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- Specials/Supers:
- (X - EX version is possible)
- > (followup from above move)
- 63214P X
- 236K X
- 214K X
- 236P X
- > K
- 1 - 236236K
- 2 - 214214K
- 3 - 236236P
- -----
- Command Normals:
- 4HP
- 4MK
- 3HK
- -----
- Target Combos:
- MP > MK
- 4MK > MK
- HP > HP
- 2HP > HP
- -----
- Juggle State Normals:
- HP
- 4HP
- 3HK (PCH only)
- jMP
- - these cause a juggle state when used on an airborne opponent
- - unless otherwise noted, these do not require counter hit or punish counter
- ------------------------------------------
- FRAMES
- movement data:
- ff - 21
- bb - 25
- up - '46'
- angle jump - '46'
- 63214P:
- - high-damage command grab
- - strength affects range and speed:
- > LP - farthest + slowest
- > MP - between LK/HK
- > HP - shortest + fastest
- > EX - range of LP, speed of MP
- - damage determined by Medal Count:
- > 1 - 2000
- > 2 - 2300
- > 3 - 2700
- > 4 - 3000
- > 5 - 3700
- > (PCH adds 15%)
- 236K:
- - anti-air invul attack and combo tool
- - HK and EX can give followups (EX is easier)
- 214K:
- - LK is a long range knockdown low
- - MK is a long range knockdown mid
- - HK is a mid-range overhead
- - EX is an improved overhead, +6 or +7 on hit
- > +7 if they are crouching
- 236P:
- - unsafe, combo tool
- - raises medal count by 1 on hit
- - hold the punch for a feint version
- - can beat fireballs or upper-body pokes using certain invul frames:
- > normal versions have 19/22/26/22 frames of proj. invul
- > feint versions have 13/14/15/14 frames of proj. invul
- > EX versions are also upper-body invul [!]
- - Press K during startup for a followup kick
- > launcher
- > launches higher on PCH
- 236236K:
- - 1 frame full invul at beginning, then strike/throw invul
- - standard level 1 reversal
- - combo ender
- - cancel into from normals
- 214214K:
- - fully invul reversal
- - combo ender
- - cancel into from normals or 236KK or 236PP > K
- 236236P:
- - command grab
- - startup 6+1 (jump-able on reaction)
- - fully invul reversal
- - combo ender
- - cancel into from 1st hit of 236HK, or from 236LP/MP/HP
- --------------------------
- STRATEGY
- Antiairs:
- 2HP
- 3HK
- 4MK (> MK combos)
- 236K
- super1
- super2
- Poke ranges (short to long):
- 2HP < LP < 2LP = 4HP < 4MK < 2LK < LK < 2MP
- < MP < 2MK = MK = HP < 2HK < 3HK < HK
- important combo tools by startup frames:
- 4 - LP / 2LP / LK
- 5 - 2LK
- 7 - MP / 2MP / super2 / super3
- 8 - 4HP / 2MK / 236KK
- 9 - 236LK
- 10 - HP / MK / 4MK / super 1
- launchers:
- 236HK/236KK
- SPECIAL SCALING:
- none?
- --------------------------------
- COMBO NOTE:
- - Manon's 236MK is her highest damage ender for many ground combos. However 236HK does similar damage and moves Manon closer to the opponent, giving better oki after a forward dash once the combo ends. You can replace 236MK with 236HK in all of the following non-juggle combos.
- - Each combo has a damage value on the right. In combos involving 236P, the damage value assumes you began the combo with 1 medal.
- meterless combos:
- 4HP xx 236MP (2200)
- 4MK > MK xx 236MK (1900)
- MP / MK xx 236MK (1600)
- 2LP(x3) xx 236MK (1510)
- ----
- CH combos:
- CH starters:
- 2MP
- 214HK
- 214KK
- CH 2MP, 4HP xx 236MP (2640)
- CH 214HK, LK xx 236MK (2300)
- ----
- PCH starters:
- 2MP
- LP
- 4HP
- HK (spin stun)
- 63214P
- 214HK
- 214KK
- 236P > K
- PCH 2MP, 4HP xx 236MP (2760)
- PCH MK** xx 236LP (2070)
- **MP/2MP also work, MK best combo range in footsies
- PCH LP, 4HP xx 236MP (2200)
- PCH 4HP xx 236P > K, 214MK (2520)
- PCH 4HP xx 236HP (2460)
- PCH HK, walk, 4MK > MK xx 236MK (2780)
- (far) PCH HK, 214MK (2280)
- PCH 214HK, MP xx 236MK (2600)
- (close) PCH 236P > K, 4HP xx 236HP (2810)
- (close) PCH 236P > K, 4HP xx 236HK, 236HK, 214MK (2880)
- (far) PCH 236P > K, 214MK (2160)
- antiair 236HK, DR 4HP xx 236MP/HP** (2580)
- **based on height
- DI crumple, walk, 4MK > MK xx 236LP (2600)
- DI corner splat, 4MK > MK xx 236LP (1840)
- PCH 63214P (3+ medals): (3105++)
- -----------------------
- METER combos:
- 1 Drive:
- PCH 4HP xx 236P > K, DR, 2LP xx 236MP (2571)
- PCH HK, DR, LP, 4HP xx 236MP (2760)
- PCH 236LP > K, 4HP xx 236HK, DR, 4HP xx 236HP (3078)
- (far) PCH 236LP > K, DR, 2MP / MK xx 236HP (2355)
- DI crumple, njHK, DR, 4HP xx 236HP (2837)
- 2 Drive:
- 2LP(x3) xx 236KK, 214MK (2090)
- 4MK > MK xx 236KK, 214MK (2580)
- 4HP xx 214KK, MP* xx 214MK/236HK (2920/2640)
- *4HP starter must hit crouching opponent
- MP** xx 236KK, 214MK (2360)
- **MK/2MP also work, but misses at tip. MP always works
- CH/PCH 2MP, 4HP xx 214KK, MP xx 214MK/236HK (3300/3060)
- CH 214HK, LK xx 236KK, 214MK (2660)
- PCH MP/2MP* xx 214KK, MP* xx 214MK/236HK (2840/2560)
- *MP/2MP starter must hit crouching opponent
- PCH 4HP xx 236PP > K, 4HP xx 236HK, 236LP (3155)
- PCH 214HK, MP xx 236KK, 214MK (3280)
- PCH 214KK, 4HP xx 236MP (2580)
- PCH 236LP > K, 4HP xx 236HP > K, 236KK, 236MP (3200)
- 3 Drive:
- ???
- ---------------------------------------
- BURNOUT pressure:
- on block
- 2LP +2
- 2MP +3
- 2HP -4
- 2LK -1
- 2MK +2
- 2HK -8
- LP +3
- MP +3
- HP +1
- LK +2
- MK -1
- HK -2
- 4HP +1
- 4MK +1
- 214KK +1
- 236P > K -1
- ---------------------------------------
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