Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Units heal for 1d10 each turn
- Free reroll (xotle)
- Orc Gunmen x1 (Osmer and Leanne)
- Health: 40
- AC: 18
- Attack Modifier +9
- Damage Die 2d12+7
- Steady Hands: Roll with Advantage (always)
- Sword of Legend: Immune to Fear
- Aggression: For every unit below them in the initiative order, deal +1 damage
- March of the Heroes: Movement does not consume a Move action
- move 4
- 4 sq attack
- Orc Archers x1
- Health: 10
- AC: 13
- Attack Modifier: +5
- Damage Die 1d8+1
- move 4
- 3 sq attack
- Divine Lancers x1 (xotle)
- Health 15
- AC: 15
- Attack Modifier: +6
- Damage Die 1d10+1
- Radiant Damage
- Heal for 1d6 every round
- move 5
- 1 sq attack
- Orc Lancers x4
- Health 15
- AC: 15
- Attack Modifier: +6
- Damage Die 1d10+1
- move 5
- 1 sq attack
- Orc Riders x1 (Helga and Plesko)
- Health: 25
- AC: 15
- Attack Modifier: +6
- Damage Die 1d12+1
- Improvise: not effected by difficult terrain or blockades
- Steelclad Morale: Gain another action
- Destined for Victory: Units cannot crit fail
- move 3
- 1 sq attack
- Orc Prospects x1 (Geoffery)
- Health: 25
- AC: 17
- Attack Modifier: +7
- Damage Die 1d8+1
- Veteran: Advantage on Attack rolls
- Mobile: Move twice as far
- Kung Fu Fighting: Opponents defenses reduced by 1.
- move 6
- 2 sq attack
- Heavy Orcs x1 (Yvonne)
- Health: 25
- AC: 18
- Attack Modifier: +8
- Damage Die 1d12+1
- Tactics: ignore opponent's tactical advantage
- Each kill grants +1 damage
- If overkill by 5 damage, undead turn to your side
- move 2
- 1 sq attack
- ====
- Hero Units
- ====
- The Screaming Cage
- Health: 75
- AC: 20
- Attack Modifier: +12
- Damage Die: 2d12+3
- Repentant Hellfire: 4d12+5
- Gatecrasher: Destroys fortified units
- Ravenous Gluttony: Consumes fallen undead adding to it’s health.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement