KarinaSnow

The Inventor

Aug 3rd, 2019 (edited)
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  1. Name: Cecilia Iris Eagleden
  2. Age: 26
  3. Gender: Female
  4. Sexuality: Bi
  5. Height: 5' 6''
  6. Weight: 157 lbs
  7. Race: Cat-folk
  8. Appearance: https://i.imgur.com/ntF5aHO.jpg
  9. Background: Once an artisan in a kingdom several years ago, she left on her own to further her craft. Being born without magic, she was not able to create the magical arms that warriors need these days, so she struck down a different path; technology. It was she who created the early firearms, it was she who challenged the natural structure of the world, where magic reigns supreme over all. And it will be she who proves that she won't be just another artisan; she will be an inventor, innovator, and the engine of progress, even if it means she must bear sweat, blood, and her life on the line. Fortune favors the bold, after all.
  10. Fighting Style: Being without magic, her gear is of high importance, and the state of it determines the entire flow of combat.
  11. Abilities:
  12.  
  13. Special: Magical Failure - This character cannot use magic of their own, until Master rank. They can, however, use magic items, like Naho's paper tags, or items that are capable of using a spell innately, such as a staff or paper scroll. Finally, they can use magically imbued items in 'Inventor' and 'Tinkering'
  14.  
  15. Invention - Rework
  16.  
  17. Inventions must be submitted to at least 1 GM, prepared as if it were a new character, sans that which is not needed of a piece of equipment.
  18. Siad GM must then arrange a related quest or present multiple requirements for the device to be created.
  19.  
  20. Details, such as how it works, attacks, functions, ect... should be provided, but are not required a full explanation as to the chemistry/machinery, as to keep an air of fantasy to it.
  21.  
  22. Inventions, while are able to be denied, can be resubmitted indefinitely.
  23. While not required, reasoning as to denial is requested.
  24. Inventions may be customized as to the user's preferences within reason, such as adjusting size, material, and shape. Functional adjustments, such as firing rate for firearms, weapon type, or element type, must meet with GM approval.
  25.  
  26. Special: Scrapping - This character can scrap found weapons and materials for usage in Inventor.
  27.  
  28.  
  29. Special: Ammo creation - The ammunition of this character's weapons, if applicable, regenerates at 1 per 3 turns. Each rank-up increases the amount created. Outside of combat, this ability instantly restocks most weapons.
  30. Skills:
  31.  
  32. Passive: Bandoleer - Every Tier, increase available ammunition by 5 for each applicable weapon, unless specified.
  33.  
  34. Lights Out: A shot, that if it renders a target incapacitated, resets all cool downs of the user to 0, including this one, as well as refunds 1 ammo to the weapon that used this ability. 24 turn cool down. Deals extra damage to enemies below 50% health. Some exceptions apply.
  35.  
  36. LEARNED AT APPRENTICE: Quickdraw: An excessively quick attack that requires the user to deeply focus in an instant, but allows them to guarantee a hit with smaller weapons, as well as have the first attack. 5 encounter cool down.
  37. VARIANT: Quickload: Similar to Quickdraw, but allows a near instant reload of any weapon. 8 encounter cool down.
  38.  
  39. LEARNED AT WARRIOR: Full Metal Jacket: This round must be loaded separately and fired alone, but it pierces through all armor and barriers (up to 1 rank above the user). 20 turn cool down, or 3 encounters.
  40.  
  41. LEARNED AT EXPERT: Dragonburst: This specialty round explodes on contact with anything after being shot, but in turn, renders a gun inoperable for the length of its cool down. 15 turn cool down
  42.  
  43. LEARNED AT GUILDMASTER: Hailstorm: This skill is capable of targeting a different area (different channel within a category) Rain bullets upon enemies in a far off area. 30 turn cool down, or 6 encounters.
  44.  
  45. LEARNED AT SLAYER: Bullet Queen: This skill renders the user immune to all enemies or allies, but by dancing with the guns and your body at one, she deals critical damage to a single target. 4 encounter cool down
  46.  
  47. LEARNED AT GODSLAYER: Gun Goddess: Reduce all cool downs of abilities by 10 turns/4 encounters, to a minimum of 1 turn/encounter. Passive ability.
  48. ==========================================================
  49. WEAPONS, TOOLS, ARMOR, ECT. Only doing this because Inventor is a thing.
  50. ==========================================================
  51. Weapons: (Make sure Naho also adds new weapons here as they're dropped/given to/created by Invention. Firearms do not lethally puncture unless they were to kill their target.
  52. Fang
  53. Type: Detachable Blade
  54. Ammo: It's a fucking blade.
  55. Reload: 1 turn to attach or detach.
  56. Effect: It's a slashing weapon
  57. Image: https://i.imgur.com/T28uNbv.png (The Blade)
  58.  
  59. Queen and Knights
  60. Type: Three Single Shot Pistols, Handguns
  61. Ammo: 1 round per pistol, user cannot run out of ammo. Cannot use Any Skills.
  62. Reload: 1 turn per pistol
  63. Effect: Light Damage in case other weapons run out of ammo. Queen (The White one) is a little stronger than the Knights. Really isn't effective aside from looking flashy.
  64. Image: In character image
  65. Special: These guns cannot be removed or tinkered with.
  66.  
  67. Gremlin
  68. Type: Pump Shotgun, fires by striking a metal stud into a shell
  69. Ammo: 2 rounds, user carries 12 rounds. Capable of firing 1 time per turn
  70. Reload: 4 turns
  71. Effect: Deadly at point blank, however staggers the user for a turn per shot. Cannot use Quickdraw. Light's out effect also removes the stagger.
  72. Image: https://i.imgur.com/XccFQCE.jpg
  73.  
  74. Alice
  75. Type: Midrange Rifle
  76. Ammo: 4 round, user carries 20 rounds. Fires 1 time per turn. Cannot use Quickdraw
  77. Reload: 2 turns
  78. Effect: Medium Damage ranged attack, nothing special otherwise.
  79. Image: https://i.imgur.com/9nGIioN.png
  80.  
  81. Quicksilver (Broken until Warrior)
  82. Type: Revolver
  83. Ammo: 6 rounds, user carries 60 rounds. Capable of Firing 2 times per turn.
  84. Reload: 2 turn
  85. Effect: Small amounts of damage in turn for quick firing. Cannot use Hailstorm, Can use Quickdraw
  86. Image: https://i.imgur.com/T28uNbv.png (The Gun)
  87.  
  88. Thor (Broken until Expert Rank)
  89. Type: Longrange Rilfe, fires by charging electricity, similar to a railgun.
  90. Ammo: 1 round, user carries no extra rounds. Instead of Bandolier, Every 3 ranks, the user may carry an extra round. Requires 5 turns setup, and 3 turns charge before firing. Charge time may be reduced if aided by a lightning mage.
  91. Reload: 5 turns
  92. Effect: Critical Damage to a single target in a different area, however, reveals the user to any enemy they may be targeting, and potentially starting their own encounter. May not be used again for 30 turns. Cannot use any skills, and is not affected by Light's Out.
  93. Image: https://i.imgur.com/dbpgF9j.png
  94. ==========================================================
  95. Tools:
  96. Inventor's Kit: A kit containing everything an inventor would need. Cannot be removed.
  97. Faraday Suit: A specialized suit designed to render the wearer immune to electricity. Is bulky otherwise, and meant for working with large constructs. Literally worthless in combat aside from lightning specialists.
  98. Faraday Gloves: Smaller, more agile gloves for smaller electrical projects.
  99. Grappling Hook: A wire used to climb up steep faces and cliffs. May also be used to swing around.
  100. ==========================================================
  101. Ammo Types (Because Otim asked)
  102. Standard Shot: The standard bullet fired. A single bullet flies from whatever shot it.
  103.  
  104. Spread Shot: Specialized shells for Shotgun Types. Instead of a single slug, it fires plenty of small bullets. Deadly at point blank.
  105.  
  106. Long Shot: A longer bullet meant for distance shooting. Rifle Types use this bullet to take down enemies at distances most archers would kill for.
  107.  
  108. High Velocity Shot: A weak, but very high speed shot designed for SMG Type weapons.
  109.  
  110. Other Ammo types may be added to this list once created via Invention.
  111. ==========================================================
  112. INVENTION LOG (When Inventing/Tinkering, make sure Naho adds the steps and products here.)
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