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  1. [OVERVIEW]
  2.  
  3. * Kyogre is one of the best choices for breaking teams a wallbreaker thanks to its raw power, coverage, and ability to attack effectively from both physical and special spectrums physically and specially.
  4. * It remains effective despite being checked by the popular Primal Groudon. Additionally, the utility of an Overheat switchin switch-in and Mixed RP Rock Polish Primal Groudon check is both rare and valuable for offensive teams.
  5. * Kyogre can also utilise utilize a defensive variant, making Kyogre a consideration for nearly every team.
  6. * Kyogre is a good blanket check for to most types of support and Calm Mind Arceus formes.
  7. * However, Kyogre is naturally slow and has poor options for recovery. It is also item locked to the forced to use Blue Orb which denies it the option to address these issues. As a result, Kyogre is easy to weaken and pressure out of a game.
  8. * Additionally, Kyogre's aforementioned lack of Speed means that it virtually reaches a gamestate where it, alone, outright wins. This gives it diminishing returns while the game progresses as the opponent can opt to sacrifice weakened and non-impactful Pokemon instead of trying to guess how Kyogre will attack. I don't understand. How does a lack of speed make Primal Kyogre outright win?
  9.  
  10. [SET]
  11. name: Physical Attacker
  12. move 1: Liquidation
  13. move 2: Earthquake
  14. move 3: Ice Beam
  15. move 4: Thunder
  16. item: Blue Orb
  17. ability: Drizzle
  18. nature: Adamant / Jolly
  19. evs: 252 Atk / 4 Def / 252 Spe
  20.  
  21. [SET COMMENTS]
  22. Moves
  23. ========
  24.  
  25. * Liquidation is the obligatory STAB move of choice due to it having the greatest amount of highest Base Power and a sizable chance to drop the opposing Pokemon’s Physical Defense, (AC) allowing a luckier giving Kyogre extra opportunities to break a troublesome wall. Waterfall deserves mention, however, for the ability to flinch (lower case), instead, at the price of a small loss in damage output. This is valuable for teams that are able to effectively spread paralysis (lower case). The added possiblility possibility of flinching a lead Smeargle or Cloyster is useful if you have a teammate that can reliably Defog on the imminent Primal Groudon for the cases where you don’t get lucky.
  26. * Earthquake is the biggest draw to using a physical (lower case) variant of Kyogre since it has the ability to sometimes chance to 2HKO offensive Primal Groudon without any prior damage or entry hazards. (alternatively, you can say: it can 2HKO offensive Primal Groudon after Stealth Rock.)
  27. * Ice Beam complements your primary Water- and Ground-type coverage by cleanly OHKOing Salamence and Rayquaza, 2HKOing 0/0 Giratina-O with no HP and Special Defense investment after Stealth Rock, OHKOing defensive Zygarde shouldn't this be put with mence and ray?, and 2HKOing defensive Zygarde-Complete.
  28. * Thunder rounds out Kyogre’s coverage by hitting the handful of Water-types (lower case) in the metagame. This allows Kyogre to 2HKO opposing Primal-Kyogre (RH) after Stealth Rock and 2HKOing Arceus-Water. The possibility to inflict paralysis (lower case) is important in the Arceus-Water matchup as it prevents the Pokemon Arceus-Water from safely stalling with Recover if Kyogre manages to catch it with Thunder as it switches in. Thunder is also notable for breaking Lugia and Defensive (lower case) Yveltal, two Pokemon that would be troublesome without it.
  29. * Substitute is an option to punish slower Toxic users and as a way to avoid having to guess which Pokemon attempts to switch into Kyogre’s coverage eases prediction. It is also effective on the aforementioned paralysis (lower case) teams and can be used to beat Arceus-Water that lack Judgment.
  30.  
  31. Set Details
  32. ========
  33.  
  34. * 252 Attack EVs are used to make sure Kyogre hits as hard as possible. (I'm not sure if GP would want to keep this because of this)
  35. * Speed is maximized due to Kyogre’s dependence on moving first in a crowded speed tier. (Same with this sentence)
  36. * An Adamant nature allows Kyogre to 2HKO most offensive variants of Primal Groudon with Earthquake. With Stealth Rock or prior damage, 2HKOing defensive variants becomes possible as well.
  37. * Jolly is also viable as often times exchanges between Primal Groudon and Primal Kyogre it comes down to which of the two whether Primal Kyogre or the opposing Primal Groudon is faster. However, Kyogre begins to start missing will fail to achieve 2HKOs on Primal Groudon with marginal defensive investment without Stealth Rock in play. (I think it's mandatory to mention Primal because it's a 0% to 3HKO on regular Groudon)
  38. * Giving Kyogre a bit of bulk is viable to allow it to trade with Pokemon that it can never hope to cannot outrun even with maximum Speed investment, anyways. 32 HP with 64 Defense, for example, allows Kyogre to survive Jolly Mega Salamence's Double-Edge after Stealth Rock while still affording Kyogre enough Speed to outrun unboosted Blaziken.
  39. * It may seem strange to see a Special Attack reducing nature being recommended for a set with multiple Special coverage moves, but it does not prevent Kyogre from hitting the crucial KO benchmarks that it needs with these moves. Therefore, not Kyogre doesn't appreciate reduced bulk or being outsped in a crowded speed tier, so reducing Kyogre’s Speed or bulk is far more appreciated not recommended.
  40.  
  41. Usage Tips
  42. ========
  43.  
  44. * It’s often tempting to play conservatively with Kyogre as it is commonly the most effective breaker in a given matchup. However, Kyogre shines the most when it gets to abuse early-game pressure to force difficult decisions from the opponent, most notably with regards to what they should do with their Primal Groudon.
  45. * It’s important to keep in mind that, even if a Primal Groudon manages to switch in safely, it is often a team’s Stealth Rock setter. Knowing this, going for the potential 2HKO with Earthquake can punish an opponent looking to setup set up Stealth Rock early, where it matters most, on an expected switch. The advantage with this line of play is that, even if the opponent expects it, they are forced to choose between setting up Stealth Rock or trading with the immediate threat of Kyogre threat. Freely eliminating The removal of Primal Groudon from a game or indirectly pressuring Stealth Rock from being set on your side of the field is helpful for teams with other Pokemon teammates that struggle vs a healthy Groudon and/or dislike having enemy Stealth Rock in play.
  46. * In general, it is important to know when you should « cash » in Kyogre for the damage and, often times, forced lines of play from the opponent.
  47. * For example, when facing a Sticky Web team, use Kyogre as an anti-lead against Smeargle to force the opponent to switch to Primal Groudon after Smeargle is KOed. Leave Kyogre in against opposing Primal Groudon as fodder to get off as much chip damage as possible to weaken its Eruption as much as possible. After Kyogre is KOed, switch into a Defogger like Mega Salamence or Giratina-O to get rid of the Sticky Web on your side of the field.
  48. * Pay careful attention to team preview. If their Arceus forme is Water-type, the way you will have to play with Kyogre can change. Oftentimes, Arceus-Water is used early as the mostly safe safest switch-in to Kyogre since Arceus-Water is much harder to chip away at than Primal Groudon.
  49. * Just because Kyogre’s coverage is impressive doesn’t mean you should always attack with it when you get the chance. Double switching is very useful for capitalizing on Kyogre’s immediate pressure.
  50.  
  51. Team Options
  52. ========
  53.  
  54. * Pokemon that benefit from having Primal Groudon weakened are great options. Necrozma-DM and Xerneas are two such Pokemon. Necrozma-DM can threaten a to sweep much more easily once Primal Groudon is within range of an Earthquake KO range. Geomancy Xerneas often comes just barely short of a an OHKO vs versus most Primal Groudon variants so any amount of chip helps. Choice Scarf Xerneas variants become harder to switch into as well for offensive teams with a weakened Primal Groudon. Any lingering Necrozma-DM can also be checked by Primal Kyogre for the Scarf Xerneas, as well.
  55. * Lunala and Ho-Oh both appreciate Kyogre’s ability to pressure the metagame’s premier Stealth Rock setter. Ho-Oh deserves special mention for its ability to pressure and punish Ferrothorn for Kyogre. Ho-Oh can even run Defog to make sure Ferrothorn’s Spikes are never an issue.
  56. * Mega Salamence and Giratina-O can both switch into a Primal Groudon as well as Defog away any Stealth Rocks that were set on your side of the field.
  57. * Having Yveltal on your team forces opposing Primal Groudon to guess between two immunities to its powerful STAB attacks. Life Orb or Choice Specs variants are ideal for this as they are much more immediately threatening to a healthy Primal Groudon. LO Yveltal also has access to Sucker Punch, which shines in matchups where Kyogre isn’t at its strongest doesn't have the best matchup against the opposing team. (I'm assuming that's what you meant)
  58. * Pokemon that want pressure on Arceus-Water, like Mega Salamence, Dragon Dance Zygarde-C, Ho-Oh, Necrozma-DM, Arceus-Ground, and Primal Groudon, pair well with Kyogre. Thunder paralysis Paralysis from Thunder is all it takes to open the gates for these offensive Pokemon to get past a this popular wall.
  59. * Pokemon that can handle an active Arceus-Water, like Mega Gengar or Ferrothorn, will give Kyogre more leeway when it comes to guessing with coverage moves a prediction reliant turn.
  60. * Barring a few exceptions, most Pokemon faster than Kyogre tend to not have very much bulk and will rely more on their ability to attack first. This makes Pokemon that are at the top of Ubers Speed curve, like Mega Gengar, Marshadow, and many Choice Scarf users, valuable teammates as they have stronger pressure in the matchups that Kyogre is weakest in. In return, Kyogre’s powerful pressure versus Pokemon slower than itself helps to setup late game sweeps for opens a door for these teammates to sweep late-game.
  61.  
  62. [SET]
  63. name: CM Spout
  64. move 1: Water Spout
  65. move 2: Calm Mind
  66. move 3: Origin Pulse
  67. move 4: Ice Beam
  68. item: Blue Orb
  69. ability: Drizzle
  70. nature: Modest
  71. evs: 4 Def / 252 SpA / 252 Spe
  72.  
  73. [SET COMMENTS]
  74. Moves
  75. ========
  76.  
  77. * Water Spout has roughly a 25% chance to 2HKO Ferrothorn after Leftovers on a empty field with no chip on either Pokemon without prior damage from a Kyogre with maximum HP. This fact is the key appeal to this Kyogre set. Ferrothorn is a Pokemon that plagues every other Kyogre variant. Being able to potentially deny Ferrothorn the opportunity to setup set up Spikes, if not just outright running over it, is very valuable to teams that are unable to afford direct countermeasures to Ferrothorn’s but are interested in enjoys the advantages Kyogre brings to the team.
  78. * Calm Mind complements Water Spout. You can play mind (add space) games with a Ferrothorn that is aiming to use Protect for the extra Leftovers recovery to avoid the 2HKO from Water Spout 2HKO. It also helps Kyogre break other walls, (RC) like Blissey or Arceus-Water.
  79. * Origin Pulse allows Kyogre to still functionally pressure teams even when its HP is low or trade with Pokemon that are faster than Kyogre. It also cleans up any Pokemon that decided to trade blows with Water Spout.
  80. * Ice Beam is the best option for getting past Primal Groudon with this specially (lower case) oriented Kyogre. It also complements Kyogre’s Water-type STAB really well, in general. Only Arceus-Water and opposing Kyogre resist both. Neither of these Pokemon appreciate appreciates switching into a healthy Water Spout with maximum power, anyways however. Arceus-Water also can not cannot do much immediate damage back to Kyogre so it gets will eventually get overwhelmed by Calm Mind boosted attacks.
  81. * Thunder is still an option over Calm Mind if you are especially worried about these Water-types. This hurt the set’s overall effectiveness in doing so, though, and Thunder’s targets are shaky checks in the first place.
  82.  
  83. Set Details
  84. ========
  85.  
  86. * Kyogre wants as much firepower as possible for this set in order to break Ferrothorn as reliably as possible. Thus, max Special Attack EVs investment with a Modest nature is strongly recommended.
  87. * This set wants to avoid trading blows so that it can use full power Water Spouts. Therefore, running maximum Speed EVs is required. A Timid nature becomes tempting but the drop in power is very noticable noticeable, (Remove period, AC) most (lower case) notably when fighting Ferrothorn as you lose the chance to 2HKO it without prior damage.
  88.  
  89. Usage Tips
  90. ========
  91.  
  92. * Using Water Spout as Ferrothorn switches in is the surest most secure way to beat it. Calm Mind is a mostly a safe mid-ground play if you are worried that the opponent might switch in into their Primal Groudon instead. It’s worth noting that, if the Ferrothorn has Protect, Leech Seed, and Power Whip, Kyogre will need to win a Protect 50/50 activating twice in a row if it doesn’t want to risk having getting poor damage rolls and fainting. Even in this worst-case (AH) scenario, however, Ferrothorn will be heavily weakened and likely never have an opportunity to set (add space) up Spikes later in the game.
  93. * Much like the physical Kyogre set, you want to (Don't compare sets) You should be as aggressive as possible as you can in early-games as you can. This variant just requires a bit more caution with regards where it tries to apply its pressure and when it wants to switch in. Avoiding trades with faster foes and coming in safely on double switchs switches is ideal.
  94. * If you don’t see targets like Ferrothorn or Blissey at team preview, you don’t need to worry as much about conserving Water Spout's strength. Origin Pulse is a very powerful attack on its own.
  95. * This set is bothered more by Primal Groudon than the physical version. Unboosted Ice Beam is often a 3HKO but, in many situations, it is better to use a double switch to punish a predictable predicted switch to Groudon switchin. It helps maintain immediate pressure as opposed to chipping for better pressure later. There is also less risk to Kyogre itself, any potential damage is taken by the teammate instead. This may be important in matchups where you want to preserve Water Spout.
  96.  
  97. Team Options
  98. ========
  99.  
  100. * Pokemon that can effectively pressure a healthy Primal Groudon, like Arceus-Ground, are helpful in presenting a greater risk to the Groudon for attempting to switch directly into Kyogre.
  101. * More reactive reliable Groudon answers, like Giratina-O, allow you to opt for Ice Beam chip without forfeiting too much damage to the lost momentum. Giratina-O also has the advantage of being able to Defog away Stealth Rock for Water Spout and can spread paralysis so that Kyogre can threaten more quick OHKOs with it.
  102. * A healthy Arceus-Water with Toxic and Recover can be difficult to overcome. Having a teammate that can deal with this situation and force the Arceus-Water to try and find another opportunity Arceus-Water with Toxic (like Gothitelle or Ferrothorn) (I'm just giving these examples because "try and find another opportunity" seems pretty weird when I read it. Please feel free to change them to more viable options that can take Toxic and pressure Arceus-Water.) is advised.
  103. * The main draw to this set is that it is mostly self-sufficient, (RC, add period) There (Uppercase) isn’t a viable Pokemon in the metagame that can completely shut it down without playing around Water Spout perfectly. Primal Groudon forces the Kyogre user to guess but it is also one of the easist Pokemon to chip. A single Ice Beam’s worth of chip means that Groudon can no longer safely switch in unless it is faster.
  104. * While they may not help directly with specific problems Kyogre faces, very fast Pokemon, like Marshadow and Choice Scarf Xerneas, are great teammates for CM Spout Calm Mind Water Spout Primal Kyogre for the same reasons that they perform well with Physical Attacker. as they are able to ease Primal Kyogre's unfavorable matchups.
  105.  
  106. [SET]
  107. name: Defensive
  108. move 1: Scald
  109. move 2: Rest
  110. move 3: Sleep Talk
  111. move 4: Toxic / Ice Beam
  112. item: Blue Orb
  113. ability: Drizzle
  114. nature: Bold
  115. evs: 248 HP / 236 Def / 24 SpD
  116.  
  117. [SET COMMENTS]
  118. Moves
  119. ========
  120.  
  121. * Scald is the STAB move of choice for Defensive variants of Kyogre. The ability to burn Ferrothorn is the most Kyogre can threaten it with. The status spread in general is great for harassment Scald burns annoy physical attackers and the Attack stat drop associated with it complements Kyogre’s large high Special Defense.
  122. * Rest with Sleep Talk is the only forme form of recovery that Kyogre has access to. The inflexibility may be a limiting factor but the ability to sponge status can be a crucial perk. Most notably, Kyogre can switch safely into assorted support Arceus and play a long game with them as opposed to being put on a Toxic timer.
  123. * The last slot is dedicated to chipping at Primal Groudon. Ice Beam is the generally safest choice as it also prevents Facade Mega Salamence from happily switching in freely. Toxic, however, is more threatening in general and makes it much harder to deal with this set’s longevity. It’s also the best option for dealing with support Arceus-Water without PP stalling.
  124. * Calm Mind can occasionally work on teams dedicated to its success. It makes this variant of Kyogre a pretty effective stall breaker. In most matchups, however, Kyogre will prefer having another move. Some teams may opt for the move, regardless, so that Kyogre can serve as a check to CM Arceus formes that aren’t defeated by Toxic.
  125. * Origin Pulse can be considered for the STAB attack. Even without investment, Kyogre’s damage with it is impressive. It remains generally inferior to Scald as it lacks the ability to threaten burns and doesn’t reach any notable KO benchmarks, (RC) in exchange.
  126.  
  127. Set Details
  128. ========
  129.  
  130. * The given EV spread allows Kyogre to survive two uninvested Precipice Blades from Primal Groudon, a +2 Searing Sunraze Smash from Necrozma-Dusk Mane Necrozma-DM, a +1 Double-Edge from Mega Salamence, two boosted Hexs from Mega Gengar, two Moonblasts from unboosted Xerneas after Stealth Rock, and two Life Orb Dark Pulses from Yveltal after Stealth Rock.
  131. * Running max Speed Timid is a viable alternative. Defensive Kyogre doesn’t have the recovery nor bulk to hard wall most offensive Pokemon. Being faster allows it to check any slower Swords Dance Groudon, only risking a speed-tie in the worst case scenario.
  132.  
  133. Usage Tips
  134. ========
  135.  
  136. * Contrary to every other Kyogre set, this one Defensive Primal Kyogre is best played conservatively.
  137. * You aren’t looking to apply immediate pressure on key Pokemon as much as just be an annoying status sponge that is difficult to force out. The sort of teams that can threaten this Kyogre with strong hits, (RC) generally don’t have long-term (AH) solutions to the status effects it threatens. Meanwhile, the teams that can afford to play a long game vs versus it, (RC) will typically struggle with the powerful Scalds and the ability to keep absorbing blows.
  138. * Support Arceus formes, and anything else that mostly relies on status to deal damage, are the prime targets to switch into.
  139. * Against teams that lack these sort of Pokemon, Kyogre is best used for threatening trades. It can also help check some weaker special attackers, like Gengar on the turn it is Mega Evolving, or as a roadblock to certain setup sweepers, like Mixed Rock Polish Groudon.
  140. * Even though Kyogre’s bulk is impressive, the lack of consistent recovery undermines what it can switch into. 3HKOs means it can only safely switch in once. 4HKOs means that its ability to check the threat is entirely luck dependent while it is sleeping from Rest.
  141. * Kyogre is at its most vulnerable and most exploitable when it is sleeping from Rest. It’s ideal to use the move as late as possible.
  142.  
  143. Team Options
  144. ========
  145.  
  146. * This set is extremely punishable by Primal Groudon, especially if Kyogre isn’t using Toxic. Zygarde, Defensive Lunala, or Giratina-O are all good examples of reliable Groudon switch-ins. Keep in mind that Primal Groudon has multiple viable sets and that it’s best to not rely on a single Pokemon to account for it.
  147. * Facade Mega Salamence is another powerful punish to Defensive Kyogre if you opt for Toxic instead of Ice Beam. Steel-types, like Skarmory and Necrozma-Dusk Mane, are ideal checks due to their sizable bulk, Flying-type resist, and reliable recovery.
  148. * Ferrothorn is especially troublesome as it can very easily threaten multiple layers of Spikes. Mega Sableye and Defog Ho-Oh are the best answers to it as they can consistently deal with any Spikes Ferrothorn attempt to set up.
  149. * Cleric support is appreciated, but not strictly required. It helps mitigate the downsides of Rest as Kyogre’s only means of recovery. Blissey, Xerneas, and Magearna are the most common options for this role. Keep in mind, however, that you will rarely be given convenient opportunities to heal your sleeping Kyogre. You shouldn’t rely on the possibility of Heal Bell support and Rest aggressively without very careful thought.
  150. * Kyogre’s lack of Leftovers means that any sort of entry hazards makes things difficult for it to switch in frequently and makes it very vulnerable to double switches. Reliable Defog support, like Defensive Lunala or Giratina-O, can help a lot. These two Pokemon are especially notable for their ability to handle the most common Stealth Rock setter: in Primal Groudon.
  151.  
  152. [SET]
  153. name: Special Attacker
  154. move 1: Origin Pulse
  155. move 2: Ice Beam
  156. move 3: Thunder / Substitute
  157. move 4: Liquidation / Calm Mind
  158. item: Blue Orb
  159. ability: Drizzle
  160. nature: Mild / Hasty
  161. evs: 4 Def / 252 SpA / 252 Spe
  162.  
  163. [SET COMMENTS]
  164. Moves
  165. ========
  166.  
  167. * Origin Pulse is the consistent and strong STAB that this sort of set wants. The heavy Special Attack investment means that it outdamages physical (lower case) Primal Kyogre’s Liquidation in terms of raw power. Most notably, it deals over 70% to neutral 248/0 Arceus formes with 248 HP EVs which allows it to 2HKO a support Arceus that uses Toxic followed by Recover with Stealth Rock in play.
  168. * Ice Beam is the most important of the available coverage options as it deals with Primal Groudon and other Water-type resists, like Mega Salamence.
  169. * Thunder deals with Arceus-Water and easily wins the 1v1 thanks to the heavy Special Attack investment. Substitute is another option for easing predictions while still retaining the ability to beat Arceus-Water switch-ins (AH) when used with Calm Mind. However, Kyogre loses the ability to cleanly beat Arceus-Water 1v1 which is a unique advantage to this variant.
  170. * Liquidation is for defeating special walls like Confide Blissey and Chansey. Calm Mind is useful for dealing extra damage to slower, more defensive teams and it combos well with Substitute.
  171.  
  172. Set Details
  173. ========
  174.  
  175. * The EV spread remains fairly simple when using only special attacks. Max Speed and Special Attack lets Kyogre hit as hard and as often as it can with the choice of nature boiling down to player preference.
  176. * A Modest or Timid nature is preferred when using Calm Mind over Liquidation.
  177. * 112 Atk / 244 SpA / 152 Spe Mild is an option for sets using Liquidation. The given spread allows Kyogre to 2HKO Chansey after Stealth Rock, outspeed Adamant Necrozma-Dusk Mane Necrozma-DM, and retain as much Special Attack firepower as possible.
  178.  
  179. Usage Tips
  180. ========
  181.  
  182. * As a whole, general strategies do not differ much from other offensive Kyogre variants. This set has the same simplicity of the physical variant but comes with a few situational perks and disadvantages. The recommendations there apply here as well.
  183. * This set should be taken advantage early-game to force the opponent to weaken several Pokemon, allowing Primal Kyogre's teammates to sweep more easily mid-game or late-game.
  184. * One unique advantage worth mentioning is that Special Attacker doesn’t have to predict around Arceus-Water, unless Toxic is a significant concern, as Kyogre can easily react to threaten it with Thunder.
  185. * Calm Mind is best used vs slower teams who will then often be forced to trade at least one Pokemon for the ability to chip Kyogre with status. It can also be used on a predicated sack so that Kyogre can trade more favorably with the next Pokemon.
  186. * If using Liquidation, Kyogre can function as a lure for Blissey and Chansey. Using Origin Pulse early on can mislead the opponent into assuming Kyogre is purely Special Attack oriented or a hesistant Water Spout variant.
  187.  
  188. Team Options
  189. ========
  190.  
  191. * As always, Primal Groudon and Ferrothorn remain prominent threats. Having strong answers to the both of them is recommended as Special Attacker Kyogre has the weakest matchup against them amongst the offensive variants of Kyogre available.
  192. * On the contrary, offensive teams with this Kyogre variant do not need to invest extra attention to Arceus-Water. In a pinch, you can even switch to Kyogre to force the Arceus to switch out itself.
  193. * Pokemon that struggle vs versus Blissey and Chansey, like Choice Specs Yveltal and Calm Mind Arceus-Ground, become stronger considerations for your team when using Liquidation on Kyogre as a lure.
  194.  
  195. [STRATEGY COMMENTS]
  196. Other Options
  197. =============
  198.  
  199. * Hidden Power Ground is the strongest special move that Kyogre can use vs Primal Groudon but the extremely narrow coverage it provodes provides makes it mostly inferior to just using Ice Beam.
  200. * Brick Break is another extremely specialized coverage move that can hit Ferrothorn for super effective (RH) damage. However, even sets with heavy Attack investment will still fail to 2HKO after Stealth Rock the majority of the time. The recoil damage from Iron Barbs, the opportunity cost, and the inefficiency in its given niche means mean that using Brick Break is a novelty at best.
  201. * A defensive variant with Liquidation, Earthquake, Rest, and Sleep Talk can be used to have a stronger Primal Groudon matchup. The drawbacks, however, include a much weaker Ferrothorn matchup and the reliance on PP stalling when dealing with Arceus-Water.
  202. * Blizzard is a stronger Ice Beam but the horrible accuracy if off-putting, especially for a move that requires consecutive hits.
  203.  
  204. Checks and Counters
  205. ===================
  206.  
  207. **Primal Groudon**: Primal Groudon is found on nearly every competitive team and can safely switch into Kyogre at least once. The mere presence of Primal Groudon can force hesitation from the Primal Kyogre when it comes to using its STAB move of choice. If the Primal Groudon is faster than Kyogre, it is all the more difficult for the Kyogre to apply meaningful pressure. However, Kyogre has the advantage when it has its own weather in play vs versus a Primal Groudon, especially if the Kyogre is faster. For this reason, many teams will include a secondary Kyogre check to account for this situation and to force the Kyogre user to be more cautious with its move choices.
  208.  
  209. **Ferrothorn**: Ferrothorn’s large mixed bulk, resistance to Water-type attacks resistance, lack of weaknesses to Kyogre’s coverage options, STAB Power Whip, and access to Spikes makes it one of the most consistent and threatening check to Kyogre. Even CM Spout Kyogre has to be careful to conserve its HP for as long as Ferrothorn itself is healthy. Other Kyogre variants must simply avoid being in play as often as possible unless its team has adequate counter measures countermeasures for Ferrothorn’s Spikes. Power Whip means that an ambitious Kyogre always risks the threat of being simply OHKO’d OHKOed after a small amount of prior damage.
  210.  
  211. **Arceus-Water**: Although Arceus-Water runs has several risks with switching into Kyogre, it often wins the 1v1 when it does manage to come in safely via Toxic into Recover stall. However, the Arceus-Water user must be careful to avoid tackling a Defensive or Special Attack Kyogre. Even in these matchups, though, Arceus-Water still provides valuable pivoting utility for a Primal Groudon teammate to take advantage of.
  212.  
  213. **Grass-types**: Arceus-Grass and Mega Venusaur are far more niche than the Pokemon mentioned above, but their effectiveness in dealing with Kyogre is what solidifies their viability in the Ubers metagame. Their Water-type resistance and STAB Grass-type attacks make to easy for them to switch in and threaten Kyogre. Their access to reliable recovery allows them to play a longer game with Kyogre and Mega Venusaur even has the advantage of a Toxic immunity. Kyogre’s Ice Beam can only help so much vs Mega Venusaur’s Thick Fat ability and Arceus-Grass’s quick recovery.
  214.  
  215. **Dragon-types**: Mega Salamence, Rayquaza, and Arceus-Dragon are all acceptable checks to Kyogre when used in conjuction conjunction with Primal Groudon. Each All of them struggles with Ice Beam due to their double weakness or inability to threaten a quick KO. However, their Water-type resistance and greater Speed makes them effective short-term threats.
  216.  
  217. **Faster Pokemon**: In general, the best way to deal with Kyogre is proactively instead of reactively. Faster Pokemon with strong offensive pressure can make it difficult for Kyogre to find an advantaged position from which to apply its pressure. Generally, it is forced to threaten a single trade after careful manœuvres maneuvers to get in safely. It may not even be able to get this trade as there is often the threat of Primal Groudon simply switching in.
  218.  
  219. **Water-type Resistances**: Any Pokemon with a Water-type resistance can serve as a one-time pivot vs Kyogre. Giratina-O, Zekrom, Toxapex, and Mega Slowbro are all Pokemon that could provide this utility if needed. Keep in mind that they aren’t actual Kyogre checks, just tools to help you pivot into a difficult switch-in when the need arises.
  220.  
  221. **Palkia**: Palkia is a niche Pokemon that can function as a Kyogre check. Switching into Kyogre is fairly easy for it but it can have difficulties actually threatening Calm Mind Kyogre variants with a clean KO. Kyogre’s Earthquake also deals 40% damage minimum to Palkia, which doesn’t play well with Primal Groudon as your other Kyogre check.
  222.  
  223. **Defensive Pokemon**: Certain defensive Pokemon can win the 1v1 assuming they are healthy due to their incredible natural bulk. Lunala, Lugia, and support Arceus formes can all threaten to Toxic Kyogre and then simply Recover stall. However, this strategy only works for certain Kyogre sets. Chansey and Blissey can check Special Attacker Kyogre variants, given that they don’t use Liquidation, and weakened CM Spout Kyogres but fair poorly vs versus any other sort of Kyogre.
  224.  
  225. [CREDITS]
  226. - Written by: [[, ]]
  227. - Quality checked by: [[, ], [, ], [, ]]
  228. - Grammar checked by: [[, ], [, ]]
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