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Lord_Bowser

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Aug 6th, 2018
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  1. alex
  2.  
  3. - Return to the Tool Shed and grab a pair of gloves, a bucket, and another shovel.
  4. - Make my way to the West Garden.
  5. - Grab one of the poisonous fruits and place it in the bucket.
  6. - Move to the second floor Laboratories and chuck the poisonous fruit at the Venus Flytrap.
  7. - If that doesn't kill it, well, then I'll probably die here :P
  8.  
  9. - If I survive from that, make my way to the Skybridge and just hang out there for the night, satisfied with my killing. (Killing the plant won't count as a murder, will it?)
  10.  
  11. Amendment:
  12.  
  13. - Dig out the Venus Flytrap and pull it onto the Skybridge. Chuck it over into the Courtyard. Maybe it'll hit someone :bowser: Then hang out there for the night.
  14.  
  15. --------------------
  16.  
  17. ryan
  18.  
  19. -First thing I do is head straight to the Lounge, where I start playing Super Mario Odyssey.
  20. -If anybody else is already there, I swing my knife (picked that back up during investigation) wildly in their direction (not close enough to hit them) and yell at them, "Get outta here! I've killed once, you think I won't do it again?", trying to shoo them out.
  21. -I play Mario Odyssey for as long as I can stay awake, with the Lounge door in my peripheral vision.
  22. -If I see anybody pass by the doorway, I swing my knife in their general direction and yell, "Come in here and I'll kill ya! I'm a crazy killer, I'll do it, I swear!"
  23. -If anybody comes in, I'll yell at them, "You're killing my speedrun! Get out or you'll be my next victim!" and swing my knife more threateningly in their direction.
  24. -If somebody approaches me trying to kill me, I'll fight them in self-defense.
  25.  
  26. --------------------
  27.  
  28. nine
  29.  
  30. If I see Pitohui at any point, slap him back and say "Nothing personal, just felt like it."
  31. If I see Yoshiwaker at any point, try to trip him over by kicking his feet out from under him.
  32. If I see a Polterpup at any point, give it a bone that I painted in the Lounge, and try to take it's collar off the see if there's a key on it.
  33.  
  34. - Lounge: After waking up, block the lounge door with a sofa. Paint a (golden?) bone and place it in the Tool Box. Place the electrical equipment into the Tool Box, on a seperate side to the art supplies. Take some cans of soft drink and snacks. Make sure to shake up a can of Fanta and take it with me. Fill up the bucket I brought with a lot of paint, and take it near the door. When I hear a secret knock on the door, move the sofa and let Fanta in. Bring a GameCube Controller in the Tool Box (electrical section), as well as the DS I was playing. (Should also have batteries and book, leave GameBoys behind). Leave and stay with Fanta for the rest of the night. As I'm leaving, set up a paint prank on the lounge door.
  35. - Conservatory: Check my book with music sheets and attempt to quickly play the theme of Luigi's Mansion.
  36. - Crow's Nest: Squirt some black paint down to the courtyard, trying to make it into the shape of a smiley face.
  37. - West Hall: Squirt paint over all of the medical supplies
  38. - West Bathroom: Grab two bars of soap and place in pockets.
  39. - West Bedroom: Throw a bed at the vase
  40. - Solarium 4F: Go downstairs
  41. - Solarium 3F: "Water" the plants by squirting blue paint on them
  42. - Family Room: Paint moustaches on two of the women in the paintings. Make one of them look like Miu Iruma, then paint a moustache over it.
  43. - Kitchen: Grab some Shepards Pie and ingredients for Spagetti Carbonara. Place a knife in the oven and turn it up to the highest temperature, attempting to make a 1000 degree glowing knife. Leave it in there.
  44. - Rumpus Room: Climb down beanstalk
  45. - Plant Nursery: Wait for fanta
  46. - Tower Lobby: Wait for fanta
  47. - Skybridge: Throw a bar of soap into the courtyard
  48. - Laboratory (2F): Put on like 10 pairs of safety glasses until they can't fit on my head anymore and wait for Fanta to finish.
  49. - Botany Lab: If the plant is still there, give it a drink of lemonade, since it looked so thirsty.
  50. - Toolshed stairs: Dump the safety glasses and go downstairs
  51. - Tool Shed: Wait for fanta
  52. - East Hall: Fill up on any paint supplies that I ran out of.
  53. - Gardener's Dwelling: If anyone is there, get fanta to chuck them outside. Barricade the door with the table after Fanta moves the cabinet. Make some food on the stove and have a soft drink to regain energy. Give some to fanta (and also give her the fanta). Put on the "snuggies" that Fanta made.
  54. - Gardner's Lab: Check out the computer, looking for anything interesting, like a Map of the Secret Mine. Leave the Tool Box, flashlight and soap behind since I presume I can't take them with me in the e-gate.
  55. - Enter into the E-Gate so that Nine is in the mine. Look around with Fanta, try to keep close to stay warm. Get as far as we can before getting too cold or too tired.
  56. - Exit the E-Gate so that Nine is no longer in the mine and is fine. Fall asleep in the Gardener's Lab.
  57.  
  58. -----------------
  59.  
  60. geeky
  61.  
  62. - Meta and I wake up in his room
  63. - We then decide to take Zero for a walk when we pass by the area the dog collars are held and get started on creating three collars
  64. - After that we go into the kitchen
  65. - I grab a few water bottles putting them into my backpack
  66. - I open one and automatically drink it
  67. - After that we make sure to pass by the courtyard not going in there
  68. - If we manage to find one of the other pups, put a collar on him/her
  69. - After that we retire back to Meta’s room for the night to cuddle
  70.  
  71. --------------------
  72.  
  73. Investigate.
  74.  
  75. I think this is my longest night action yet :o
  76.  
  77. --------------------------------------------------------------------
  78.  
  79. Investigate rooms I go to. Check for traps. Dodge / blow them up if needed. If Nine turns on me, attack him with my hatchet / knife / shovel depending on what I have on me at the time. Pat all the doggos I see. Again, do the fetch thing then duck away so they don't pinch my gear.
  80.  
  81. 4F
  82. - Wake up at the base of Eerie Staircase. Investigate the area. Take the gear I had with me.
  83. - Go to Crow's Nest. Investigate.
  84. - Go to Conservatory. Investigate.
  85. - Knock on the Lounge Door with the Super Mario Bros theme. Wait for Nine to open the door and enter.
  86. - Investigate Lounge. Take a fully charged Nintendo DS Lite and copy of 9 Hours: 9 Persons: 9 Doors. Quench my hard-earned thirst with a big cold beer from the fridge. And the best cold beer is Vic. Victoria Bitter. VB.
  87. - Go with Nine to West Hall via Conservatory. If I still have art supplies, or am able to pinch some off Nine, draw a goatee on my chin and a southern cross tattoo over my heart. This is my Australian Legend Shannon Noll cosplay. Play Australian classic "What About Me," originally recorded by "Moving Pictures" and later recorded by Australian Legend Shannon Noll on the pipe organ. Also sing it. With true blue Australian passion. Also note if anything is different in different in the room from when I was last in here.
  88. - Continue through Crow's Nest. Note if anything is different.
  89. - Investigate West Hall. Take some poison antidote, Panadol and bandages. Put 'em in the hammock.
  90. - Investigate W. Bathroom. Take soap.
  91. - Investigate W. Bedroom. Take two sleeping bags and carry in hammock. Hand one of my non-rubber shovels to Nine. Hide the other one under the mattress of the east bed. Hide the hatchet under the mattress of the west bed. Do this as best I can without being detected by Nine or anyone else.
  92. - Go to Solarium. Go downstairs to 3F. Investigate both floors
  93.  
  94. 3F
  95. - Go to Family Room. Investigate. Set an alarm on Alexa to go off at 1am saying, "WHERE ARE THE FUCKING PAGES, TPG?"
  96. - Go to Kitchen. Investigate. Gather ingredients for 2 nights worth of Hearty Sweet Potato Pasta Bake
  97. - Go to Rumpus Room. Investigate. While no one is looking - including Nine - look for a Meta Knight plushie and carry it in the hammock. Go down to Plant Nursery
  98.  
  99. 2F
  100. - Go to Tower Lobby. Investigate.
  101. - Go through Skybridge. Investigate. Is there anything happening in the Courtyard?
  102. - Go to Laboratories 2F. Investigate. Grab 4 lab coats and carry them in the hammock.
  103. - Go to Botany Lab. Investigate.
  104. - Go down Toolshed stairs. Investigate.
  105.  
  106. 1F
  107. - Go to Tool Shed. Investigate. Get a knife.
  108. - Go to East Hall. Investigate.
  109. - Go into Gardener's Dwelling. If there are people here already, use my rubber shovel to knock them out but not kill. Shove them out of the room. Get Nine's help to shove them out if possible/needed.
  110. - When we're alone, use the cabinet to block the entrance
  111. - When Nine goes to cook the food, get the sleeping bags out of the hammock. If I couldn't find them, get 2x sleeping bags off the bed here. If there aren't sleeping bags, use doonas. If there aren't doonas, use the thickest blankets / sheets.
  112.  
  113. - Do this all while Nine is distracted by making food:
  114. a) Bring the candle towards me.
  115. b) Start cutting arm and leg holes into the sleeping bags to turn them into Snuggies
  116. c) While making it look like I'm still cutting Snuggie holes, kill MK by stabbing the Meta Knight doll in the heart location. Make the hole go right through. You know. For the 0.001% chance it's a voodoo-doll.
  117. d) Go back and forth making the Snuggies but also cutting the doll into smaller pieces, burning the small bits in the candle as they pop off. Not so much that Nine catches on to what I'm doing. If I have to abort burning them, hide the remaining bits in the hammock.
  118.  
  119. - Once done with hiding the evidence and completing the Snuggies, get Nine to sew up/repair any frayed bits
  120. - Smell Nine's food. Compare it to the smell of my poison mushrooms. If they smell at all similar, don't eat it and cook up my pasta bake instead. Otherwise... eat it of course. Yummy. (Inb4 poisoned)
  121. - If I get poisoned, take the poison antidote
  122. - Open the trap door with Nine
  123. - Enter Gardener's Lab. Investigate. Check the computer.
  124. - Hide my gear in the Gardener's Lab
  125. - Put on my Snuggie
  126. - Head into the E-Gate
  127. - If it's still too cold with the Snuggie, head out and put on the lab coats as well. Get Nine to do the same.
  128.  
  129. Inside the mines:
  130. - If at any point I'm running low on energy, head back to Gardener's Lab and sleep there for the night.
  131. - Investigate Smuggler's Hideout. Hunt around the room for an "H" map. Or any map really. Look for an exit that leads further into the mines.
  132. - Go through the exit. Go into the closest 3 rooms and explore them, also trying to find a map if I haven't found one already.
  133. - If I find a map, follow to get to the Smoke House and search around for the logs mentioned in the Page 1 note I found
  134. - If I didn't find the logs, follow the maps to Gloomy exit and check the Staircase for the logs. Also look in the Music Room for the Secret Gate, something relating to the mines, Shards/Chunks, and/or anything else unusual. Is there a hole that goes somewhere? If there is a Secret Gate, take it to the Secret Pocket. Investigate. Go through the gate to the Clockworks Tomb. Investigate.
  135. - If there is no Secret Gate, go back to the mines and find an exit to Clockworks.
  136. - Check the Storage room for the logs if I haven't found them yet. Look for Shards/Chunks. Etc.
  137. - Investigate the Storm Cellar for Shards / Chunks, etc
  138. - If there was no Secret Gate in the Music Room, go to the one in the Clockworks Tomb and get to the Secret Pocket that way. Investigate the rooms.
  139. - Head back to the Gardener's Lab and sleep for the night.
  140.  
  141. -------------------
  142.  
  143. pitohui
  144.  
  145. (Alright, so, I have to resort to emergency power tonight. That said, I’m going to make surviving and plugging in a priority, so don't expect too much excitement. I do think I’ll gather some materials to set something up for N3, though. I’ve had a special plan in place for Haunted Towers for a while now… I think Lycopodium Powder will prove a most useful substance for a murder. I was lucky enough to get through D1 without anyone questioning what materials I took from the shed, so perhaps I’ll again get lucky, but I have a misdirection plan in place if not, so, we’ll see.)
  146.  
  147. So, I’ll be starting in the Seedling Laboratory. I want to grab the bucket, with machete and fishing net still in it, and take it with me. I’ll walk into the Laboratories (3F) and I’ll talk the lift down to the Laboratories (2F). I’ll add to my collection of materials in the bucket a mortar and pestle as well as a flint striker. In addition, I’d like to collect a number of flasks with stoppers and add them to the bucket. This is all pretty common chemistry equipment, so I don’t think there should be issues with that. I’ll take my materials and take the lift back up to the Laboratories (3F), then pass back through the Seedling Laboratory and go for the Tool Shed Stairs. I’ll take them up to 4F and head through the Conservatory to the Crow’s Nest.
  148.  
  149. I’ll cross the Crow’s Nest and pass through the West Hall and into the West Bedroom. In the West Bedroom, I want to pick up a few of the “antidotes” that are supposed to be lying around and take them. What exactly I take doesn’t matter. Just a few generic antidotes should do it. As long as they’re not liquids, I’ll actually just consume them while I’m there. Then I want to pass through the Solarium to take the stairs down to 2F and pass through the Tower Lobby to enter the Plant Nursery. Inside here, I’ll take a few handfuls of water hemlock and straight up eat it. Since I’m immune to being poisoned, this shouldn’t be a problem. In addition, I want to take a handful of daffodil bulbs and eat them as well. After this, I want to collect a bunch of Wolf’s Foot Clubmoss and collect its spores. I’ll take the spores and grind them with the mortar and pestle to produce fine Lycopodium Powder. I’ll put the Lycopodium Powder in the flasks I picked up earlier, and store it for later use. I’ll keep at it until I have a fair amount, preferably a flask or two fairly full. Then, I’ll take a few more daffodil bulbs, grind a few with the mortar and pestle, and put the resulting mix of ground and whole daffodil bulbs in the remaining flask. I’ll leave the mortar and pestle, take everything else into the bucket, and I’ll head back into the Tower Lobby to make my way up the stairs. I’ll head back up the 4F and pass through the Solarium, West Bedroom, and West Hall to the Crow’s Nest.
  150.  
  151. From the Crow’s Nest, I just want to head into the Hollow Tree and take the stairs down to Hollow Tree (2F). I want to take my materials into Room II with me, set them to the side, and plug in to recharge and end my night.
  152.  
  153. Since plugging in is priority, if I ever start to feel too tired to finish my night, I want to abandon my plans and take myself and whatever I have and take the most direct route to Room II so I can plug in and recharge.
  154.  
  155. One additional note: I want to act sickly and weak all night, or at least when I’m around anyone else. I’m going to do my best act, with retching, limping, a false hoarse voice, the whole deal. I guess I probably won’t pull it off well with my social stat, but let’s go for it nonetheless.
  156.  
  157. If I come across anyone who isn’t Geeky, I want to just (keeping with my act), very weakly dismiss them and continue on with my plans. If I see Geeky, I’ll still keep up my act, but I’ll thank her for being such a sweetheart and wish her luck with getting collars on the pups.
  158.  
  159. And, er, if I come across a lone Polterpup, I’ll just call out the appropriate name I’ve assigned the pup (gotta get them used to their names now, after all) and offer to let it come with me. If it won’t come, I’ll try to shoo it off and move on. I’ll try to protect my materials the best I can without hurting the pup. If I have to, I’ll throw my net at it, not to harm it in any way, but just to distract it for a moment by either getting it caught up in it or trying to get it to fetch it.
  160.  
  161. (Anyhow, that should do it. I apologize for all the conditionals. If I somehow survive to N3, you’ll have an attempt from me to look forward to. If not, I’ll just shelve it for later. Best of luck with the phase and all that. Thank you!
  162.  
  163. Slight change that I probably don't need to make but I want to just to be safe.
  164.  
  165. As I said, if I have to get down to it to protect my possession from the Polterpups, I'll make use of my fishing net. But to ensure the pups won't be harmed, instead of throwing it directly at them, I'll encourage them to go fetch it, ball it up, and throw it as far as I can. Then I'll make my break while the pup is distracted.
  166.  
  167. I just want to make sure my use of the net doesn't actually harm the pup in any way, hence the slight change to my actions. Thank you again!
  168.  
  169. ---------------
  170.  
  171. mk
  172.  
  173. Night 2
  174. - If at any point during the night me or Geeky are threatened, attack with the metal chain and send the Polterpup to attack.
  175. - Additionally, stay with Geeky the night and stay away from the Courtyard at all points.
  176. - Wake up in my room and pet Zero. Tell him that he's a "good boye".
  177. - Head with Geeky over to the Rumpus Room and look in the dresser for dog collars. Grab 3 of them. Put a red one on Zero, and then put a blue and green collar in the backpack.
  178. - Head with Geeky to the Kitchen so that she can get water. Make sure she puts bottled water in her backpack.
  179. - Take her up to the Rooftop Pool and listen for any strange noises that may occur. If something strange does happen, peer over into the Courtyard and see if anything happened. If it isn't the Courtyard, try to find the source of the noise.
  180. - Take Geeky back to my room along with Zero and cuddle for the rest of the night, locking the door. Read the Manual for the E-Gate I found in the Crypt as well.
  181.  
  182. ----------------
  183.  
  184. tpg
  185.  
  186. As a general note, I thoroughly inspect each room I perform an action in for any shards, notes, clues, e-gates, etc. When passing through a room I just look about and inspect as much as I can before leaving. God I need those shards.
  187.  
  188. Anyway, I slide down the stairs like a badass and grab a butcher's knife from the Kitchen. I then get to wherever Chibiki's body is. If it's buried, I go to a Tool Shed and grab a shovel, then dig her up.
  189.  
  190. I then use my knife to steal a bone from her, and try and lure a Polterpup out with the bone while walking to the Crypt. If I lure one out, I try and comfort it and use my keen doggy bonding skills to ask it to give me its key or to take me to a key. If it doesn't understand me, I try and get it to lie down near/on me using the bone, then take (?) any key it has.
  191.  
  192. After whatever the outcome of this is, I go to the Crypt and look in the coffins, behind the paintings, etc. I'm looking for shards, clues, lore, e-gates, ANYTHING. I also take the Alexa if I see it.
  193.  
  194. -----------------
  195.  
  196. afkfan169
  197.  
  198. -Go to the Gardener’s Dwelling, where I write song lyrics with the available pencils and paper.
  199. -When I hear someone walking nearby, I grab them from behind and slit their throat with my extra sharp nails. I let them fall to the ground, and I claw at the wound until it resembles a knife or sword wound. Afterwards, I suck on the blood on my hands to make it disappear and chew on my fingernails until they’re dull again, making sure I swallow the clippings.
  200. -I grab the canvas from the Crypt and make a self-portrait at the Hollow Tree (2F) using the pen/pencil I took from the GD. Once I’m done, I go to sleep.
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