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JuiceboxAbel

SF6 Character Notes - Manon

Jun 6th, 2023 (edited)
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  1. Specials/Supers:
  2. (X - EX version is possible)
  3. > (followup from above move)
  4.  
  5. 63214P X
  6. 236K X
  7. 214K X
  8. 236P X
  9. > K
  10.  
  11. 1 - 236236K
  12. 2 - 214214K
  13. 3 - 236236P
  14. -----
  15. Command Normals:
  16.  
  17. 4HP
  18. 4MK
  19. 3HK
  20. -----
  21. Target Combos:
  22.  
  23. MP > MK
  24. 4MK > MK
  25. HP > HP
  26. 2HP > HP
  27. -----
  28. Juggle State Normals:
  29.  
  30. HP
  31. 4HP
  32. 3HK (PCH only)
  33. jMP
  34.  
  35. - these cause a juggle state when used on an airborne opponent
  36. - unless otherwise noted, these do not require counter hit or punish counter
  37. ------------------------------------------
  38. FRAMES
  39.  
  40. movement data:
  41. ff - 21
  42. bb - 25
  43. up - '46'
  44. angle jump - '46'
  45.  
  46. 63214P:
  47. - high-damage command grab
  48. - strength affects range and speed:
  49. > LP - farthest + slowest
  50. > MP - between LK/HK
  51. > HP - shortest + fastest
  52. > EX - range of LP, speed of MP
  53. - damage determined by Medal Count:
  54. > 1 - 2000
  55. > 2 - 2300
  56. > 3 - 2700
  57. > 4 - 3000
  58. > 5 - 3700
  59. > (PCH adds 15%)
  60.  
  61. 236K:
  62. - anti-air invul attack and combo tool
  63. - HK and EX can give followups (EX is easier)
  64.  
  65. 214K:
  66. - LK is a long range knockdown low
  67. - MK is a long range knockdown mid
  68. - HK is a mid-range overhead
  69. - EX is an improved overhead, +6 or +7 on hit
  70. > +7 if they are crouching
  71.  
  72. 236P:
  73. - unsafe, combo tool
  74. - raises medal count by 1 on hit
  75. - hold the punch for a feint version
  76. - can beat fireballs or upper-body pokes using certain invul frames:
  77. > normal versions have 19/22/26/22 frames of proj. invul
  78. > feint versions have 13/14/15/14 frames of proj. invul
  79. > EX versions are also upper-body invul [!]
  80. - Press K during startup for a followup kick
  81. > launcher
  82. > launches higher on PCH
  83.  
  84. 236236K:
  85. - 1 frame full invul at beginning, then strike/throw invul
  86. - standard level 1 reversal
  87. - combo ender
  88. - cancel into from normals
  89.  
  90. 214214K:
  91. - fully invul reversal
  92. - combo ender
  93. - cancel into from normals or 236KK or 236PP > K
  94.  
  95. 236236P:
  96. - command grab
  97. - startup 6+1 (jump-able on reaction)
  98. - fully invul reversal
  99. - combo ender
  100. - cancel into from 1st hit of 236HK, or from 236LP/MP/HP
  101. --------------------------
  102. STRATEGY
  103.  
  104. Antiairs:
  105. 2HP
  106. 3HK
  107. 4MK (> MK combos)
  108. 236K
  109. super1
  110. super2
  111.  
  112. Poke ranges (short to long):
  113. 2HP < LP < 2LP = 4HP < 4MK < 2LK < LK < 2MP
  114. < MP < 2MK = MK = HP < 2HK < 3HK < HK
  115.  
  116. important combo tools by startup frames:
  117. 4 - LP / 2LP / LK
  118. 5 - 2LK
  119. 7 - MP / 2MP / super2 / super3
  120. 8 - 4HP / 2MK / 236KK
  121. 9 - 236LK
  122. 10 - HP / MK / 4MK / super 1
  123.  
  124. launchers:
  125. 236HK/236KK
  126.  
  127. SPECIAL SCALING:
  128. none?
  129. --------------------------------
  130. COMBO NOTE:
  131. - Manon's 236MK is her highest damage ender for many ground combos. However 236HK does similar damage and moves Manon closer to the opponent, giving better oki after a forward dash once the combo ends. You can replace 236MK with 236HK in all of the following non-juggle combos.
  132. - Each combo has a damage value on the right. In combos involving 236P, the damage value assumes you began the combo with 1 medal.
  133.  
  134. meterless combos:
  135. 4HP xx 236MP (2200)
  136. 4MK > MK xx 236MK (1900)
  137. MP / MK xx 236MK (1600)
  138. 2LP(x3) xx 236MK (1510)
  139. ----
  140. CH combos:
  141.  
  142. CH starters:
  143. 2MP
  144. 214HK
  145. 214KK
  146.  
  147. CH 2MP, 4HP xx 236MP (2640)
  148. CH 214HK, LK xx 236MK (2300)
  149. ----
  150. PCH starters:
  151. 2MP
  152. LP
  153. 4HP
  154. HK (spin stun)
  155. 63214P
  156. 214HK
  157. 214KK
  158. 236P > K
  159.  
  160. PCH 2MP, 4HP xx 236MP (2760)
  161. PCH MK** xx 236LP (2070)
  162. **MP/2MP also work, MK best combo range in footsies
  163. PCH LP, 4HP xx 236MP (2200)
  164. PCH 4HP xx 236P > K, 214MK (2520)
  165. PCH 4HP xx 236HP (2460)
  166. PCH HK, walk, 4MK > MK xx 236MK (2780)
  167. (far) PCH HK, 214MK (2280)
  168. PCH 214HK, MP xx 236MK (2600)
  169. (close) PCH 236P > K, 4HP xx 236HP (2810)
  170. (close) PCH 236P > K, 4HP xx 236HK, 236HK, 214MK (2880)
  171. (far) PCH 236P > K, 214MK (2160)
  172. antiair 236HK, DR 4HP xx 236MP/HP** (2580)
  173. **based on height
  174. DI crumple, walk, 4MK > MK xx 236LP (2600)
  175. DI corner splat, 4MK > MK xx 236LP (1840)
  176.  
  177. PCH 63214P (3+ medals): (3105++)
  178. -----------------------
  179. METER combos:
  180.  
  181. 1 Drive:
  182.  
  183. PCH 4HP xx 236P > K, DR, 2LP xx 236MP (2571)
  184. PCH HK, DR, LP, 4HP xx 236MP (2760)
  185. PCH 236LP > K, 4HP xx 236HK, DR, 4HP xx 236HP (3078)
  186. (far) PCH 236LP > K, DR, 2MP / MK xx 236HP (2355)
  187. DI crumple, njHK, DR, 4HP xx 236HP (2837)
  188.  
  189. 2 Drive:
  190.  
  191. 2LP(x3) xx 236KK, 214MK (2090)
  192. 4MK > MK xx 236KK, 214MK (2580)
  193. 4HP xx 214KK, MP* xx 214MK/236HK (2920/2640)
  194. *4HP starter must hit crouching opponent
  195. MP** xx 236KK, 214MK (2360)
  196. **MK/2MP also work, but misses at tip. MP always works
  197.  
  198. CH/PCH 2MP, 4HP xx 214KK, MP xx 214MK/236HK (3300/3060)
  199. CH 214HK, LK xx 236KK, 214MK (2660)
  200.  
  201. PCH MP/2MP* xx 214KK, MP* xx 214MK/236HK (2840/2560)
  202. *MP/2MP starter must hit crouching opponent
  203.  
  204. PCH 4HP xx 236PP > K, 4HP xx 236HK, 236LP (3155)
  205. PCH 214HK, MP xx 236KK, 214MK (3280)
  206. PCH 214KK, 4HP xx 236MP (2580)
  207. PCH 236LP > K, 4HP xx 236HP > K, 236KK, 236MP (3200)
  208.  
  209. 3 Drive:
  210. ???
  211. ---------------------------------------
  212. BURNOUT pressure:
  213.  
  214. on block
  215. 2LP +2
  216. 2MP +3
  217. 2HP -4
  218. 2LK -1
  219. 2MK +2
  220. 2HK -8
  221. LP +3
  222. MP +3
  223. HP +1
  224. LK +2
  225. MK -1
  226. HK -2
  227. 4HP +1
  228. 4MK +1
  229. 214KK +1
  230. 236P > K -1
  231. ---------------------------------------
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