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- -6217,38,5131,-6215,40,5135:
- Name: Alchemist
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Alchemist] &eThe Alchemist is a powerful Mage that uses potions to'
- - '@PAUSE 1.5'
- - '@PLAYER &eboost their allies and kill their enemies. Alchemists have similar'
- - '@PAUSE 1.5'
- - '@PLAYER &eweapon and armor restrictions as Mages. Alchemists use strong potions'
- - '@PAUSE 1.5'
- - '@PLAYER &eto help on the battlefield. To become a Alchemist, kneel in the shrine'
- - '@PAUSE 1.5'
- - '@PLAYER &eand right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6209,38,5131,-6207,40,5135:
- Name: Sorcerer
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Sorcerer] &eThe Sorcerer is a powerful Mage capable of massive'
- - '@PAUSE 1.5'
- - '@PLAYER &edevistation with a myriad of spells. Sorcerers have the same weapon'
- - '@PAUSE 1.5'
- - '@PLAYER &eand armor restrictions as Mages. Sorcerers use high powered magic'
- - '@PAUSE 1.5'
- - '@PLAYER &eto obliterate their enemies and accomplish their goals. To become'
- - '@PAUSE 1.5'
- - '@PLAYER &ea Sorcerer, kneel in the shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6209,38,5113,-6207,40,5117:
- Name: Monk
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Monk] &eThe Monk is an improvement on the Healer focusing directly'
- - '@PAUSE 1.5'
- - '@PLAYER &epreventing damage and empowerment spells. Monks have the same weapon'
- - '@PAUSE 1.5'
- - '@PLAYER &eand armor restrictions as a Healer. The Monk is better at protecting'
- - '@PAUSE 1.5'
- - '@PLAYER ðeir allies and bringing slain foes back into the combat. To become'
- - '@PAUSE 1.5'
- - '@PLAYER &ea Monk, kneel in the shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6217,38,5113,-6215,40,5117:
- Name: Cleric
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Cleric] &eThe Cleric is an improvement on the Healer focusing directly'
- - '@PAUSE 1.5'
- - '@PLAYER &eon stronger healing. Clerics have the same weapon and armor restrictions'
- - '@PAUSE 1.5'
- - '@PLAYER &eas a Healer. The Cleric is better at treating injuries and getting'
- - '@PAUSE 1.5'
- - '@PLAYER &efighters back in the fight rather than mixed support. To become a Cleric,'
- - '@PAUSE 1.5'
- - '@PLAYER &ekneel in the shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6186,33,5133,-6184,35,5137:
- Name: Knight
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Knight] &eThe Knight is a heavy combat Swordsman that can easily match any'
- - '@PAUSE 1.5'
- - '@PLAYER &eother martial class at close range. The Knight can weild any weapon other'
- - '@PAUSE 1.5'
- - '@PLAYER ðan a bow and wear any armor. The Knight is typically a tank class that runs'
- - '@PAUSE 1.5'
- - '@PLAYER &einto combat without fear, or protects weaker allies from attack. To become a'
- - '@PAUSE 1.5'
- - '@PLAYER &eKnight, kneel in the shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6171,33,5118,-6167,35,5120:
- Name: Paladin
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Paladin] &eThe Paladin is a support combat Swordsman that can usually overpower'
- - '@PAUSE 1.5'
- - '@PLAYER &eother martial classes at close range. The Paladin can weild any weapon and wear'
- - '@PAUSE 1.5'
- - '@PLAYER &eany armor. The Pladin is usually assigned to close combat protection roles, or'
- - '@PAUSE 1.5'
- - '@PLAYER &eworks as an offensive against weaker targets. To become a Paladin, kneel in'
- - '@PAUSE 1.5'
- - '@PLAYER ðe shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6191,35,5095,-6187,37,5097:
- Name: Ranger
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Ranger] &eThe Ranger is a combat oriented Marksman that has stronger attack'
- - '@PAUSE 1.5'
- - '@PLAYER &eabilities at the cost of economics. Rangers have the same bow/armor abilities and'
- - '@PAUSE 1.5'
- - '@PLAYER &elimits as Marksmen, but can weild heavy weapons. Rangers use their bows and magic'
- - '@PAUSE 1.5'
- - '@PLAYER &eto trap and kill their targets. To become a Ranger, kneel in the shrine and'
- - '@PAUSE 1.5'
- - '@PLAYER &eright-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6191,35,5087,-6187,37,5089:
- Name: Explorer
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Explorer] &eThe Explorer is a economic oriented Marksman that has better abilities'
- - '@PAUSE 1.5'
- - '@PLAYER &eto find resources. Explorers have the same weapon and armor restrictions as a Marksman.'
- - '@PAUSE 1.5'
- - '@PLAYER &eExplorers use their magic to traverse terrain and find resources with practiced ease.'
- - '@PAUSE 1.5'
- - '@PLAYER &eTo become a Explorer, kneel in the shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6173,35,5087,-6169,37,5089:
- Name: Saboteur
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Saboteur] &eThe saboteur is an advanced Rogue, more specialized in causing behind the scenes'
- - '@PAUSE 1.5'
- - '@PLAYER &edamage to their foes. Saboteurs have the same weapon and armor restrictions as a Rogue. However'
- - '@PAUSE 1.5'
- - '@PLAYER ðeir strengths come into using magic to incapacitate their foes quietly and do damage to builds.'
- - '@PAUSE 1.5'
- - '@PLAYER &eTo become a Saboteur, kneel in the shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
- -6173,35,5095,-6169,37,5097:
- Name: Assassin
- Enter:
- CoolDown: 0
- Script:
- - '@PLAYER &9[Assassin] &eThe assassin is an advanced Rogue, more specialized in quietly vanquishing their foes'
- - '@PAUSE 1.5'
- - '@PLAYER &edirectly. Assassins have the same weapon and armor restrictions as a Rogue. However their strengths'
- - '@PAUSE 1.5'
- - '@PLAYER &ecome into using magic to quickly close on their foes and kill them instantly. To become a Assassin,'
- - '@PAUSE 1.5'
- - '@PLAYER &ekneel in the shrine and right-click the sign.'
- Exit:
- CoolDown: 0
- Script: []
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