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Palworld RE:Imagined Engine.ini Tweaks

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Feb 10th, 2024
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  1. [SystemSettings/Optimizations]
  2. D3D11.PSO.DiskCache=0
  3. D3D11.PSO.DriverOptimizedDiskCache=1
  4. D3D11.AsyncDeferredDeletion=1
  5. D3D11.ResidencyManagement=1
  6. D3D11.Aftermath=0
  7. D3D11.SyncThreshold=999
  8. D3D12.PSO.DiskCache=0
  9. D3D12.PSO.DriverOptimizedDiskCache=1
  10. D3D12.AsyncDeferredDeletion=1
  11. D3D12.ResidencyManagement=1
  12. D3D12.Aftermath=0
  13. D3D12.SyncThreshold=999
  14. GAMMA=1.42
  15. r.Atmosphere=1
  16. r.GTAO.Numangles=4
  17. r.ScreenPercentage=90
  18. LevelStreaming.BoundsDistScale=0.5
  19. LevelStreaming.DistScale=0.5
  20. LevelStreaming.DistScaleOverlandBig=0.5
  21. LevelStreaming.DistScaleOverlandMedium=0.5
  22. LevelStreaming.DistScaleOverlandSmall=0.5
  23. LevelStreaming.DistScaleWhenInteriorsLoaded=0.5
  24. Compat.UseDXT5NormalMaps=0
  25. foliage.bAllowPixelDepthOffset=1
  26. foliage.bUseUniformColor=0
  27. foliage.DensityScale=1.2
  28. foliage.DitheredLOD=1
  29. foliage.LODDistanceScale=1.2
  30. foliage.minLOD=-1
  31. grass.CullDistanceScale=1.2
  32. grass.DensityScale=2.4
  33. grass.DisableDynamicShadows=1
  34. grass.GuardBandDiscardMultiplier=2
  35. grass.GuardBandMultiplier=1.9
  36. grass.LODDistanceScale=1.2
  37. grass.minLOD=-1
  38. r.Color.Max=1.0
  39. r.Color.Mid=0.5
  40. r.Color.Min=0.0
  41. r.Fog=1
  42. r.VolumetricFog=1
  43. r.SkylightIntensityMultiplier=0.7
  44. r.SkyAtmosphere=1
  45. r.SkyAtmosphere.AerialPerspective=1
  46. r.SkyAtmosphere.ViewDistanceScale=1.0
  47. r.SkyAtmosphere.TransmittanceMinLightElevationAngle=0.1
  48. r.SkyAtmosphere.TransmittanceSunLightMix=0.5
  49. r.SkyAtmosphere.Turbidity=2.0
  50. FX.AllowGPUSorting=1
  51. FX.BatchAsync=1
  52. FX.BatchAsyncBatchSize=1
  53. FX.EarlyScheduleAsync=1
  54. FX.FXAllowParticleMeshLODs=1
  55. FX.MaxCPUParticlesPerEmitter=768
  56. FX.MaxGPUParticlesSpawnedPerFrame=10024
  57. FX.Niagara.QualityLevel=4
  58. Niagara.CreateShadersOnLoad=1
  59. Niagara.GPUSorting.CPUToGPUThreshold=-1
  60. Niagara.GPUSorting.UseMaxPrecision=1
  61. Niagara.MinGPUDrawIndirectArgs=256
  62. Niagara.MinGPUInstanceCount=4096
  63. Niagara.Ribbon.MinSegmentLength=2
  64. RHI.MaximumFrameLatency=2
  65. RHI.SyncSlackMS=0
  66. RHI.SyncInterval=0
  67. RHI.SyncThreshold=999
  68. r.AOQuality=1
  69. r.AllowDownsampledStandardTranslucency=1
  70. r.AllowGlobalClipPlane=1
  71. r.AllowHDR=1
  72. r.Cache.DrawDirectionalShadowing=1
  73. r.Cache.DrawInterpolationPoints=1
  74. r.Cache.DrawLightingSamples=1
  75. r.Cache.LimitQuerySize=1
  76. r.Cache.QueryNodeLevel=1
  77. r.Cache.ReduceSHRinging=1
  78. r.Cache.SampleTransitionSpeed=1
  79. r.Cache.UpdateEveryFrame=1
  80. r.Cache.UpdatePrimsTaskEnabled=1
  81. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1
  82. r.DefaultFeature.AutoExposure.Method=0
  83. r.DefaultFeature.AutoExposure=0
  84. r.DefaultFeature.LensFlare=0
  85. r.DefaultFeature.LightUnits=1
  86. r.DefaultFeature.MotionBlur=0
  87. r.EarlyZPass=1
  88. r.EarlyZPassOnlyMaterialMasking=0
  89. r.FastVRam.BokehDOF=0
  90. r.FastVRam.CombineLUTs=1
  91. r.FastVRam.DOFPostfilter=0
  92. r.FastVRam.DOFReduce=0
  93. r.FastVRam.DOFSetup=0
  94. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  95. r.FastVRam.DistanceFieldAOHistory=1
  96. r.FastVRam.DistanceFieldAOScreenGridResources=1
  97. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  98. r.FastVRam.DistanceFieldNormal=1
  99. r.FastVRam.DistanceFieldShadows=1
  100. r.FastVRam.DistanceFieldTileIntersectionResources=1
  101. r.FastVRam.DistortHistory=1
  102. r.FastVRam.Distortion=1
  103. r.FastVRam.Downsample=1
  104. r.FastVRam.EyeAdaptation=1
  105. r.FastVRam.ForwardLightingCullingResources=1
  106. r.FastVRam.HZB=1
  107. r.FastVRam.Histogram=1
  108. r.FastVRam.HistogramReduce=1
  109. r.FastVRam.LPV=1
  110. r.FastVRam.MotionBlur=0
  111. r.FastVRam.PostProcessMaterial=0
  112. r.FastVRam.SSR=1
  113. r.FastVRam.SceneColor=1
  114. r.FastVRam.SceneDepth=1
  115. r.FastVRam.ScreenSpaceShadowMask=1
  116. r.FastVRam.ShadowCSM=1
  117. r.FastVRam.ShadowPerObject=1
  118. r.FastVRam.ShadowPointLight=1
  119. r.FastVRam.Tonemap=1
  120. r.FastVRam.Upscale=0
  121. r.FastVRam.VelocityFlat=1
  122. r.FastVRam.VelocityMax=1
  123. r.FastVRam.VolumetricFog=1
  124. r.FinishCurrentFrame=0
  125. r.FreeSkeletalMeshBuffers=1
  126. r.GPUParticle.Simulate=1
  127. r.GTSyncType=0
  128. r.OneFrameThreadLag=1
  129. r.RDG.AsyncCompute=1
  130. r.RenderTargetPoolMin=512
  131. r.PostProcessAllowBlendModes=1
  132. r.ShaderComplexity.CacheShaders=1
  133. r.ShaderPipelineCache.BackgroundBatchTime=0
  134. r.ShaderPipelineCache.BatchSize=50
  135. r.ShaderPipelineCache.BatchTime=2
  136. r.ShaderPipelineCache.Enabled=1
  137. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  138. r.ShaderPipelineCache.LogPSO=0
  139. r.ShaderPipelineCache.ReportPSO=1
  140. r.ShaderPipelineCache.SaveBoundPSOLog=0
  141. r.ShaderPipelineCache.StartupMode=3
  142. r.MeshStreaming=1
  143. r.Streaming.AllowParallelStreamingRenderAssets=1
  144. r.Streaming.AmortizeCPUToGPUCopy=0
  145. r.Streaming.Boost=1
  146. r.Streaming.DefragDynamicBounds=1
  147. r.Streaming.DropMips=0
  148. r.Streaming.FramesForFullUpdate=60
  149. r.Streaming.FullyLoadUsedTextures=1
  150. r.Streaming.HLODStrategy=2
  151. r.Streaming.LimitPoolSizeToVRAM=1
  152. r.Streaming.MaxEffectiveScreenSize=0
  153. r.Streaming.MinMipForSplitRequest=1
  154. r.Streaming.MipBias=-2
  155. r.Streaming.PoolSize=8192
  156. r.Streaming.PoolSizeForMeshes=2048
  157. r.Streaming.UseFixedPoolSize=1
  158. r.Streaming.LODStrategy=1
  159. r.Streaming.ForceAllTextures=1
  160. r.Streaming.MaxTempMemoryAllowed=4096
  161. r.Streaming.MaxTextureUVDensity=2500
  162. r.Streaming.UseAllMips=1
  163. r.Streaming.UseAsyncRequestsForDDC=1
  164. r.Streaming.UseMaterialData=1
  165. r.Streaming.UsePerTextureBias=1
  166. r.Streaming.UseNewMetrics=1
  167. r.Streaming.UseTextureStreamingBuiltData=0
  168. r.TextureStreaming=1
  169. TileStreaming.ZStreamingDistanceScalar=0.5
  170. r.WorldEvents.StreamDistanceMultiplier=0.5
  171. PoolSizeVRAMPercentage=0
  172. PoolSize=20480
  173. r.HZBOcclusion=1
  174. r.UseShaderCaching=1
  175. r.UseShaderPredraw=1
  176. r.Tonemapper.Quality=0 ;Disables Vignette
  177. r.Tonemapper.Quality=0
  178. r.MotionBlurQuality=0 ;Disables MotionBlur
  179. r.SkeletalMeshLODBias=-1
  180. r.Tonemapper.GrainQuantization=0
  181. r.Tonemapper.Sharpen=0.2
  182. r.TonemapperGamma=0
  183. r.VSync=0
  184. r.WarnOfBadDrivers=0
  185. r.Water.EnableShallowWaterSimulation=1
  186. r.Water.SingleLayer.Reflection=1
  187. r.Water.SingleLayer.RefractionDownsampleFactor=0
  188. r.Water.SingleLayer.SSR=0
  189. r.Water.SingleLayer.TiledComposite=1
  190. r.WeatherAnimationTextureScale=256
  191. r.XGEShaderCompile.Mode=1
  192. r.XGEShaderCompile.Xml.BatchGroupSize=256
  193. r.XGEShaderCompile.Xml.BatchSize=16
  194. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  195. r.XGEShaderCompile=1
  196. s.AsyncLoadingThreadEnabled=1
  197. s.AsyncLoadingTimeLimit=0.1
  198. s.IoDispatcherCacheSizeMB=256
  199. r.bForceCPUAccessToGPUSkinVerts=1
  200. t.MaxFPS=0
  201. r.GPUCrashDebugging=0
  202. r.gpucrash.collectionenable=0
  203.  
  204. [Engine.RenderSettings/RT/Lumen/Nanite]
  205. r.SSR.HairStrands=1
  206. r.HairStrands.SkyLighting.IntegrationType=0
  207. r.HairStrands.SkyAO.SampleCount=8
  208. r.HairStrands.Visibility.MSAA.SamplePerPixel=8
  209. r.HairStrands.Interpolation.UseSingleGuide=0
  210. r.Tonemapper.Sharpen=1
  211. r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200
  212. r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300
  213. r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8
  214. r.LumenScene.SurfaceCache.CardCaptureRefreshFraction=0.125
  215. r.Lumen.TranslucencyVolume.TracingOctahedronResolution=3
  216. r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
  217. r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
  218. r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8
  219. r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
  220. r.Lumen.ScreenProbeGather.StochasticInterpolation=0
  221. r.LumenScene.Radiosity.HemisphereProbeResolution=4
  222. r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1
  223. r.Lumen.ScreenProbeGather.DownsampleFactor=16
  224. r.Lumen.ScreenProbeGather.IrradianceFormat=0
  225. r.Lumen.TranslucencyVolume.TraceFromVolume=1
  226. r.Lumen.TranslucencyVolume.GridPixelSize=32
  227. r.Lumen.Reflections.HardwareRayTracing=1
  228. r.Lumen.Reflections.Contrast=1
  229. r.Lumen.Reflections.HardwareRayTracing.Indirect=1
  230. r.LumenScene.DirectLighting.HardwareRayTracing=1
  231. r.LumenScene.Radiosity.ProbeSpacing=4
  232. r.LumenRayLightingModeOverride=2
  233. r.DynamicGlobalIlluminationMethod=1
  234. r.Lumen.DiffuseIndirect.Allow=1
  235. r.Lumen.TraceMeshSDFs.Allow=1
  236. r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing=1
  237. r.Lumen.HardwareRaytracing=1
  238. r.Lumen.HardwareRayTracing.LightingMode=2
  239. r.Lumen.Reflections.Allow=1
  240. r.ReflectionMethod=1
  241. r.Lumen=1
  242. r.RayTracing.Reflections.ScreenPercentage=100
  243. r.ReflectedAndRefractedRayTracedShadows=2
  244. r.RayTracing.ForceAllRayTracingEffects=1
  245. r.RayTracingGlobalIlluminationType=1
  246. r.RayTracing.AmbientOcclusion=1
  247. r.RayTracing.EnableInGame=1
  248. r.RayTracing.Reflections=1
  249. r.RayTracing.Enable=1
  250. r.RayTracing.Geometry.NaniteProxies=1
  251. r.RayTracing.Geometry.NiagaraMeshes=1
  252. r.RayTracing.Geometry.NiagaraRibbons=1
  253. r.RayTracing.Geometry.NiagaraSprites=1
  254. r.RayTracing.Geometry.ProceduralMeshes=1
  255. r.RayTracing.Geometry.SkeletalMeshes=1
  256. r.RayTracing.Geometry.SplineMeshes=1
  257. r.RayTracing.Geometry.StaticMeshes=1
  258. r.RayTracing.GlobalIllumination.Denoiser=1
  259. r.RayTracing.GlobalIllumination.ScreenPercentage=100
  260. r.RayTracing.GlobalIllumination=2
  261. r.RayTracing.Reflections.MaxRoughness=1
  262. r.RayTracing.Reflections.ReflectionCaptures=1
  263. r.RayTracing.Reflections.SamplesPerPixel=1
  264. r.RayTracing.Reflections.ScreenPercentage=100
  265. r.RayTracing.Shadows.Lights.Directional=1
  266. r.RayTracing.Shadows.Lights.Point=1
  267. r.RayTracing.Shadows.Lights.Spot=1
  268. r.RayTracing.Shadows=True
  269. r.RayTracing.SkyLight.Denoiser=2
  270. r.RayTracing.SkyLight.EnableMaterials=1
  271. r.RayTracing.SkyLight.ScreenPercentage=100
  272. r.RayTracing.Skylight=True
  273. r.RayTracing.Translucency.Refraction=1
  274. r.RayTracing.Translucency.Shadows=2
  275. r.RayTracing.Translucency=1
  276. r.SupportCloudShadowOnForwardLitTranslucent=True
  277. r.Water.SingleLayerWater.SupportCloudShadow=True
  278. r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap=1
  279. r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap=1
  280. r.VolumetricCloud.EnableAtmosphericLightsSampling=1
  281. r.VolumetricCloud.EnableAtmosphericLightsSampling=1
  282. r.VolumetricCloud.EnableDistantSkyLightSampling=1
  283. r.VolumetricCloud.EnableDistantSkyLightSampling=1
  284. r.VolumetricCloud.ShadowMap=1
  285. r.VolumetricCloud.ShadowMap=1
  286. r.VolumetricCloud.SkyAO=1
  287. r.VolumetricCloud.SkyAO=1
  288. r.VolumetricCloud=1
  289. r.VolumetricCloud=1
  290. r.Nanite.Streaming.NumInitialRootPages=3072
  291. r.Nanite.Streaming.NumInitialRootPages=1024
  292. r.Nanite.MeshShaderRasterization=0
  293. wp.Runtime.HLOD.WarmupNanite=1
  294. r.Nanite.ImposterMaxPixels=0
  295. r.Nanite.ProjectEnabled=1
  296. r.Nanite=1
  297. r.Nanite.MaxPixelsPerEdge=2
  298. r.Nanite.MaxVisibleClusters=6291456
  299. r.Nanite.MaxCandidateClusters=12582912
  300. r.Nanite.Streaming.StreamingPoolSize=1024
  301. r.Nanite.ProxyRenderMode=2
  302. r.AmbientOcclusion.Method=1
  303. r.GTAO.Downsample=0
  304. r.AOQuality=2
  305. r.AmbientOcclusionMipLevelFactor=0.4
  306. r.AmbientOcclusionMaxQuality=100
  307. r.AmbientOcclusionRadiusScale=1.0
  308. r.AmbientOcclusionLevels=2
  309. r.MaxAnisotropy=16
  310. r.GTAO.Numangles=4
  311. r.SSGI.HalfRes=0
  312. r.SSGI.Quality=4
  313. r.SSGI.Enable=1
  314. r.SSR.Intensity=1
  315. r.SSR.Quality=4
  316. r.VRS.Enable=0
  317. r.Tonemapper.GrainQuantization=0
  318. r.EyeAdaptation.MethodOverride=2
  319. r.Bloom.ScreenPercentage=100
  320. r.SceneColorFringeQuality=0
  321. r.EyeAdaptationQuality=2
  322. r.DepthOfFieldQuality=0
  323. r.FastBlurThreshold=100
  324. r.SubsurfaceScattering=1
  325. r.Tonemapper.Quality=0
  326. r.LensFlareQuality=0
  327. r.BloomQuality=5
  328. r.FilmGrain=0
  329. r.TemporalAAPauseCorrect=1
  330. r.TemporalAA.Upsampling=1
  331. r.TemporalAA.Upsampling=0
  332. r.TemporalAACatmullRom=1
  333. r.PostProcessAAQuality=6
  334. r.TemporalAA.Quality=2
  335. r.TSR.ShadingRejection.Flickering.Period=2
  336. r.TSR.Velocity.WeightClampingSampleCount=2
  337. r.TSR.ShadingRejection.ExposureOffset=3.0
  338. r.TSR.ShadingRejection.SampleCount=0
  339. r.TSR.RejectionAntiAliasingQuality=2
  340. r.TSR.ShadingRejection.Flickering=1
  341. r.TSR.History.GrandReprojection=1
  342. r.BasePassForceOutputsVelocity=1
  343. r.TSR.Velocity.Extrapolation=1
  344. r.TSR.History.UpdateQuality=3
  345. r.TSR.History.SampleCount=8
  346. r.VelocityOutputPass=1
  347. foliage.DitheredLOD=1
  348. r.TSR.Resurrection=1
  349. r.Upscale.Quality=4
  350. fort.TSR.Enable=1
  351. r.TSR.16BitVALU=0
  352. r.FXAA.Quality=5
  353. r.NGX.DLSS.EnableAutoExposure=1
  354. r.NGX.DLSS.DilateMotionVectors=1
  355. r.NGX.DLSS.Preset=3
  356. r.TemporalAA.Upscaler=1
  357. r.Reflections.Denoiser=2
  358. r.NGX.DLSS.Reflections.TemporalAA=1
  359. r.NGX.DLSS.WaterReflections.TemporalAA=1
  360. r.NGX.LogLevel=0
  361. r.NGX.EnableOtherLoggingSinks=0
  362. r.Velocity.EnableVertexDeformation=1
  363. r.VertexDeformationOutputsVelocity=1
  364. r.Velocity.EnableLandscapeGrass=1
  365. r.BasePassOutputsVelocity=1
  366. r.Velocity.ForceOutput=1
  367. r.FidelityFX.FSR2.ForceVertexDeformationOutputsVelocity=1
  368. r.FidelityFX.FSR2.HistoryFormat=0
  369. r.FidelityFX.FSR2.ReactiveMaskRoughnessScale=0
  370. r.FidelityFX.FSR2.AdjustMipBias=1
  371. r.FidelityFX.FSR2.DeDither=1
  372. r.FidelityFX.FSR2.ReactiveMaskTranslucencyLumaBias=0
  373. r.FidelityFX.FSR2.ReactiveMaskTranslucencyBias=0
  374. r.FidelityFX.FSR2.ReactiveHistoryTranslucencyBias=0
  375. r.FidelityFX.FSR2.ReactiveHistoryTranslucencyLumaBias=0
  376. r.FielityFX.FSR2.ReactiveMaskPreDOFTranslucencyScale=0
  377. r.FidelityFX.FSR3.ForceVertexDeformationOutputsVelocity=1
  378. r.FidelityFX.FSR3.HistoryFormat=0
  379. r.FidelityFX.FSR3.ReactiveMaskRoughnessScale=0
  380. r.FidelityFX.FSR3.AdjustMipBias=1
  381. r.FidelityFX.FSR3.DeDither=1
  382. r.FidelityFX.FSR3.ReactiveMaskTranslucencyLumaBias=0
  383. r.FidelityFX.FSR3.ReactiveMaskTranslucencyBias=0
  384. r.FidelityFX.FSR3.ReactiveHistoryTranslucencyBias=0
  385. r.FidelityFX.FSR3.ReactiveHistoryTranslucencyLumaBias=0
  386. r.FielityFX.FSR3.ReactiveMaskPreDOFTranslucencyScale=0
  387. r.Streamline.DLSSG.AdjustMotionBlurTimeScale=1
  388. r.FidelityFX.FI.OverrideSwapChainDX12=1
  389. r.FidelityFX.FI.AllowAsyncWorkloads=1
  390. r.Water.SingleLayer.RefractionFullPrecision=1
  391. r.Water.SingleLayerWater.SupportCloudShadow=1
  392. t.Streamline.Reflex.HandleMaxTickRate=true
  393. r.Streamline.UnregisterReflexPlugin=1
  394. r.Streamline.ClearSceneColorAlpha=1
  395. r.Streamline.DilateMotionVectors=1
  396. r.Streamline.TagUIColorAlpha=1
  397. t.Streamline.Reflex.Enable=1
  398. t.Streamline.Reflex.Auto=1
  399. t.Streamline.Reflex.Mode=1
  400. r.Shadow.Virtual.Enable=1
  401. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=8
  402. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=8
  403. r.Shadows.MaxResolution=1024
  404. r.VolumetricFog.GlobalIllumination=1
  405. r.VolumetricFog.EmissiveInjectionMultiplier=1.5
  406.  
  407. [RT/TEST]
  408.  
  409.  
  410. [D3DRHIPreference/WindowsTargetPlatform.WindowsTargetSettings]
  411. bUseD3D12InGame=1
  412. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  413. -D3D12TargetedShaderFormats=PCD3D_SM5
  414. +D3D12TargetedShaderFormats=PCD3D_SM5
  415. +D3D12TargetedShaderFormats=PCD3D_SM6
  416. +D3D12TargetedShaderFormats=PCD3D_ES31
  417. -D3D11TargetedShaderFormats=PCD3D_SM5
  418.  
  419. [/Script/Engine.RendererSettings]
  420. r.RayTracing.ForceAllRayTracingEffects=1
  421.  
  422. [Audio]
  423. MaxChannels=256
  424.  
  425. [/script/engine.localplayer]
  426. AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  427.  
  428. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  429. EnableMathOptimisations=True
  430.  
  431. [/Script/Engine.StreamingSettings]
  432. s.MinBulkDataSizeForAsyncLoading=0
  433.  
  434. [/Script/Engine.GarbageCollectionSettings]
  435. gc.CreateGCClusters=1
  436. gc.AllowParallelGC=1
  437. r.ShaderDrawDebug=0
  438.  
  439. [/Script/Engine.Engine]
  440. bAllowMultiThreadedShaderCompile=True
  441.  
  442. [/Script/AkAudio.AkSettings]
  443. bEnableMultiCoreRendering=True
  444.  
  445. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  446. bEnableTelemetry=False
  447.  
  448. [FATHydraCrashHandler]
  449. LogCrashReportHydra=off
  450. LogCrashUploader=off
  451.  
  452. [CrashReportClient]
  453. bAgreeToCrashUpload=False
  454. bImplicitSend=False
  455.  
  456. [WindowsApplication.Accessibility]
  457. StickyKeysHotkey=False
  458. ToggleKeysHotkey=False
  459. FilterKeysHotkey=False
  460. StickyKeysConfirmation=False
  461. ToggleKeysConfirmation=False
  462. FilterKeysConfirmation=False
  463.  
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