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Jul 21st, 2017
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  1. --sys_spec_ObjectDetail=2
  2.  
  3. e_LodRatio=4
  4. e_VegetationMinSize=0.5
  5. e_DecalsLifeTimeScale=1
  6. e_MaxViewDistSpecLerp=0.5
  7. es_DebrisLifetimeScale=0.6
  8. e_CoverageBufferResolution=128
  9. ca_AttachmentCullingRation=200
  10. e_TerrainOcclusionCullingMaxDist=130
  11.  
  12. --sys_spec_Shading=2
  13.  
  14. q_ShaderGeneral=1
  15. q_ShaderMetal=1
  16. q_ShaderGlass=1
  17. q_ShaderVegetation=1
  18. q_ShaderIce=1
  19. q_ShaderTerrain=1
  20. q_ShaderShadow=1
  21. q_ShaderFX=1
  22. q_ShaderPostProcess=1
  23. q_ShaderHDR=1
  24. q_ShaderSky=1
  25. q_Renderer=1
  26. q_ShaderWater=1
  27. e_TerrainNormalMap=0
  28. r_EnvTexUpdateInterval=0.075
  29. r_TexturesFilteringQuality=2
  30.  
  31. --sys_spec_VolumetricEffects=2
  32.  
  33. r_BeamsDistFactor=0.5
  34. r_BeamsMaxSlices=32
  35.  
  36. --sys_spec_Shadows=2
  37.  
  38. r_ShadowsUseClipVolume=1
  39. r_ShadowJittering=1
  40. e_ShadowsCastViewDistRatio=0.45
  41. e_ShadowsOnAlphaBlend=0
  42. e_GsmCache = 1
  43. e_ShadowsConstBias = 1.14
  44. e_ShadowsSlopeBias=3.4
  45. e_ShadowsMaxTexRes = "512"
  46.  
  47.  
  48. --sys_spec_Texture=2
  49.  
  50. r_ImposterRatio=1.5
  51. r_DynTexMaxSize = 20
  52. r_DynTexAtlasCloudsMaxSize = 8
  53. r_DynTexAtlasSpritesMaxSize = 8
  54.  
  55. --sys_spec_Physics=2
  56.  
  57. e_CullVegActivation=30
  58. es_MaxPhysDist=100
  59. es_MaxPhysDistInvisible=15
  60. e_PhysOceanCell=1
  61. e_FoliageWindActivationDist=10
  62. p_gravity_z = -13
  63. e_PhysOceanCell=0
  64. e_OnDemandPhysics = 0
  65.  
  66. --sys_spec_PostProcessing=2
  67.  
  68.  
  69. --sys_spec_Particles=1
  70.  
  71. e_ParticlesPoolSize = 768
  72. e_ParticlesEmitterPoolSize = 1536
  73. e_ParticlesQuality = 1
  74. e_particlesMaxScreenFill = 16
  75. e_particlesMinDrawPixels = 2
  76.  
  77. --sys_spec_GameEffects=2
  78.  
  79. g_corpseMinTime = 8.0
  80. g_corpseMinDistance = 20.0
  81. g_battleDust_enable = 0
  82.  
  83. p_max_substeps=2
  84.  
  85. -------------------
  86.  
  87. sys_flash_curve_tess_error = 4
  88.  
  89. r_HDRRendering = 1
  90. r_HDRBlueShift=1.0
  91. r_HDRBrightLevel=0.85
  92. r_HDRBrightThreshold=6
  93. r_HDRLevel=6
  94. r_HDROffset=10
  95. r_EyeAdaptationBase=0.1
  96. r_EyeAdaptationFactor=0.85
  97.  
  98. r_EnvTexResolution = 1
  99. r_TexSkyResolution = 1
  100. r_DetailNumLayers = 2
  101. r_DetailDistance = 4
  102.  
  103. r_TexBumpResolution=0
  104. r_TexResolution=0
  105.  
  106. r_TexturesStreaming = 1
  107. r_texpreallocateAtlases=0
  108.  
  109. r_TexturesStreamPoolSize = 90
  110.  
  111. r_ShadersUserFolder = 1
  112. r_GeomInstancing = "0"
  113. r_refraction = 1
  114. r_ShadowBlur = "0"
  115.  
  116. r_SSAOQuality=0
  117. r_SSAODownscale=1
  118.  
  119. e_CoverageBuffer = 1
  120. e_Coveragebufferrotationsafecheck=2
  121. r_WaterReflections=1
  122. r_WaterUpdateFactor=0.25
  123. e_WaterTesselationAmount=1
  124. e_WaterTesselationSwathWidth=10
  125. r_WaterUpdateDistance=1.0
  126. r_WaterReflectionsQuality=4
  127. e_WaterOcean_fft=1
  128. r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
  129. e_HwOcclusionCullingWater = "1"
  130. r_WaterRefractions = 1
  131. r_WaterCausticsDistance = 16
  132. r_WaterUpdateFactor = 0.15
  133. r_WaterReflections_Quality = 4
  134.  
  135. r_Width = 1280
  136. r_Height = 720
  137.  
  138. e_LevelAutoPrecacheTexturesAndShaders = "1"
  139. e_VegetationSpritesMinDistance = 32
  140. -- 0.3 is fastest value in game04 cxp_benchmark
  141. e_VegetationSpritesDistanceCustomRatioMin=0.3
  142. e_StatObjMerge = "1"
  143. e_GsmRange = 3
  144. e_GsmRangeStep = 2.25
  145. e_GsmLodsNum = 5 // shadows fix for elevator scene
  146. e_DynamicLightsMaxEntityLights = 5
  147. e_ParticlesPreload = 0
  148. e_VegetationBending = 1
  149. e_Clouds=1
  150. e_StreamCgf=1
  151. e_streamcgfpoolsize=24
  152. e_LevelAutoPrecacheCgf = 1
  153. e_TerrainAo=0
  154. e_Dissolve=2
  155. r_UsePOM = 0
  156. e_SkyUpdateRate=0.2
  157. e_ProcVegetationMaxSectorsInCache = 8
  158. e_ProcVegetationMaxObjectsInChunk = 256
  159. e_ProcVegetation=0//not needed for city
  160. e_LodMinTris=150
  161. ;for performance reasons disabled, saved 1% frametime, decided with MartinM to disable it
  162. e_VegetationUseTerrainColor = 0
  163.  
  164. e_ViewDistRatio=25
  165. e_ViewDistRatioDetail=19
  166. e_ViewDistRatioCustom=50
  167. e_ViewDistMin=10
  168. e_ViewDistRatioVegetation=12
  169. e_ObjQuality=2
  170. e_LodMin=0
  171. e_VegetationSpritesDistanceRatio=1
  172. e_ShadowsLodBiasFixed=1
  173.  
  174. e_GI = 1
  175.  
  176. r_PostProcessEffects="1"
  177. r_UseEdgeAA = 1
  178. r_MotionBlur = 2
  179. r_SunShafts = 2
  180. r_Glow = 1
  181. r_beams = 0
  182. r_coronas = 1 // unsuported on consoles atm
  183. r_useSRGB = 1
  184. --r_DepthOfField = 3
  185. r_ColorGrading = 2
  186. r_ColorGradingCharts = 1
  187. r_rain=2
  188. r_RainAmount = 1.2
  189. r_RainMaxViewDist_Deferred=40
  190.  
  191. r_CustomVisions = 1
  192.  
  193. ca_MemoryUsageLog=0
  194. ca_physicsProcessImpact=0
  195.  
  196. sv_gamerules = "SinglePlayer"
  197.  
  198. hud_startpaused="0"
  199.  
  200. sys_StreamCallbackTimeBudget=20000
  201.  
  202. r_ShadersAsyncCompiling = 1
  203. --r_ShadersRemoteCompiler=1
  204. r_ShadersPreactivate = 1
  205.  
  206. e_DynamicLightsFrameIdVisTest=2
  207. e_DecalsMerge=0 // 0 = less memory allocations and stalls, but more drawcals
  208. e_DecalsHitCache=1
  209. e_DecalsNeighborMaxLifeTime=1
  210. e_DecalsOverlapping=0
  211.  
  212. e_TerrainLodRatio = 2
  213. e_TerrainTextureStreamingPoolItemsNum=16
  214.  
  215. e_LevelAutoPrecacheCameraJumpDist=0 // precache disabled for less loading time
  216.  
  217. e_ShadowsCastViewDistRatio=1 // less shadow popping in crysis and game04 areas
  218. e_GsmCacheLodOffset=2 // shadow maps update frequentcy
  219.  
  220. r_DeferredShadingLightVolumes=1
  221.  
  222. r_DrawNearZRange = 0.12
  223. r_DrawNearFarPlane = 80
  224.  
  225. p_max_mc_iters = 2000
  226.  
  227. r_DisplayInfo = 0
  228.  
  229. g_breakage_particles_limit = 40
  230.  
  231. p_joint_damage_accum=2
  232. p_joint_damage_accum_threshold=0.2
  233. p_max_entity_cells=10000
  234.  
  235. log_AllowDirectLoggingFromAnyThread = 1
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