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- queue_on_teleport([[loadstring(game:HttpGet("https://pastebin.com/raw/9QDuRnQ6"))]])
- print("EXECUTED")
- local GuiService = game:GetService("GuiService");
- GuiService.ErrorMessageChanged:Connect(function()
- if GuiService:GetErrorType() == Enum.ConnectionError.DisconnectErrors then
- print("UWPManager Relaunching...")
- wait(5)
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
- end
- end)
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