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Yando

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Dec 22nd, 2018
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  1. on right click on a sign:
  2. line 1 of the clicked block is "&5CheckPoint"
  3. line 2 of the clicked block is "%region at player%"
  4. line 3 of the clicked block is "&8player"
  5. line 4 of the clicked block is "&9==&4RightClick&9==":
  6. player is on ground
  7. set {%region at player%.%player%.cp} to location of player
  8. message "&a[CP]&fチェックポイントを設定しました"
  9. play sound "BLOCK_NOTE_BASS" to player with volume 1 and pitch 10
  10. if {blockcp.%player%} is equal to 2:
  11. set {blockcp.%player%} to 1
  12. stop
  13. if {blockcp.%player%} is not set:
  14. set {blockcp.%player%} to 1
  15. stop
  16.  
  17. on right click on a sign:
  18. line 1 of the clicked block is "&5CheckPoint"
  19. line 2 of the clicked block is "%region at player%"
  20. line 3 of the clicked block is "&8Block"
  21. line 4 of the clicked block is "&9==&4RightClick&9==":
  22. set {%region at player%.%player%.blockcp} to location of clicked block
  23. message "&a[CP]&fチェックポイントを設定しました"
  24. play sound "BLOCK_NOTE_BASS" to player with volume 1 and pitch 10
  25. if {blockcp.%player%} is not set:
  26. set {blockcp.%player%} to 2
  27. stop
  28. if {blockcp.%player%} is equal to 1:
  29. set {blockcp.%player%} to 2
  30. stop
  31.  
  32. command /cp <text>:
  33. trigger:
  34. teleport player to {%arg%.%player%.cp}
  35.  
  36. on sign change:
  37. line 1 is "cp"
  38. set line 4 to "&9==&4RightClick&9=="
  39. set line 1 to "&5CheckPoint"
  40. set line 3 to "&8player"
  41. set line 2 to "%region at player%"
  42. message "&a[CP]&fcpを設置しました"
  43. message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
  44.  
  45. on rightclick with fire charge:
  46. player's gamemode is adventure
  47. if {blockcp.%player%} is equal to 1:
  48. teleport player to {%region at player%.%player%.cp}
  49. if {blockcp.%player%} is equal to 2:
  50. teleport player to {%region at player%.%player%.blockcp}
  51. if {blockcp.%player%} is not set:
  52. set {blockcp.%player%} to 1
  53.  
  54. command /item:
  55. trigger:
  56. if player do not have fire charge named "&r&aチェックポイントへ":
  57. give fire charge named "&r&aチェックポイントへ" to player
  58.  
  59. command /set spawn:
  60. permission: spawn.set
  61. trigger:
  62. set {spawn} to location of player
  63. message "スポーンをセットしました"
  64.  
  65. command /spawn:
  66. trigger:
  67. teleport player to {spawn}
  68.  
  69. on sign change:
  70. line 2 is "block"
  71. set line 4 to "&9==&4RightClick&9=="
  72. set line 1 to "&5CheckPoint"
  73. set line 3 to "&8Block"
  74. set line 2 to "%region at player%"
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