimbus
  514. More ice damage, less physical damage, total damage slightly lower
  515.  
  516. Cascading Shroud
  517. Weakness to fire lowered (still reduced to zero at CA level 100)
  518. All chances to evade increased
  519. All damage mitigation bonuses halved
  520. Mod 3 chance to block root decreased
  521. Mod 4 reduction chance to be detected increased, but growth per level decreased
  522.  
  523. Crystal Skin
  524. Physical armor slightly lowered
  525. Innate chance to reflect CA removed
  526. Ice damage mitigation halved
  527. Mod 1 changed to increase chance to freeze
  528. Mod 2 chance to reflect CA increased
  529. Mod 3 enemy weakness to ice lowered
  530. Mod 4 changed to increase physical armor
  531.  
  532. Cobalt Strike
  533. Mod 6 chance for crit increase per level doubled
  534.  
  535. Magic Coup
  536. Weapon damage multiplier growth per level increased
  537. No changes
  538.  
  539. Shadow Step
  540. Cooldown increased to 20
  541. Chance to stun decreased to 40% but increases with level
  542. Mod 1 cooldown decrease lower and fixed
  543.  
  544. Expulse Magic
  545. Has a 15 sec cooldown
  546. Base range decreased, but now increases CA with level
  547. Base duration increase per level halved
  548. Innate & mod 1 banish strength increase per level lowered
  549. Regen time lowered
  550. Mod 2 bonus range increases with CA level
  551. Mod 5 chance to block spell increase per level lowered
  552.  
  553. Grand Invigoration
  554. Mod 5 debuff resilience lowered
  555. Mod 6 walk speed bonus increased
  556.  
  557. SHADOW WARRIOR
  558.  
  559. Ruinous Onslaught
  560. Duration slightly increased
  561. Innate and mod 4 damage damping lowered
  562. Mod 6 changed to increase duration
  563.  
  564. Demonic Blow
  565. Weapon damage multiplier growth per level increased
  566. Hurls enemies
  567.  
  568. Scything Sweep
  569. Weapon damage multiplier growth per level increased
  570. Hurls enemies innately
  571. Mod 5 changed to add fire damage
  572.  
  573. Rousing Command
  574. Duration increase per level halved
  575. Mod 2 duration bonus halved, doesn't grow with level
  576. Mod 5 aspect regen greatly increased
  577.  
  578. Grim Resilience
  579. Bonus to Willpower slightly lowered
  580. Mod 3 changed to grant resistance to secondary damage effects
  581.  
  582. Killing Spree
  583. No Changes
  584.  
  585. Augmenting Guidon
  586. Duration increase per level halved
  587. Cooldown increased to 45 sec
  588. Mod 4 changed to grant resistance to debuffs
  589.  
  590. Reflective Emanation
  591. Regen penalty lowered
  592. Chances to reflect CC, missile & spells lowered
  593. Mod 1 & 3 chances to reflect increase per level lowered
  594. Mod 5 chance to reflect cc doesn't increase with level
  595.  
  596. Frenzied Rampage
  597. Weapon damage multiplier growth per level increased
  598. Hurls enemies
  599. Mod 1 changed to increase damage multiplier
  600. Mod 3 chance for double hit increases with CA level
  601.  
  602. Belligerent Vault
  603. Damage increased
  604. Mod 1 cost reduction halved
  605. Hurls enemies
  606.  
  607. Spectral Hand
  608. Weapon damage multiplier growth per level increased
  609. Hurls enemies
  610.  
  611. Shadow Veil -> Shivering Miasma
  612. Temporary buff: 20 sec duration 60 sec cooldown
  613. Reduces speed attack value and deals ice damage to enemies around the SW
  614. Mod 1 reduces enemy resistances
  615. Mod 2 increases Art damage
  616. Mod 3 grants chance to block root
  617. Mod 4 Further debuffs enemy attack
  618. Mod 5 Art is upgraded to buff
  619. Mod 6 grants allies effects of this art
  620.  
  621. Skeletal Fortification
  622. Regen time & cooldown decreased
  623. Base missile count & damage increased
  624. Mod 1 hits per second increase per level +1
  625. Mod 5 missile count lowered
  626.  
  627. Rallied Souls
  628. Summoning range increases with CA level
  629. Mod 3 e 4 bonuses' growth per level doubled
  630.  
  631. Nether Allegiance
  632. No changes
  633.  
  634. DRYAD
  635.  
  636. Ravaged Impact
  637. Weapon damage multiplier increased
  638. Hurls enemies
  639.  
  640. Darting Assault
  641. Weapon damage multiplier increased
  642. Missile count growth per level lowered
  643. Mod 5 cone angle greatly decreased
  644. Hurls enemies
  645.  
  646. Forest Flight
  647. Duration -1 sec, range & chance to root doubled
  648. Mod 1 changed to reduce cooldown by 5 sec
  649. Mod 2 changed to always break root
  650. Mod 3 changed to increase chance to root
  651. Mod 4 changed to grant a 100% chance to evade
  652. Mod 5 changed to increase chance to root
  653. Mod 6 healing (old mod 5) improved
  654.  
  655. Dust Devil
  656. Duration growth per level lowered
  657. Chance to evade lowered
  658. Mod 2 cooldown reduction lowered
  659. Mod 3 changed to chance to block missiles
  660. Mod 4 chance to block spell growth per level halved
  661.  
  662. Sinister Predator
  663. Mod 6 opponent's chance to reflect missiles lowered
  664.  
  665. Twisted Torment
  666. Duration, regen time increased
  667. Damage greatly increased, half magic half poison
  668. Mod 3 & 5 damage bonus increased
  669.  
  670. Black Curse
  671. Mod 5 changed to further reduce attributes
  672.  
  673. Viperish Disease
  674. Duration, Chance to infect increased
  675. Cooldown decreased
  676. Range decreased but now scales with level
  677. Mod 3 chance to infect increased
  678. Mod 5 chance to deep wound increased
  679.  
  680. Malicious Totem
  681. Hits/sec increased
  682. Cooldown, regen time decreased
  683. Base number of projectiles increased
  684. Base damage decreased
  685. Mod 1 chance to fear increased
  686. Mod 2 changed to increase projectiles
  687. Mod 3 & 4 damage bonus decreased
  688. Mod 5 cooldown bonus decreased
  689. Mod 6 hits/sec increased
  690.  
  691. Moribund Animus
  692. Mod 1 physical armor increased
  693.  
  694. Edaphic Lances
  695. Base density of thorns increased
  696. Mod 6 adds poison damage instead of fire
  697.  
  698. Tangled Vine
  699. Base range doubled
  700. Base damage decreased to maintain 2:1 proportion with growth
  701.  
  702. Acute Mind
  703. Duration +5 sec
  704. Int & CA regen bonus lowered
  705. Mod 1 & 6 swapped
  706. Mod 1 CA regen bonus lowered
  707. Mod 2 & 4 int bonus lowered
  708. Mod 3 debuff resilience base value increased, growth per level lowered
  709. Mod 5 changed to increase only casting speed
  710. Mod 6 changed to increase duration by 5 sec
  711.  
  712. Goldenglade Touch
  713. Changed to long term healing: duration 20 sec cooldown 60
  714. Duration grows with level
  715. Life regen decreased
  716. Mod 1 life regen decreased
  717. Mod 5 willpower bonus changed to 250+150
  718.  
  719. Ancient Bark
  720. Fire weakness lowered
  721. Life regen growth per level lowered
  722. Mod 1 changed to physical armor bonus
  723. Mod 2 defense bonus lowered
  724. Mod 3 changed to life regen bonus
  725. Mod 4 chance to evade lowered
  726. Mod 5 changed to remove fire weakness
  727. Mod 6 reg penalty reduction improved
  728.  
  729. TEMPLE GUARDIAN
  730.  
  731. Battle Extension
  732. Weapon damage multiplier growth per level increased
  733. Hurls enemies
  734.  
  735. Deathly Spears
  736. Hurls enemies
  737. Hits per sec increased
  738. Mod 5 hits per sec increased
  739.  
  740. Combat Alert
  741. Duration increased to 20 sec, growth per level lowered
  742. Cooldown increased to 60 sec
  743. Regen time lowered
  744. Mod 3 chance to reflect CC lowered
  745.  
  746. Combat Alert (Buff)
  747. Regen time increased
  748. All values increased (x0.6 multiplier instead of x0.5 from base CA)
  749.  
  750. T-Energy Shroud
  751. Absorption Warding energy lowered to 50%
  752. Chance to reflect spells growth lowered
  753.  
  754. Dedicated Blow
  755. Weapon damage multiplier growth per level increased
  756. Hurls enemies
  757.  
  758. Amplifying Discharge
  759. Innate ice damage, total damage slightly lowered
  760. Innate & mods chain reaction chances increased
  761. Mod 1 & 5 ice damage slightly lowered
  762. Hurls enemies
  763.  
  764. Furious Emblazer
  765. Hits per sec increased, same amount removed from mod 5
  766.  
  767. Archimedes Beam
  768. Hits per sec scale with CA level
  769. Hurls enemies
  770.  
  771. Jolting Touch
  772. Hits per sec scale with CA level
  773.  
  774. Propelled Levitation
  775. Hits per sec scale with CA level
  776. Cooldown decreased to 20 sec
  777. Mod 1 lowers cooldown to 15 sec
  778. Mod 6 hits per sec don't scale with CA level
  779.  
  780. Primal Mutation
  781. Cost increased, duration decreased
  782. Damage increased
  783. Mod 4 & 6 attrib debuff decreased
  784. Mod 5 physical damage bonus increased
  785.  
  786. Charged Grid
  787. Regen time lowered
  788.  
  789. Untouchable Force
  790. Regen penalty decreased
  791. Mod 4 attack speed debuff lowered
  792. Mod 6 block missile chance lowered
  793.  
  794. Fiery Ember
  795. Innate fire weakness removed
  796. Innate ice damping lowered
  797. Innate & mod 1 fire damage increased
  798. Mod 3 damping increased
  799. Mod 4 fire weakness increased
  800.  
  801. Icy Evanescence
  802. Innate ice weakness removed
  803. Innate fire damping lowered
  804. Innate & mod 1 ice damage increased
  805. Mod 3 damping increased
  806. Mod 4 ice weakness increased
  807.  
  808. DRAGON MAGE
  809.  
  810. Eternal Fire
  811. Animation changed to spraying flames
  812. Plague fire damage GREATLY increased
  813. Added spell fire damage and dot fire damage
  814. Base duration doubled, increase per lv halved
  815. Chance to infect greatly increased
  816. Range decreased but scales with level
  817. Mod 3 chance to infect increased
  818. Mod 4 changed to increase spell fire damage
  819. Mod 5 plague fire damage increased
  820.  
  821. Dragon Strike
  822. Slightly increased damage
  823. Range slowly scales with level
  824. Mod 2 chance to stun lowered
  825.  
  826. Familiar
  827. Bonus to int e willp lowered
  828. Mod 1 chance to burn lowered
  829. Mod 2 changed to increases fire damage
  830. Mod 5 life bonus lowered
  831.  
  832. Dragon Form -> Dragon Strength (Temp buff)
  833. Increases weapon damage and converts physical to fire
  834. Increases attack rating & attack speed limit
  835. Grants chance for area splash damage
  836. Duration 20 sec cooldown 60
  837. Mod 1 increases weapon attack speed
  838. Mod 2 grants chance to bypass armor
  839. Mod 3 duration
  840. Mod 4 grants LLxhit
  841. Mod 5 increases chance for crit
  842. Mod 6 increases chance that opp cannot evade
  843.  
  844. Dragon Berserk
  845. Duration lowered, cooldown increased, timexhit effect decreased
  846. Attack rating bonus growth per level tripled
  847. Physical damage increased
  848. Physical e Fire armor increased
  849. Granted bonus to all armor and damage mitigation
  850. Hit points increased
  851. Physical damage conversion type changed from magic to fire
  852. Mod 1 changed to increase armor
  853. Mod 2 changed to increase attack speed
  854. Mod 3 changed to increase chance that oppo cannot evade
  855. Mod 4 changed to increase LL
  856. Mod 5 changed to increase damage
  857. Frenzy grants chance to bypass armor and reflect CC
  858. Wound threshold & cooldown increased, duration growth decreased.
  859.  
  860. Gust of Wind
  861. Smaller cone
  862. Hurls enemies
  863.  
  864. Tornado
  865. Base damage slightly increased, ice damage added
  866. Mod 1 physical damage bonus lower
  867. Hurls enemies
  868.  
  869. Magic Wall
  870. Range increased
  871. Mod 1 & 3 range bonus increased
  872. Mod 4 & 6 switched
  873.  
  874. Destroyers
  875. Base damage slightly increased, fire damage added
  876. Self destruct deals fire damage instead of magic
  877. Mod 1 damage bonus decreased
  878. Mod 6 changed to fire damage bonus
  879. Hurls enemies
  880.  
  881. Protector
  882. Level increased
  883. Mod 1-4 values increased
  884. Mod 6 phys damping halved
  885. Gained dirt spray attack and root spell
  886.  
  887. Mind Strike
  888. Duration halved
  889. Mod 1 duration bonus decreased
  890. Hurls enemies
  891.  
  892. Energy Blaze
  893. Area scales with CA level
  894.  
  895. Maelstrom
  896. Area scales with CA level
  897.  
  898. Combat Trance --> Quick Mind
  899. Animation changed to SW's lost CA Provoke
  900. Duration +5 sec, growth duration lowered
  901. Chance to resist root, stun & detrimental effects removed
  902. Grants increased weapon & casting speed & increased defense rate
  903. Mod 1 increases attack value
  904. Mod 2 increases chance to evade
  905. Mod 3 increases attack and casting speed
  906. Mod 4 grants chance to block stun
  907. Mod 5 increases CA regen bonus
  908. Mod 6 increases duration
  909.  
  910. Runes of Protection
  911. Animation changed to Combat Trance's
  912. Stun effect removed
  913. Physical armor increased
  914. Chance to block spell lowered
  915. Mod 2 changed to block missiles
  916. Mod 3 changed to grant stun effect
  917. Mod 4 changed to increase defense
  918. Mod 6 chance to block spell lowered
  919.  
  920. HORSE
  921.  
  922. Charge
  923. Grants damage mitigation & defense bonus
  924. Hurls enemies
  925.  
  926. Rear Up
  927. Damage increased
  928. Has a chance for bleeding
  929. Hurls enemies
  930.  
  931. Leap
  932. Has a chance to break root
  933. Lowers enemies' movement speed at starting location
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