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elasticpwnz

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Nov 19th, 2015
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  1.     <skill id="4" levels="2" name="Dash">
  2.         <table name="#spd">40 66</table>  
  3.         <table name="#effectPoint">204 438</table>  
  4.         <table name="#mpConsume2">10 21</table>  
  5.         <table name="#magicLevel">20 46</table>  
  6.         <set name="icon" val="icon.skill0004"/>  
  7.         <set name="reuseDelay" val="30000"/>  
  8.         <set name="magicLevel" val="#magicLevel"/>  
  9.         <set name="hitTime" val="1000"/>  
  10.         <set name="hitCancelTime" val="500"/>  
  11.         <set name="mpConsume2" val="#mpConsume2"/>  
  12.         <set name="effectPoint" val="#effectPoint"/>  
  13.         <set name="target" val="TARGET_SELF"/>  
  14.         <set name="skillType" val="BUFF"/>  
  15.         <set name="operateType" val="OP_ACTIVE"/>  
  16.         <for>
  17.             <effect count="1" name="Buff" stackType="Dash" time="15" val="0">
  18.                 <add order="0x40" stat="runSpd" val="#spd"/>
  19.             </effect>
  20.         </for>  
  21.         <set name="abnormal_type" value="speed_up_special"/>
  22.     </skill>
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