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- GENERIC CHANGES
- Damage mitigation bonuses reduced: all elements to 1/3 and single element to 2/3
- Block bonuses unlocked by shield lore greatly reduced.
- ALL instances of "Leech Life From Opponents" (AKA Percentile Life leech) have been changed to "Life Leeched per hit".
- Sockets rebalanced: less on 1H Weapons and Shields and more on 2H Weapons.
- Stun immunity after stun increased to 6 sec.
- Experience gained by mounts reduced to 150% of player exp.
- Elite Mounts abilities rearranged: each one of them has 2 abilities unlocked by Riding.
- High Elf's elite mounts: Argenteus Drake is now tied to the Delphic Arcania aspect, Aureus Drake to the Arrant Pyromancer aspect.
- Fairy Drake tied to the Mystic Stormite aspect added; Hippocampus is now the generic mount. All Dragons removed.
- ITEMS' SLOTS
- ALL TWO-HANDED WEAPONS HAVE A SLOT. BRONZE FOR NORMAL, SILVER FOR MAGIC AND GOLD FOR RARE. TO CHECK
- Axes (1H)
- Eugene's Axe: -1 Gold
- Forgotten Technology: -1 Gold
- Orc Shock: -1 Gold
- Nadjii's Splitter: -1 Gold
- Kaldur's Legacy: -1 Gold
- Raging Ire: -1 Gold
- Axes (2h)
- Dragonslayer: +1 Gold +1 Silver
- Scythe of the Slayer: +2 Gold
- Orcslayer: -1 Gold +2 Silver
- Widowmaker: +1 Silver
- Skullsplitter: -1 Silver +1 Gold
- Regnif Dlog's Goldbringer: +2 Gold
- Legend: +1 Gold
- Tyranny of the Condemned: +1 Gold
- Clubs (1H)
- Kullgard's Taskwatch: -1 Gold +1 Silver
- Tinwora's Curse: -2 Gold +1 Silver
- Arnum's Prevalence: -2 Gold +1 Silver
- Ker's Hand: -2 Gold +2 Silver
- Signet Of Thunder: -1 Gold
- Soorn's Righteous Blade: -2 Gold +1 Silver
- Braggi's Law: -1 Gold +1 Silver
- Bugslayer: -1 Silver
- Gruma's Insignia of Power: -1 Gold +1 Silver
- Hammers (1H)
- Stradal's Hammer: -1 Gold
- Skullsmasher: -1 Gold
- Vlandhar's Revenge: -1 Gold
- Hammer of the Righteous: -1 Gold
- Hammers (2H)
- Shugrok's Illusion: +1 Gold +1 Silver
- Charo's Steel Blade: +1 Silver
- Executioner's Axe: -1 Silver +2 Gold
- Extremely Mighty Bat of Devastation: +1 Gold +1 Silver
- Tervon's Might: +1 Gold
- Gladiator's Grimace: +2 Silver
- Halberds
- Torik's Wrath: +1 Gold +1 Silver
- Halberd of the Commander: +1 Gold +1 Silver
- Impaler of Heroes: +1 Silver
- Waton's Dreamblade: +1 Silver
- Halberd of the Rocks: +1 Silver
- Javelins
- Maritha's Stake: +2 Gold
- Cordell's Javelin of War: +1 Gold
- Optimus Minimus: +2 Silver
- Lance of Perdition: +1 Silver
- Gronkor's Downfall: +1 Gold
- Endijian's Javelin: +2 Gold -1 Silver
- Danse Macabre: +1 Silver
- The Earth-Shaker: +1 Gold
- Longinus Lance: +1 Gold
- Soulflay Fork: +1 Silver
- Bastard Sword (1H)
- Thorwyn's Venom: -1 Bronze
- Romuil's Tears: -1 Silver
- Loki's Slicer: -1 Gold
- Lang's Farewell: -1 Gold
- Bone Blade of Zhurag-Nar: -1 Silver
- Hellknight's Blade: -1 Silver
- Sneaking Demon: -1 Silver
- Icy Lament: -2 Silver +1 Gold
- Saber (1H)
- Blade of Mutiny: -1 Silver
- Desert Saber: -1 Gold
- Kernforce's Cutlass: -1 Silver
- Khandar's Slicer: -1 Gold
- Officer's Saber: -2 Gold +1 Silver
- Swords (1H)
- Bareneret: -1 Gold
- Excalibran: -1 Gold +1 Silver
- Flame Smiter: -1 Silver
- Huntress of Light: -2 Gold +2 Silver
- Ice Flash: -2 Gold +2 Silver
- Serpent's Tongue: -1 Gold
- Crimson Vengeance: -1 Gold
- Deathblade: -1 Silver
- Flaying Glaive of Atherton: -2 Gold +1 Silver
- Flashing Glaive of Atherton: -2 Gold +1 Silver
- Promise of El'Abjhal: -1 Silver
- Song of the Wilds: -1 Silver
- Astral Longsword of Warlocks: -1 Gold +1 Silver
- Tiddlywink: -1 Gold
- Sereish Steel of Thunder: -1 Gold -1 Silver +1 Bronze
- Holy Wrath: -2 Gold +1 Silver
- Nikotaste's Stinger: -2 Gold +2 Silver
- Sanguine Runeblade: -1 Gold
- Lightsabers (1H)
- Light Source: 2 Silver
- Jedi Mind Trick: 1 Silver
- Maul's Swordstaff: 1 Silver
- Swords (2H)
- Dwendorik's Vanquisher: +1 Silver
- Lorga's Sword: 3 Silver
- Uruk's Destiny: +2 Silver
- Kroll's Law: +2 Gold
- Phantasm: +1 Silver
- Moraya's Fire Sword: 3 Gold
- Roger's Raving Razor: +1 Silver
- Thunderstrike: +1 Silver
- The Redeemer: 1xType
- Poles (2H)
- Iridescent Wand: 2 Gold 1 Silver
- Doombringer: 2 Gold 1 Silver
- Ronthron's Legacy: 3 Gold
- Carnach's Scorching Stake: +1 Gold
- Spear of the Dryads: +1 Gold
- Trychelion's Pole: +1 Silver
- The Osiris Scythe: 2 Gold 1 Silver
- Snowstaff of the Ogre: +1 Gold +1 Silver
- Spear of the Dryads: 1xType
- Transfixion Orb: +1 Silver
- Twilight Harvester: +1 Silver
- Blowguns (2H)
- Aura of Death: +1 Gold +1 Silver
- Death Pipe: +1 Gold +1 Silver
- Impeccable Blowgun: +1 Gold +1 Silver
- Silent Death: +1 Gold +1 Silver
- Wyndryder's Death: +1 Gold
- Kilkeel's Poison Bringer: +2 Gold
- Aestus Obscura: +1 Silver
- Dracunculus Pipe: +1 Gold +1 Silver
- Quetzalcoatl's Breath: +2 Silver
- Forest's Legacy: +1 Gold +1 Silver
- Energy Pistol (1H)
- Djalek's Annihilator: -1 Gold
- Sand Eagle: -1 Gold
- Energy Weapons (2H)
- Thunder Staff: +1 Gold +1 Silver
- Unireth's Lightning: +1 Gold +1 Silver
- Zardonn's Pulverizer: +2 Silver
- Testa's Annihilator: +1 Silver
- Electric Executioner: +2 Silver
- Kaleidoscopic Evangelist: 3 Gold
- Khral's Sceptre: 3 Gold
- Longbows
- Bull's Eye: 3 Silver
- Ettolrahc Notwen's Recurve Bow: 2 Gold 1 Silver
- Dragon's Nemesis: 2 Gold 1 Silver
- Dragonbone Swiftbow: 2 Gold 1 Silver
- Spinebender Bow: 1xtype
- Sylvanwood Bow: 1 Gold 2 Silver
- Arnum's Pathfinder: 1 Gold 2 Silver
- Horns of the Forest God: 2 Gold 1 Silver
- Kybele's Song: 3 Gold
- Silithar's Malice: 2 Gold 1 Silver
- Shortbows
- Dyashea's Hunter: 1 Gold 2 Silver
- Enui's Swift String: 1 Gold 2 Silver
- Throwing Dagger
- Skeleton Key: Gold -> Silver
- Dagger
- Blade of Mages: 1 Silver
- Drumstick: 1 Gold
- Ileias' Dirk: 1 Gold
- Dagger of the Assassins: 1 Gold
- Short Swords
- Ancrid's Blade: 1 Gold
- Decayer's Brand: 1 Gold
- Kuan's Pride: 1 Silver
- Silthar's Blade: 1 Gold
- Zepetl's Short Sword: 1 Gold
- Ceremonial Might: 1 Silver
- Righteous Desire: 1 Silver
- Salamander's Wrath: 1 Gold
- Fist Weapons
- The Catalyst: 1 Silver
- The Iron Knight: 1 Silver
- Sudden Fury: 1 Silver
- Mage Staves (1H)
- Nlovae's Mystery: 1 Gold
- Rancuil's Dark Flame: 1 Gold
- Tensanuil's Legacy: 1 Gold
- Frost Weaver's Elemental Staff: 1 Gold
- Shaman's Totem: -1 Silver
- Wand of Abaris: -1 Silver
- Wyvern Charmer: 1 Gold
- The Withered: 1 Silver
- Mage Staves (2H)
- Pirita's Bone Staff: 2 Gold 1 Silver
- Shadow Weaver: 1 Gold 2 Silver
- Soulstaff of the Wild: 2 Gold 1 Silver // Model changed
- Staff of Metal Mastery: 2 Gold 1 Silver
- Agh'Ba's Dreadful Staff of Death: 1 Gold 2 Silver
- Charge Integrator: 1 Gold 2 Silver
- Delior's Holy Staff: 2 Gold 1 Silver
- Serpent's Gaze: 3 Silver
- Staff of the Blood Dryads: 1 Gold 2 Silver
- Wayfarer's Staff: 1 Gold 2 Silver
- Wisdom of the Dragons: 1 Gold 2 Silver
- Merciless Avenger: 3 Gold
- Gruma's Breath of Perdition: 3 Gold
- To Mega Therion: 3 Gold
- Shields
- Glacial Defender: 0
- Grunwald's Protection: Gold
- Eternal Block: Silver
- Shield of Mirrors: Gold
- Stalworth Safeguard: 0
- Unyielding Wall: Silver
- Wall of Flames: Silver
- Celioth's Ward: Silver
- Dralkcib's Protection: Silver
- Dyria's Canopy: Silver
- Firebird's Wing: Silver
- Kufferath Defender: Gold
- Ostur's Shredder: Silver
- Shield of the Cid: 0
- Shield of the Dark Crusade: Silver
- Swampshield of the Leech: Silver
- Impenetrable Protector: Gold
- Spider's Bane: Gold
- Amazonian Aegis: Silver
- Hellknight's Shield: Silver
- Kira's Wall: 0
- Nikotaste's Aegis: Gold
- Osseous Bulwark: Silver
- Patience of Saints: Gold
- Smoking Demon: Silver
- Divine Gifts buff //TODO
- ATTRIBUTES
- Attributes' effect on weapon & spell damage is increased.
- SKILLS
- SERAPHIM
- Loses damage lore, gains hafted weapons
- Spell Resistance & Warding Energy lore switched
- Perception & Bargaining switched
- Loses Alchemy gains Blacksmith
- INQUISITOR
- Toughness moved to secondary choice
- Riding & Bargaining moved to secondary choice
- Alchemy moved to primary choice
- Loses Blacksmith gains Enhanced Perception as primary choice
- HIGH ELF
- Damage Lore moved to primary choice
- Gains Combat Reflexes as secondary choice
- DRYAD
- Constitution & Shield Lore switched
- Riding & Enhanced Perception switched
- SHADOW WARRIOR
- Loses Ancient Magic
- Astral Lord Focus moved to secondary choice
- Toughness & Combat Reflex switched
- Enhanced Perception & Divine Devotion switched
- TEMPLE GUARDIAN
- Combat Discipline moved to primary choice
- Spell Resistance moved to secondary choice
- DRAGON MAGE
- Damage Lore moved to primary choice
- Gains Hafted Weapons as secondary choice
- Shield Lore & Toughness switched
- Spell Resistance moved to secondary choice
- Loses Enhanced Perception gains Blacksmith
- All characters lose Pacifism.
- Speed Lore: all bonuses +33%.
- Toughness: all bonuses -30%.
- Enhanced Perception's effect increased (SkillMagicFindFactor)
- CHARACTER'S EQUIPMENT
- Inquisitor: -1 Ring; +1 Amulet
- Temple Guardian: +1 Amulet, +1 Ring
- COMBAT ARTS (in progress)
- SERAPHIM
- Soul Hammer
- Hurls enemies
- Mod 4 100% chance to disarm
- Pelting Strikes
- Hurls enemies
- Assailing Somersault
- Hurls enemies
- Mod 5 chance to stun increased
- Dashing Alacrity
- Duration to 30 sec cooldown to 90.
- Chance to Block root increased, but growth per level lowered
- Mod 6 reduces cooldown by 10 sec
- Battle Stance
- Mod 6 (chance to reflect cc) lowered to 15+0.2xlv
- Hallowed Restoration
- 15 sec cooldown. Regen time decreased.
- Duration doesn't increase with CA level.
- Mod 3 changed to dot damping to match tooltip
- Mod 4 & 5 swapped
- Mod 5 (reduce regen time) changed to reduce cooldown by 5 sec
- Mod 6 debuff resilience base value increased, growth per level lowered
- Baneful Smite
- More magic damage, less physical damage, total damage unchanged
- Mod 1 grants chance to crit
- Mod 2 grants chance to chain (identical to mod 6)
- Mod 3 chance to weaken increased to 40+0,4xlv
- Hurl enemies
- Radiant Pillar
- Mod 2 & 3 swapped
- Instill Belief
- Duration lowered to 10 sec, cooldown to 15 sec. Duration increased with CA level
- Innate chance for enemies to attack the converted ones
- Mod 3 slightly increased chance that enemies attack the converted ones.
- Cleansing Brilliance
- Deals magic and fire damage to all kind of enemies
- Hits per second growth per level increased
- Area of effect reduced, doesn't scale with level
- Regen penalty slightly increased
- Base life regen increased, growth per level lowered
- Mod 3 changed to increase life regen
- Mod 4 changed to lower regen penalty
- Mod 6 AoE bonus lowered
- Archangel's Wrath
- Hurls enemies
- Flaring Nova
- Hurls enemies
- Deals 50% physical and 50% magical damage
- Divine protection
- Damage mitigation halved
- Cooldown to 90 sec.
- Max Shield energy bonus lowered to 50%
- Innate Absorption warding energy fixed at 70%.
- Mod 6 changed to reflect spells to match tooltip.
- Mod 5 & 6 (chance to reflect projectiles/spells) lowered to 33,3+0,3*lv.
- Mod 2 & 3 (Duration and shield energy) switched. Capacity adds 10 sec.
- Mod 4 increases absorption warding energy by +30%
- Warding Energy
- Chance to reflect from mods growth lowered
- Absorption Warding energy lowered to 40%
- Max Shield energy growth lowered to 0.2%xlv
- Block warding energy innate and mod 5 values switched
- Regen penalty lowered to match T-Energy Shroud's
- BeeEffGee
- Bonus to Tactics Lore removed
- Innate bonus to attack increased
- Regen penalty decreased
- Innate bonus to physical and ice damage
- Mod 1 bonus to physical damage decreased
- Mod 3 & 4 changed to grant a chance to open wounds and freeze respectively
- Mod 5 changed to grant a chance to critical hit
- Mod 6 changed to grant a chance that opp cannot evade attack
- INQUISITOR
- Callous Execution
- Weapon damage multiplier base decreased,
- growth per level increased
- Hurls enemies
- Ruthless Mutilation
- Weapon damage multiplier growth per level increased
- Hurls enemies
- Mortifying Pillory
- Mod 4 changed to reduce outlaw's CA regen
- Frenetic Fervor
- Base duration increased to 20 sec, duration increase per level lowered.
- Regen time slightly increased
- Purifying Chastisement
- Mod 5 damage mitigation halved
- Mod 6 damage bonus halved
- Levin Array
- Regen time slightly lowered
- Clustering Maelstrom
- No changes
- Raving Thrust
- Now is an AOE spell centred on the inquisitor, damage lowered, duration & push distance halved, reg time increased
- Mod 2 chance to stun lowered
- Mod 3 increases area of effect
- Mod 6 changed to reduce movement speed
- Zealous Doppelganger
- Base duration increased to 60 sec, duration growth lowered
- Cooldown increased to 150 sec
- Mod 6 duration growth per level halved
- Reverse Polarity
- All chances to reflect lowered
- Dislodged Spirit
- Range & regen time increased
- Damage slightly lowered
- Debuff growth per level halved
- Innate ice DOT and soul explosion
- Mod 1 spell ice damage increased
- Mod 3 & 4 (ice dot & attr debuff) lowered
- Mod 6 soul explosion damage greatly reduced
- Paralyzing Dread
- Duration growth lowered
- Reg time increased
- Inexorable Subjugation
- Base minion lifetime +5 sec
- Duration increased to 5 sec
- Base damage increased
- Mod 1 damage increased
- Mod 2 & 4 switched
- Mod 5 lifetime bonus -5 sec
- Eruptive Desecration
- Base damage increased by 25%
- Soul Reaver
- Mod 2 & 5 soul lifespan bonus lowered.
- Attack & Defense bonus lowered.
- HIGH ELF
- Ancestral Fireball
- Hurls enemies
- Blazing Tempest
- Hurls enemies
- Incendiary Shower
- Mod 1 chance to stun lowered to 20%
- Fire Demon (Buff)
- Starts at lv 2 and gains 1 full level per CA level.
- Health regen dubled
- Stronger fireball (+10% damage)
- Gains Eternal Fire
- Mod 4 Debuff resilience lowered but grows with CA level
- Incandescent Skin (Buff)
- Fire damage slightly increased
- Fire damage mitigation halved
- Mod 2 & 4 switched
- Mod 2 & 4 chance to reflect/block lowered
- Mod 3 changed to increase damage dealt by the buff
- Mod 5 aspect regen improved
- Frost Flare
- Hurls enemies
- Glacial Thorns
- Cone angle halved
- More physical damage, less ice damage, total damage unchanged
- Overall less thorns (90%~95%). Gap is reduced with higher CA level
- Mod 2 ice damage increase slightly lowered
- Raging Nimbus
- More ice damage, less physical damage, total damage slightly lower
- Cascading Shroud
- Weakness to fire lowered (still reduced to zero at CA level 100)
- All chances to evade increased
- All damage mitigation bonuses halved
- Mod 3 chance to block root decreased
- Mod 4 reduction chance to be detected increased, but growth per level decreased
- Crystal Skin
- Physical armor slightly lowered
- Innate chance to reflect CA removed
- Ice damage mitigation halved
- Mod 1 changed to increase chance to freeze
- Mod 2 chance to reflect CA increased
- Mod 3 enemy weakness to ice lowered
- Mod 4 changed to increase physical armor
- Cobalt Strike
- Mod 6 chance for crit increase per level doubled
- Magic Coup
- Weapon damage multiplier growth per level increased
- No changes
- Shadow Step
- Cooldown increased to 20
- Chance to stun decreased to 40% but increases with level
- Mod 1 cooldown decrease lower and fixed
- Expulse Magic
- Has a 15 sec cooldown
- Base range decreased, but now increases CA with level
- Base duration increase per level halved
- Innate & mod 1 banish strength increase per level lowered
- Regen time lowered
- Mod 2 bonus range increases with CA level
- Mod 5 chance to block spell increase per level lowered
- Grand Invigoration
- Mod 5 debuff resilience lowered
- Mod 6 walk speed bonus increased
- SHADOW WARRIOR
- Ruinous Onslaught
- Duration slightly increased
- Innate and mod 4 damage damping lowered
- Mod 6 changed to increase duration
- Demonic Blow
- Weapon damage multiplier growth per level increased
- Hurls enemies
- Scything Sweep
- Weapon damage multiplier growth per level increased
- Hurls enemies innately
- Mod 5 changed to add fire damage
- Rousing Command
- Duration increase per level halved
- Mod 2 duration bonus halved, doesn't grow with level
- Mod 5 aspect regen greatly increased
- Grim Resilience
- Bonus to Willpower slightly lowered
- Mod 3 changed to grant resistance to secondary damage effects
- Killing Spree
- No Changes
- Augmenting Guidon
- Duration increase per level halved
- Cooldown increased to 45 sec
- Mod 4 changed to grant resistance to debuffs
- Reflective Emanation
- Regen penalty lowered
- Chances to reflect CC, missile & spells lowered
- Mod 1 & 3 chances to reflect increase per level lowered
- Mod 5 chance to reflect cc doesn't increase with level
- Frenzied Rampage
- Weapon damage multiplier growth per level increased
- Hurls enemies
- Mod 1 changed to increase damage multiplier
- Mod 3 chance for double hit increases with CA level
- Belligerent Vault
- Damage increased
- Mod 1 cost reduction halved
- Hurls enemies
- Spectral Hand
- Weapon damage multiplier growth per level increased
- Hurls enemies
- Shadow Veil -> Shivering Miasma
- Temporary buff: 20 sec duration 60 sec cooldown
- Reduces speed attack value and deals ice damage to enemies around the SW
- Mod 1 reduces enemy resistances
- Mod 2 increases Art damage
- Mod 3 grants chance to block root
- Mod 4 Further debuffs enemy attack
- Mod 5 Art is upgraded to buff
- Mod 6 grants allies effects of this art
- Skeletal Fortification
- Regen time & cooldown decreased
- Base missile count & damage increased
- Mod 1 hits per second increase per level +1
- Mod 5 missile count lowered
- Rallied Souls
- Summoning range increases with CA level
- Mod 3 e 4 bonuses' growth per level doubled
- Nether Allegiance
- No changes
- DRYAD
- Ravaged Impact
- Weapon damage multiplier increased
- Hurls enemies
- Darting Assault
- Weapon damage multiplier increased
- Missile count growth per level lowered
- Mod 5 cone angle greatly decreased
- Hurls enemies
- Forest Flight
- Duration -1 sec, range & chance to root doubled
- Mod 1 changed to reduce cooldown by 5 sec
- Mod 2 changed to always break root
- Mod 3 changed to increase chance to root
- Mod 4 changed to grant a 100% chance to evade
- Mod 5 changed to increase chance to root
- Mod 6 healing (old mod 5) improved
- Dust Devil
- Duration growth per level lowered
- Chance to evade lowered
- Mod 2 cooldown reduction lowered
- Mod 3 changed to chance to block missiles
- Mod 4 chance to block spell growth per level halved
- Sinister Predator
- Mod 6 opponent's chance to reflect missiles lowered
- Twisted Torment
- Duration, regen time increased
- Damage greatly increased, half magic half poison
- Mod 3 & 5 damage bonus increased
- Black Curse
- Mod 5 changed to further reduce attributes
- Viperish Disease
- Duration, Chance to infect increased
- Cooldown decreased
- Range decreased but now scales with level
- Mod 3 chance to infect increased
- Mod 5 chance to deep wound increased
- Malicious Totem
- Hits/sec increased
- Cooldown, regen time decreased
- Base number of projectiles increased
- Base damage decreased
- Mod 1 chance to fear increased
- Mod 2 changed to increase projectiles
- Mod 3 & 4 damage bonus decreased
- Mod 5 cooldown bonus decreased
- Mod 6 hits/sec increased
- Moribund Animus
- Mod 1 physical armor increased
- Edaphic Lances
- Base density of thorns increased
- Mod 6 adds poison damage instead of fire
- Tangled Vine
- Base range doubled
- Base damage decreased to maintain 2:1 proportion with growth
- Acute Mind
- Duration +5 sec
- Int & CA regen bonus lowered
- Mod 1 & 6 swapped
- Mod 1 CA regen bonus lowered
- Mod 2 & 4 int bonus lowered
- Mod 3 debuff resilience base value increased, growth per level lowered
- Mod 5 changed to increase only casting speed
- Mod 6 changed to increase duration by 5 sec
- Goldenglade Touch
- Changed to long term healing: duration 20 sec cooldown 60
- Duration grows with level
- Life regen decreased
- Mod 1 life regen decreased
- Mod 5 willpower bonus changed to 250+150
- Ancient Bark
- Fire weakness lowered
- Life regen growth per level lowered
- Mod 1 changed to physical armor bonus
- Mod 2 defense bonus lowered
- Mod 3 changed to life regen bonus
- Mod 4 chance to evade lowered
- Mod 5 changed to remove fire weakness
- Mod 6 reg penalty reduction improved
- TEMPLE GUARDIAN
- Battle Extension
- Weapon damage multiplier growth per level increased
- Hurls enemies
- Deathly Spears
- Hurls enemies
- Hits per sec increased
- Mod 5 hits per sec increased
- Combat Alert
- Duration increased to 20 sec, growth per level lowered
- Cooldown increased to 60 sec
- Regen time lowered
- Mod 3 chance to reflect CC lowered
- Combat Alert (Buff)
- Regen time increased
- All values increased (x0.6 multiplier instead of x0.5 from base CA)
- T-Energy Shroud
- Absorption Warding energy lowered to 50%
- Chance to reflect spells growth lowered
- Dedicated Blow
- Weapon damage multiplier growth per level increased
- Hurls enemies
- Amplifying Discharge
- Innate ice damage, total damage slightly lowered
- Innate & mods chain reaction chances increased
- Mod 1 & 5 ice damage slightly lowered
- Hurls enemies
- Furious Emblazer
- Hits per sec increased, same amount removed from mod 5
- Archimedes Beam
- Hits per sec scale with CA level
- Hurls enemies
- Jolting Touch
- Hits per sec scale with CA level
- Propelled Levitation
- Hits per sec scale with CA level
- Cooldown decreased to 20 sec
- Mod 1 lowers cooldown to 15 sec
- Mod 6 hits per sec don't scale with CA level
- Primal Mutation
- Cost increased, duration decreased
- Damage increased
- Mod 4 & 6 attrib debuff decreased
- Mod 5 physical damage bonus increased
- Charged Grid
- Regen time lowered
- Untouchable Force
- Regen penalty decreased
- Mod 4 attack speed debuff lowered
- Mod 6 block missile chance lowered
- Fiery Ember
- Innate fire weakness removed
- Innate ice damping lowered
- Innate & mod 1 fire damage increased
- Mod 3 damping increased
- Mod 4 fire weakness increased
- Icy Evanescence
- Innate ice weakness removed
- Innate fire damping lowered
- Innate & mod 1 ice damage increased
- Mod 3 damping increased
- Mod 4 ice weakness increased
- DRAGON MAGE
- Eternal Fire
- Animation changed to spraying flames
- Plague fire damage GREATLY increased
- Added spell fire damage and dot fire damage
- Base duration doubled, increase per lv halved
- Chance to infect greatly increased
- Range decreased but scales with level
- Mod 3 chance to infect increased
- Mod 4 changed to increase spell fire damage
- Mod 5 plague fire damage increased
- Dragon Strike
- Slightly increased damage
- Range slowly scales with level
- Mod 2 chance to stun lowered
- Familiar
- Bonus to int e willp lowered
- Mod 1 chance to burn lowered
- Mod 2 changed to increases fire damage
- Mod 5 life bonus lowered
- Dragon Form -> Dragon Strength (Temp buff)
- Increases weapon damage and converts physical to fire
- Increases attack rating & attack speed limit
- Grants chance for area splash damage
- Duration 20 sec cooldown 60
- Mod 1 increases weapon attack speed
- Mod 2 grants chance to bypass armor
- Mod 3 duration
- Mod 4 grants LLxhit
- Mod 5 increases chance for crit
- Mod 6 increases chance that opp cannot evade
- Dragon Berserk
- Duration lowered, cooldown increased, timexhit effect decreased
- Attack rating bonus growth per level tripled
- Physical damage increased
- Physical e Fire armor increased
- Granted bonus to all armor and damage mitigation
- Hit points increased
- Physical damage conversion type changed from magic to fire
- Mod 1 changed to increase armor
- Mod 2 changed to increase attack speed
- Mod 3 changed to increase chance that oppo cannot evade
- Mod 4 changed to increase LL
- Mod 5 changed to increase damage
- Frenzy grants chance to bypass armor and reflect CC
- Wound threshold & cooldown increased, duration growth decreased.
- Gust of Wind
- Smaller cone
- Hurls enemies
- Tornado
- Base damage slightly increased, ice damage added
- Mod 1 physical damage bonus lower
- Hurls enemies
- Magic Wall
- Range increased
- Mod 1 & 3 range bonus increased
- Mod 4 & 6 switched
- Destroyers
- Base damage slightly increased, fire damage added
- Self destruct deals fire damage instead of magic
- Mod 1 damage bonus decreased
- Mod 6 changed to fire damage bonus
- Hurls enemies
- Protector
- Level increased
- Mod 1-4 values increased
- Mod 6 phys damping halved
- Gained dirt spray attack and root spell
- Mind Strike
- Duration halved
- Mod 1 duration bonus decreased
- Hurls enemies
- Energy Blaze
- Area scales with CA level
- Maelstrom
- Area scales with CA level
- Combat Trance --> Quick Mind
- Animation changed to SW's lost CA Provoke
- Duration +5 sec, growth duration lowered
- Chance to resist root, stun & detrimental effects removed
- Grants increased weapon & casting speed & increased defense rate
- Mod 1 increases attack value
- Mod 2 increases chance to evade
- Mod 3 increases attack and casting speed
- Mod 4 grants chance to block stun
- Mod 5 increases CA regen bonus
- Mod 6 increases duration
- Runes of Protection
- Animation changed to Combat Trance's
- Stun effect removed
- Physical armor increased
- Chance to block spell lowered
- Mod 2 changed to block missiles
- Mod 3 changed to grant stun effect
- Mod 4 changed to increase defense
- Mod 6 chance to block spell lowered
- HORSE
- Charge
- Grants damage mitigation & defense bonus
- Hurls enemies
- Rear Up
- Damage increased
- Has a chance for bleeding
- Hurls enemies
- Leap
- Has a chance to break root
- Lowers enemies' movement speed at starting location
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