LogicSandwich

Blank Stand Ability Rewrite

Apr 5th, 2025 (edited)
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  1. **Stand Ability:** By rubbing its two primary tentacles together, **「Smiling Faces Sometimes」** generates and launches bubbles infused with concentrated emotions. These bubbles can phase through solid objects and multiple individuals, allowing them to affect several targets at once, but a target can only experience one effect at a time.
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  3. Blank’s performance determines the emotion, e.g., if Blank is portraying a grieving father who has lost a child, **「Smiling Faces Sometimes」** will fire a bubble filled with sadness.
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  5. Subsequent hits have an increased effect, but less duration. While the first hit’s effects have a maximum duration of 60 seconds, subsequent hits will reset the timer, with the max duration reduced by 15 seconds.
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  7. Blank also has the ability to redirect the focus of the inflicted emotions toward whatever he chooses, as long as his manipulation is convincing enough.
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  9. Emotion|Description|Buff|Debuff|Max Effect @ 4
  10. :--|:--|:--|:--|:--
  11. **Anger**|Forces the target to become enraged at a victim of Blank’s choosing. Each successive shot of Anger increases the target’s strength but reduces their field of view as they tunnel-vision onto their perceived enemy.|Each shot of Anger increases the target’s STR by 1, max of 5.|Each shot reduces their field of view by 25%.|The target becomes fully blinded by rage, attacking recklessly.
  12. **Sadness**|Overwhelms the target with deep sadness. Each shot causes them to withdraw into themselves, boosting their defenses but also slowing them down due to uncontrollable crying.|Each shot of Sadness increases the target’s END by 1, max of 5.|Each shot also decreases their Agility by 1, min of 1.|The target collapses in tears, unable to move.
  13. **Fear**|Floods the target with overwhelming fear, heightening their senses but making them increasingly fragile. As their paranoia grows, their physical and mental resilience deteriorates.|At shot 1, the target temporarily has "Heightened Senses 2", enhancing vision, hearing, and awareness. Each additional shot increases Heightened Senses by 1, max of 1.|Each shot of Fear also reduces END by 1, min of 1.|By the fourth shot, they are hyper-aware of even the faintest noises but are so weak and mentally broken that they are prone to "giving up."
  14. **Joy**|Fills the target with euphoria, making them more agile and charismatic. However, their strength diminishes as they lose the will to fight.|Each shot of Joy increases AGI (max of 5) and enhances Charm, making the target more likable and expressive.|Each shot also reduces STR by 1, min of 1.|The target is overcome with laughter and fully embraces life, unable to attack.
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