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  1. LoginId:2385ba744e9eefcd405bba8e54e83a3c
  2. EpicAccountId:ef918fe2cffe49f2b17063ea0247a0f7
  3.  
  4. Unhandled exception
  5.  
  6. ntdll
  7. Polygon4_Engine_master!sqlite3Malloc() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:26751]
  8. Polygon4_Engine_master!dbMallocRawFinish() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:26983]
  9. Polygon4_Engine_master!sqlite3AddColumn() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:107945]
  10. Polygon4_Engine_master!yy_reduce() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:151403]
  11. Polygon4_Engine_master!sqlite3Parser() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:152991]
  12. Polygon4_Engine_master!sqlite3RunParser() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:154015]
  13. Polygon4_Engine_master!sqlite3Prepare() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:124314]
  14. Polygon4_Engine_master!sqlite3LockAndPrepare() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:124403]
  15. Polygon4_Engine_master!sqlite3InitCallback() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:123796]
  16. Polygon4_Engine_master!sqlite3_exec() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:119002]
  17. Polygon4_Engine_master!sqlite3InitOne() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:124019]
  18. Polygon4_Engine_master!sqlite3Init() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:124087]
  19. Polygon4_Engine_master!sqlite3ReadSchema() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:124113]
  20. Polygon4_Engine_master!sqlite3Pragma() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:121614]
  21. Polygon4_Engine_master!yy_reduce() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:152339]
  22. Polygon4_Engine_master!sqlite3Parser() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:152991]
  23. Polygon4_Engine_master!sqlite3RunParser() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:154015]
  24. Polygon4_Engine_master!sqlite3Prepare() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:124314]
  25. Polygon4_Engine_master!sqlite3LockAndPrepare() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:124403]
  26. Polygon4_Engine_master!sqlite3_exec() [C:\Users\Yakim\.sw\storage\pkg\6d\d5\dc37\src\sdir\sqlite3.c:118959]
  27. Polygon4_Engine_master!polygon4::Database::execute() [C:\Users\Yakim\.sw\storage\pkg\92\e3\1c36\src\sdir\src\manager\Database.cpp:207]
  28. Polygon4_Engine_master!polygon4::Database::loadDatabase() [C:\Users\Yakim\.sw\storage\pkg\92\e3\1c36\src\sdir\src\manager\Database.cpp:150]
  29. Polygon4_Engine_master!polygon4::Database::Database() [C:\Users\Yakim\.sw\storage\pkg\92\e3\1c36\src\sdir\src\manager\Database.cpp:134]
  30. Polygon4_Engine_master!polygon4::initStorage() [C:\Users\Yakim\.sw\storage\pkg\92\e3\1c36\src\sdir\src\manager\Storage.cpp:41]
  31. Polygon4_Engine_master!polygon4::loadStorage() [D:\P4Test\Polygon4Developer\ThirdParty\Engine\src\Engine.cpp:112]
  32. Polygon4_Engine_master!polygon4::Engine::reloadStorage() [D:\P4Test\Polygon4Developer\ThirdParty\Engine\src\Engine.cpp:123]
  33. Polygon4_Engine_master!polygon4::Engine::reloadMods() [D:\P4Test\Polygon4Developer\ThirdParty\Engine\src\Engine.cpp:99]
  34. UE4Editor_Polygon4!SModListView::ReloadMods() [D:\P4Test\Polygon4Developer\Source\Polygon4\UI\Menu\Widgets\ModListView.cpp:70]
  35. UE4Editor_Polygon4!P4Engine::ShowMenu() [D:\P4Test\Polygon4Developer\Source\Polygon4\Game\P4Engine.cpp:177]
  36. UE4Editor_Polygon4!AMenuGameMode::BeginPlay() [D:\P4Test\Polygon4Developer\Source\Polygon4\MenuGameMode.cpp:28]
  37. UE4Editor_Engine!AActor::DispatchBeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:3343]
  38. UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\worldsettings.cpp:253]
  39. UE4Editor_Engine!AGameMode::HandleMatchHasStarted() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gamemode.cpp:239]
  40. UE4Editor_Engine!AGameMode::SetMatchState() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gamemode.cpp:355]
  41. UE4Editor_Engine!AGameMode::StartMatch() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gamemode.cpp:216]
  42. UE4Editor_Engine!UWorld::BeginPlay() [d:\build\++ue4\sync\engine\source\runtime\engine\private\world.cpp:3948]
  43. UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [d:\build\++ue4\sync\engine\source\runtime\engine\private\gameinstance.cpp:413]
  44. UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\playlevel.cpp:3341]
  45. UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\playlevel.cpp:2466]
  46. UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\playlevel.cpp:1280]
  47. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1532]
  48. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
  49. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3967]
  50. UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168]
  51. UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
  52. UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
  53. UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  54. kernel32
  55. ntdll
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