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KyadCK

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Apr 20th, 2013
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  1. -6217,38,5131,-6215,40,5135:
  2. Name: Alchemist
  3. Enter:
  4. CoolDown: 0
  5. Script:
  6. - '@PLAYER &9[Alchemist] &eThe Alchemist is a powerful Mage that uses potions to'
  7. - '@PAUSE 1.5'
  8. - '@PLAYER &eboost their allies and kill their enemies. Alchemists have similar'
  9. - '@PAUSE 1.5'
  10. - '@PLAYER &eweapon and armor restrictions as Mages. Alchemists use strong potions'
  11. - '@PAUSE 1.5'
  12. - '@PLAYER &eto help on the battlefield. To become a Alchemist, kneel in the shrine'
  13. - '@PAUSE 1.5'
  14. - '@PLAYER &eand right-click the sign.'
  15. Exit:
  16. CoolDown: 0
  17. Script: []
  18. -6209,38,5131,-6207,40,5135:
  19. Name: Sorcerer
  20. Enter:
  21. CoolDown: 0
  22. Script:
  23. - '@PLAYER &9[Sorcerer] &eThe Sorcerer is a powerful Mage capable of massive'
  24. - '@PAUSE 1.5'
  25. - '@PLAYER &edevistation with a myriad of spells. Sorcerers have the same weapon'
  26. - '@PAUSE 1.5'
  27. - '@PLAYER &eand armor restrictions as Mages. Sorcerers use high powered magic'
  28. - '@PAUSE 1.5'
  29. - '@PLAYER &eto obliterate their enemies and accomplish their goals. To become'
  30. - '@PAUSE 1.5'
  31. - '@PLAYER &ea Sorcerer, kneel in the shrine and right-click the sign.'
  32. Exit:
  33. CoolDown: 0
  34. Script: []
  35. -6209,38,5113,-6207,40,5117:
  36. Name: Monk
  37. Enter:
  38. CoolDown: 0
  39. Script:
  40. - '@PLAYER &9[Monk] &eThe Monk is an improvement on the Healer focusing directly'
  41. - '@PAUSE 1.5'
  42. - '@PLAYER &epreventing damage and empowerment spells. Monks have the same weapon'
  43. - '@PAUSE 1.5'
  44. - '@PLAYER &eand armor restrictions as a Healer. The Monk is better at protecting'
  45. - '@PAUSE 1.5'
  46. - '@PLAYER &etheir allies and bringing slain foes back into the combat. To become'
  47. - '@PAUSE 1.5'
  48. - '@PLAYER &ea Monk, kneel in the shrine and right-click the sign.'
  49. Exit:
  50. CoolDown: 0
  51. Script: []
  52. -6217,38,5113,-6215,40,5117:
  53. Name: Cleric
  54. Enter:
  55. CoolDown: 0
  56. Script:
  57. - '@PLAYER &9[Cleric] &eThe Cleric is an improvement on the Healer focusing directly'
  58. - '@PAUSE 1.5'
  59. - '@PLAYER &eon stronger healing. Clerics have the same weapon and armor restrictions'
  60. - '@PAUSE 1.5'
  61. - '@PLAYER &eas a Healer. The Cleric is better at treating injuries and getting'
  62. - '@PAUSE 1.5'
  63. - '@PLAYER &efighters back in the fight rather than mixed support. To become a Cleric,'
  64. - '@PAUSE 1.5'
  65. - '@PLAYER &ekneel in the shrine and right-click the sign.'
  66. Exit:
  67. CoolDown: 0
  68. Script: []
  69. -6186,33,5133,-6184,35,5137:
  70. Name: Knight
  71. Enter:
  72. CoolDown: 0
  73. Script:
  74. - '@PLAYER &9[Knight] &eThe Knight is a heavy combat Swordsman that can easily match any'
  75. - '@PAUSE 1.5'
  76. - '@PLAYER &eother martial class at close range. The Knight can weild any weapon other'
  77. - '@PAUSE 1.5'
  78. - '@PLAYER &ethan a bow and wear any armor. The Knight is typically a tank class that runs'
  79. - '@PAUSE 1.5'
  80. - '@PLAYER &einto combat without fear, or protects weaker allies from attack. To become a'
  81. - '@PAUSE 1.5'
  82. - '@PLAYER &eKnight, kneel in the shrine and right-click the sign.'
  83. Exit:
  84. CoolDown: 0
  85. Script: []
  86. -6171,33,5118,-6167,35,5120:
  87. Name: Paladin
  88. Enter:
  89. CoolDown: 0
  90. Script:
  91. - '@PLAYER &9[Paladin] &eThe Paladin is a support combat Swordsman that can usually overpower'
  92. - '@PAUSE 1.5'
  93. - '@PLAYER &eother martial classes at close range. The Paladin can weild any weapon and wear'
  94. - '@PAUSE 1.5'
  95. - '@PLAYER &eany armor. The Pladin is usually assigned to close combat protection roles, or'
  96. - '@PAUSE 1.5'
  97. - '@PLAYER &eworks as an offensive against weaker targets. To become a Paladin, kneel in'
  98. - '@PAUSE 1.5'
  99. - '@PLAYER &ethe shrine and right-click the sign.'
  100. Exit:
  101. CoolDown: 0
  102. Script: []
  103. -6191,35,5095,-6187,37,5097:
  104. Name: Ranger
  105. Enter:
  106. CoolDown: 0
  107. Script:
  108. - '@PLAYER &9[Ranger] &eThe Ranger is a combat oriented Marksman that has stronger attack'
  109. - '@PAUSE 1.5'
  110. - '@PLAYER &eabilities at the cost of economics. Rangers have the same bow/armor abilities and'
  111. - '@PAUSE 1.5'
  112. - '@PLAYER &elimits as Marksmen, but can weild heavy weapons. Rangers use their bows and magic'
  113. - '@PAUSE 1.5'
  114. - '@PLAYER &eto trap and kill their targets. To become a Ranger, kneel in the shrine and'
  115. - '@PAUSE 1.5'
  116. - '@PLAYER &eright-click the sign.'
  117. Exit:
  118. CoolDown: 0
  119. Script: []
  120. -6191,35,5087,-6187,37,5089:
  121. Name: Explorer
  122. Enter:
  123. CoolDown: 0
  124. Script:
  125. - '@PLAYER &9[Explorer] &eThe Explorer is a economic oriented Marksman that has better abilities'
  126. - '@PAUSE 1.5'
  127. - '@PLAYER &eto find resources. Explorers have the same weapon and armor restrictions as a Marksman.'
  128. - '@PAUSE 1.5'
  129. - '@PLAYER &eExplorers use their magic to traverse terrain and find resources with practiced ease.'
  130. - '@PAUSE 1.5'
  131. - '@PLAYER &eTo become a Explorer, kneel in the shrine and right-click the sign.'
  132. Exit:
  133. CoolDown: 0
  134. Script: []
  135. -6173,35,5087,-6169,37,5089:
  136. Name: Saboteur
  137. Enter:
  138. CoolDown: 0
  139. Script:
  140. - '@PLAYER &9[Saboteur] &eThe saboteur is an advanced Rogue, more specialized in causing behind the scenes'
  141. - '@PAUSE 1.5'
  142. - '@PLAYER &edamage to their foes. Saboteurs have the same weapon and armor restrictions as a Rogue. However'
  143. - '@PAUSE 1.5'
  144. - '@PLAYER &etheir strengths come into using magic to incapacitate their foes quietly and do damage to builds.'
  145. - '@PAUSE 1.5'
  146. - '@PLAYER &eTo become a Saboteur, kneel in the shrine and right-click the sign.'
  147. Exit:
  148. CoolDown: 0
  149. Script: []
  150. -6173,35,5095,-6169,37,5097:
  151. Name: Assassin
  152. Enter:
  153. CoolDown: 0
  154. Script:
  155. - '@PLAYER &9[Assassin] &eThe assassin is an advanced Rogue, more specialized in quietly vanquishing their foes'
  156. - '@PAUSE 1.5'
  157. - '@PLAYER &edirectly. Assassins have the same weapon and armor restrictions as a Rogue. However their strengths'
  158. - '@PAUSE 1.5'
  159. - '@PLAYER &ecome into using magic to quickly close on their foes and kill them instantly. To become a Assassin,'
  160. - '@PAUSE 1.5'
  161. - '@PLAYER &ekneel in the shrine and right-click the sign.'
  162. Exit:
  163. CoolDown: 0
  164. Script: []
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