Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --sys_spec_ObjectDetail=2
- e_LodRatio=4
- e_VegetationMinSize=0.5
- e_DecalsLifeTimeScale=1
- e_MaxViewDistSpecLerp=0.5
- es_DebrisLifetimeScale=0.6
- e_CoverageBufferResolution=128
- ca_AttachmentCullingRation=200
- e_TerrainOcclusionCullingMaxDist=130
- --sys_spec_Shading=2
- q_ShaderGeneral=1
- q_ShaderMetal=1
- q_ShaderGlass=1
- q_ShaderVegetation=1
- q_ShaderIce=1
- q_ShaderTerrain=1
- q_ShaderShadow=1
- q_ShaderFX=1
- q_ShaderPostProcess=1
- q_ShaderHDR=1
- q_ShaderSky=1
- q_Renderer=1
- q_ShaderWater=1
- e_TerrainNormalMap=0
- r_EnvTexUpdateInterval=0.075
- r_TexturesFilteringQuality=2
- --sys_spec_VolumetricEffects=2
- r_BeamsDistFactor=0.5
- r_BeamsMaxSlices=32
- --sys_spec_Shadows=2
- r_ShadowsUseClipVolume=1
- r_ShadowJittering=1
- e_ShadowsCastViewDistRatio=0.45
- e_ShadowsOnAlphaBlend=0
- e_GsmCache = 1
- e_ShadowsConstBias = 1.14
- e_ShadowsSlopeBias=3.4
- e_ShadowsMaxTexRes = "512"
- --sys_spec_Texture=2
- r_ImposterRatio=1.5
- r_DynTexMaxSize = 20
- r_DynTexAtlasCloudsMaxSize = 8
- r_DynTexAtlasSpritesMaxSize = 8
- --sys_spec_Physics=2
- e_CullVegActivation=30
- es_MaxPhysDist=100
- es_MaxPhysDistInvisible=15
- e_PhysOceanCell=1
- e_FoliageWindActivationDist=10
- p_gravity_z = -13
- e_PhysOceanCell=0
- e_OnDemandPhysics = 0
- --sys_spec_PostProcessing=2
- --sys_spec_Particles=1
- e_ParticlesPoolSize = 768
- e_ParticlesEmitterPoolSize = 1536
- e_ParticlesQuality = 1
- e_particlesMaxScreenFill = 16
- e_particlesMinDrawPixels = 2
- --sys_spec_GameEffects=2
- g_corpseMinTime = 8.0
- g_corpseMinDistance = 20.0
- g_battleDust_enable = 0
- p_max_substeps=2
- -------------------
- sys_flash_curve_tess_error = 4
- r_HDRRendering = 1
- r_HDRBlueShift=1.0
- r_HDRBrightLevel=0.85
- r_HDRBrightThreshold=6
- r_HDRLevel=6
- r_HDROffset=10
- r_EyeAdaptationBase=0.1
- r_EyeAdaptationFactor=0.85
- r_EnvTexResolution = 1
- r_TexSkyResolution = 1
- r_DetailNumLayers = 2
- r_DetailDistance = 4
- r_TexBumpResolution=0
- r_TexResolution=0
- r_TexturesStreaming = 1
- r_texpreallocateAtlases=0
- r_TexturesStreamPoolSize = 90
- r_ShadersUserFolder = 1
- r_GeomInstancing = "0"
- r_refraction = 1
- r_ShadowBlur = "0"
- r_SSAOQuality=0
- r_SSAODownscale=1
- e_CoverageBuffer = 1
- e_Coveragebufferrotationsafecheck=2
- r_WaterReflections=1
- r_WaterUpdateFactor=0.25
- e_WaterTesselationAmount=1
- e_WaterTesselationSwathWidth=10
- r_WaterUpdateDistance=1.0
- r_WaterReflectionsQuality=4
- e_WaterOcean_fft=1
- r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
- e_HwOcclusionCullingWater = "1"
- r_WaterRefractions = 1
- r_WaterCausticsDistance = 16
- r_WaterUpdateFactor = 0.15
- r_WaterReflections_Quality = 4
- r_Width = 1280
- r_Height = 720
- e_LevelAutoPrecacheTexturesAndShaders = "1"
- e_VegetationSpritesMinDistance = 32
- -- 0.3 is fastest value in game04 cxp_benchmark
- e_VegetationSpritesDistanceCustomRatioMin=0.3
- e_StatObjMerge = "1"
- e_GsmRange = 3
- e_GsmRangeStep = 2.25
- e_GsmLodsNum = 5 // shadows fix for elevator scene
- e_DynamicLightsMaxEntityLights = 5
- e_ParticlesPreload = 0
- e_VegetationBending = 1
- e_Clouds=1
- e_StreamCgf=1
- e_streamcgfpoolsize=24
- e_LevelAutoPrecacheCgf = 1
- e_TerrainAo=0
- e_Dissolve=2
- r_UsePOM = 0
- e_SkyUpdateRate=0.2
- e_ProcVegetationMaxSectorsInCache = 8
- e_ProcVegetationMaxObjectsInChunk = 256
- e_ProcVegetation=0//not needed for city
- e_LodMinTris=150
- ;for performance reasons disabled, saved 1% frametime, decided with MartinM to disable it
- e_VegetationUseTerrainColor = 0
- e_ViewDistRatio=25
- e_ViewDistRatioDetail=19
- e_ViewDistRatioCustom=50
- e_ViewDistMin=10
- e_ViewDistRatioVegetation=12
- e_ObjQuality=2
- e_LodMin=0
- e_VegetationSpritesDistanceRatio=1
- e_ShadowsLodBiasFixed=1
- e_GI = 1
- r_PostProcessEffects="1"
- r_UseEdgeAA = 1
- r_MotionBlur = 2
- r_SunShafts = 2
- r_Glow = 1
- r_beams = 0
- r_coronas = 1 // unsuported on consoles atm
- r_useSRGB = 1
- --r_DepthOfField = 3
- r_ColorGrading = 2
- r_ColorGradingCharts = 1
- r_rain=2
- r_RainAmount = 1.2
- r_RainMaxViewDist_Deferred=40
- r_CustomVisions = 1
- ca_MemoryUsageLog=0
- ca_physicsProcessImpact=0
- sv_gamerules = "SinglePlayer"
- hud_startpaused="0"
- sys_StreamCallbackTimeBudget=20000
- r_ShadersAsyncCompiling = 1
- --r_ShadersRemoteCompiler=1
- r_ShadersPreactivate = 1
- e_DynamicLightsFrameIdVisTest=2
- e_DecalsMerge=0 // 0 = less memory allocations and stalls, but more drawcals
- e_DecalsHitCache=1
- e_DecalsNeighborMaxLifeTime=1
- e_DecalsOverlapping=0
- e_TerrainLodRatio = 2
- e_TerrainTextureStreamingPoolItemsNum=16
- e_LevelAutoPrecacheCameraJumpDist=0 // precache disabled for less loading time
- e_ShadowsCastViewDistRatio=1 // less shadow popping in crysis and game04 areas
- e_GsmCacheLodOffset=2 // shadow maps update frequentcy
- r_DeferredShadingLightVolumes=1
- r_DrawNearZRange = 0.12
- r_DrawNearFarPlane = 80
- p_max_mc_iters = 2000
- r_DisplayInfo = 0
- g_breakage_particles_limit = 40
- p_joint_damage_accum=2
- p_joint_damage_accum_threshold=0.2
- p_max_entity_cells=10000
- log_AllowDirectLoggingFromAnyThread = 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement