Nilus2k

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Oct 12th, 2017
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 1099.5
  4. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_RedirectMany
  11. Possible achievement: Base_WinFullHP
  12. Possible achievement: Base_WinGame
  13. GameController puts Personal Cloaking Device into play.
  14. Ambuscade was flipped to its back side.
  15. GameController puts Sonic Mine into play.
  16. GameController puts Reactive Plating into play.
  17. GameController puts Custom Hand-Cannon into play.
  18. Ambuscade shuffles their the villain deck.
  19. Went to Ambuscade's Start phase.
  20. Went from Ambuscade's Start phase to PlayCard phase.
  21. GameController plays Automated Turret.
  22. Went from Ambuscade's PlayCard phase to End phase.
  23. Ambuscade initiates 4 Energy damage to The Wraith.
  24. Ambuscade deals The Wraith 4 Energy damage.
  25. The Wraith is now at 22 HP.
  26. Ambuscade initiates 2 Projectile damage to Legacy.
  27. Ambuscade deals Legacy 2 Projectile damage.
  28. Legacy is now at 30 HP.
  29. Automated Turret initiates 2 Projectile damage to Legacy.
  30. Automated Turret deals Legacy 2 Projectile damage.
  31. Legacy is now at 28 HP.
  32. Went from Ambuscade's End phase to Legacy's Start phase.
  33. Went from Legacy's Start phase to PlayCard phase.
  34. GameController plays Inspiring Presence.
  35. Inspiring Presence caused Legacy to regain 1 HP. HP is now 29.
  36. Inspiring Presence tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  37. Inspiring Presence tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
  38. Inspiring Presence tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
  39. Inspiring Presence caused The Wraith to regain 1 HP. HP is now 23.
  40. Went from Legacy's PlayCard phase to UsePower phase.
  41. Legacy uses the power on Legacy.
  42. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  43. Went from Legacy's UsePower phase to DrawCard phase.
  44. Legacy draws Inspiring Presence.
  45. Went from Legacy's DrawCard phase to End phase.
  46. Went from Legacy's End phase to Tachyon's Start phase.
  47. Went from Tachyon's Start phase to PlayCard phase.
  48. GameController plays Pushing The Limits.
  49. Pushing The Limits increased the action count of PlayCard by 1.
  50. GameController plays Fleet of Foot.
  51. Legacy draws Heroic Interception.
  52. Tachyon draws Hypersonic Assault.
  53. Chrono-Ranger draws Hunter and Hunted.
  54. Tempest draws Shielding Winds.
  55. The Wraith draws Throwing Knives.
  56. Fleet of Foot plays Hypersonic Assault.
  57. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  58. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  59. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  60. Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
  61. Sonic Mine is now at -2 HP.
  62. Applying ongoing effect: Sonic Mine cannot deal damage.
  63. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  64. GameController moved Sonic Mine to the villain trash.
  65. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  66. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  67. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  68. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  69. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  70. Reactive Plating is now at 8 HP.
  71. Applying ongoing effect: Reactive Plating cannot deal damage.
  72. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  73. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  74. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  75. Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
  76. Personal Cloaking Device is now at 6 HP.
  77. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  78. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  79. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  80. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  81. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  82. Custom Hand-Cannon is now at 2 HP.
  83. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  84. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  85. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  86. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  87. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  88. Automated Turret is now at 5 HP.
  89. Applying ongoing effect: Automated Turret cannot deal damage.
  90. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  91. Ambuscade made Ambuscade immune to damage.
  92. Damage amount was 0, so no damage was dealt.
  93. GameController moved Hypersonic Assault to Tachyon's trash.
  94. GameController moved Fleet of Foot to Tachyon's trash.
  95. Went from Tachyon's PlayCard phase to UsePower phase.
  96. Tachyon uses the power on Freedom Six Tachyon.
  97. Legacy draws Bolster Allies.
  98. Tachyon draws Blinding Speed.
  99. Chrono-Ranger draws Hunter and Hunted.
  100. Tempest draws Vicious Cyclone.
  101. The Wraith draws Micro Targeting Computer.
  102. Pushing The Limits increased the action count of DrawCard by 1.
  103. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  104. Tachyon draws Research Grant.
  105. Tachyon draws Sucker Punch.
  106. Went from Tachyon's DrawCard phase to End phase.
  107. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  108. Went from Chrono-Ranger's Start phase to PlayCard phase.
  109. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  110. Chrono-Ranger uses the power on Chrono-Ranger.
  111. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  112. Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
  113. Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
  114. Chrono-Ranger deals Personal Cloaking Device 3 Projectile damage.
  115. Personal Cloaking Device is now at 3 HP.
  116. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  117. Chrono-Ranger draws Eye on the Prize.
  118. Went from Chrono-Ranger's DrawCard phase to End phase.
  119. Went from Chrono-Ranger's End phase to Tempest's Start phase.
  120. Went from Tempest's Start phase to PlayCard phase.
  121. GameController plays Otherworldly Resilience.
  122. Went from Tempest's PlayCard phase to UsePower phase.
  123. Tempest uses the power on Prime Wardens Tempest.
  124. Prime Wardens Tempest's Arc of Power plays Electrical Storm.
  125. Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
  126. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
  127. Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
  128. Prime Wardens Tempest is now at 25 HP.
  129. Prime Wardens Tempest's Arc of Power plays Ball Lightning.
  130. Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
  131. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
  132. Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
  133. Prime Wardens Tempest is now at 23 HP.
  134. Prime Wardens Tempest initiates 4 Lightning damage to Personal Cloaking Device.
  135. Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
  136. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  137. Prime Wardens Tempest deals Personal Cloaking Device 6 Lightning damage.
  138. Personal Cloaking Device is now at -3 HP.
  139. Prime Wardens Tempest's Arc of Power destroys Personal Cloaking Device!
  140. GameController moved Personal Cloaking Device to the villain trash.
  141. Ball Lightning will destroy 2 ongoing cards.
  142. ***** LOADED UNDO FILE: undo-16-ChronoRanger-UsePower *****
  143. Possible achievement: Base_CumulativeDamage, progress: 100
  144. Possible achievement: Base_CumulativeHeal, progress: 1100.5
  145. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  146. Possible achievement: Base_LargeAttack
  147. Possible achievement: Base_LastHeroStanding
  148. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  149. Possible achievement: Base_NoCards
  150. Possible achievement: Base_NoPowers
  151. Possible achievement: Base_RedirectMany
  152. Possible achievement: Base_WinFullHP
  153. Possible achievement: Base_WinGame
  154. Chrono-Ranger uses the power on Chrono-Ranger.
  155. Chrono-Ranger initiates 1 Projectile damage to Custom Hand-Cannon.
  156. Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
  157. Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
  158. Chrono-Ranger deals Custom Hand-Cannon 3 Projectile damage.
  159. Custom Hand-Cannon is now at -1 HP.
  160. Chrono-Ranger's Quick Shot destroys Custom Hand-Cannon!
  161. GameController moved Custom Hand-Cannon to the villain trash.
  162. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  163. Chrono-Ranger draws Eye on the Prize.
  164. Went from Chrono-Ranger's DrawCard phase to End phase.
  165. Went from Chrono-Ranger's End phase to Tempest's Start phase.
  166. Went from Tempest's Start phase to PlayCard phase.
  167. GameController plays Otherworldly Resilience.
  168. Went from Tempest's PlayCard phase to UsePower phase.
  169. Tempest uses the power on Prime Wardens Tempest.
  170. Prime Wardens Tempest's Arc of Power plays Electrical Storm.
  171. Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
  172. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
  173. Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
  174. Prime Wardens Tempest is now at 25 HP.
  175. Prime Wardens Tempest's Arc of Power plays Ball Lightning.
  176. Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
  177. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
  178. Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
  179. Prime Wardens Tempest is now at 23 HP.
  180. Prime Wardens Tempest initiates 4 Lightning damage to Personal Cloaking Device.
  181. Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
  182. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  183. Prime Wardens Tempest deals Personal Cloaking Device 6 Lightning damage.
  184. Personal Cloaking Device is now at 0 HP.
  185. Prime Wardens Tempest's Arc of Power destroys Personal Cloaking Device!
  186. GameController moved Personal Cloaking Device to the villain trash.
  187. Ball Lightning will destroy 2 ongoing cards.
  188. GameController moved Ball Lightning to Tempest's trash.
  189. Prime Wardens Tempest's Arc of Power plays Shielding Winds.
  190. Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
  191. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
  192. Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
  193. Prime Wardens Tempest is now at 21 HP.
  194. Went from Tempest's UsePower phase to DrawCard phase.
  195. Tempest draws Localized Hurricane.
  196. Went from Tempest's DrawCard phase to End phase.
  197. Went from Tempest's End phase to The Wraith's Start phase.
  198. Went from The Wraith's Start phase to PlayCard phase.
  199. GameController plays Impromptu Invention.
  200. The Wraith draws Inventory Barrage.
  201. Impromptu Invention puts Infrared Eyepiece into play.
  202. The Wraith shuffles their The Wraith's deck.
  203. Impromptu Invention plays Utility Belt.
  204. GameController moved Impromptu Invention to The Wraith's trash.
  205. Utility Belt increased the action count of UsePower by 1.
  206. Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
  207. The Wraith uses the power on Infrared Eyepiece.
  208. Revealed card: Run and Gun
  209. Revealed card: Run and Gun
  210. Infrared Eyepiece moved Run and Gun from Ambuscade's revealed cards to the villain deck.
  211. Infrared Eyepiece moved Run and Gun from Ambuscade's revealed cards to the bottom of the villain deck.
  212. The Wraith draws Stun Bolt.
  213. The Wraith uses the power on The Wraith.
  214. Applying ongoing effect: Reduce the next damage dealt to The Wraith by 2.
  215. Went from The Wraith's UsePower phase to DrawCard phase.
  216. The Wraith draws Razor Ordnance.
  217. Went from The Wraith's DrawCard phase to End phase.
  218. Went from The Wraith's End phase to Wagner Mars Base's Start phase.
  219. Went from Wagner Mars Base's Start phase to PlayCard phase.
  220. GameController plays Oxygen Leak.
  221. Went from Wagner Mars Base's PlayCard phase to End phase.
  222. 1 player may discard 1 card to destroy Oxygen Leak.
  223. Tachyon discards Sucker Punch.
  224. Oxygen Leak moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  225. Oxygen Leak destroys itself!
  226. GameController moved Oxygen Leak to the environment trash.
  227. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  228. Ambuscade was flipped to its front side.
  229. Went from Ambuscade's Start phase to PlayCard phase.
  230. GameController plays Run and Gun.
  231. Ambuscade initiates 2 Projectile damage to Legacy.
  232. Ambuscade deals Legacy 2 Projectile damage.
  233. Legacy is now at 27 HP.
  234. Run and Gun moves 3 cards to the top of Ambuscade's Deck.
  235. Ambuscade shuffles their the villain deck.
  236. Run and Gun plays Charged Attacks.
  237. GameController moved Run and Gun to the villain trash.
  238. Went from Ambuscade's PlayCard phase to End phase.
  239. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  240. Charged Attacks increases the damage dealt by Ambuscade by 1.
  241. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 2.
  242. Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
  243. Freedom Six Tachyon is now at 25 HP.
  244. Went from Ambuscade's End phase to Legacy's Start phase.
  245. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  246. Went from Legacy's Start phase to PlayCard phase.
  247. GameController plays Bolster Allies.
  248. Legacy draws Surge of Strength.
  249. Tachyon draws Accelerated Assault.
  250. Chrono-Ranger draws Jim's Hat.
  251. Tempest draws Reclaim from the Deep.
  252. The Wraith draws Combat Stance.
  253. GameController moved Bolster Allies to Legacy's trash.
  254. Went from Legacy's PlayCard phase to UsePower phase.
  255. Legacy uses the power on Legacy.
  256. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  257. Went from Legacy's UsePower phase to DrawCard phase.
  258. Legacy draws Lead from the Front.
  259. Went from Legacy's DrawCard phase to End phase.
  260. Went from Legacy's End phase to Tachyon's Start phase.
  261. Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
  262. Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
  263. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  264. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  265. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  266. Freedom Six Tachyon deals Freedom Six Tachyon 4 Sonic damage.
  267. Freedom Six Tachyon is now at 21 HP.
  268. Pushing The Limits increased the action count of PlayCard by 1.
  269. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  270. GameController plays Blinding Speed.
  271. Blinding Speed destroys Charged Attacks!
  272. GameController moved Charged Attacks to the villain trash.
  273. GameController moved Blinding Speed to Tachyon's trash.
  274. GameController plays Sonic Vortex.
  275. Tachyon may select up to 3 targets.
  276. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  277. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  278. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  279. Freedom Six Tachyon deals Automated Turret 5 Sonic damage.
  280. Automated Turret is now at 0 HP.
  281. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  282. GameController moved Automated Turret to the villain trash.
  283. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  284. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  285. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  286. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  287. Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
  288. Reactive Plating is now at 4 HP.
  289. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  290. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  291. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  292. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  293. Freedom Six Tachyon deals Ambuscade 4 Sonic damage.
  294. Ambuscade is now at 46 HP.
  295. Reactive Plating reacts!
  296. Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
  297. Reactive Plating deals Freedom Six Tachyon 2 Energy damage.
  298. Freedom Six Tachyon is now at 19 HP.
  299. GameController moved Sonic Vortex to Tachyon's trash.
  300. Went from Tachyon's PlayCard phase to UsePower phase.
  301. Tachyon uses the power on Freedom Six Tachyon.
  302. Legacy draws Next Evolution.
  303. Tachyon draws Fleet of Foot.
  304. Chrono-Ranger draws Terrible Tech-Strike.
  305. Tempest draws Into the Stratosphere.
  306. The Wraith draws Suture Self.
  307. Pushing The Limits increased the action count of DrawCard by 1.
  308. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  309. Tachyon draws Pushing The Limits.
  310. Tachyon draws Synaptic Interruption.
  311. Went from Tachyon's DrawCard phase to End phase.
  312. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  313. Went from Chrono-Ranger's Start phase to PlayCard phase.
  314. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  315. Chrono-Ranger uses the power on Chrono-Ranger.
  316. Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
  317. Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
  318. Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
  319. Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
  320. Chrono-Ranger deals Reactive Plating 2 Projectile damage.
  321. Reactive Plating is now at 2 HP.
  322. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  323. Chrono-Ranger draws Ranger's Mark.
  324. Went from Chrono-Ranger's DrawCard phase to End phase.
  325. Went from Chrono-Ranger's End phase to Tempest's Start phase.
  326. Prime Wardens Tempest initiates 1 Lightning damage to Reactive Plating.
  327. Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
  328. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  329. Reactive Plating reduces the damage dealt to Reactive Plating by Prime Wardens Tempest by 1.
  330. Prime Wardens Tempest deals Reactive Plating 2 Lightning damage.
  331. Reactive Plating is now at 0 HP.
  332. Prime Wardens Tempest's Arc of Power destroys Reactive Plating!
  333. GameController moved Reactive Plating to the villain trash.
  334. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  335. Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
  336. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  337. Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
  338. Ambuscade is now at 43 HP.
  339. Went from Tempest's Start phase to PlayCard phase.
  340. GameController plays Localized Hurricane.
  341. Went from Tempest's PlayCard phase to UsePower phase.
  342. Tempest uses the power on Localized Hurricane.
  343. Prime Wardens Tempest initiates 3 Projectile damage to Ambuscade.
  344. Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
  345. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  346. Prime Wardens Tempest deals Ambuscade 5 Projectile damage.
  347. Ambuscade is now at 38 HP.
  348. Tempest draws Into the Stratosphere.
  349. Tempest draws Gene-Bound Shackles.
  350. Went from Tempest's UsePower phase to DrawCard phase.
  351. Tempest draws Flash Flood.
  352. Went from Tempest's DrawCard phase to End phase.
  353. Went from Tempest's End phase to The Wraith's Start phase.
  354. Went from The Wraith's Start phase to PlayCard phase.
  355. GameController plays Razor Ordnance.
  356. Utility Belt increased the action count of UsePower by 1.
  357. Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
  358. The Wraith uses the power on Razor Ordnance.
  359. The Wraith initiates 3 Projectile damage to Ambuscade.
  360. Legacy's Galvanize increases the damage dealt by The Wraith by 1.
  361. Inspiring Presence increases the damage dealt by The Wraith by 1.
  362. The Wraith deals Ambuscade 5 Projectile damage.
  363. Ambuscade is now at 33 HP.
  364. The Wraith uses the power on Infrared Eyepiece.
  365. Revealed card: Run and Gun
  366. Revealed card: Sonic Mine
  367. Infrared Eyepiece moved Run and Gun from Ambuscade's revealed cards to the villain deck.
  368. Infrared Eyepiece moved Sonic Mine from Ambuscade's revealed cards to the bottom of the villain deck.
  369. The Wraith draws Micro Targeting Computer.
  370. Went from The Wraith's UsePower phase to DrawCard phase.
  371. The Wraith draws Stun Bolt.
  372. Went from The Wraith's DrawCard phase to End phase.
  373. Went from The Wraith's End phase to Wagner Mars Base's Start phase.
  374. Went from Wagner Mars Base's Start phase to PlayCard phase.
  375. GameController plays Villainous Weaponry.
  376. Went from Wagner Mars Base's PlayCard phase to End phase.
  377. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  378. Went from Ambuscade's Start phase to PlayCard phase.
  379. GameController plays Run and Gun.
  380. Ambuscade initiates 2 Projectile damage to Chrono-Ranger.
  381. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  382. Ambuscade deals Chrono-Ranger 3 Projectile damage.
  383. Chrono-Ranger is now at 25 HP.
  384. Run and Gun moves 4 cards to the top of Ambuscade's Deck.
  385. Ambuscade shuffles their the villain deck.
  386. Run and Gun plays Automated Turret.
  387. GameController moved Run and Gun to the villain trash.
  388. Went from Ambuscade's PlayCard phase to End phase.
  389. Ambuscade initiates 4 Projectile damage to Legacy.
  390. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  391. Shielding Winds reduces the damage dealt to Legacy by Ambuscade by 2.
  392. Ambuscade deals Legacy 3 Projectile damage.
  393. Legacy is now at 24 HP.
  394. Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
  395. Villainous Weaponry increases the damage dealt by Automated Turret by 1.
  396. Automated Turret deals Chrono-Ranger 3 Projectile damage.
  397. Chrono-Ranger is now at 22 HP.
  398. Went from Ambuscade's End phase to Legacy's Start phase.
  399. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  400. Went from Legacy's Start phase to PlayCard phase.
  401. GameController plays Surge of Strength.
  402. Went from Legacy's PlayCard phase to UsePower phase.
  403. Legacy uses the power on Legacy.
  404. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  405. Went from Legacy's UsePower phase to DrawCard phase.
  406. Legacy draws Surge of Strength.
  407. Went from Legacy's DrawCard phase to End phase.
  408. Went from Legacy's End phase to Tachyon's Start phase.
  409. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  410. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  411. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  412. Freedom Six Tachyon deals Freedom Six Tachyon 4 Sonic damage.
  413. Freedom Six Tachyon is now at 15 HP.
  414. Pushing The Limits increased the action count of PlayCard by 1.
  415. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  416. GameController plays Fleet of Foot.
  417. Legacy draws Lead from the Front.
  418. Tachyon draws Synaptic Interruption.
  419. Chrono-Ranger draws Displaced Armory.
  420. Tempest draws Flash Flood.
  421. The Wraith draws Mega Computer.
  422. Fleet of Foot plays Accelerated Assault.
  423. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  424. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  425. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  426. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  427. Automated Turret is now at 5 HP.
  428. Freedom Six Tachyon initiates 1 Melee damage to Villainous Weaponry.
  429. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  430. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  431. Freedom Six Tachyon deals Villainous Weaponry 3 Melee damage.
  432. Villainous Weaponry is now at 2 HP.
  433. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  434. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  435. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  436. Freedom Six Tachyon deals Ambuscade 3 Melee damage.
  437. Ambuscade is now at 30 HP.
  438. GameController moved Accelerated Assault to Tachyon's trash.
  439. GameController moved Fleet of Foot to Tachyon's trash.
  440. GameController plays Accelerated Assault.
  441. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  442. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  443. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  444. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  445. Automated Turret is now at 2 HP.
  446. Freedom Six Tachyon initiates 1 Melee damage to Villainous Weaponry.
  447. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  448. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  449. Freedom Six Tachyon deals Villainous Weaponry 3 Melee damage.
  450. Villainous Weaponry is now at -1 HP.
  451. Freedom Six Tachyon's Team Leader destroys Villainous Weaponry!
  452. GameController moved Villainous Weaponry to the environment trash.
  453. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  454. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  455. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  456. Freedom Six Tachyon deals Ambuscade 3 Melee damage.
  457. Ambuscade is now at 27 HP.
  458. GameController moved Accelerated Assault to Tachyon's trash.
  459. Went from Tachyon's PlayCard phase to UsePower phase.
  460. Tachyon uses the power on Freedom Six Tachyon.
  461. Legacy draws The Legacy Ring.
  462. Tachyon draws Synaptic Interruption.
  463. Chrono-Ranger draws Bounty Board.
  464. Tempest draws Grievous Hail Storm.
  465. The Wraith draws Infrared Eyepiece.
  466. Pushing The Limits increased the action count of DrawCard by 1.
  467. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  468. Tachyon draws Sucker Punch.
  469. Tachyon draws Research Grant.
  470. Went from Tachyon's DrawCard phase to End phase.
  471. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  472. Went from Chrono-Ranger's Start phase to PlayCard phase.
  473. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  474. Chrono-Ranger uses the power on Chrono-Ranger.
  475. Chrono-Ranger initiates 1 Projectile damage to Automated Turret.
  476. Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
  477. Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
  478. Chrono-Ranger deals Automated Turret 3 Projectile damage.
  479. Automated Turret is now at -1 HP.
  480. Chrono-Ranger's Quick Shot destroys Automated Turret!
  481. GameController moved Automated Turret to the villain trash.
  482. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  483. Chrono-Ranger draws Neuro-Toxin Dart Thrower.
  484. Went from Chrono-Ranger's DrawCard phase to End phase.
  485. Went from Chrono-Ranger's End phase to Tempest's Start phase.
  486. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  487. Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
  488. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  489. Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
  490. Ambuscade is now at 24 HP.
  491. Went from Tempest's Start phase to PlayCard phase.
  492. GameController plays Vicious Cyclone.
  493. GameController moved Vicious Cyclone from Tempest's hand next to Ambuscade.
  494. Went from Tempest's PlayCard phase to UsePower phase.
  495. Tempest uses the power on Localized Hurricane.
  496. Prime Wardens Tempest initiates 3 Projectile damage to Ambuscade.
  497. Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
  498. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  499. Prime Wardens Tempest deals Ambuscade 5 Projectile damage.
  500. Ambuscade is now at 19 HP.
  501. Tempest draws Electrical Storm.
  502. Tempest draws Grievous Hail Storm.
  503. Went from Tempest's UsePower phase to DrawCard phase.
  504. Tempest draws Shielding Winds.
  505. Went from Tempest's DrawCard phase to End phase.
  506. Went from Tempest's End phase to The Wraith's Start phase.
  507. Went from The Wraith's Start phase to PlayCard phase.
  508. GameController plays Micro Targeting Computer.
  509. Utility Belt increased the action count of UsePower by 1.
  510. Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
  511. The Wraith uses the power on Razor Ordnance.
  512. The Wraith initiates 3 Projectile damage to Ambuscade.
  513. Legacy's Galvanize increases the damage dealt by The Wraith by 1.
  514. Inspiring Presence increases the damage dealt by The Wraith by 1.
  515. Micro Targeting Computer increases the damage dealt by The Wraith by 2.
  516. The Wraith deals Ambuscade 7 Projectile damage.
  517. Ambuscade is now at 12 HP.
  518. The Wraith uses the power on Infrared Eyepiece.
  519. Revealed card: Snatch and Grab
  520. Revealed card: Sonic Mine
  521. Infrared Eyepiece moved Snatch and Grab from Ambuscade's revealed cards to the villain deck.
  522. Infrared Eyepiece moved Sonic Mine from Ambuscade's revealed cards to the bottom of the villain deck.
  523. The Wraith draws Throwing Knives.
  524. Went from The Wraith's UsePower phase to DrawCard phase.
  525. The Wraith draws Smoke Bombs.
  526. Went from The Wraith's DrawCard phase to End phase.
  527. Went from The Wraith's End phase to Wagner Mars Base's Start phase.
  528. Went from Wagner Mars Base's Start phase to PlayCard phase.
  529. GameController plays Meteor Storm.
  530. Went from Wagner Mars Base's PlayCard phase to End phase.
  531. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  532. Went from Ambuscade's Start phase to PlayCard phase.
  533. GameController plays Snatch and Grab.
  534. Ambuscade initiates 3 Melee damage to Legacy.
  535. Meteor Storm made Legacy immune to damage.
  536. Damage amount was 0, so no damage was dealt.
  537. Ambuscade initiates 4 Energy damage to Legacy.
  538. Meteor Storm made Legacy immune to damage.
  539. Damage amount was 0, so no damage was dealt.
  540. GameController moved Snatch and Grab to the villain trash.
  541. Went from Ambuscade's PlayCard phase to End phase.
  542. Ambuscade initiates 4 Projectile damage to Legacy.
  543. Meteor Storm made Legacy immune to damage.
  544. Damage amount was 0, so no damage was dealt.
  545. Went from Ambuscade's End phase to Legacy's Start phase.
  546. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  547. Meteor Storm destroys itself!
  548. GameController moved Meteor Storm to the environment trash.
  549. Went from Legacy's Start phase to Tachyon's Start phase.
  550. Pushing The Limits destroys itself!
  551. GameController moved Pushing The Limits to Tachyon's trash.
  552. Went from Tachyon's Start phase to PlayCard phase.
  553. GameController plays Synaptic Interruption.
  554. Went from Tachyon's PlayCard phase to UsePower phase.
  555. Tachyon uses the power on Freedom Six Tachyon.
  556. Legacy draws Superhuman Durability.
  557. Tachyon draws Pushing The Limits.
  558. Chrono-Ranger draws Danny-Boy.
  559. Tempest draws Cleansing Downpour.
  560. The Wraith draws Suture Self.
  561. Went from Tachyon's UsePower phase to DrawCard phase.
  562. Tachyon draws HUD Goggles.
  563. Went from Tachyon's DrawCard phase to End phase.
  564. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  565. Went from Chrono-Ranger's Start phase to PlayCard phase.
  566. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  567. Chrono-Ranger uses the power on Chrono-Ranger.
  568. Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
  569. Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
  570. Chrono-Ranger deals Ambuscade 2 Projectile damage.
  571. Ambuscade is now at 10 HP.
  572. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  573. Chrono-Ranger draws Terrible Tech-Strike.
  574. Went from Chrono-Ranger's DrawCard phase to End phase.
  575. Went from Chrono-Ranger's End phase to Tempest's Start phase.
  576. Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
  577. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  578. Prime Wardens Tempest deals Ambuscade 2 Lightning damage.
  579. Ambuscade is now at 8 HP.
  580. Tempest discards Electrical Storm.
  581. Vicious Cyclone moved Electrical Storm from Tempest's hand to Tempest's trash.
  582. Tempest discards Electrical Storm.
  583. Vicious Cyclone moved Electrical Storm from Tempest's hand to Tempest's trash.
  584. Tempest discards Flash Flood.
  585. Vicious Cyclone moved Flash Flood from Tempest's hand to Tempest's trash.
  586. Prime Wardens Tempest initiates 1 Projectile damage to Ambuscade.
  587. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  588. Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
  589. Ambuscade is now at 6 HP.
  590. Prime Wardens Tempest initiates 1 Projectile damage to Ambuscade.
  591. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  592. Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
  593. Ambuscade is now at 4 HP.
  594. Prime Wardens Tempest initiates 1 Projectile damage to Ambuscade.
  595. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  596. Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
  597. Ambuscade is now at 2 HP.
  598. Went from Tempest's Start phase to PlayCard phase.
  599. GameController plays Gene-Bound Shackles.
  600. Went from Tempest's PlayCard phase to UsePower phase.
  601. Tempest uses the power on Localized Hurricane.
  602. Prime Wardens Tempest initiates 3 Projectile damage to Ambuscade.
  603. Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
  604. Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
  605. Prime Wardens Tempest deals Ambuscade 6 Projectile damage.
  606. Ambuscade is now at -4 HP.
  607. Legacy, Freedom Six Tachyon, Chrono-Ranger, Prime Wardens Tempest and The Wraith all defeated Ambuscade! Congratulations!
  608. You just unlocked the promo card: Chrono-Ranger: Best of Times!
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