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RNG in HE game speedruns

Sep 11th, 2016
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  1. List of every bit of RNG in a typical speedrun of the following Humongous Entertainment games.
  2. Things to keep in mind. We use a save file which allows us to control most RNG factors, some however are out of our control. Even with save files, here are the pieces of RNG to look out for in the following Humongous Entertainment Junior Adventure games.
  3.  
  4. Putt-Putt Joins the Parade
  5. Street to mow lawns on. (Randomly picked between Red, Blue, and Green Streets, Red Street is by far the slowest and is a reset. Blue and Green are both about as fast)
  6. Baby Beep's location in the theater. (The closer he is to the front the better, but he can actually be too close if Putt-Putt has to turn around. Any screen scrolling, or Putt-Putt turn arounds are slow)
  7.  
  8. Fatty Bear's Birthday Surprise
  9. The letter locations.
  10. The ingredients/tools needed to bake the cake.
  11.  
  12. Putt-Putt Goes to the Moon
  13. The Key that starts the rocket.
  14. The entirety of the moon rocks mini-game.
  15. The simon-like puzzle.
  16. Robbie Radar's locations.
  17.  
  18. Freddi Fish 1: The Case of the Missing Kelp Seeds
  19. None
  20.  
  21. Putt-Putt Saves the Zoo
  22. The tool needed to save Sammy the Seal.
  23.  
  24. Freddi Fish 2: The Case of the Haunted Schoolhouse
  25. The knot you have to untie to obtain the rope.
  26. The slider puzzle. (There are a couple different ones, but only one loses time)
  27.  
  28. Pajama Sam in "No Need to Hide When It's Dark Outside
  29. The number on the water meter.
  30. The entire Brain Tickler. (Which questions are asked, and where the answers are.)
  31. The book color you have to push in. (Green being the slowest)
  32.  
  33. Spy Fox in "Dry Cereal"
  34. The water room. 'Nuff said.
  35. Which locker has the yellow jumpsuit.
  36.  
  37. Putt-Putt Travels Through Time
  38. None
  39.  
  40. Freddi Fish 3: The Case of the Stolen Conch Shell
  41. None
  42.  
  43. Pajama Sam 2: Thunder and Lightning Aren't so Frightening
  44. The three-digit telephone number.
  45.  
  46. Putt-Putt Enters the Race
  47. Any%
  48. The racer's AI.
  49. The obstacles on the track.
  50.  
  51. Spy Fox 2: Some Assembly Required
  52. The default gadget on the Spy Vending Machine.
  53. The default picture in the photo booth.
  54. The default occupation on the fake ID maker.
  55.  
  56. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
  57. None
  58.  
  59. Pajama Sam 3: You Are What You Eat From Your Head to Your Feet
  60. None
  61.  
  62. Putt-Putt Joins the Circus
  63. The AI of the Peanut mini-game.
  64. The card memory game.
  65. The shape of the hole in the pool.
  66. The code for Katie Cannonball's machine.
  67.  
  68. Spy Fox 3: Operation Ozone
  69. The sequence of the folds to complete the origami skateboard.
  70. The default gadget in the vending machine.
  71. The compact code phrase.
  72. The location of the pearl.
  73.  
  74. Freddi Fish 5: The Case of the Creature of Coral Cove
  75. The mud skipper's path.
  76.  
  77. Putt-Putt: Pep's Birthday Surprise
  78. The rabbit mini-game.
  79.  
  80. Pajama Sam 4: Life is Rough When You Lose Your Stuff
  81. The trash mini-game.
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