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Creeper-Jones

Disaster Anon: G2; D22; MMP Conclusion

Aug 2nd, 2014
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  1. Disaster Anon: My Massive Pony: Attack on Anon: THE REVENGE
  2.  
  3. >It’s been a week since you were called out by your assassin, Trottin Bothered for a one on one fight (which you’re clearly not going to be a part of).
  4. >You still don’t understand that horse in the slightest.
  5. >Who is she working for?
  6. >Why would someone all the way from Gallopenisia pay her to kill you?
  7. >Why the hell did she kiss your cheek?
  8.  
  9. >These were questions you wanted to launch a full investigation on, but the whole, “I can escape prison and I’m going to kill you in a week” thing has sort of been the main focus of your time recently.
  10. >With that in mind, you’ve been working like clockwork; failing to perfect your ‘Psychometaphisical Aura Combustion Beam’ (P.A.C. Beam), and completing a slightly less complex craft, made with the horn shards of that unconscious pony from the ambiguous disaster you don’t recall.
  11. >Having to manage spells on a second-nature level will require greater focus than what you’re used to however, so with what time you have left before you’re hunted down, you’re having another one of your quiet, bi-morning meditation session in the dark, barren, walled off part of Ember’s home she calls the “zen-basement”.
  12. >“Visualize yourself in a nice, happy little meadow. Feel the wind push against your face; the coolness in the air, and the warmness of the sun above you.”
  13. >Despite being an Earth pony, Ember is the most competent pony you know that can help you with magic. You tried Brights Brightly, but her magic comes from passion and occasional bouts of rage. Great for power, but not so much with form.
  14. >“Keep your breathing nice and slow. Let no other thoughts roam your mind.”
  15. >As you strain yourself to paint the scene, your mind can’t help but drift to a certain thought.
  16. ...Ember, if it’s okay to ask, how did you get so…
  17. >“Transcendental?”
  18. That’s a good way to put it.
  19. >“First off all, insert a visual of me into your mental scene. I don’t want you losing your focus.”
  20. >You do accordingly; peacing her simplistic details into an imaginary Ember that stands before you.
  21. >“Your meadow looks lovely,” says the real Ember, voicing herself.
  22. Thanks. So how did you get like this?
  23. >Ember gives a soft laugh as she walks towards the shade of a nearby oak tree. You remain where you are, comfortable in the warmth of the fictitious sun, despite wearing a green sweater.
  24. >“I’ve been an adventurer for over 20 years.”
  25. You don’t look a day past 25.
  26. >She blushes a little, smiling at the complement. “You’re sweet Anon, but I don’t need the flattery. I’ve traveled all across Dreamland with Megan, Firefly and my old friends from the Apple Family. It was dangerous at times but too exciting for me to quit. You know that feel, right Anon?”
  27. Honestly, I don’t know what I feel during disasters. It’s kind of feels like a job I can tolerate.
  28. >Her eyes shift away as she ambiguously tells you, “I love how serious you take things, Anon. I wanted to continue my adventures as long as possible, so when I turned 16, I vowed to do everything in my power to avoid age getting the better of me. Sixteen after all seemed ancient to me in the past.”
  29. >Ember can’t help but chuckle at her comment, as she stops standing to comfortably lie in the grass. You take to the ground as well, sitting cross-legged to stay at her visual level.
  30. >“Yoga, exercise, questionable potions; I don’t really care what it takes as long as I can continue helping others...I’m not the spryly teen I used to be, but I’ve still got bite in me.”
  31. Don’t be like that.
  32. >You crawl closer to the shade and reassuringly place a hand to her side.
  33. You’ve got plenty of spry, unmatched spirit, and a darn fine set of legs. I will fight you if you say otherwise.
  34. >A slightly embarrassed, but comforted smile comes to her face as she rises to embrace your left side in a hug.
  35. >“You shouldn’t be so nice,” she says in your ear. “Minty wouldn’t like me stealing you.”
  36. >You chuckle at the comment, rubbing her soft, warm back reassuringly.
  37. >You’re getting pretty good at this new form of meditating; she feels surprisingly close to the real Ember.
  38. >Your focus then breaks, and the meadow fades to the darkness of your closed eyelids as you realize that you’re actually being hugged in real life.
  39. >You open your eyes, returning to the reality of the candle lit basement.
  40. Uh, Ember?
  41. >Ember gives a small gasp as she realizes her actions, and rolls away from you, popping back up on her hooves.
  42. >“I-I’m sorry about that! I don’t know what came over me,” she says blushing a reddish violet. >“Shall we return to meditating?”
  43. >You take a look at her square shaped clock, noting that it’s already 10:41, so you’ve already sent nearly thirty minutes here.
  44. Mmm...nah, I think I’ll be okay.
  45. >“Are you sure you want to call it a day?”
  46. >You get up, and walk to the basement closet to get your blue coat and pink scarf.
  47. I still have work to handle.
  48. >As you put on your clothes, you tell her,
  49. Project 2; Model 2 worked 70 percent of the time during previous testing. A C- doesn’t cut it for a guy like me.
  50. >“And Project 2 is that…“thing” on your arm, right?”
  51. Exactly. If Trottin shows up, you might even be able to see this baby in action.
  52. >“Let’s just hope she doesn’t. She /is/ supposed to be behind bars after all.”
  53. >You tighten your scarf around your face, and tell Ember as you head for the stairs,
  54. I have my doubts.
  55. >You take upstairs, with Ember following you behind to see you off.
  56. >“We’ll be keeping an eye out. If somepony tells me they saw something, I’ll come running.”
  57. After the scene she caused last week, I’m sure EVERYONE’S gonna be watching out for her.
  58. >You walk off into the gentle snow, as Ember closes her door behind you.
  59. >“Stay safe,” she says before completely closing it.
  60. >You head straight home with hopes of getting another practice run out of the way, but not even a minute into your walk back, you hear Trottin Bothered’s latin-esque voice call to you from the rooftop of a nearby building.
  61. >“Pikaeto. I thought you’d never leave that house.”
  62. >With an audible groan, you turn your head east to her voice, greeted by her sharp yellow eyes as she peers down at you from the roof of a building. Covering her clumps of blue hair is a distinct prison guard’s cap.
  63. >“So are you mounting that girl or what, because you’ve been visitin’ her a lot lately.”
  64. “That is none of your concern!” you say slightly flustered by the idea.
  65. >“I didn't hear a no-ooo~,” she mockingly says as she hops to the ground.
  66. >From the background a colt yell out, “Guys, she back!” as you notice a couple of faces peeking through some of the windows and doors.
  67. Look, I’ll fight you in a bit, but this town is NOT getting involved. We’re taking this battle elsewhere.
  68. >She sighs before removing the hat with her magic, and tossing it aside.
  69. >“Well, aren’t you the considerate little monkey.”
  70. >Trottin’s eyes widen to an almost unnaturally large state, as her pupils dilate, and she stares you down. Her horn then glows a dark caramel, as the background begins to distort and morph. It almost catches you off, but at this point, you’re used to surprises.
  71. >From Ember’s home, you can barely make out her warped yelling as she calls out for you.
  72. >“ANON? ANON, WHAT’S GOING ON!?”
  73. >Her body begins to gain more clarity as she rushes towards Trottin to help, but before she can even come close, the scene around you changes.
  74. >Your shoes become surrounded by a thin layer of snow, as the environment transitions to that of the town’s southern outskirts. You even look north to confirm the assumption. Sure enough, the town’s in plain view over a half mile away.
  75. >“Impressive, don’t you think?” says Trottin with a vain grin.
  76. Hardly. I knew you had some kind of way to fast travel...but that can’t be normal magic. If it was, your cell’s enchanted metal would have neutralize it.
  77. >She laughs smugly at your statement as she steps back to create some distance.
  78. >“It took time, but my magic requires much more than a silly metal to be negated. So,” she says staring excitedly. “Have you gained any new abilities?”
  79. Just one, and a new weapon.
  80. >You unzip your coat, and throw it into the background to dramatically reveal what’s underneath. While you still have your plated armor, you also have not one, but TWO fanny packs on your sides; an orange one on your right, and a purple one on your left, with a wire plugged into a very crude generator you’ve attached to the right of your belt.
  81. >It’s hardly a foot’s worth in length, and is only noted by an on-off knob and an LCD light.
  82. >On your right hand is the newest magic weapon you’ve worked on, which especially grabs Trottin’s attention. It’s a ridiculously thick gauntlet, made with a purple quartz, pink starstone, and white horn dust that glimmer beautifully in it’s structure.
  83. >“Interesting,” says Trotting genuinely smiling. “But where is your fancy fire shooter?”
  84. >You unzip your green fanny pack, and pulls a barreled flare gun into your left hand.
  85. You’ll see it later. Trust me.
  86. >You turn a small knob on your generator, causing it’s light to turn on, in it’s red “charging” phase.
  87. “Well...Do your worse.” you say with your arms wide open.
  88. >“I WILL!” she excitedly yells as her horn begins glowing.
  89. >In a matter of seconds, Trottin’s magic envelops her entire body, causing her mass to expand rapidly into the colossal state you had originally fought her in. She’s easily three times your height, and several times your weight.
  90. >You’ve got two and a half minutes at least. Focus, and concentrate like you do with Ember.
  91. >You take a deep breath, and envision yourself traveling as far behind her as possible.
  92. >Trottin begins giggling hysterically as she looks down at you, trying to see the fear in your eyes that you refuse to present.
  93. >“I’m going to crush you like a bug!”
  94. >With that Trottin leaps to the air, to crush you under your hooves.
  95. >Hoping for the best, you close your eyes, clutch the fist of your gauntlet, and quietly tell yourself,
  96. Teleport.
  97. >Your entire body is then overcome with that strange tingling you get every time you try this, as you hear a loud slam from far behind you, that causes the ground to rumble in it’s wake.
  98. >SUCCESS.
  99. >You open your eyes and quickly turn back to the site of Trottin’s giant ass behind you, as she wonders where the satisfying crunch and pulp of the impact went.
  100. >“What the?”
  101. >She begins searching the ground, and the bottom of her front hooves for your body, before you soon grab her attention with a wolf whistle.
  102. >As she turns in confusion, you’ve already fired a blast from your flare that closes in directly to her face. It’s not a real flare though. Rather, it’s an proportioned explosive that emits oleoresin capsicum; better known as tear gas.
  103. >Once it makes contact, the small canister burst into a dense cloud of tear gas, blinding her as she stomps about furiously.
  104. >“HOW ARE YOU NOT DEAD, YOU FILTHY TRICKTER?!”
  105. >Ironically, Trottin’s mysterious fast traveling was what inspired you to make the gauntlet in the first place. You almost consider thanking her for delivering that death threat.
  106. >But you don’t.
  107. I would’ve been crushed if you weren’t such an edgy piece of shit.
  108. >“WHAT?” she says looking to your direction.
  109. >You fire another round that explodes on her cheek, as you begin to run backwards, trying to keep your distance.
  110. >Her eyes then force open, red and bloodshot, as she finally gets you back in view.
  111. >You turn your barrel for another shot, but before you can aim it, Trottin slams her hooves to the ground, causing a powerful shockwave that knocks you to the grass.
  112. >Trottin then leaps to the air for a body slam to end all body slams.
  113. >As her mass eclipses the sky above you, you try your best to teleport, but it’s giving you a horrible delay.
  114. >Teleport...TELEPORT!
  115. >You get to your feet, and only in the midst of running to your left, are you teleported just barely enough to escape her attack. You don’t even expect it to happen. One moment you’re trying to run under the middle of her body, next you get a back full of dirt and stone that send you tumbling through the ground.
  116. >The armor helps reduce some of the impact, but your entire body feels that force hard, as you're buried under a pile of debris and snow.
  117. >Not wanting to risk being spotted, you force yourself up and begin jogging away as far as you can, only for her front hoof to sweep back towards you.
  118. >It’s a split second reflects, as you bring the gauntlet to your face to brace for impact. As her towering leg comes into contact, you’re teleported mid swing, almost involuntarily a half mile back.
  119. >The most you felt was some shock in your arm, but the gauntlet still took a hard hit, and you heard a distinct crack down it’s top.
  120. >You’re beginning to doubt how much longer you’ll last. Maybe you should use your beam, but it hasn’t fully charged. The generator’s STILL IN THE RED, and based on the results last time, you don’t want to waste this attack.
  121. >Trottin Bothered looks back at you, eyes still red from the tear gas, and gives an ear-ringing, almost unnatural wail to the sky in frustration. Startled, you begin to load another round in your modified flare gun, as the giant mare begins charging in your direction; nostrils flared and mouth nearly foaming.
  122. >“I WON’T LOSE SIGHT OF YOU AGAIN!
  123. >You hastily fire a shot towards her face, but before it can come in contact, her figure explodes into a dense smoke that blinds you of her view for a few seconds.
  124. >“You will not escape now,” she says visually obscured.
  125. >As the smoke begins to clear, Trottin charges out towards you to attack. You assume the fight will be easier from this point, but quickly another Trottin comes out, followed by another, until the smoke soon dissipates and you realise she’s divided herself into seven parts.
  126. >You’re immediately thrown off as the first Trottin runs behind you, and the second comes in for an attack. You’re not sure who to turn to first.
  127. >Involuntarily, you teleport a few feet away only for another to pounce onto your back, grabbing your arms. With the opening, a new Trottin runs in before sliding to a halt, and spinning around to present her hindquarters. She then delivers a stern buck, that cracks the breast plating of your armor, and takes the air out of your chest.
  128. >Trying not to panic, you kick the bucking Trottin in her stomach before her hooves can come to the ground, causing her to flip over and explode into smoke. You then through the other Trottin off of your back, and she explodes on the ground, as two more poof into existence to take her place.
  129. >In unison, the Trottins tauntingly tell you, “You will not win.”
  130. >Two charge you at once, getting a hook on your right cheek, and a sweeping blow to your legs.
  131. >“You are nothing the stories tell.”
  132. >You teleport away, and try to get to your feet, only for one to pin your stomach under her hoof.
  133. >“You don’t DESERVE your recognition!”
  134. >You grab her leg and force her to the ground, only for several more to jump into a dogpile, weighing you down as others stomp and kick. One’s even trying to break the gauntlet with a series of stomps, as two Trottins hold your arm in place.
  135. >Everything’s failing!
  136. >One of the horses has your skull pinned under her hoof.
  137. >You’re losing feeling in your left leg.
  138. >You almost give up hope on making it out alive, until you finally hear what you’ve been waiting this entire time for: the beep of your generator box.
  139. >You need to focus. Ignore the pain.
  140. >You close your eyes, take a deep breath, and try to imagine yourself far behind them. As far behind as possible.
  141. >It’s a nearly out of body experience as you almost see your perspective leave your body, roaming far off as time slows down to literal fractions of a second. You then feel that all important tingle across your body, and the pain of their attacks leave you.
  142. >You’re still in horrible pain anyways, but that’s beside the point.
  143. >You open your eyes to see eleven Trottin’s looking for you in the far distance, until one of them spot you, and they begin charging as a unit.
  144. >Looking at your generator, you confirm the light’s finally at a green, and your P.A.C. Beam’s conductiveness is at a boiling point before the internal horn is at risks of taking potential damage. Barely, you work yourself to a knee, as you begin chanting.
  145. Armada, ancient phoenix of judgment, please...PLEASE don’t let me down.
  146. >The eleven Trottins begin to combine one by one, growing more and more massive as they approach at a faster rate.
  147. Give me your strength to show those who do not believe your greatness.
  148. >You pull the P.A.C. Beam out of your purple fanny pack, and it gives an immediate pressure, coursing with occasional streams of static, and releasing an extremely warm sensation to the touch.
  149. >Deep breathing.
  150. >No fear.
  151. >Focus.
  152. >Having never attempted this, you point your fully charged weapon at Trottin, as she closes in to finish you off.
  153. >“SAY GOODBYE, ANON!” Trottin announces as her left hoof rises to crush your nearly disabled body.
  154. >Calm to the point of being apathetic you cock the weapon to the side and quietly tell her,
  155. Goodbye.
  156. >*CLICK*
  157. >Her hoof closes in as you fire your attack at the last possible moment, EXCLUSIVELY so you could tell your friends how cool you were if you survived. (Brights Brightly would still call you a filthy liar, but that’s beside the point).
  158. >A streaking bullet of blue fire rockets through the barrel, piercing her giant form and forcefully sending her back to normal in an instant.
  159. >Having lost her size, Trottin falls back in mid air, as the bullet of flame enters her body. Before she can quite hit the ground however, her eyes bulge open, and the flame within her explodes violently back out of her chest.
  160. >She begins screaming in horrible torture as a swirling tower of fire leaves her body, taking into the sky.
  161. JESUS!
  162. >You try to back away, but they fucked up your legs to the point where immediate walking isn’t an option. You fall back like the little bitch you are, and crawl; watching as the mass of fire collects into the sky, forming a phoenix easily as large as Minty’s house.
  163. >It emits an otherworldly blue glow from it’s flames as Trottin’s body begins to convulse and produce smoke. Then, as quickly as it had risen, it dives back to the ground and explodes onto Trottin.
  164. >Her screaming becomes nearly bloodcurdling, as the explosion engulfs everything in your view into a massive ball of fire, including yourself.
  165. >It doesn’t burn YOU however. You summoned this thing, so you don’t have to experience any of this. You simply sit in the cold snow, listening to the screams of your assassin, as her soul is literally set on fire.
  166. >Honestly, this whole experience is much more terrifying than the display you say in the book made you think, and you almost feel guilty for putting her through this.
  167. >Thankfully, after what feels like forever, the fires immediately die out.
  168. >There is no physical damage to anything; there wasn’t even a change in temperature greater than a few degrees; never the less, there’s Trottin, smoldering before your eyes...You’re tired.
  169. >That last move really too a lot out of you, and now you’re strangely sleepy, but you try your best to stay awake, at least until you can see her back in jail.
  170. >Thankfully, you don’t need to worry about walking, as you hear the sound of your #2, Firefly, calling your name from the distance. She must’ve been able to see that explosion over a mile away.
  171. >“AAANOOON! DON’T YOU DIE ON ME!” she yells as she approaches the scene.
  172. “What took ya?” you barely say as you struggle to keep your eyes open.
  173. >Firefly stops to your side and tells you, “It’s a little hard getting news when you live in the clouds, you know. Are you good enough to carry?”
  174. Give me a while, and I’ll be good enough to walk. For now, let’s just keep an eye on Trottin until some guards show up.
  175. >Surprisingly, Trottin hasn’t lost consciousness.
  176. >She gives a brief cough, before beginning a desperate attempt to get to her hooves.
  177. >“You...can’t win.”
  178. She barely manages to stand, and Firefly almost goes in to attack but you reach out your arm in front of her, aware that Trottin’s in no condition to continue.
  179. >“You must kill me *cough* but I know you won’t” she says inching forward with a step. “No prison can hold me, so what now?”
  180. >She collapses to the ground, but forces herself back up a few seconds later.
  181. >“I’ll come back.”
  182. >As she begins inching closer and closer to close the several feet between you two, you notice a small purple sphere form near behind her.
  183. Trottin-
  184. >“I WILL WIN. You can’t stop me.”
  185. >Another, larger sphere forms, sucking in bits of snow beneath it.
  186. FIREFLY!
  187. >You don’t even need to tell her what to do. Firefly jets towards Trottin to try and pull her away, only for a giant sphere to forms behind the both of them; monstrous in size, it begins violently sucking in everything nearby, including them.
  188. >Firefly hollers fearfully as she begins flying forward, trying her finest to pull them both free of this blackhole-like anomaly.
  189. >“ANON? WHAT’S GOING ON!”
  190. >You’re near speechless, but you do remember this very same incident happening before. It was when you couldn’t solve the tulpa disaster.
  191. Scr-Scruffy!
  192. >“I THOUGHT HE WAS A MYTH!”
  193. >Firefly’s wings begin to pick up as the sphere increases its radius, growing in strength.
  194. >Her wings are just barely strong enough to move ahead, and you almost think they’ll escape, but a new problem occurs as you slowly feel your body being dragged through the now snowless grass.
  195. Firefly! W-we’ve got a bit of trouble over here!
  196. >Firefly takes a look to her right as she sees your hands grinding through the dirt to keep yourself in place, but in a matter of seconds, you both know you’ll be sucked in.
  197. >She hesitates, unsure what to do. She surely can’t pull the both of you out, but should she even risk moving back to get you?
  198. >“I...I’m sorry I…”
  199. >It’s a painful decision, but Firefly drops Trottin to the ground and dives in to pull you out. She drives her hind legs through the ground, as she grabs your sweater collar with her teeth, and wraps your torso with her hooves.
  200. >From her gritted teeth, she tells Trottin, “I’m so, SO sorry,” and begins fluttering her wings to pull you out.
  201. >“IN THE NAME OF CELESTIA I WON’T FORGET THIS YOU UGLY SON OF A B-”
  202. >You can’t see it from under Firefly, but Trottin Bothered is sucked into the void, left to whatever fate is left for her.
  203. >It closes immediately afterwards, and with no resistance to hold her back, you two take to the sky and you get a really bad case of whiplash.
  204. GYAH!
  205. >“Sorry,” says Firefly over the beating of her racing heart as she heads towards town, flying over several ponies who noticed the commotion in the distance.
  206. >“Should I take you to a doctor?”
  207. Nah, I’ll be...wait, I just remembered I threw my coat earlier! DARN IT! I can already tell it got sucked in.
  208. >“Well, I’m glad it’s just /your coat/ that we’ll need to worry about.”
  209. Not helping!...but thanks.
  210. >There’s a long silence between you two, before Firefly rings up an important detail she noticed.
  211. >“So, Anon?”
  212. Yeah?
  213. >“Before Trottin was completely pulled in...I think I saw a hand grab her neck.”
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