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- Let's make a game!
- name:MVG Simulator
- by:Orteil
- desc:This thot of a game is super advanced
- created:21/03/2018
- updated:21/03/2018
- version:1
- Settings
- background:Downloads/download (3).jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, Downloads/logo.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *playerButton
- name:Make a player
- desc:Click this little player to get more players!
- on click:anim icon wobble
- on click:yield 1 player
- on click:if (have goldenTouch and chance(1%)) yield 1 Youtuber
- icon:Downloads/download (2).png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *Player|Players
- name:Player|Players
- desc:These are your Players. You can use them to purchase things. Your goal is to have as many Players as possible!
- icon:icons[0,0]
- class:noBackground
- show earned
- *Youtuber|Youtubers
- name:Youtuber|Youtubers
- desc:These shiny carrots are terribly rare, terribly precious and terribly delicious!
- icon:icons[0,1]
- class:noBackground
- hidden when 0
- Shinies
- *TwitchStreamer
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:Downloads/download (3).png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our Player production
- $amount=max(7,random(Players:ps*60*1,Players:ps*60*3))*$boost
- toast The lucky Player grants you<//><b>[$amount] Players</b>.
- yield $amount Players
- else
- $amount=1*$boost
- toast The lucky Player grants you<//><b>[$amount] golden carrot[s?$amount]</b>!
- yield $amount Youtuber
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *Advisor|Advisors
- name:Advisor|Advisors
- desc:A tiny little Advisor.<//><b>Effect:</b><.>Produces 1 player every 10 seconds.
- icon:icons[3,0]
- cost:15 Players
- on tick:yield 0.1 Player
- unlocked
- *Trial|Trials
- name:Trial Moderator|Trial Moderators
- desc:A few more privaleges than the Advisors..<//><b>Effect:</b><.>Produces 1 rabbit every 2 seconds.
- icon:icons[3,1]
- cost:100 Players
- on tick:yield 0.5 Players
- req:100 Players:earned
- *Moderator|Moderators
- name:Moderator|Moderators
- desc:Even more privalges than both Trial Moderator and Advisor.<//><b>Effect:</b><.>Produces 5 rabbits per second.
- icon:icons[3,2]
- cost:600 Players
- on tick:yield 5 Players
- req:600 Players:earned
- *BDev|BDevs
- name:Bad Developer|Bad Developers
- desc:When you want the server to break, you call these.<//><b>Effect:</b><.>Produces 12 rabbits per second.
- icon:icons[3,3]
- cost:4000 Players
- on tick:yield 12 Players
- req:4000 Players:earned
- *GDev|GDevs
- name:Good Developer|Good Developers
- desc:Pretty rare, but super useful.<//><b>Effect:</b><.>Produces 90 rabbits per second.
- icon:icons[3,4]
- cost:20000 Players
- on tick:yield 90 Players
- req:20000 Players:earned
- *admin|admins
- name:Admin|Admins
- desc:These guys can change maps!<//><b>Effect:</b><.>Produces 300 rabbits per second.
- icon:icons[3,5]
- cost:200000 Players, 1 Youtuber
- on tick:yield 300 Players
- req:200000 Players:earned and independenceDay
- *admindev|admindevs
- name:Admin Developer|Admin Developers
- desc:These guys can make the maps!<//><b>Effect:</b><.>Produces 1000 rabbits per second.
- icon:icons[3,6]
- cost:3000000 Players, 4 Youtubers
- on tick:yield 1000 Players
- req:3000000 Players:earned and independenceDay
- *headadmin|headadmins
- name:Head Admin|Head Admin
- desc:Supposidly active, myth or truth? Noone knows!<//><b>Effect:</b><.>Produces 4000 rabbits per second.
- icon:icons[3,7]
- cost:70000000 Players, 16 Youtubers
- on tick:yield 4000 Players
- on tick:if (have moonGardens) yield 0.01 Youtuber
- req:70000000 Players:earned and independenceDay
- *senioradmin|senioradmins
- name:Senior Admin | Senior Admins
- text:Senior Admin ([this]%)
- desc:He who holds all the power, is always inactive<//><b>The Senior Admin is [this]% active.</b>
- icon:icons[3,8]
- cost:300000000 Players, 100 Youtubers
- req:70000000 Players:earned and independenceDay
- limit:100
- cost increase:105%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley
- name:Parsley
- desc:A nice little supplement to your Players' diet.<//><b>Effect:</b><.>+1 Player/click
- icon:icons[1,1]
- cost:100 Players
- passive:increase Player yield of PlayerButton by 1
- req:10 Players:earned
- *spinach
- name:Spinach
- desc:Big tasty leaves, perfect for hungry Players.<//><b>Effect:</b><.>+1 Player/click
- icon:icons[1,2]
- cost:200 Players
- passive:increase Player yield of PlayerButton by 1
- req:50 Players:earned
- *lettuce
- name:Lettuce
- desc:Frilly greens loved by all Players.<//><b>Effect:</b><.>+1 Player/click
- icon:icons[1,3]
- cost:400 Players
- passive:increase Player yield of PlayerButton by 1
- req:200 Players:earned
- *broccoli
- name:Broccoli
- desc:Crunchy greens that look like little trees.<//><b>Effect:</b><.>Players/click x2<.>Player production +5%
- icon:icons[1,4]
- cost:3000 Players
- passive:multiply Player yield of PlayerButton by 2
- passive:multiply yield of Players by 1.05
- req:1000 Players:earned
- *apple
- name:Apple
- desc:Nice pieces of juicy red apples.<//><b>Effect:</b><.>Players/click x1.5<.>Player production +5%
- icon:icons[1,5]
- cost:10000 Players
- passive:multiply Player yield of PlayerButton by 1.5
- passive:multiply yield of Players by 1.05
- req:1000 Players:earned
- *radish
- name:Radish
- desc:Purple, crunchy, and strangely spicy.<//><b>Effect:</b><.>Players/click x1.5<.>Player production +5%
- icon:icons[1,6]
- cost:50000 Players
- passive:multiply Player yield of PlayerButton by 1.5
- passive:multiply yield of Players by 1.05
- req:10000 Players:earned
- *mint
- name:Mint
- desc:Tasty, and gives your Players a lovely breath.<//><b>Effect:</b><.>Players/click x1.5<.>Player production +5%
- icon:icons[1,7]
- cost:100000 Players
- passive:multiply Player yield of PlayerButton by 1.5
- passive:multiply yield of Players by 1.05
- req:50000 Players:earned
- *chard
- name:Chard
- desc:Broad leaves that make for a tasty salad.<//><b>Effect:</b><.>Players/click x1.5<.>Player production +5%
- icon:icons[1,8]
- cost:500000 Players
- passive:multiply Player yield of PlayerButton by 1.5
- passive:multiply yield of Players by 1.05
- req:100000 Players:earned
- *cherry
- name:Cherry
- desc:Your Players look like little vampires when they start munching on these!<//><b>Effect:</b><.>Players/click x1.5<.>Player production +5%
- icon:icons[1,9]
- cost:1000000 Players
- passive:multiply Player yield of PlayerButton by 1.5
- passive:multiply yield of Players by 1.05
- req:500000 Players:earned
- *carrot
- name:Carrot
- desc:The quintessential rabbit food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>Players/click x2<.>Player production +10%
- icon:icons[1,0]
- cost:100000000 Players
- passive:multiply Player yield of PlayerButton by 2
- passive:multiply yield of Players by 1.1
- req:1000000 Players:earned
- //building upgrades
- *buildingUpgrade1
- name:Sippy bottles
- desc:Your Players can drink their fill!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,0]
- cost:1000 Players
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=10 or hutches>=10 or coops>=10)
- *buildingUpgrade2
- name:Prime grade hay
- desc:Not just for horses anymore!<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,1]
- cost:100000 Players
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=50 or hutches>=50 or coops>=50)
- *buildingUpgrade3
- name:Shredded newspapers
- desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>rabbit cage production x2<.>rabbit hutch production x2<.>rabbit coop production x2
- icon:icons[2,0] icons[3,2]
- cost:5000000 Players
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=100 or hutches>=100 or coops>=100)
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your Players can peek through but not hop over!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 Players
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=10 or meadows>=10)
- *buildingUpgrade5
- name:Player playground
- desc:If your Players are outside, they might as well get some exercise!<//><b>Effect:</b><.>rabbit pen production x2<.>rabbit meadow production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 Players
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=50 or meadows>=50)
- *buildingUpgrade6
- name:Player TVs
- desc:Televisions that broadcast Player cartoons, Player sitcoms, and Player news bulletins.<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 Players
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Wee little Player cars
- desc:Your Players drive around in these. How nice!<//><b>Effect:</b><.>rabbit village production x2<.>rabbit city production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 Players
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=50 or cities>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 Players
- passive:multiply yield of citadel by 2
- req:10 citadels
- //golden carrot upgrades
- *goldenTouch
- name:Golden touch
- desc:The delicate art of finding vegetables made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 golden carrot per Player click
- icon:icons[2,5]
- cost:1 Youtuber
- req:1 Youtuber:earned
- *rabbitHaste
- name:Rabbit's haste
- desc:I'm late! I'm late! For a very important date!<//><b>Effect:</b><.>lucky Players appear 30% more often
- icon:icons[2,6]
- passive:multiply frequency of luckyPlayer by 0.7
- cost:5 Youtubers
- req:1 Youtuber:earned
- *independenceDay
- name:Independence day
- desc:Your Players are making their first step towards declaring their independence from the oppressive shackles of pens and cages.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[2,7]
- cost:10 Youtubers
- req:5 Youtubers:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky Player effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 Youtubers
- req:50 Youtubers:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden carrot every 100 seconds
- icon:icons[2,9]
- cost:100 Youtubers
- req:50 Youtubers:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *PlayerAchiev1
- name:Run rabbit run
- desc:Have <b>1</b> Player.
- req:1 Player
- icon:icons[2,4] icons[0,2] icons[0,6]
- *PlayerAchiev2
- name:Playerst home videos
- desc:Have <b>1000</b> Players.
- req:1000 Players
- icon:icons[2,4] icons[0,3] icons[0,6]
- *PlayerAchiev3
- name:You got buns, hun
- desc:Have <b>1000000</b> Players.
- req:10000000 Players
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:That tickles
- desc:Click the Player <b>10</b> times.
- req:10 PlayerButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:Don't squeeze me I'll fart
- desc:Click the Player <b>100</b> times.
- req:100 PlayerButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:You're cruising for a bruising, dude
- desc:Click the Player <b>2000</b> times.
- req:2000 PlayerButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *PlayerPsAchiev1
- name:Be vewy vewy quiet
- desc:Produce <b>10</b> Players per second.
- req:10 Players per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *PlayerPsAchiev2
- name:Hop and a skip
- desc:Produce <b>1000</b> Players per second.
- req:1000 Players per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *PlayerPsAchiev3
- name:Go forth and multiply
- desc:Produce <b>100000</b> Players per second.
- req:100000 Players per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *carrotAchiev1
- name:Isn't it neat
- desc:Have <b>1</b> golden carrot.
- req:1 Youtuber
- icon:icons[0,1] icons[0,2]
- *carrotAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden carrots.
- req:100 Youtuber
- icon:icons[0,1] icons[0,3]
- *carrotAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden carrots.
- req:1000 Youtuber
- icon:icons[0,1] icons[0,4]
- *fortressAchiev
- name:Freedom!
- desc:Complete building the <b>freedom fortress</b>.<//>This is it. You beat the game!
- req:100 fortress
- icon:icons[3,8] icons[0,4]
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