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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1099.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController puts Sonic Mine into play.
- GameController puts Reactive Plating into play.
- GameController puts Custom Hand-Cannon into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Wraith.
- Ambuscade deals The Wraith 4 Energy damage.
- The Wraith is now at 22 HP.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Ambuscade deals Legacy 2 Projectile damage.
- Legacy is now at 30 HP.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Legacy to regain 1 HP. HP is now 29.
- Inspiring Presence tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Chrono-Ranger's HP, but they are already at their maximum HP.
- Inspiring Presence tried to increase Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Inspiring Presence caused The Wraith to regain 1 HP. HP is now 23.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Fleet of Foot.
- Legacy draws Heroic Interception.
- Tachyon draws Hypersonic Assault.
- Chrono-Ranger draws Hunter and Hunted.
- Tempest draws Shielding Winds.
- The Wraith draws Throwing Knives.
- Fleet of Foot plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
- Sonic Mine is now at -2 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 8 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 6 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at 2 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Bolster Allies.
- Tachyon draws Blinding Speed.
- Chrono-Ranger draws Hunter and Hunted.
- Tempest draws Vicious Cyclone.
- The Wraith draws Micro Targeting Computer.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Research Grant.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
- Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Personal Cloaking Device 3 Projectile damage.
- Personal Cloaking Device is now at 3 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Prime Wardens Tempest.
- Prime Wardens Tempest's Arc of Power plays Electrical Storm.
- Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
- Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
- Prime Wardens Tempest is now at 25 HP.
- Prime Wardens Tempest's Arc of Power plays Ball Lightning.
- Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
- Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
- Prime Wardens Tempest is now at 23 HP.
- Prime Wardens Tempest initiates 4 Lightning damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Personal Cloaking Device 6 Lightning damage.
- Personal Cloaking Device is now at -3 HP.
- Prime Wardens Tempest's Arc of Power destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Ball Lightning will destroy 2 ongoing cards.
- ***** LOADED UNDO FILE: undo-16-ChronoRanger-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1100.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
- Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Custom Hand-Cannon 3 Projectile damage.
- Custom Hand-Cannon is now at -1 HP.
- Chrono-Ranger's Quick Shot destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Eye on the Prize.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Prime Wardens Tempest.
- Prime Wardens Tempest's Arc of Power plays Electrical Storm.
- Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
- Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
- Prime Wardens Tempest is now at 25 HP.
- Prime Wardens Tempest's Arc of Power plays Ball Lightning.
- Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
- Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
- Prime Wardens Tempest is now at 23 HP.
- Prime Wardens Tempest initiates 4 Lightning damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Personal Cloaking Device 6 Lightning damage.
- Personal Cloaking Device is now at 0 HP.
- Prime Wardens Tempest's Arc of Power destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Ball Lightning will destroy 2 ongoing cards.
- GameController moved Ball Lightning to Tempest's trash.
- Prime Wardens Tempest's Arc of Power plays Shielding Winds.
- Wagner Mars Base initiates 3 Lightning damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Wagner Mars Base by 1.
- Wagner Mars Base deals Prime Wardens Tempest 2 Lightning damage.
- Prime Wardens Tempest is now at 21 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Wraith's Start phase.
- Went from The Wraith's Start phase to PlayCard phase.
- GameController plays Impromptu Invention.
- The Wraith draws Inventory Barrage.
- Impromptu Invention puts Infrared Eyepiece into play.
- The Wraith shuffles their The Wraith's deck.
- Impromptu Invention plays Utility Belt.
- GameController moved Impromptu Invention to The Wraith's trash.
- Utility Belt increased the action count of UsePower by 1.
- Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
- The Wraith uses the power on Infrared Eyepiece.
- Revealed card: Run and Gun
- Revealed card: Run and Gun
- Infrared Eyepiece moved Run and Gun from Ambuscade's revealed cards to the villain deck.
- Infrared Eyepiece moved Run and Gun from Ambuscade's revealed cards to the bottom of the villain deck.
- The Wraith draws Stun Bolt.
- The Wraith uses the power on The Wraith.
- Applying ongoing effect: Reduce the next damage dealt to The Wraith by 2.
- Went from The Wraith's UsePower phase to DrawCard phase.
- The Wraith draws Razor Ordnance.
- Went from The Wraith's DrawCard phase to End phase.
- Went from The Wraith's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Tachyon discards Sucker Punch.
- Oxygen Leak moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Ambuscade deals Legacy 2 Projectile damage.
- Legacy is now at 27 HP.
- Run and Gun moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Charged Attacks.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 2.
- Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
- Freedom Six Tachyon is now at 25 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Surge of Strength.
- Tachyon draws Accelerated Assault.
- Chrono-Ranger draws Jim's Hat.
- Tempest draws Reclaim from the Deep.
- The Wraith draws Combat Stance.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
- Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 4 Sonic damage.
- Freedom Six Tachyon is now at 21 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 3 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 5 Sonic damage.
- Automated Turret is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 4 Sonic damage.
- Reactive Plating is now at 4 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 4 Sonic damage.
- Ambuscade is now at 46 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
- Reactive Plating deals Freedom Six Tachyon 2 Energy damage.
- Freedom Six Tachyon is now at 19 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Next Evolution.
- Tachyon draws Fleet of Foot.
- Chrono-Ranger draws Terrible Tech-Strike.
- Tempest draws Into the Stratosphere.
- The Wraith draws Suture Self.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Pushing The Limits.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
- Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
- Chrono-Ranger deals Reactive Plating 2 Projectile damage.
- Reactive Plating is now at 2 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Ranger's Mark.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Reactive Plating 2 Lightning damage.
- Reactive Plating is now at 0 HP.
- Prime Wardens Tempest's Arc of Power destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
- Ambuscade is now at 43 HP.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Localized Hurricane.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Prime Wardens Tempest initiates 3 Projectile damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 5 Projectile damage.
- Ambuscade is now at 38 HP.
- Tempest draws Into the Stratosphere.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Wraith's Start phase.
- Went from The Wraith's Start phase to PlayCard phase.
- GameController plays Razor Ordnance.
- Utility Belt increased the action count of UsePower by 1.
- Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
- The Wraith uses the power on Razor Ordnance.
- The Wraith initiates 3 Projectile damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Wraith by 1.
- Inspiring Presence increases the damage dealt by The Wraith by 1.
- The Wraith deals Ambuscade 5 Projectile damage.
- Ambuscade is now at 33 HP.
- The Wraith uses the power on Infrared Eyepiece.
- Revealed card: Run and Gun
- Revealed card: Sonic Mine
- Infrared Eyepiece moved Run and Gun from Ambuscade's revealed cards to the villain deck.
- Infrared Eyepiece moved Sonic Mine from Ambuscade's revealed cards to the bottom of the villain deck.
- The Wraith draws Micro Targeting Computer.
- Went from The Wraith's UsePower phase to DrawCard phase.
- The Wraith draws Stun Bolt.
- Went from The Wraith's DrawCard phase to End phase.
- Went from The Wraith's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Villainous Weaponry.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Chrono-Ranger.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Chrono-Ranger 3 Projectile damage.
- Chrono-Ranger is now at 25 HP.
- Run and Gun moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Automated Turret.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Legacy by Ambuscade by 2.
- Ambuscade deals Legacy 3 Projectile damage.
- Legacy is now at 24 HP.
- Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
- Villainous Weaponry increases the damage dealt by Automated Turret by 1.
- Automated Turret deals Chrono-Ranger 3 Projectile damage.
- Chrono-Ranger is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 4 Sonic damage.
- Freedom Six Tachyon is now at 15 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Lead from the Front.
- Tachyon draws Synaptic Interruption.
- Chrono-Ranger draws Displaced Armory.
- Tempest draws Flash Flood.
- The Wraith draws Mega Computer.
- Fleet of Foot plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Melee damage.
- Automated Turret is now at 5 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Villainous Weaponry.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Villainous Weaponry 3 Melee damage.
- Villainous Weaponry is now at 2 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Melee damage.
- Ambuscade is now at 30 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Melee damage.
- Automated Turret is now at 2 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Villainous Weaponry.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Villainous Weaponry 3 Melee damage.
- Villainous Weaponry is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Melee damage.
- Ambuscade is now at 27 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws The Legacy Ring.
- Tachyon draws Synaptic Interruption.
- Chrono-Ranger draws Bounty Board.
- Tempest draws Grievous Hail Storm.
- The Wraith draws Infrared Eyepiece.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Chrono-Ranger by 1.
- Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Automated Turret 3 Projectile damage.
- Automated Turret is now at -1 HP.
- Chrono-Ranger's Quick Shot destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Neuro-Toxin Dart Thrower.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 3 Lightning damage.
- Ambuscade is now at 24 HP.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Vicious Cyclone.
- GameController moved Vicious Cyclone from Tempest's hand next to Ambuscade.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Prime Wardens Tempest initiates 3 Projectile damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Prime Wardens Tempest by 1.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 5 Projectile damage.
- Ambuscade is now at 19 HP.
- Tempest draws Electrical Storm.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Wraith's Start phase.
- Went from The Wraith's Start phase to PlayCard phase.
- GameController plays Micro Targeting Computer.
- Utility Belt increased the action count of UsePower by 1.
- Went from The Wraith's PlayCard phase to UsePower phase. (Count: 2)
- The Wraith uses the power on Razor Ordnance.
- The Wraith initiates 3 Projectile damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Wraith by 1.
- Inspiring Presence increases the damage dealt by The Wraith by 1.
- Micro Targeting Computer increases the damage dealt by The Wraith by 2.
- The Wraith deals Ambuscade 7 Projectile damage.
- Ambuscade is now at 12 HP.
- The Wraith uses the power on Infrared Eyepiece.
- Revealed card: Snatch and Grab
- Revealed card: Sonic Mine
- Infrared Eyepiece moved Snatch and Grab from Ambuscade's revealed cards to the villain deck.
- Infrared Eyepiece moved Sonic Mine from Ambuscade's revealed cards to the bottom of the villain deck.
- The Wraith draws Throwing Knives.
- Went from The Wraith's UsePower phase to DrawCard phase.
- The Wraith draws Smoke Bombs.
- Went from The Wraith's DrawCard phase to End phase.
- Went from The Wraith's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Meteor Storm.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Meteor Storm made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Meteor Storm made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Meteor Storm made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Legacy's Start phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Superhuman Durability.
- Tachyon draws Pushing The Limits.
- Chrono-Ranger draws Danny-Boy.
- Tempest draws Cleansing Downpour.
- The Wraith draws Suture Self.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 10 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Terrible Tech-Strike.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 2 Lightning damage.
- Ambuscade is now at 8 HP.
- Tempest discards Electrical Storm.
- Vicious Cyclone moved Electrical Storm from Tempest's hand to Tempest's trash.
- Tempest discards Electrical Storm.
- Vicious Cyclone moved Electrical Storm from Tempest's hand to Tempest's trash.
- Tempest discards Flash Flood.
- Vicious Cyclone moved Flash Flood from Tempest's hand to Tempest's trash.
- Prime Wardens Tempest initiates 1 Projectile damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 6 HP.
- Prime Wardens Tempest initiates 1 Projectile damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 4 HP.
- Prime Wardens Tempest initiates 1 Projectile damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 2 HP.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Prime Wardens Tempest initiates 3 Projectile damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Prime Wardens Tempest by 1.
- Gene-Bound Shackles increases the damage dealt by Prime Wardens Tempest by 2.
- Prime Wardens Tempest deals Ambuscade 6 Projectile damage.
- Ambuscade is now at -4 HP.
- Legacy, Freedom Six Tachyon, Chrono-Ranger, Prime Wardens Tempest and The Wraith all defeated Ambuscade! Congratulations!
- You just unlocked the promo card: Chrono-Ranger: Best of Times!
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