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- E:\Video Games\RetroArch\RetroArch 1.7.7 Nightly 27.7.2019>.\retroarch.exe --log-file .\retroarch-log.txt -v
- E:\Video Games\RetroArch\RetroArch 1.7.7 Nightly 27.7.2019>[CDROM] Sense Data: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- [CDROM] Sense Key: 00 (NO SENSE)
- [CDROM] ASC: 00
- [CDROM] ASCQ: 00
- [reicast]: Got size: 640 x 480.
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Creating dir: E:\Video Games\RetroArch\RetroArch 1.7.7 Nightly 27.7.2019\system\dc\data
- A8
- vmem reserve: base: 000000001ed30000, aram: 000000003ed30000, vram: 0000000022d30000, ram: 000000002ad30000
- Resetting mem
- Loaded E:\Video Games\RetroArch\RetroArch 1.7.7 Nightly 27.7.2019\system\dc\dc_boot.bin as bootrom
- Loaded E:\Video Games\RetroArch\RetroArch 1.7.7 Nightly 27.7.2019\system\dc\dc_nvmem.bin as nvram
- Sh4 Reset
- recSh4 Init
- Freeing fpcb
- GDI : 3 tracks
- file[1] "track01.bin": FAD:0, CTRL:4, SSIZE:2352, OFFSET:0
- file[2] "track02.raw": FAD:450, CTRL:0, SSIZE:2352, OFFSET:0
- file[3] "track03.bin": FAD:45000, CTRL:4, SSIZE:2352, OFFSET:0
- gdrom: Opened image "E:\Video Games\Dreamcast\Games\Power Stone (USA)\Power Stone (USA).gdi"
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Sh4 Reset
- context_reset.
- Freeing fpcb
- Invalid GD-DMA start, SB_GDEN=0.Ingoring it.
- MODEM Reset
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Initializing VMU data...
- Invalid GD-DMA start, SB_GDEN=0.Ingoring it.
- new tactx
- new tactx
- Creating per-pixel renderer
- new tactx
- context_reset.
- Creating per-pixel renderer
- context_reset.
- Creating per-pixel renderer
- reicast unloading game
- Waiting for emu thread......
- Waiting for emu thread to end...
- recSh4 Term
- Sh4 Term
- Saved E:\Video Games\RetroArch\RetroArch 1.7.7 Nightly 27.7.2019\system\dc\dc_nvmem.bin as nvmem
- ...Done
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