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- File: battlemessage
- Given filesize: 0xBF20 (actual size: 0xC4B0)
- Number of entries: 605
- -- ID 0 --
- Dummy
- [End]
- -- ID 1 --
- Dummy
- [End]
- -- ID 2 --
- [Var?:0x0000] has appeared!
- [End]
- -- ID 3 --
- [Var?:0x0000]s have appeared!
- [End]
- -- ID 4 --
- Monsters have appeared!
- [End]
- -- ID 5 --
- The party was blindsided!
- [End]
- -- ID 6 --
- But [Var?:0x0001]
- anticipated the move.
- [End]
- -- ID 7 --
- [Var?:0x0000] struck first!
- [End]
- -- ID 8 --
- Preemptive attack!
- [End]
- -- ID 9 --
- [Var?:0x0000] has been
- summoned to battle!
- [End]
- -- ID 10 --
- A new monster has joined
- the fray!
- [End]
- -- ID 11 --
- A fearsome howl pierces the air
- as a dreadful foe comes forth!
- [End]
- -- ID 12 --
- What will you do?
- [End]
- -- ID 13 --
- [Var?:0x0000] cannot move!
- [End]
- -- ID 14 --
- The party is powerless to act!
- [End]
- -- ID 15 --
- [Var?:0x0000] is petrified!
- [End]
- -- ID 16 --
- [Var?:0x0000] is sleeping...
- [End]
- -- ID 17 --
- [Var?:0x0000] is panicked!
- [End]
- -- ID 18 --
- [Var?:0x0000] can't move
- due to paralysis!
- [End]
- -- ID 20 --
- [Var?:0x0000] is
- stunned!
- [End]
- -- ID 21 --
- [Var?:0x0000]'s head
- has been sealed!
- [End]
- -- ID 22 --
- [Var?:0x0000]'s arms
- have been sealed!
- [End]
- -- ID 23 --
- [Var?:0x0000]'s legs
- have been sealed!
- [End]
- -- ID 24 --
- [Var?:0x0001] has died!
- [End]
- -- ID 25 --
- Killed the [Var?:0x0001]!
- [End]
- -- ID 26 --
- [Var?:0x0000] attacks!
- [End]
- -- ID 27 --
- Dealt [Var?:0x0002] damage
- to [Var?:0x0001]!
- [End]
- -- ID 28 --
- Critical hit!
- Dealt [Var?:0x0002] damage!
- [End]
- -- ID 29 --
- [Var?:0x0001] lost [Var?:0x0002] HP!
- [End]
- -- ID 30 --
- [Var?:0x0001] lost [Var?:0x0002]TP!
- [End]
- -- ID 31 --
- [Var?:0x0000] used
- [Var?:0x0003]!
- [End]
- -- ID 32 --
- [Var?:0x0001]'s health was recovered
- by [Var?:0x0002]!
- [End]
- -- ID 33 --
- [Var?:0x0001]'s health has
- been fully restored!
- [End]
- -- ID 34 --
- [Var?:0x0001] was refreshed
- by [Var?:0x0002]!
- [End]
- -- ID 35 --
- [Var?:0x0001] has been
- fully refreshed!
- [End]
- -- ID 37 --
- It's a horde of monsters!
- [End]
- -- ID 38 --
- [Var?:0x0000] used
- [Var?:0x0003]!
- [End]
- -- ID 39 --
- [Var?:0x0000] is defending.
- [End]
- -- ID 40 --
- [Var?:0x0000] summoned allies!
- [End]
- -- ID 41 --
- [Var?:0x0001] was killed instantly!
- [End]
- -- ID 42 --
- [Var?:0x0001] has been petrified!
- [End]
- -- ID 43 --
- [Var?:0x0001] has fallen asleep...
- [End]
- -- ID 44 --
- [Var?:0x0001] is panicked!
- [End]
- -- ID 45 --
- [Var?:0x0001] is infected
- with a rotting plague!
- [End]
- -- ID 46 --
- [Var?:0x0001] has been poisoned!
- [End]
- -- ID 47 --
- [Var?:0x0001] has been blinded!
- [End]
- -- ID 48 --
- [Var?:0x0001] has been cursed!
- [End]
- -- ID 49 --
- [Var?:0x0001] has been paralyzed!
- [End]
- -- ID 50 --
- [Var?:0x0001] has been stunned!
- [End]
- -- ID 51 --
- [Var?:0x0001]'s head has been sealed!
- [End]
- -- ID 52 --
- [Var?:0x0001]'s arms have been sealed!
- [End]
- -- ID 53 --
- [Var?:0x0001]'s legs have been sealed!
- [End]
- -- ID 54 --
- [Var?:0x0001] has regained
- consciousness!
- [End]
- -- ID 55 --
- [Var?:0x0001]'s petrification
- has been removed!
- [End]
- -- ID 56 --
- [Var?:0x0001] woke up!
- [End]
- -- ID 57 --
- [Var?:0x0001]'s head has cleared!
- [End]
- -- ID 58 --
- [Var?:0x0001] has recovered!
- [End]
- -- ID 59 --
- [Var?:0x0001] is free from
- the effects of poison!
- [End]
- -- ID 60 --
- [Var?:0x0001]'s sight has
- been restored!
- [End]
- -- ID 61 --
- [Var?:0x0001]'s curse has
- been lifted!
- [End]
- -- ID 62 --
- [Var?:0x0001]'s paralysis has
- been removed!
- [End]
- -- ID 63 --
- The seal upon [Var?:0x0001]'s
- head has been lifted!
- [End]
- -- ID 64 --
- The seal upon [Var?:0x0001]'s
- arms has been lifted!
- [End]
- -- ID 65 --
- The seal upon [Var?:0x0001]'s
- legs has been lifted!
- [End]
- -- ID 66 --
- [Var?:0x0000] attempts to escape!
- [End]
- -- ID 67 --
- [Var?:0x0000] attempts to escape,
- but is unable to flee!
- [End]
- -- ID 68 --
- You cannot escape from
- this battle!
- [End]
- -- ID 69 --
- Escape is impossible!
- [End]
- -- ID 70 --
- [Var?:0x0000] attempts to escape,
- but [Var?:0x0000]'s legs are bound!
- [End]
- -- ID 71 --
- Defeated [Var?:0x0001]!
- [End]
- -- ID 72 --
- [Var?:0x0001] is dead!
- [End]
- -- ID 73 --
- Defeated [Var?:0x0001]!
- [End]
- -- ID 74 --
- The enemy has fallen!
- [End]
- -- ID 75 --
- The adventurers have fallen...
- [End]
- -- ID 76 --
- [Var?:0x0001] managed to
- survive [Var?:0x0000]'s blow!
- [End]
- -- ID 77 --
- [Var?:0x0000] cooperated
- to summon allies!
- [End]
- -- ID 78 --
- [Var?:0x0001] is dead!
- [End]
- -- ID 79 --
- All
- [End]
- -- ID 80 --
- [Var?:0x0001] died...
- [End]
- -- ID 81 --
- But no allies appeared!
- [End]
- -- ID 82 --
- [Var?:0x0001] suffered [Var?:0x0002]
- damage from the poison!
- [End]
- -- ID 83 --
- [Var?:0x0000] has appeared!
- [End]
- -- ID 84 --
- [Var?:0x0000] and [Var?:0x0001]
- switched positions!
- [End]
- -- ID 85 --
- [Var?:0x0000] changed positions!
- [End]
- -- ID 86 --
- But the attack didn't reach!
- [End]
- -- ID 87 --
- But it had no effect
- on [Var?:0x0001].
- [End]
- -- ID 88 --
- [Var?:0x0001] dodged the attack!
- [End]
- -- ID 89 --
- [Var?:0x0001] blocked
- [Var?:0x0000]'s maneuver!
- [End]
- -- ID 90 --
- [Var?:0x0001]'s critical hit rate
- increased!
- [End]
- -- ID 91 --
- Power courses through
- [Var?:0x0001]'s body...
- [End]
- -- ID 95 --
- [Var?:0x0001]'s critical
- rate decreased!
- [End]
- -- ID 96 --
- [Var?:0x0000] stopped moving...!
- [End]
- -- ID 97 --
- [Var?:0x0000] has bitten
- through [Var?:0x0001]!
- [End]
- -- ID 98 --
- [Var?:0x0000] stands ready!
- [End]
- -- ID 99 --
- However, the cooperative effort
- with [Var?:0x0001] failed!
- [End]
- -- ID 100 --
- [Var?:0x0000]'s shadow appeared!
- [End]
- -- ID 101 --
- [Var?:0x0000]'s doppelganger
- appeared!
- [End]
- -- ID 102 --
- But [Var?:0x0003]
- failed to activate!
- [End]
- -- ID 103 --
- Who will switch positions?
- [End]
- -- ID 104 --
- Where will they move to?
- [End]
- -- ID 105 --
- [Var?:0x0003] activated!
- [End]
- -- ID 106 --
- [Var?:0x0001] nullified the damage!
- [End]
- -- ID 107 --
- [Var?:0x0001] was blasted away!
- [End]
- -- ID 108 --
- [Var?:0x0000] is incapable of
- acting or moving!
- [End]
- -- ID 109 --
- [Var?:0x0001]'s shadow
- has vanished!
- [End]
- -- ID 110 --
- [Var?:0x0001]'s maximum HP
- decreased by [Var?:0x0002]!
- [End]
- -- ID 111 --
- [Var?:0x0000] separated into
- [Var?:0x0001] and [Var?:0x0002]!
- [End]
- -- ID 112 --
- [Var?:0x0001] and [Var?:0x0002]
- combined to form [Var?:0x0000]!
- [End]
- -- ID 113 --
- The beast did not appear!
- [End]
- -- ID 114 --
- But there was no effect!
- [End]
- -- ID 115 --
- [Var?:0x0001]'s lure worked
- to ambush the enemy!
- [End]
- -- ID 116 --
- [Var?:0x0000] couldn't switch
- positions!
- [End]
- -- ID 117 --
- [Var?:0x0000] failed to separate!
- [End]
- -- ID 118 --
- [Var?:0x0000] failed to combine!
- [End]
- -- ID 120 --
- Heavenbringer's arms
- [End]
- -- ID 121 --
- Raised a shield in preparation
- for the enemy's attack!
- [End]
- -- ID 122 --
- Concentrated to unleash a
- deadly attack!
- [End]
- -- ID 123 --
- Readied a weapon to prepare
- for a follow-up attack!
- [End]
- -- ID 124 --
- Readied a weapon to prepare
- for a follow-up attack!
- [End]
- -- ID 125 --
- Began a trend analysis of
- [Var?:0x0001]'s actions!
- [End]
- -- ID 126 --
- The [Var?:0x0000] withdrew...
- [End]
- -- ID 127 --
- [Var?:0x0001] appeared from
- [Var?:0x0000]!
- [End]
- -- ID 128 --
- [Var?:0x0001] soared into the sky!
- [End]
- -- ID 129 --
- [Var?:0x0003] reduced the damage
- [Var?:0x0001] sustained!
- [End]
- -- ID 130 --
- [Var?:0x0003] reduced the damage
- [Var?:0x0001] sustained!
- [End]
- -- ID 131 --
- [Var?:0x0003] defended
- the whole party!
- [End]
- -- ID 132 --
- [Var?:0x0003] defended
- [Var?:0x0001]!
- [End]
- -- ID 134 --
- However, the effect is already
- active on [Var?:0x0001]...
- [End]
- -- ID 135 --
- The duration of the [Var?:0x0002]
- effect on [Var?:0x0001] has extended!
- [End]
- -- ID 136 --
- The beneficial effect on
- [Var?:0x0001] has dissipated!
- [End]
- -- ID 137 --
- The ailment on
- [Var?:0x0001] has dissipated!
- [End]
- -- ID 138 --
- Nullified [Var?:0x0001]'s
- beneficial effects!
- [End]
- -- ID 139 --
- Nullified [Var?:0x0001]'s
- ailments!
- [End]
- -- ID 140 --
- Nullified [Var?:0x0001]'s
- enhanced offense!
- [End]
- -- ID 141 --
- Nullified [Var?:0x0001]'s
- enhanced defense!
- [End]
- -- ID 142 --
- Nullified [Var?:0x0001]'s
- enhanced speed!
- [End]
- -- ID 143 --
- Nullified [Var?:0x0001]'s
- enhanced accuracy!
- [End]
- -- ID 144 --
- Nullified [Var?:0x0001]'s
- enhanced evasion!
- [End]
- -- ID 145 --
- Nullified [Var?:0x0001]'s
- offense reduction!
- [End]
- -- ID 146 --
- Nullified [Var?:0x0001]'s
- defense reduction!
- [End]
- -- ID 147 --
- Nullified [Var?:0x0001]'s
- speed reduction!
- [End]
- -- ID 148 --
- Nullified [Var?:0x0001]'s
- accuracy reduction!
- [End]
- -- ID 149 --
- Nullified [Var?:0x0001]'s
- evade reduction!
- [End]
- -- ID 150 --
- [Var?:0x0001]'s offense
- improved!
- [End]
- -- ID 151 --
- [Var?:0x0001]'s defense
- improved!
- [End]
- -- ID 152 --
- [Var?:0x0001]'s speed
- improved!
- [End]
- -- ID 153 --
- [Var?:0x0001]'s accuracy
- improved!
- [End]
- -- ID 154 --
- [Var?:0x0001]'s evade
- improved!
- [End]
- -- ID 155 --
- [Var?:0x0001]'s offense
- decreased!
- [End]
- -- ID 156 --
- [Var?:0x0001]'s defense
- decreased!
- [End]
- -- ID 157 --
- [Var?:0x0001]'s speed
- decreased!
- [End]
- -- ID 158 --
- [Var?:0x0001]'s accuracy
- decreased!
- [End]
- -- ID 159 --
- [Var?:0x0001]'s evade
- decreased!
- [End]
- -- ID 160 --
- [Var?:0x0001]'s attack now
- carries a fire element!
- [End]
- -- ID 161 --
- [Var?:0x0001]'s attack now
- carries an ice element!
- [End]
- -- ID 162 --
- [Var?:0x0001]'s attack now
- carries a volt element!
- [End]
- -- ID 163 --
- [Var?:0x0001] is now a more
- inviting target for enemies!
- [End]
- -- ID 164 --
- [Var?:0x0001] is now a less
- appealing target for enemies!
- [End]
- -- ID 165 --
- Status ailments do not affect
- [Var?:0x0001] now!
- [End]
- -- ID 166 --
- [Var?:0x0001]'s maximum HP
- has temporarily increased!
- [End]
- -- ID 167 --
- Divine Guard message
- [End]
- -- ID 168 --
- Over guard message
- [End]
- -- ID 169 --
- Please wait...
- [End]
- -- ID 170 --
- [Var?:0x0000] gracefully dodged!
- [End]
- -- ID 171 --
- Please wait while another player
- inputs commands.
- [End]
- -- ID 172 --
- [Var?:0x0001] stands ready!
- [End]
- -- ID 173 --
- [Var?:0x0000] threw [Var?:0x0001]!
- [End]
- -- ID 174 --
- [Var?:0x0001] is enduring it!
- [End]
- -- ID 175 --
- [Var?:0x0001] unleashed the pain
- they endured!
- [End]
- -- ID 176 --
- With the last of its strength,
- [Var?:0x0000] used [Var?:0x0003]!
- [End]
- -- ID 177 --
- With the last of its strength,
- [Var?:0x0000] raised [Var?:0x0003]!
- [End]
- -- ID 178 --
- [Var?:0x0000]'s glow intensifies!
- [End]
- -- ID 181 --
- [Var?:0x0000]'s resistance
- has been strengthened!
- [End]
- -- ID 182 --
- [Var?:0x0000]'s, [Var?:0x0001]'s, and
- [Var?:0x0002]'s resistance increased!
- [End]
- -- ID 183 --
- All resistances increased!
- [End]
- -- ID 184 --
- [Var?:0x0000]'s tentacle caught
- [Var?:0x0001] and [Var?:0x0002]!
- [End]
- -- ID 185 --
- [Var?:0x0001] absorbed [Var?:0x0002]
- damage!
- [End]
- -- ID 186 --
- [Var?:0x0000] has exploded!
- [End]
- -- ID 187 --
- [Var?:0x0001] released a
- fire module!
- [End]
- -- ID 188 --
- [Var?:0x0001] released an
- ice module!
- [End]
- -- ID 189 --
- [Var?:0x0001] released a
- volt module!
- [End]
- -- ID 190 --
- [Var?:0x0001] has stopped moving!
- [End]
- -- ID 191 --
- [Var?:0x0001] reacted!
- [End]
- -- ID 192 --
- [Var?:0x0003] activated!
- [End]
- -- ID 193 --
- [Var?:0x0000] aimed carefully!
- [End]
- -- ID 194 --
- [Var?:0x0000] lowered the weapon!
- [End]
- -- ID 195 --
- [Var?:0x0001] stands ready!
- [End]
- -- ID 196 --
- [Var?:0x0000] growled and
- attacked!
- [End]
- -- ID 197 --
- [Var?:0x0000] is dozing!
- [End]
- -- ID 198 --
- [Var?:0x0000] swings its scythe
- and attacks!
- [End]
- -- ID 199 --
- [Var?:0x0000]'s arm regenerates!
- [End]
- -- ID 200 --
- [Var?:0x0000] is staring off
- into space!
- [End]
- -- ID 201 --
- [Var?:0x0000] is cleaning
- itself!
- [End]
- -- ID 202 --
- Savior's Tentacle
- [End]
- -- ID 203 --
- A communication error has occurred.
- Please wait...
- [End]
- -- ID 204 --
- [Var?:0x0001] has been
- petrified!
- [End]
- -- ID 205 --
- The ailment was nullified
- by [Var?:0x0001]!
- [End]
- -- ID 206 --
- The bind was nullified
- by [Var?:0x0001]!
- [End]
- -- ID 207 --
- [Var?:0x0001]'s weakness triggered
- Runic Guidance!
- [End]
- -- ID 208 --
- [Var?:0x0000]'s eyes are
- becoming bloodshot!
- [End]
- -- ID 209 --
- But it didn't reach
- [Var?:0x0001]!
- [End]
- -- ID 210 --
- [Var?:0x0001] gracefully dodged
- the attack!
- [End]
- -- ID 211 --
- [Var?:0x0000] seems to be
- closing its eyes...
- [End]
- -- ID 212 --
- [Var?:0x0001] flinches!
- [End]
- -- ID 213 --
- [Var?:0x0001] cannot move!
- [End]
- -- ID 214 --
- You stand before the
- Heavenbringer!
- [End]
- -- ID 215 --
- Heavenbringer
- [End]
- -- ID 216 --
- Warped Savior
- [End]
- -- ID 217 --
- [Var?:0x0001] has become resilient
- against mortal blows!
- [End]
- -- ID 218 --
- [Var?:0x0001] struck a pose!
- [End]
- -- ID 219 --
- Status ailments will not
- affect [Var?:0x0001] now!
- [End]
- -- ID 220 --
- Binds will not affect
- [Var?:0x0001] now!
- [End]
- -- ID 221 --
- Appointed [Var?:0x0001] as the
- defensive captain!
- [End]
- -- ID 222 --
- [Var?:0x0000] blew itself up!
- [End]
- -- ID 223 --
- [Var?:0x0001]'s [Var?:0x0002]
- resistance has increased!
- [End]
- -- ID 224 --
- [Var?:0x0003] scatters from
- [Var?:0x0000]!
- [End]
- -- ID 225 --
- [Var?:0x0000] preyed on [Var?:0x0001]!
- [End]
- -- ID 226 --
- [Var?:0x0000] has evolved into
- [Var?:0x0001]!
- [End]
- -- ID 227 --
- [Var?:0x0000] began wriggling
- around...
- [End]
- -- ID 228 --
- [Var?:0x0000] lowered its hand...
- [End]
- -- ID 229 --
- [Var?:0x0000]'s hands are bound!
- [End]
- -- ID 230 --
- Tentacles came out of
- [Var?:0x0000]'s wound!
- [End]
- -- ID 231 --
- [Var?:0x0001]'s tentacle
- has resurrected!
- [End]
- -- ID 232 --
- [Var?:0x0000] is charging up!
- [End]
- -- ID 233 --
- Everyone's [Var?:0x0002]
- resistance has increased!
- [End]
- -- ID 234 --
- The drop rate has increased!
- [End]
- -- ID 235 --
- The TP cost of your next
- actions will be doubled!
- [End]
- -- ID 236 --
- The Burst Gauge was drained!
- [End]
- -- ID 237 --
- [Var?:0x0001]'s [Var?:0x0002]
- resistance has decreased!
- [End]
- -- ID 238 --
- [Var?:0x0000]'s eye opens!
- [End]
- -- ID 239 --
- [Var?:0x0000]'s eye closes!
- [End]
- -- ID 240 --
- The ultimate life form bursts
- forth from its larval body...
- [End]
- -- ID 241 --
- But there wasn't enough TP!
- [End]
- -- ID 242 --
- The front and back lines
- switched positions!
- [End]
- -- ID 243 --
- The TP cost of the party's
- next actions will be doubled!
- [End]
- -- ID 244 --
- [Var?:0x0001] is gathering
- power!
- [End]
- -- ID 245 --
- [Var?:0x0001] is preparing for
- a chance to counterattack!
- [End]
- -- ID 246 --
- [Var?:0x0001] hatched from
- the [Var?:0x0001]!
- [End]
- -- ID 247 --
- [Var?:0x0000] couldn't cooperate!
- [End]
- -- ID 248 --
- The power stored in the
- [Var?:0x0000] has been unleashed!
- [End]
- -- ID 249 --
- The indescribable god
- has awakened!
- [End]
- -- ID 250 --
- The party was enveloped in a
- light that blocks enemy attacks!
- [End]
- -- ID 251 --
- [Var?:0x0000]'s fist released
- a blinding light!
- [End]
- -- ID 252 --
- Defeated the Abyssal King
- and Olympia!
- [End]
- -- ID 253 --
- Defeated the Gatekeeper!
- [End]
- -- ID 254 --
- [Var?:0x0000] is disentangling
- its twisted tentacles!
- [End]
- -- ID 255 --
- [Var?:0x0000] moved to
- a different line!
- [End]
- -- ID 256 --
- The [Var?:0x0000]s moved to
- a different line!
- [End]
- -- ID 257 --
- The monsters altered
- their formation!
- [End]
- -- ID 258 --
- Piercing effect activated!
- [End]
- -- ID 259 --
- Splashing effect activated!
- [End]
- -- ID 260 --
- There are rare breeds in
- the herd!
- [End]
- -- ID 261 --
- It's a rare breed of
- [Var?:0x0000]!
- [End]
- -- ID 262 --
- [Var?:0x0000] is building up
- its strength!
- [End]
- -- ID 263 --
- The enemy changed!
- [End]
- -- ID 264 --
- [Var?:0x0001] changed its attack
- element!
- [End]
- -- ID 265 --
- [Var?:0x0000] is undergoing
- a Blood Surge!
- [End]
- -- ID 266 --
- [Var?:0x0000] returned to normal.
- [End]
- -- ID 267 --
- [Var?:0x0000] endured the attack!
- [End]
- -- ID 268 --
- Free Energy activated!
- [End]
- -- ID 269 --
- [Var?:0x0000] laid down a
- [Var?:0x0001]!
- [End]
- -- ID 270 --
- The [Var?:0x0000] takes effect!
- [End]
- -- ID 271 --
- [Var?:0x0000] vanishes into
- the scenery!
- [End]
- -- ID 272 --
- [Var?:0x0000] returned to normal!
- [End]
- -- ID 273 --
- The [Var?:0x0000] has frozen!
- [End]
- -- ID 274 --
- The [Var?:0x0000] is frozen!
- [End]
- -- ID 275 --
- The black mist which formed around
- [Var?:0x0000] engulfs the enemy!
- [End]
- -- ID 276 --
- A scale flew off of the
- [Var?:0x0000]!
- [End]
- -- ID 277 --
- A [Var?:0x0000] lodges itself
- in the ground!
- [End]
- -- ID 278 --
- [Var?:0x0001] shattered!
- [End]
- -- ID 279 --
- The Burst Gauge was drained!
- [End]
- -- ID 280 --
- [Var?:0x0000]'s drive blade
- overheated!
- [End]
- -- ID 281 --
- [Var?:0x0000]'s drive blade cooled
- down and regained its functions!
- [End]
- -- ID 282 --
- [Var?:0x0000] entered self-destruct
- mode! 3 turns until detonation!
- [End]
- -- ID 283 --
- 2 turns until [Var?:0x0000]
- self-destructs!
- [End]
- -- ID 284 --
- 1 turn until [Var?:0x0000]
- self-destructs!
- [End]
- -- ID 285 --
- [Var?:0x0000] is watching.
- [End]
- -- ID 286 --
- [Var?:0x0000] is searching for
- a target.
- [End]
- -- ID 287 --
- [Var?:0x0000] greatly expands!
- [End]
- -- ID 288 --
- [Var?:0x0000] stopped moving!
- [End]
- -- ID 289 --
- [Var?:0x0000] is asleep...
- [End]
- -- ID 290 --
- [Var?:0x0001]'s elemental attack
- increases!
- [End]
- -- ID 291 --
- [Var?:0x0001]'s elemental defense
- increases!
- [End]
- -- ID 292 --
- [Var?:0x0001]'s physical and
- elemental attack increases!
- [End]
- -- ID 293 --
- [Var?:0x0001]'s physical and
- elemental defense increases!
- [End]
- -- ID 294 --
- [Var?:0x0001]'s elemental attack
- decreases!
- [End]
- -- ID 295 --
- [Var?:0x0001]'s elemental defense
- decreases!
- [End]
- -- ID 296 --
- [Var?:0x0001]'s physical and
- elemental attack decreases!
- [End]
- -- ID 297 --
- [Var?:0x0001]'s physical and
- elemental defense decreases!
- [End]
- -- ID 298 --
- A wall of flame appears
- before [Var?:0x0001]!
- [End]
- -- ID 299 --
- [Var?:0x0000] is engulfed in
- a wall of flame!
- [End]
- -- ID 300 --
- [Var?:0x0001]'s resistance to
- fire increases!
- [End]
- -- ID 301 --
- [Var?:0x0001]'s resistance to
- ice increases!
- [End]
- -- ID 302 --
- [Var?:0x0001]'s resistance to
- electricity increases!
- [End]
- -- ID 303 --
- [Var?:0x0001]'s resistance to
- cut attacks increases!
- [End]
- -- ID 304 --
- [Var?:0x0001]'s resistance to
- bash attacks increases!
- [End]
- -- ID 305 --
- [Var?:0x0001]'s resistance to
- stab attacks increases!
- [End]
- -- ID 306 --
- [Var?:0x0001]'s resistance to
- fire decreases!
- [End]
- -- ID 307 --
- [Var?:0x0001]'s resistance to
- ice decreases!
- [End]
- -- ID 308 --
- [Var?:0x0001]'s resistance to
- electricity decreases!
- [End]
- -- ID 309 --
- [Var?:0x0001]'s resistance to
- cut attacks decreases!
- [End]
- -- ID 310 --
- [Var?:0x0001]'s resistance to
- bash attacks decreases!
- [End]
- -- ID 311 --
- [Var?:0x0001]'s resistance to
- stab attacks decreases!
- [End]
- -- ID 312 --
- [Var?:0x0001] readies a
- counterattack!
- [End]
- -- ID 313 --
- [Var?:0x0001] readies a
- follow-up attack!
- [End]
- -- ID 314 --
- [Var?:0x0001] readies a
- follow-up attack!
- [End]
- -- ID 315 --
- The recovery of [Var?:0x0001]'s
- line is bolstered!
- [End]
- -- ID 316 --
- The physical attack of those
- on [Var?:0x0001]'s line increases!
- [End]
- -- ID 317 --
- The physical defense of those
- on [Var?:0x0001]'s line decreases!
- [End]
- -- ID 318 --
- The TP cost for those on
- [Var?:0x0001]'s line decreases!
- [End]
- -- ID 319 --
- The number of added attacks
- from Link Skills increased!
- [End]
- -- ID 320 --
- [Var?:0x0001] readies for the
- enemy's attack!
- [End]
- -- ID 321 --
- The effect of [Var?:0x0001]'s
- healing increases!
- [End]
- -- ID 322 --
- The effect of [Var?:0x0001]'s
- healing increases!
- [End]
- -- ID 323 --
- [Var?:0x0000] is weakened and
- cannot move!
- [End]
- -- ID 324 --
- [Var?:0x0000] is floating...
- [End]
- -- ID 325 --
- [Var?:0x0000] is panicked!
- [End]
- -- ID 326 --
- [Var?:0x0001]'s effect on the
- enemy wears off!
- [End]
- -- ID 327 --
- [Var?:0x0001]'s effect on the
- enemy wears off!
- [End]
- -- ID 328 --
- Resistance to binds and status
- ailments is reset!
- [End]
- -- ID 329 --
- However, there was no circle
- laid down!
- [End]
- -- ID 330 --
- [Var?:0x0001]'s speed has
- been increased!
- [End]
- -- ID 331 --
- [Var?:0x0001]'s speed has
- been reduced!
- [End]
- -- ID 332 --
- [Var?:0x0001]'s status ailment
- evade has been increased!
- [End]
- -- ID 333 --
- [Var?:0x0001]'s status ailment
- evade has been reduced!
- [End]
- -- ID 400 --
- [Var?:0x0001] has been controlled!
- [End]
- -- ID 401 --
- [Var?:0x0000] is being controlled
- and cannot move!
- [End]
- -- ID 402 --
- [Var?:0x0001]'s physical and
- elemental attack increases!
- [End]
- -- ID 403 --
- Damage was greatly increased, while
- HP and defense were decreased!
- [End]
- -- ID 404 --
- [Var?:0x0000] recorded
- skills to the Grimoire Stone!
- [End]
- -- ID 405 --
- The surrounding FOEs have stopped!
- [End]
- -- ID 406 --
- [Var?:0x0001] was startled
- and let its guard down!
- [End]
- -- ID 408 --
- [Var?:0x0001] activated! Damage to
- [Var?:0x0000] is reduced!
- [End]
- -- ID 409 --
- Lost HP due to Blood Oath!
- [End]
- -- ID 410 --
- [Var?:0x0000] seized up
- out of fear!
- [End]
- -- ID 411 --
- [Var?:0x0000] seized up
- out of fear and lost TP!
- [End]
- -- ID 412 --
- [Var?:0x0000]'s elemental
- defense has been reduced!
- [End]
- -- ID 413 --
- [Var?:0x0000] followed-up
- the attack!
- [End]
- -- ID 414 --
- ...It failed! The turn order
- remains the same!
- [End]
- -- ID 415 --
- Gracefully dodged
- [Var?:0x0000]'s attack!
- [End]
- -- ID 416 --
- [Var?:0x0001] blocked the
- attack!
- [End]
- -- ID 417 --
- [Var?:0x0000] figured
- out its weakness!
- [End]
- -- ID 418 --
- [Var?:0x0000] hit
- [Var?:0x0001]'s weakness!
- [End]
- -- ID 419 --
- [Var?:0x0000] recovered HP
- with [Var?:0x0001]'s effect!
- [End]
- -- ID 420 --
- [Var?:0x0001] saw through
- the enemy's attack!
- [End]
- -- ID 421 --
- [Var?:0x0001]'s ailment
- success rate has increased!
- [End]
- -- ID 422 --
- [Var?:0x0000] took the preemptive
- strike with [Var?:0x0001]'s effect!
- [End]
- -- ID 423 --
- [Var?:0x0000] did [Var?:0x0002] damage
- with [Var?:0x0001]!
- [End]
- -- ID 424 --
- Thanks to [Var?:0x0001],
- the attack pierced!
- [End]
- -- ID 425 --
- [Var?:0x0000]'s physical
- defense was greatly increased!
- [End]
- -- ID 426 --
- [Var?:0x0001] is now a more
- inviting target for enemies!
- [End]
- -- ID 427 --
- [Var?:0x0001]'s evade increased!
- Enemies are taking notice!
- [End]
- -- ID 428 --
- [Var?:0x0001]'s elemental
- resistance increased!
- [End]
- -- ID 429 --
- [Var?:0x0000]'s [Var?:0x0003]
- misfired!
- [End]
- -- ID 430 --
- [Var?:0x0001] lost the use of
- skills for heightened defense!
- [End]
- -- ID 431 --
- Physical attack greatly increased!
- [End]
- -- ID 432 --
- Physical defense greatly increased!
- [End]
- -- ID 433 --
- Speed, hit rate, and evade rate
- increased!
- [End]
- -- ID 434 --
- Physical damage/defense, speed, hit
- rate, and evade rate increased!
- [End]
- -- ID 435 --
- Power wells up within
- [Var?:0x0001]...
- [End]
- -- ID 436 --
- [Var?:0x0000] readied for
- the next attack!
- [End]
- -- ID 437 --
- [Var?:0x0001]'s Force gauge
- increased!
- [End]
- -- ID 438 --
- [Var?:0x0001] has been
- registered to the logbook!
- [End]
- -- ID 439 --
- However, [Var?:0x0001]
- was not stunned.
- [End]
- -- ID 440 --
- [Var?:0x0001]'s status effects
- have been negated!
- [End]
- -- ID 441 --
- [Var?:0x0000] blocked the attack.
- [End]
- -- ID 442 --
- [Var?:0x0001] resisted a
- mortal blow from [Var?:0x0000]!
- [End]
- -- ID 443 --
- However, [Var?:0x0003] failed
- to activate!
- [End]
- -- ID 444 --
- The effect of [Var?:0x0003]
- was activated!
- [End]
- -- ID 445 --
- The party was resurrected
- with [Var?:0x0003]!
- [End]
- -- ID 446 --
- The party readied themselves
- for a counterattack!
- [End]
- -- ID 447 --
- Summoned a Forest Demon!
- [End]
- -- ID 448 --
- Summoned a Faerie!
- [End]
- -- ID 449 --
- Summoned a Cruella!
- [End]
- -- ID 450 --
- Summoned Corotrangul!
- [End]
- -- ID 451 --
- Summoned Iwaoropenelep!
- [End]
- -- ID 452 --
- [Var?:0x0001]'s ailment
- success rate has increased!
- [End]
- -- ID 453 --
- Power courses through the
- whole party...
- [End]
- -- ID 454 --
- The party's attack has
- increased!
- [End]
- -- ID 455 --
- The party's defense has
- increased!
- [End]
- -- ID 456 --
- The party's speed has
- increased!
- [End]
- -- ID 457 --
- The party's hit rate has
- increased!
- [End]
- -- ID 458 --
- The party's TP cost has
- been halved!
- [End]
- -- ID 459 --
- The ultimate weapon has
- annihilated everything...
- [End]
- -- ID 461 --
- However, you couldn't escape!
- [End]
- -- ID 462 --
- [Var?:0x0001] negated the
- attack!
- [End]
- -- ID 463 --
- [Var?:0x0001] negated the
- attack!
- [End]
- -- ID 464 --
- [Var?:0x0001] negated the
- attack!
- [End]
- -- ID 465 --
- [Var?:0x0001] negated the
- attack!
- [End]
- -- ID 467 --
- [Var?:0x0000] countered
- with [Var?:0x0003]!
- [End]
- -- ID 468 --
- [Var?:0x0000] countered
- with [Var?:0x0003]!
- [End]
- -- ID 469 --
- [Var?:0x0000] countered
- with [Var?:0x0003]!
- [End]
- -- ID 470 --
- [Var?:0x0000] countered
- with [Var?:0x0003]!
- [End]
- -- ID 472 --
- All of [Var?:0x0000]'s
- resistances were decreased!
- [End]
- -- ID 473 --
- [Var?:0x0000] has calculated
- what the party will do!
- [End]
- -- ID 474 --
- [Var?:0x0000]'s functions
- have recovered!
- [End]
- -- ID 475 --
- [Var?:0x0000] used Overflow!
- [End]
- -- ID 476 --
- Not enough [Var?:0x0003]s!
- [End]
- -- ID 478 --
- [Var?:0x0001] nullified all
- ailments and binds!
- [End]
- -- ID 479 --
- [Var?:0x0003] activated!
- [End]
- -- ID 480 --
- However, the attack missed!
- [End]
- -- ID 481 --
- Cross Charge and Delayed Charge
- activated!
- [End]
- -- ID 482 --
- The duration of [Var?:0x0001]'s
- effects has been extended!
- [End]
- -- ID 483 --
- [Var?:0x0001]'s physical and
- elemental attack have increased!
- [End]
- -- ID 484 --
- [Var?:0x0001]'s physical and
- elemental defense have increased!
- [End]
- -- ID 485 --
- [Var?:0x0001]'s speed
- has decreased!
- [End]
- -- ID 486 --
- [Var?:0x0001]'s TP cost
- has decreased!
- [End]
- -- ID 487 --
- [Var?:0x0001]'s speed
- has increased!
- [End]
- -- ID 488 --
- [Var?:0x0001]'s resistance to
- ailments has increased!
- [End]
- -- ID 489 --
- All ailments on [Var?:0x0001]
- were nullified!
- [End]
- -- ID 490 --
- [Var?:0x0001] has become
- resistant to death!
- [End]
- -- ID 491 --
- [Var?:0x0001] is already
- registered in the logbook.
- [End]
- -- ID 492 --
- [Var?:0x0001] is now guaranteed
- to create a Grimoire Stone!
- [End]
- -- ID 493 --
- [Var?:0x0001] has a chance of
- creating a Grimoire Stone!
- [End]
- -- ID 494 --
- [Var?:0x0001]'s Grimoire Stone
- may have a high-level skill!
- [End]
- -- ID 495 --
- [Var?:0x0001] has been
- weakened!
- [End]
- -- ID 496 --
- [Var?:0x0001]'s normal attack was
- improved and will hit all enemies!
- [End]
- -- ID 497 --
- [Var?:0x0000] flies into a rage!
- [End]
- -- ID 498 --
- [Var?:0x0000] adopted
- the [Var?:0x0002]!
- [End]
- -- ID 499 --
- [Var?:0x0000] shot an arrow
- into the sky!
- [End]
- -- ID 500 --
- A rain of arrows falls from
- the heavens!
- [End]
- -- ID 501 --
- [Var?:0x0000] is carefully
- observing the enemy.
- [End]
- -- ID 502 --
- [Var?:0x0000] sang
- the [Var?:0x0003]!
- [End]
- -- ID 503 --
- [Var?:0x0000] cast
- [Var?:0x0003]!
- [End]
- -- ID 504 --
- [Var?:0x0000] activated
- [Var?:0x0003]!
- [End]
- -- ID 505 --
- [Var?:0x0000] activated
- [Var?:0x0003] and stands ready!
- [End]
- -- ID 506 --
- The blade flashes as [Var?:0x0001]
- is instantly killed!
- [End]
- -- ID 508 --
- [Var?:0x0000] used
- [Var?:0x0003]!
- [End]
- -- ID 509 --
- An artillery shell flies
- at you!
- [End]
- -- ID 510 --
- You readied your weapon and
- watched the enemy carefully.
- [End]
- -- ID 511 --
- [Var?:0x0003] has negated
- the attack on [Var?:0x0001]!
- [End]
- -- ID 512 --
- [Var?:0x0003]'s [Var?:0x0002]
- has activated!
- [End]
- -- ID 513 --
- [Var?:0x0001] negated the
- attack!
- [End]
- -- ID 514 --
- Damage to [Var?:0x0001]
- has been reduced!
- [End]
- -- ID 515 --
- The enemies' life energy
- has been stolen!
- [End]
- -- ID 516 --
- The enemies' life energy
- could not be taken...
- [End]
- -- ID 517 --
- [Var?:0x0001] cannot be
- recorded in the logbook.
- [End]
- -- ID 518 --
- [Var?:0x0001] endured
- the poison!
- [End]
- -- ID 519 --
- [Var?:0x0001] endured
- the curse!
- [End]
- -- ID 520 --
- [Var?:0x0000] was charmed
- by [Var?:0x0001]!
- [End]
- -- ID 521 --
- [Var?:0x0000] is charmed!
- [End]
- -- ID 522 --
- [Var?:0x0000] charmed
- [Var?:0x0001]!
- [End]
- -- ID 523 --
- [Var?:0x0000] is
- stuck in a hole!
- [End]
- -- ID 524 --
- [Var?:0x0000] has
- escaped from the hole.
- [End]
- -- ID 525 --
- [Var?:0x0001] repelled
- the attack with the shield!
- [End]
- -- ID 526 --
- [Var?:0x0001] was protected
- by Armor of Light!
- [End]
- -- ID 527 --
- [Var?:0x0003] is protecting
- the party!
- [End]
- -- ID 528 --
- [Var?:0x0003] has
- been sacrificed!
- [End]
- -- ID 529 --
- [Var?:0x0003] is protecting
- [Var?:0x0001]!
- [End]
- -- ID 530 --
- [Var?:0x0000] is
- enduring!
- [End]
- -- ID 531 --
- [Var?:0x0000] unleashed the pain
- they endured!
- [End]
- -- ID 532 --
- [Var?:0x0001] is cursed
- to heal the enemy!
- [End]
- -- ID 533 --
- [Var?:0x0002] copied [Var?:0x0001]'s
- buffs to [Var?:0x0003]!
- [End]
- -- ID 534 --
- [Var?:0x0002]'s buffs are
- copied to [Var?:0x0001]!
- [End]
- -- ID 535 --
- [Var?:0x0001] is now more
- susceptible to ailments!
- [End]
- -- ID 536 --
- [Var?:0x0001]'s bind/ailment
- success rate has increased!
- [End]
- -- ID 537 --
- [Var?:0x0000] activated
- [Var?:0x0003]!
- [End]
- -- ID 538 --
- [Var?:0x0001]'s resistance
- to ailments has increased!
- [End]
- -- ID 539 --
- Whom will you copy?
- [End]
- -- ID 540 --
- Whom will you copy to?
- [End]
- -- ID 541 --
- [Var?:0x0001] transformed!
- [End]
- -- ID 542 --
- [Var?:0x0001]'s Force gauge
- increased!
- [End]
- -- ID 543 --
- [Var?:0x0001]'s offense
- and defense increased!
- [End]
- -- ID 544 --
- [Var?:0x0001]'s debuff canceler
- was nulled!
- [End]
- -- ID 545 --
- [Var?:0x0001] was protected
- by Fairy Robe!
- [End]
- -- ID 546 --
- [Var?:0x0000] grew large!
- [End]
- -- ID 547 --
- [Var?:0x0000] summoned
- the Cursed Knight!
- [End]
- -- ID 548 --
- [Var?:0x0001]'s physical/elemental
- attack and speed increased!
- [End]
- -- ID 549 --
- [Var?:0x0001]'s maximum HP has
- been decreased temporarily!
- [End]
- -- ID 550 --
- [Var?:0x0001]'s Force Boost
- turn count has been reset!
- [End]
- -- ID 551 --
- [Var?:0x0001] was protected
- with Barrier.
- [End]
- -- ID 552 --
- [Var?:0x0001]'s offense
- and defense were decreased!
- [End]
- -- ID 553 --
- [Var?:0x0001]'s offense
- and defense were increased!
- [End]
- -- ID 554 --
- You are infected due to
- the poison marsh!
- [End]
- -- ID 555 --
- You are being burned by
- the circle of flame!
- [End]
- -- ID 556 --
- You are infected from
- the Ur-Child field!
- [End]
- -- ID 557 --
- The Control Device has
- booted up!
- [End]
- -- ID 558 --
- [Var?:0x0000] created a
- circle of flame!
- [End]
- -- ID 559 --
- The Overlord's forehead
- has begun to shine!
- [End]
- -- ID 560 --
- The Overlord has emitted
- Killer Satellites!
- [End]
- -- ID 561 --
- The Basilisk's eyes began
- glowing suspiciously!
- [End]
- -- ID 562 --
- The device is off, ending
- the circle of flame!
- [End]
- -- ID 563 --
- The Frost Armor was destroyed!
- [End]
- -- ID 564 --
- All Origin Buds have been
- destroyed!
- [End]
- -- ID 565 --
- [Var?:0x0000] has been covered
- in Frost Armor!
- [End]
- -- ID 566 --
- The poison surrounding you
- disappeared!
- [End]
- -- ID 567 --
- The Ur-Child field has
- disappeared!
- [End]
- -- ID 568 --
- [Var?:0x0000] is shining
- suspiciously!
- [End]
- -- ID 569 --
- [Var?:0x0000] spewed poison
- and created a poison marsh.
- [End]
- -- ID 570 --
- [Var?:0x0001] is
- enduring!
- [End]
- -- ID 571 --
- Lightning rained down from
- the sky!
- [End]
- -- ID 572 --
- The party's Force has
- disappeared!
- [End]
- -- ID 573 --
- The party's Force has
- reappeared!
- [End]
- -- ID 574 --
- But Action Boost did not
- activate!
- [End]
- -- ID 575 --
- [Var?:0x0001]'s HP recovery
- was reduced!
- [End]
- -- ID 576 --
- [Var?:0x0003] is being
- watched and cannot move!
- [End]
- -- ID 577 --
- Toxic gas was spouted from
- the Toxin Gland!
- [End]
- -- ID 578 --
- The toxic gas filled the area,
- reducing recovery amount.
- [End]
- -- ID 579 --
- The toxic gas has become
- thicker!
- [End]
- -- ID 580 --
- The toxic gas disappeared!
- [End]
- -- ID 581 --
- [Var?:0x0002] copied [Var?:0x0001]'s
- debuffs to [Var?:0x0003]!
- [End]
- -- ID 582 --
- Power is gathering at
- [Var?:0x0000]...!
- [End]
- -- ID 583 --
- [Var?:0x0000]'s face has
- awakened!
- [End]
- -- ID 584 --
- A mental wall appeared
- around [Var?:0x0001]!
- [End]
- -- ID 585 --
- The mental wall around
- [Var?:0x0000] disappeared!
- [End]
- -- ID 586 --
- The mental wall nullified
- the attack!
- [End]
- -- ID 587 --
- [Var?:0x0000] is excited!
- [End]
- -- ID 588 --
- [Var?:0x0000] regained
- composure.
- [End]
- -- ID 589 --
- [Var?:0x0002] is transfixed
- on [Var?:0x0001]!
- [End]
- -- ID 590 --
- A Realm of Death surrounds the area!
- Cannot recover from ailments!
- [End]
- -- ID 591 --
- [Var?:0x0002] shoots out a
- destruction wave!
- [End]
- -- ID 592 --
- The destroyed parts
- have regenerated!
- [End]
- -- ID 593 --
- [Var?:0x0000] is distracted
- by the smell of honey!
- [End]
- -- ID 594 --
- The party is infected with the
- bad effects of [Var?:0x0001]!
- [End]
- -- ID 595 --
- The duration of [Var?:0x0002]'s
- effect has been extended!
- [End]
- -- ID 596 --
- The Ur-Eye is opening!
- [End]
- -- ID 597 --
- Scylla & Tentacles
- [End]
- -- ID 598 --
- Scylla's Tentacles
- [End]
- -- ID 599 --
- Yggdrasil Core & Tentacles
- [End]
- -- ID 600 --
- [Var?:0x0001] is afraid!
- [End]
- -- ID 601 --
- [Var?:0x0001]'s head has cleared!
- [End]
- -- ID 610 --
- Yggdrasil Core & Faces
- [End]
- -- ID 611 --
- Tentacles & Face
- [End]
- -- ID 612 --
- Core & Tentacles & Face
- [End]
- -- ID 613 --
- Origin Buds
- [End]
- -- ID 614 --
- Overlord & Overlord Core
- [End]
- -- ID 615 --
- Overlord & Killer Satellites
- [End]
- -- ID 616 --
- Core & Killer Satellite
- [End]
- -- ID 617 --
- Overlord & Core & Killer Satellite
- [End]
- -- ID 618 --
- Great Dragon & R. Dragon Heart
- [End]
- -- ID 619 --
- Blizzard King & B. Dragon Heart
- [End]
- -- ID 620 --
- Storm Emperor & Y. Dragon Heart
- [End]
- -- ID 621 --
- Artelinde & Wilhelm
- [End]
- -- ID 622 --
- Artelinde and Wilhelm have
- appeared!
- [End]
- -- ID 623 --
- Defeated Artelinde and
- Wilhelm!
- [End]
- -- ID 624 --
- Basilisk & Basilisk Eye
- [End]
- -- ID 625 --
- Demi-Fafnir & Control Device
- [End]
- -- ID 626 --
- Demi-Fafnir & Control Device
- [End]
- -- ID 627 --
- Demi-Fafnir & Control Devices
- [End]
- -- ID 628 --
- Control Devices
- [End]
- -- ID 629 --
- Tindalos & Toxin Gland
- [End]
- -- ID 630 --
- Ur-Eyes
- [End]
- -- ID 631 --
- Ur-Devil & Ur-Eyes
- [End]
- -- ID 632 --
- Killer Satellites
- [End]
- -- ID 633 --
- The monsters are ready to chase
- next turn!
- [End]
- -- ID 634 --
- [Var?:0x0000] began spinning!
- [End]
- -- ID 635 --
- The party is resistant to
- death!
- [End]
- -- ID 636 --
- Ailments will not affect the
- party.
- [End]
- -- ID 637 --
- Binds will not affect the
- party.
- [End]
- -- ID 638 --
- The party's attacks now
- carry a volt element!
- [End]
- -- ID 639 --
- The party's attacks now
- carry a fire element!
- [End]
- -- ID 640 --
- The party's attacks now
- carry an ice element!
- [End]
- -- ID 641 --
- [Var?:0x0000] cannot
- communicate or move!
- [End]
- -- ID 642 --
- [Var?:0x0000] is withstanding
- something!
- [End]
- -- ID 643 --
- A Baby Salamander appeared!
- [End]
- -- ID 644 --
- The Ur-Child's mental body
- materialized!
- [End]
- -- ID 645 --
- [Var?:0x0000]'s core began
- to shine!
- [End]
- -- ID 646 --
- [Var?:0x0000]'s tentacle
- appeared from the ground!
- [End]
- -- ID 647 --
- [Var?:0x0000] took a
- [Var?:0x0003]!
- [End]
- -- ID 648 --
- Took a preemptive strike
- thanks to [Var?:0x0001]!
- [End]
- -- ID 649 --
- [Var?:0x0000] is being
- controlled!
- [End]
- -- ID 650 --
- [Var?:0x0001]'s information
- has been recorded!
- [End]
- -- ID 651 --
- [Var?:0x0001] has already
- been recorded!
- [End]
- -- ID 652 --
- Switch to Auto-Battle?
- [End]
- -- ID 653 --
- Begin the battle phase?
- [End]
- -- ID 654 --
- [Var?:0x0000] began sharpening
- her fangs...
- [End]
- -- ID 655 --
- [Var?:0x0000] began sucking
- in air...
- [End]
- -- ID 656 --
- [Var?:0x0000] is heating up...
- [End]
- -- ID 657 --
- [Var?:0x0000] can now use items
- more efficiently!
- [End]
- -- ID 658 --
- [Var?:0x0000] is looking at
- the party fearlessly...
- [End]
- -- ID 659 --
- [Var?:0x0000] began charging
- energy...
- [End]
- -- ID 660 --
- [Var?:0x0000] is resonating...
- [End]
- -- ID 661 --
- [Var?:0x0001]'s elemental
- resistance has increased!
- [End]
- -- ID 662 --
- [Var?:0x0001]'s elemental
- resistance has decreased!
- [End]
- -- ID 663 --
- All resistances have decreased!
- [End]
- -- ID 664 --
- [Var?:0x0000] is lost
- in sadness...
- [End]
- -- ID 665 --
- [Var?:0x0001]'s resistance to
- binds/ailments has decreased!
- [End]
- -- ID 666 --
- [Var?:0x0001]'s resistance to
- binds/ailments has increased!
- [End]
- -- ID 667 --
- [Var?:0x0001]'s resistance to
- ailments has decreased!
- [End]
- -- ID 668 --
- [Var?:0x0001]'s resistance to
- ailments has increased!
- [End]
- -- ID 669 --
- [Var?:0x0001]'s resistance to
- binds has decreased!
- [End]
- -- ID 670 --
- [Var?:0x0001]'s resistance to
- binds has increased!
- [End]
- -- ID 671 --
- [Var?:0x0001]'s bind/ailment
- success rate has increased!
- [End]
- -- ID 672 --
- [Var?:0x0001]'s bind
- success rate has increased!
- [End]
- -- ID 673 --
- The Realm of Death has disappeared!
- [End]
- -- ID 674 --
- [Var?:0x0000] is amplifying
- power...!
- [End]
- -- ID 675 --
- [Var?:0x0001]'s offense
- is increasing!
- [End]
- -- ID 676 --
- [Var?:0x0003] activated!
- [End]
- -- ID 677 --
- [Var?:0x0001] endured the
- attack!
- [End]
- -- ID 678 --
- [Var?:0x0000] used the Full Gain
- of their power and attacks!
- [End]
- -- ID 679 --
- [Var?:0x0000] created countless
- afterimages and shot Summer Rain!
- [End]
- -- ID 680 --
- [Var?:0x0000] stood firmly and
- started the Perfect Defense!
- [End]
- -- ID 681 --
- Enraptured, [Var?:0x0000]
- unleashed Rose Prison!
- [End]
- -- ID 682 --
- [Var?:0x0000] focused hard and
- performed a Medical Miracle!
- [End]
- -- ID 683 --
- [Var?:0x0000] broke the taboo
- and began the Eschaton!
- [End]
- -- ID 684 --
- [Var?:0x0000] played bravely
- and sung Crusade!
- [End]
- -- ID 685 --
- With a sharp blade
- [Var?:0x0000] unleashed Issen!
- [End]
- -- ID 686 --
- With a ring of a bell,
- [Var?:0x0000] chanted for Black Mist!
- [End]
- -- ID 687 --
- [Var?:0x0000] released the
- lore Fairy Robe!
- [End]
- -- ID 688 --
- [Var?:0x0000] bit down and used
- Ultimate Endurance!
- [End]
- -- ID 689 --
- [Var?:0x0000] showed Proof of
- Nobility and inspired everyone!
- [End]
- -- ID 690 --
- [Var?:0x0000] built up energy
- and unleashed Gae Bolg!
- [End]
- -- ID 691 --
- [Var?:0x0000] took aim and
- fired a Supreme Bolt!
- [End]
- -- ID 692 --
- [Var?:0x0000] resonated with the
- mark and shot out the Ignition Ray!
- [End]
- -- ID 693 --
- [Var?:0x0000] unleashed the power of
- the pact and activated Akashic Nova!
- [End]
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