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raiid0204

Untitled

Dec 8th, 2018
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  1. on flight toggle:
  2. if player's gamemode is not creative:
  3. cancel event
  4. set player's flight state to false
  5. push player upwards at speed 1.6
  6. push player forwards at speed 0.9
  7.  
  8. on any move:
  9. set {_loc} to type of block
  10. if player is on ground:
  11. if player's gamemode is not creative:
  12. set player's flight state to true
  13.  
  14. #every tick:
  15. # if {blockland} is set:
  16. # loop all entities in "world":
  17. # loop-entity is falling block
  18. # add "{Time:1}" to loop-entity's nbt
  19.  
  20. command /blockland <text>:
  21. trigger:
  22. if arg is "on" or "set" or "true":
  23. set {blockland} to true
  24. send "blockland to cancel"
  25. if arg is "off" or "remove" or "false" or "clear":
  26. clear {blockland}
  27. send "blockland to normal"
  28.  
  29. on block land:
  30. if {blockland} is set:
  31. cancel event
  32.  
  33. on command "/fly":
  34. cancel event
  35. set player's flight state to true
  36.  
  37. on damage:
  38. victim is player
  39. damage cause is fall:
  40. cancel the event
  41.  
  42. every tick:
  43. loop all players:
  44. if y-coordinate of loop-player is less than -9:
  45. teleport loop-player to {spawn}
  46.  
  47. on place:
  48. player's tool is plain_glass_block named "chicken"
  49. set {_chickenloc} to location of event-block
  50. add {_chickenloc} to {chicken::*}
  51.  
  52. on command "/chickenreset":
  53. cancel event
  54. clear {chicken::*}
  55.  
  56. on break:
  57. Name of player's tool is "&aケンタッキー・フライド・チキンチキン"
  58. cancel event
  59. if player is not sneaking:
  60. loop blocks in radius 10 around event-block:
  61. if loop-block is plain_glass_block:
  62. if {chicken::%loop-block's location%} is not set:
  63. set {chicken::%loop-block's location%} to location of loop-block
  64. set loop-block to air
  65. send "&aON"
  66. else:
  67. loop blocks in radius 10 around event-block:
  68. if loop-block is air:
  69. if {chicken::%loop-block's location%} is set:
  70. clear {chicken::%loop-block's location%}
  71. set loop-block to plain_glass_block
  72. send "&cOFF"
  73.  
  74. on command "/chicken":
  75. cancel event
  76. set {_chicken} to random element out of {chicken::*}
  77. if {mode} is not set:
  78. set {_crate} to random integer between 1 and 190
  79. if {_crate} is between 1 and 20:
  80. spawn a pig at {_chicken}
  81. if {_crate} is between 21 and 40:
  82. spawn a giant at {_chicken}
  83. apply levitation -10 to the last spawned entity for 999 minutes
  84. if {_crate} is between 41 and 60:
  85. spawn a villager at {_chicken}
  86. apply levitation -8 to the last spawned entity for 999 minutes
  87. if {_crate} is between 61 and 80:
  88. spawn a squid at {_chicken}
  89. apply levitation -10 to the last spawned entity for 999 minutes
  90. if {_crate} is 81:
  91. spawn a giant at {_chicken}
  92. set last spawned entity's helmet to glowing golden_helmet
  93. set last spawned entity's chestplate to glowing golden_chestplate
  94. set last spawned entity's leggings to glowing golden_leggings
  95. set last spawned entity's boots to glowing golden_boots
  96. set last spawned entity's tool to glowing golden_sword
  97. apply levitation -3 to the last spawned entity for 999 minutes
  98. damage last spawned entity by 20 hearts
  99. if {_crate} is between 82 and 91:
  100. spawn a normal guardian at {_chicken}
  101. apply levitation -100 to the last spawned entity for 999 minutes
  102. if {_crate} is between 92 and 111:
  103. spawn a silverfish at {_chicken}
  104. apply levitation -9 to the last spawned entity for 999 minutes
  105. if {_crate} is between 112 and 131:
  106. spawn a creeper at {_chicken}
  107. apply levitation -9 to the last spawned entity for 999 minutes
  108. if {_crate} is between 132 and 151:
  109. spawn a skeleton horse at {_chicken}
  110. add "{Age:-30000}" to last spawned entity's nbt
  111. apply levitation -5 to the last spawned entity for 999 minutes
  112. if {_crate} is between 152 and 171:
  113. spawn a slime at {_chicken}
  114. add "{Size:1}" to last spawned entity's nbt
  115. apply levitation -4 to the event-entity for 999 minutes
  116. else:
  117. loop 2 times:
  118. set {_chicken} to random element out of {chicken::*}
  119. spawn a chicken at {_chicken}
  120. else:
  121. if {mode} is "chicken":
  122. loop 2 times:
  123. set {_chicken} to random element out of {chicken::*}
  124. spawn a chicken at {_chicken}
  125. if {mode} is "pig":
  126. spawn a pig at {_chicken}
  127. apply levitation -10 to the last spawned entity for 999 minutes
  128. if {mode} is "giant":
  129. spawn a giant at {_chicken}
  130. apply levitation -10 to the last spawned entity for 999 minutes
  131. if {mode} is "villager":
  132. spawn a villager at {_chicken}
  133. apply levitation -8 to the last spawned entity for 999 minutes
  134. if {mode} is "squid":
  135. spawn a squid at {_chicken}
  136. apply levitation -10 to the last spawned entity for 999 minutes
  137. if {mode} is "super":
  138. spawn a giant at {_chicken}
  139. set max health of last spawned entity to 30
  140. set last spawned entity's helmet to glowing diamond_helmet
  141. set last spawned entity's chestplate to glowing diamond_chestplate
  142. set last spawned entity's leggings to glowing diamond_leggings
  143. set last spawned entity's boots to glowing diamond_boots
  144. set last spawned entity's tool to glowing diamond_sword
  145. apply levitation -6 to the last spawned entity for 999 minutes
  146. if {mode} is "silverfish":
  147. spawn a silverfish at {_chicken}
  148. apply levitation -9 to the last spawned entity for 999 minutes
  149. if {mode} is "creeper":
  150. spawn a creeper at {_chicken}
  151. apply levitation -9 to the last spawned entity for 999 minutes
  152. if {mode} is "skeleton horse":
  153. spawn a skeleton horse at {_chicken}
  154. apply levitation -5 to the last spawned entity for 999 minutes
  155. if {mode} is "slime":
  156. spawn a slime at {_chicken}
  157. apply levitation -4 to the event-entity for 999 minutes
  158.  
  159. on command "/chickenspawn1":
  160. cancel event
  161. set {_chicken} to random element out of {chicken::*}
  162. spawn a pig at {_chicken}
  163.  
  164. on command "/chickenspawn2":
  165. cancel event
  166. set {_chicken} to random element out of {chicken::*}
  167. spawn a giant at {_chicken}
  168. apply levitation -10 to the last spawned entity for 999 minutes
  169.  
  170. on command "/chickenspawn3":
  171. cancel event
  172. set {_chicken} to random element out of {chicken::*}
  173. spawn a villager at {_chicken}
  174. apply levitation -8 to the last spawned entity for 999 minutes
  175.  
  176. on command "/chickenspawn4":
  177. cancel event
  178. set {_chicken} to random element out of {chicken::*}
  179. spawn a squid at {_chicken}
  180. apply levitation -10 to the last spawned entity for 999 minutes
  181.  
  182. on command "/chickenspawn5":
  183. cancel event
  184. set {_chicken} to random element out of {chicken::*}
  185. spawn a giant at {_chicken}
  186. set last spawned entity's helmet to glowing golden_helmet
  187. set last spawned entity's chestplate to glowing golden_chestplate
  188. set last spawned entity's leggings to glowing golden_leggings
  189. set last spawned entity's boots to glowing golden_boots
  190. set last spawned entity's tool to glowing golden_sword
  191. apply levitation -3 to the last spawned entity for 999 minutes
  192. damage last spawned entity by 20 hearts
  193.  
  194. on command "/chickenspawn6":
  195. cancel event
  196. set {_chicken} to random element out of {chicken::*}
  197. spawn a pig at {_chicken}
  198. apply levitation -10 to the last spawned entity for 999 minutes
  199.  
  200. on command "/chickenspawn7":
  201. cancel event
  202. set {_chicken} to random element out of {chicken::*}
  203. spawn a giant at {_chicken}
  204. set max health of last spawned entity to 30
  205. set last spawned entity's helmet to glowing diamond_helmet
  206. set last spawned entity's chestplate to glowing diamond_chestplate
  207. set last spawned entity's leggings to glowing diamond_leggings
  208. set last spawned entity's boots to glowing diamond_boots
  209. set last spawned entity's tool to glowing diamond_sword
  210. apply levitation -6 to the last spawned entity for 999 minutes
  211.  
  212. on command "/chickenspawn8":
  213. cancel event
  214. set {_chicken} to random element out of {chicken::*}
  215. spawn a normal guardian at {_chicken}
  216. apply levitation -100 to the last spawned entity for 999 minutes
  217.  
  218. on command "/chickenspawn9":
  219. cancel event
  220. spawn a wither at {loc}
  221. set the last spawned entity's max health to 200
  222.  
  223. on command "/chickenspawn10":
  224. cancel event
  225. set {_chicken} to random element out of {chicken::*}
  226. spawn a silverfish at {_chicken}
  227. apply levitation -9 to the last spawned entity for 999 minutes
  228.  
  229. on command "/chickenspawn11":
  230. cancel event
  231. set {_chicken} to random element out of {chicken::*}
  232. spawn a creeper at {_chicken}
  233. apply levitation -9 to the last spawned entity for 999 minutes
  234.  
  235. on command "/chickenspawn12":
  236. cancel event
  237. set {_chicken} to random element out of {chicken::*}
  238. spawn a skeleton horse at {_chicken}
  239. apply levitation -5 to the last spawned entity for 999 minutes
  240.  
  241. on command "/chickenspawn13":
  242. cancel event
  243. set {_chicken} to random element out of {chicken::*}
  244. spawn a slime at {_chicken}
  245.  
  246. on xp spawn:
  247. world is "world"
  248. cancel event
  249.  
  250. on shoot:
  251. shooter's tool is snowball named "&dBridge Ball"
  252. loop 50 times:
  253. if block at projectile is air:
  254. add 1 to {_count}
  255. set {_test::%{_count}%} to location of projectile
  256. wait a tick
  257. loop 50 times:
  258. add 1 to {_count2}
  259. set block at {_test::%{_count2}%} to wool:0
  260. wait a tick
  261. wait 5 seconds
  262. loop 50 times:
  263. add 1 to {_count3}
  264. set block at {_test::%{_count3}%} to air
  265. wait a ticks
  266.  
  267. on damage:
  268. attacker is player
  269. if attacker's tool is bow named "&c対プレイヤー用弓":
  270. execute console command "/a"
  271. else:
  272. if victim is player:
  273. cancel event
  274. if victim is chicken:
  275. give attacker glowing feather
  276. send "&aHit!! (+1 point)" to attacker
  277. add 1 to attacker's level
  278. kill victim
  279. play "entity_arrow_hit_player" to attacker at volume 2
  280. if attacker's tablist name contains "&a":
  281. give attacker glowing 1 feather
  282. add 1 to attacker's level
  283. send "&aVIP Rank bonus (+1 point)" to attacker
  284. if attacker's tablist name contains "[MVP":
  285. give attacker glowing 1 feather
  286. add 1 to attacker's level
  287. send "&bMVP Rank bonus (+1 point)" to attacker
  288. if attacker's tablist name contains "+":
  289. if attacker's tablist name contains "++":
  290. if attacker's tablist name contains "+++":
  291. if attacker's tablist name contains "++++":
  292. if attacker's tablist name contains "+++++":
  293. if attacker's tablist name contains "++++++":
  294. if attacker's tablist name contains "+++++++":
  295. if attacker's tablist name contains "++++++++":
  296. if attacker's tablist name contains "+++++++++":
  297. give attacker glowing 9 feather
  298. add 9 to attacker's level
  299. send "&cRank + bonus (+9 point)" to attacker
  300. else:
  301. give attacker glowing 8 feather
  302. add 8 to attacker's level
  303. send "&cRank + bonus (+7 point)" to attacker
  304. else:
  305. give attacker glowing 7 feather
  306. add 7 to attacker's level
  307. send "&cRank + bonus (+7 point)" to attacker
  308. else:
  309. give attacker glowing 6 feather
  310. add 6 to attacker's level
  311. send "&cRank + bonus (+6 point)" to attacker
  312. else:
  313. give attacker glowing 5 feather
  314. add 5 to attacker's level
  315. send "&cRank + bonus (+5 point)" to attacker
  316. else:
  317. give attacker glowing 4 feather
  318. add 4 to attacker's level
  319. send "&cRank + bonus (+4 point)" to attacker
  320. else:
  321. give attacker glowing 3 feather
  322. add 3 to attacker's level
  323. send "&cRank + bonus (+3 point)" to attacker
  324. else:
  325. give attacker glowing 2 feather
  326. add 2 to attacker's level
  327. send "&cRank + bonus (+2 point)" to attacker
  328. else:
  329. give attacker glowing 1 feather
  330. add 1 to attacker's level
  331. send "&cRank + bonus (+1 point)" to attacker
  332.  
  333. if victim is giant:
  334. if victim's helmet is golden_helmet:
  335. give attacker glowing 3 feather
  336. send "&aHit!! (+2 point)" to attacker
  337. send "&6bonus (+1 point)" to attacker
  338. add 3 to attacker's level
  339. play "entity_arrow_hit_player" to attacker at volume 2
  340. if attacker's tablist name contains "&a":
  341. give attacker glowing 1 feather
  342. add 1 to attacker's level
  343. send "&aVIP Rank bonus (+1 point)" to attacker
  344. if attacker's tablist name contains "[MVP":
  345. give attacker glowing 1 feather
  346. add 1 to attacker's level
  347. send "&bMVP Rank bonus (+1 point)" to attacker
  348. if attacker's tablist name contains "+":
  349. if attacker's tablist name contains "++":
  350. if attacker's tablist name contains "+++":
  351. if attacker's tablist name contains "++++":
  352. if attacker's tablist name contains "+++++":
  353. if attacker's tablist name contains "++++++":
  354. if attacker's tablist name contains "+++++++":
  355. if attacker's tablist name contains "++++++++":
  356. if attacker's tablist name contains "+++++++++":
  357. give attacker glowing 9 feather
  358. add 9 to attacker's level
  359. send "&cRank + bonus (+9 point)" to attacker
  360. else:
  361. give attacker glowing 8 feather
  362. add 8 to attacker's level
  363. send "&cRank + bonus (+7 point)" to attacker
  364. else:
  365. give attacker glowing 7 feather
  366. add 7 to attacker's level
  367. send "&cRank + bonus (+7 point)" to attacker
  368. else:
  369. give attacker glowing 6 feather
  370. add 6 to attacker's level
  371. send "&cRank + bonus (+6 point)" to attacker
  372. else:
  373. give attacker glowing 5 feather
  374. add 5 to attacker's level
  375. send "&cRank + bonus (+5 point)" to attacker
  376. else:
  377. give attacker glowing 4 feather
  378. add 4 to attacker's level
  379. send "&cRank + bonus (+4 point)" to attacker
  380. else:
  381. give attacker glowing 3 feather
  382. add 3 to attacker's level
  383. send "&cRank + bonus (+3 point)" to attacker
  384. else:
  385. give attacker glowing 2 feather
  386. add 2 to attacker's level
  387. send "&cRank + bonus (+2 point)" to attacker
  388. else:
  389. give attacker glowing 1 feather
  390. add 1 to attacker's level
  391. send "&cRank + bonus (+1 point)" to attacker
  392. else if victim's helmet is diamond_helmet:
  393. give attacker glowing 12 feather
  394. send "&aHit!! (+2 point)" to attacker
  395. send "&6bonus (+10 point)" to attacker
  396. add 12 to attacker's level
  397. play "entity_arrow_hit_player" to attacker at volume 2
  398. strike lightning effect at the victim
  399. if attacker's tablist name contains "&a":
  400. give attacker glowing 1 feather
  401. add 1 to attacker's level
  402. send "&aVIP Rank bonus (+1 point)" to attacker
  403. if attacker's tablist name contains "[MVP":
  404. give attacker glowing 1 feather
  405. add 1 to attacker's level
  406. send "&bMVP Rank bonus (+1 point)" to attacker
  407. if attacker's tablist name contains "+":
  408. if attacker's tablist name contains "++":
  409. if attacker's tablist name contains "+++":
  410. if attacker's tablist name contains "++++":
  411. if attacker's tablist name contains "+++++":
  412. if attacker's tablist name contains "++++++":
  413. if attacker's tablist name contains "+++++++":
  414. if attacker's tablist name contains "++++++++":
  415. if attacker's tablist name contains "+++++++++":
  416. give attacker glowing 9 feather
  417. add 9 to attacker's level
  418. send "&cRank + bonus (+9 point)" to attacker
  419. else:
  420. give attacker glowing 8 feather
  421. add 8 to attacker's level
  422. send "&cRank + bonus (+7 point)" to attacker
  423. else:
  424. give attacker glowing 7 feather
  425. add 7 to attacker's level
  426. send "&cRank + bonus (+7 point)" to attacker
  427. else:
  428. give attacker glowing 6 feather
  429. add 6 to attacker's level
  430. send "&cRank + bonus (+6 point)" to attacker
  431. else:
  432. give attacker glowing 5 feather
  433. add 5 to attacker's level
  434. send "&cRank + bonus (+5 point)" to attacker
  435. else:
  436. give attacker glowing 4 feather
  437. add 4 to attacker's level
  438. send "&cRank + bonus (+4 point)" to attacker
  439. else:
  440. give attacker glowing 3 feather
  441. add 3 to attacker's level
  442. send "&cRank + bonus (+3 point)" to attacker
  443. else:
  444. give attacker glowing 2 feather
  445. add 2 to attacker's level
  446. send "&cRank + bonus (+2 point)" to attacker
  447. else:
  448. give attacker glowing 1 feather
  449. add 1 to attacker's level
  450. send "&cRank + bonus (+1 point)" to attacker
  451. else:
  452. give attacker glowing 2 feather
  453. send "&aHit!! (+2 point)" to attacker
  454. add 2 to attacker's level
  455. kill victim
  456. play "entity_arrow_hit_player" to attacker at volume 2
  457. if attacker's tablist name contains "&a":
  458. give attacker glowing 1 feather
  459. add 1 to attacker's level
  460. send "&aVIP Rank bonus (+1 point)" to attacker
  461. if attacker's tablist name contains "[MVP":
  462. give attacker glowing 1 feather
  463. add 1 to attacker's level
  464. send "&bMVP Rank bonus (+1 point)" to attacker
  465. if attacker's tablist name contains "+":
  466. if attacker's tablist name contains "++":
  467. if attacker's tablist name contains "+++":
  468. if attacker's tablist name contains "++++":
  469. if attacker's tablist name contains "+++++":
  470. if attacker's tablist name contains "++++++":
  471. if attacker's tablist name contains "+++++++":
  472. if attacker's tablist name contains "++++++++":
  473. if attacker's tablist name contains "+++++++++":
  474. give attacker glowing 9 feather
  475. add 9 to attacker's level
  476. send "&cRank + bonus (+9 point)" to attacker
  477. else:
  478. give attacker glowing 8 feather
  479. add 8 to attacker's level
  480. send "&cRank + bonus (+7 point)" to attacker
  481. else:
  482. give attacker glowing 7 feather
  483. add 7 to attacker's level
  484. send "&cRank + bonus (+7 point)" to attacker
  485. else:
  486. give attacker glowing 6 feather
  487. add 6 to attacker's level
  488. send "&cRank + bonus (+6 point)" to attacker
  489. else:
  490. give attacker glowing 5 feather
  491. add 5 to attacker's level
  492. send "&cRank + bonus (+5 point)" to attacker
  493. else:
  494. give attacker glowing 4 feather
  495. add 4 to attacker's level
  496. send "&cRank + bonus (+4 point)" to attacker
  497. else:
  498. give attacker glowing 3 feather
  499. add 3 to attacker's level
  500. send "&cRank + bonus (+3 point)" to attacker
  501. else:
  502. give attacker glowing 2 feather
  503. add 2 to attacker's level
  504. send "&cRank + bonus (+2 point)" to attacker
  505. else:
  506. give attacker glowing 1 feather
  507. add 1 to attacker's level
  508. send "&cRank + bonus (+1 point)" to attacker
  509. if victim is villager:
  510. give attacker glowing 3 feather
  511. send "&aHit!! (+3 point)" to attacker
  512. add 3 to attacker's level
  513. kill victim
  514. play "entity_arrow_hit_player" to attacker at volume 2
  515. if attacker's tablist name contains "&a":
  516. give attacker glowing 1 feather
  517. add 1 to attacker's level
  518. send "&aVIP Rank bonus (+1 point)" to attacker
  519. if attacker's tablist name contains "[MVP":
  520. give attacker glowing 1 feather
  521. add 1 to attacker's level
  522. send "&bMVP Rank bonus (+1 point)" to attacker
  523. if attacker's tablist name contains "+":
  524. if attacker's tablist name contains "++":
  525. if attacker's tablist name contains "+++":
  526. if attacker's tablist name contains "++++":
  527. if attacker's tablist name contains "+++++":
  528. if attacker's tablist name contains "++++++":
  529. if attacker's tablist name contains "+++++++":
  530. if attacker's tablist name contains "++++++++":
  531. if attacker's tablist name contains "+++++++++":
  532. give attacker glowing 9 feather
  533. add 9 to attacker's level
  534. send "&cRank + bonus (+9 point)" to attacker
  535. else:
  536. give attacker glowing 8 feather
  537. add 8 to attacker's level
  538. send "&cRank + bonus (+7 point)" to attacker
  539. else:
  540. give attacker glowing 7 feather
  541. add 7 to attacker's level
  542. send "&cRank + bonus (+7 point)" to attacker
  543. else:
  544. give attacker glowing 6 feather
  545. add 6 to attacker's level
  546. send "&cRank + bonus (+6 point)" to attacker
  547. else:
  548. give attacker glowing 5 feather
  549. add 5 to attacker's level
  550. send "&cRank + bonus (+5 point)" to attacker
  551. else:
  552. give attacker glowing 4 feather
  553. add 4 to attacker's level
  554. send "&cRank + bonus (+4 point)" to attacker
  555. else:
  556. give attacker glowing 3 feather
  557. add 3 to attacker's level
  558. send "&cRank + bonus (+3 point)" to attacker
  559. else:
  560. give attacker glowing 2 feather
  561. add 2 to attacker's level
  562. send "&cRank + bonus (+2 point)" to attacker
  563. else:
  564. give attacker glowing 1 feather
  565. add 1 to attacker's level
  566. send "&cRank + bonus (+1 point)" to attacker
  567.  
  568. if victim is squid:
  569. give attacker glowing 4 feather
  570. send "&aHit!! (+4 point)" to attacker
  571. add 4 to attacker's level
  572. kill victim
  573. play "entity_arrow_hit_player" to attacker at volume 2
  574. if attacker's tablist name contains "&a":
  575. give attacker glowing 1 feather
  576. add 1 to attacker's level
  577. send "&aVIP Rank bonus (+1 point)" to attacker
  578. if attacker's tablist name contains "[MVP":
  579. give attacker glowing 1 feather
  580. add 1 to attacker's level
  581. send "&bMVP Rank bonus (+1 point)" to attacker
  582. if attacker's tablist name contains "+":
  583. if attacker's tablist name contains "++":
  584. if attacker's tablist name contains "+++":
  585. if attacker's tablist name contains "++++":
  586. if attacker's tablist name contains "+++++":
  587. if attacker's tablist name contains "++++++":
  588. if attacker's tablist name contains "+++++++":
  589. if attacker's tablist name contains "++++++++":
  590. if attacker's tablist name contains "+++++++++":
  591. give attacker glowing 9 feather
  592. add 9 to attacker's level
  593. send "&cRank + bonus (+9 point)" to attacker
  594. else:
  595. give attacker glowing 8 feather
  596. add 8 to attacker's level
  597. send "&cRank + bonus (+7 point)" to attacker
  598. else:
  599. give attacker glowing 7 feather
  600. add 7 to attacker's level
  601. send "&cRank + bonus (+7 point)" to attacker
  602. else:
  603. give attacker glowing 6 feather
  604. add 6 to attacker's level
  605. send "&cRank + bonus (+6 point)" to attacker
  606. else:
  607. give attacker glowing 5 feather
  608. add 5 to attacker's level
  609. send "&cRank + bonus (+5 point)" to attacker
  610. else:
  611. give attacker glowing 4 feather
  612. add 4 to attacker's level
  613. send "&cRank + bonus (+4 point)" to attacker
  614. else:
  615. give attacker glowing 3 feather
  616. add 3 to attacker's level
  617. send "&cRank + bonus (+3 point)" to attacker
  618. else:
  619. give attacker glowing 2 feather
  620. add 2 to attacker's level
  621. send "&cRank + bonus (+2 point)" to attacker
  622. else:
  623. give attacker glowing 1 feather
  624. add 1 to attacker's level
  625. send "&cRank + bonus (+1 point)" to attacker
  626.  
  627. if victim is pig:
  628. give attacker glowing 50 feather
  629. send "&aHit!! (+50 point)" to attacker
  630. broadcast "&6%attacker% Pig Hit!!"
  631. add 50 to attacker's level
  632. kill victim
  633. play "entity_arrow_hit_player" to attacker at volume 2
  634. if attacker's tablist name contains "&a":
  635. give attacker glowing 1 feather
  636. add 1 to attacker's level
  637. send "&aVIP Rank bonus (+1 point)" to attacker
  638. if attacker's tablist name contains "[MVP":
  639. give attacker glowing 1 feather
  640. add 1 to attacker's level
  641. send "&bMVP Rank bonus (+1 point)" to attacker
  642. if attacker's tablist name contains "+":
  643. if attacker's tablist name contains "++":
  644. if attacker's tablist name contains "+++":
  645. if attacker's tablist name contains "++++":
  646. if attacker's tablist name contains "+++++":
  647. if attacker's tablist name contains "++++++":
  648. if attacker's tablist name contains "+++++++":
  649. if attacker's tablist name contains "++++++++":
  650. if attacker's tablist name contains "+++++++++":
  651. give attacker glowing 9 feather
  652. add 9 to attacker's level
  653. send "&cRank + bonus (+9 point)" to attacker
  654. else:
  655. give attacker glowing 8 feather
  656. add 8 to attacker's level
  657. send "&cRank + bonus (+7 point)" to attacker
  658. else:
  659. give attacker glowing 7 feather
  660. add 7 to attacker's level
  661. send "&cRank + bonus (+7 point)" to attacker
  662. else:
  663. give attacker glowing 6 feather
  664. add 6 to attacker's level
  665. send "&cRank + bonus (+6 point)" to attacker
  666. else:
  667. give attacker glowing 5 feather
  668. add 5 to attacker's level
  669. send "&cRank + bonus (+5 point)" to attacker
  670. else:
  671. give attacker glowing 4 feather
  672. add 4 to attacker's level
  673. send "&cRank + bonus (+4 point)" to attacker
  674. else:
  675. give attacker glowing 3 feather
  676. add 3 to attacker's level
  677. send "&cRank + bonus (+3 point)" to attacker
  678. else:
  679. give attacker glowing 2 feather
  680. add 2 to attacker's level
  681. send "&cRank + bonus (+2 point)" to attacker
  682. else:
  683. give attacker glowing 1 feather
  684. add 1 to attacker's level
  685. send "&cRank + bonus (+1 point)" to attacker
  686.  
  687. if victim is normal guardian:
  688. give attacker glowing 100 feather
  689. send "&aHit!! (+100 point)" to attacker
  690. broadcast "&6%attacker% &5Guardian &6Hit!!"
  691. add 100 to attacker's level
  692. kill victim
  693. play "entity_arrow_hit_player" to attacker at volume 2
  694. if attacker's tablist name contains "&a":
  695. give attacker glowing 1 feather
  696. add 1 to attacker's level
  697. send "&aVIP Rank bonus (+1 point)" to attacker
  698. if attacker's tablist name contains "[MVP":
  699. give attacker glowing 1 feather
  700. add 1 to attacker's level
  701. send "&bMVP Rank bonus (+1 point)" to attacker
  702. if attacker's tablist name contains "+":
  703. if attacker's tablist name contains "++":
  704. if attacker's tablist name contains "+++":
  705. if attacker's tablist name contains "++++":
  706. if attacker's tablist name contains "+++++":
  707. if attacker's tablist name contains "++++++":
  708. if attacker's tablist name contains "+++++++":
  709. if attacker's tablist name contains "++++++++":
  710. if attacker's tablist name contains "+++++++++":
  711. give attacker glowing 9 feather
  712. add 9 to attacker's level
  713. send "&cRank + bonus (+9 point)" to attacker
  714. else:
  715. give attacker glowing 8 feather
  716. add 8 to attacker's level
  717. send "&cRank + bonus (+7 point)" to attacker
  718. else:
  719. give attacker glowing 7 feather
  720. add 7 to attacker's level
  721. send "&cRank + bonus (+7 point)" to attacker
  722. else:
  723. give attacker glowing 6 feather
  724. add 6 to attacker's level
  725. send "&cRank + bonus (+6 point)" to attacker
  726. else:
  727. give attacker glowing 5 feather
  728. add 5 to attacker's level
  729. send "&cRank + bonus (+5 point)" to attacker
  730. else:
  731. give attacker glowing 4 feather
  732. add 4 to attacker's level
  733. send "&cRank + bonus (+4 point)" to attacker
  734. else:
  735. give attacker glowing 3 feather
  736. add 3 to attacker's level
  737. send "&cRank + bonus (+3 point)" to attacker
  738. else:
  739. give attacker glowing 2 feather
  740. add 2 to attacker's level
  741. send "&cRank + bonus (+2 point)" to attacker
  742. else:
  743. give attacker glowing 1 feather
  744. add 1 to attacker's level
  745. send "&cRank + bonus (+1 point)" to attacker
  746.  
  747. if victim is a wither:
  748. give attacker glowing 2 feather
  749. send "&aHit!! (+2 point)" to attacker
  750. add 2 to attacker's level
  751. play "entity_arrow_hit_player" to attacker at volume 2
  752. if attacker's tablist name contains "&a":
  753. give attacker glowing 1 feather
  754. add 1 to attacker's level
  755. send "&aVIP Rank bonus (+1 point)" to attacker
  756. if attacker's tablist name contains "[MVP":
  757. give attacker glowing 1 feather
  758. add 1 to attacker's level
  759. send "&bMVP Rank bonus (+1 point)" to attacker
  760. if attacker's tablist name contains "+":
  761. if attacker's tablist name contains "++":
  762. if attacker's tablist name contains "+++":
  763. if attacker's tablist name contains "++++":
  764. if attacker's tablist name contains "+++++":
  765. if attacker's tablist name contains "++++++":
  766. if attacker's tablist name contains "+++++++":
  767. if attacker's tablist name contains "++++++++":
  768. if attacker's tablist name contains "+++++++++":
  769. give attacker glowing 9 feather
  770. add 9 to attacker's level
  771. send "&cRank + bonus (+9 point)" to attacker
  772. else:
  773. give attacker glowing 8 feather
  774. add 8 to attacker's level
  775. send "&cRank + bonus (+7 point)" to attacker
  776. else:
  777. give attacker glowing 7 feather
  778. add 7 to attacker's level
  779. send "&cRank + bonus (+7 point)" to attacker
  780. else:
  781. give attacker glowing 6 feather
  782. add 6 to attacker's level
  783. send "&cRank + bonus (+6 point)" to attacker
  784. else:
  785. give attacker glowing 5 feather
  786. add 5 to attacker's level
  787. send "&cRank + bonus (+5 point)" to attacker
  788. else:
  789. give attacker glowing 4 feather
  790. add 4 to attacker's level
  791. send "&cRank + bonus (+4 point)" to attacker
  792. else:
  793. give attacker glowing 3 feather
  794. add 3 to attacker's level
  795. send "&cRank + bonus (+3 point)" to attacker
  796. else:
  797. give attacker glowing 2 feather
  798. add 2 to attacker's level
  799. send "&cRank + bonus (+2 point)" to attacker
  800. else:
  801. give attacker glowing 1 feather
  802. add 1 to attacker's level
  803. send "&cRank + bonus (+1 point)" to attacker
  804.  
  805. if victim is a silverfish:
  806. give attacker glowing 5 feather
  807. send "&aHit!! (+5 point)" to attacker
  808. add 5 to attacker's level
  809. kill victim
  810. play "entity_arrow_hit_player" to attacker at volume 2
  811. if attacker's tablist name contains "&a":
  812. give attacker glowing 1 feather
  813. add 1 to attacker's level
  814. send "&aVIP Rank bonus (+1 point)" to attacker
  815. if attacker's tablist name contains "[MVP":
  816. give attacker glowing 1 feather
  817. add 1 to attacker's level
  818. send "&bMVP Rank bonus (+1 point)" to attacker
  819. if attacker's tablist name contains "+":
  820. if attacker's tablist name contains "++":
  821. if attacker's tablist name contains "+++":
  822. if attacker's tablist name contains "++++":
  823. if attacker's tablist name contains "+++++":
  824. if attacker's tablist name contains "++++++":
  825. if attacker's tablist name contains "+++++++":
  826. if attacker's tablist name contains "++++++++":
  827. if attacker's tablist name contains "+++++++++":
  828. give attacker glowing 9 feather
  829. add 9 to attacker's level
  830. send "&cRank + bonus (+9 point)" to attacker
  831. else:
  832. give attacker glowing 8 feather
  833. add 8 to attacker's level
  834. send "&cRank + bonus (+7 point)" to attacker
  835. else:
  836. give attacker glowing 7 feather
  837. add 7 to attacker's level
  838. send "&cRank + bonus (+7 point)" to attacker
  839. else:
  840. give attacker glowing 6 feather
  841. add 6 to attacker's level
  842. send "&cRank + bonus (+6 point)" to attacker
  843. else:
  844. give attacker glowing 5 feather
  845. add 5 to attacker's level
  846. send "&cRank + bonus (+5 point)" to attacker
  847. else:
  848. give attacker glowing 4 feather
  849. add 4 to attacker's level
  850. send "&cRank + bonus (+4 point)" to attacker
  851. else:
  852. give attacker glowing 3 feather
  853. add 3 to attacker's level
  854. send "&cRank + bonus (+3 point)" to attacker
  855. else:
  856. give attacker glowing 2 feather
  857. add 2 to attacker's level
  858. send "&cRank + bonus (+2 point)" to attacker
  859. else:
  860. give attacker glowing 1 feather
  861. add 1 to attacker's level
  862. send "&cRank + bonus (+1 point)" to attacker
  863.  
  864. if victim is a skeleton horse:
  865. give attacker glowing 5 feather
  866. send "&aHit!! (+5 point)" to attacker
  867. add 5 to attacker's level
  868. play "entity_arrow_hit_player" to attacker at volume 2
  869. if attacker's tablist name contains "&a":
  870. give attacker glowing 1 feather
  871. add 1 to attacker's level
  872. send "&aVIP Rank bonus (+1 point)" to attacker
  873. if attacker's tablist name contains "[MVP":
  874. give attacker glowing 1 feather
  875. add 1 to attacker's level
  876. send "&bMVP Rank bonus (+1 point)" to attacker
  877. if attacker's tablist name contains "+":
  878. if attacker's tablist name contains "++":
  879. if attacker's tablist name contains "+++":
  880. if attacker's tablist name contains "++++":
  881. if attacker's tablist name contains "+++++":
  882. if attacker's tablist name contains "++++++":
  883. if attacker's tablist name contains "+++++++":
  884. if attacker's tablist name contains "++++++++":
  885. if attacker's tablist name contains "+++++++++":
  886. give attacker glowing 9 feather
  887. add 9 to attacker's level
  888. send "&cRank + bonus (+9 point)" to attacker
  889. else:
  890. give attacker glowing 8 feather
  891. add 8 to attacker's level
  892. send "&cRank + bonus (+7 point)" to attacker
  893. else:
  894. give attacker glowing 7 feather
  895. add 7 to attacker's level
  896. send "&cRank + bonus (+7 point)" to attacker
  897. else:
  898. give attacker glowing 6 feather
  899. add 6 to attacker's level
  900. send "&cRank + bonus (+6 point)" to attacker
  901. else:
  902. give attacker glowing 5 feather
  903. add 5 to attacker's level
  904. send "&cRank + bonus (+5 point)" to attacker
  905. else:
  906. give attacker glowing 4 feather
  907. add 4 to attacker's level
  908. send "&cRank + bonus (+4 point)" to attacker
  909. else:
  910. give attacker glowing 3 feather
  911. add 3 to attacker's level
  912. send "&cRank + bonus (+3 point)" to attacker
  913. else:
  914. give attacker glowing 2 feather
  915. add 2 to attacker's level
  916. send "&cRank + bonus (+2 point)" to attacker
  917. else:
  918. give attacker glowing 1 feather
  919. add 1 to attacker's level
  920. send "&cRank + bonus (+1 point)" to attacker
  921.  
  922. if victim is slime:
  923. give attacker glowing feather
  924. give attacker glowing feather
  925. send "&aHit!! (+2 point)" to attacker
  926. add 2 to attacker's level
  927. kill victim
  928. play "entity_arrow_hit_player" to attacker at volume 2
  929. if attacker's tablist name contains "&a":
  930. give attacker glowing 1 feather
  931. add 1 to attacker's level
  932. send "&aVIP Rank bonus (+1 point)" to attacker
  933. if attacker's tablist name contains "[MVP":
  934. give attacker glowing 1 feather
  935. add 1 to attacker's level
  936. send "&bMVP Rank bonus (+1 point)" to attacker
  937. if attacker's tablist name contains "+":
  938. if attacker's tablist name contains "++":
  939. if attacker's tablist name contains "+++":
  940. if attacker's tablist name contains "++++":
  941. if attacker's tablist name contains "+++++":
  942. if attacker's tablist name contains "++++++":
  943. if attacker's tablist name contains "+++++++":
  944. if attacker's tablist name contains "++++++++":
  945. if attacker's tablist name contains "+++++++++":
  946. give attacker glowing 9 feather
  947. add 9 to attacker's level
  948. send "&cRank + bonus (+9 point)" to attacker
  949. else:
  950. give attacker glowing 8 feather
  951. add 8 to attacker's level
  952. send "&cRank + bonus (+7 point)" to attacker
  953. else:
  954. give attacker glowing 7 feather
  955. add 7 to attacker's level
  956. send "&cRank + bonus (+7 point)" to attacker
  957. else:
  958. give attacker glowing 6 feather
  959. add 6 to attacker's level
  960. send "&cRank + bonus (+6 point)" to attacker
  961. else:
  962. give attacker glowing 5 feather
  963. add 5 to attacker's level
  964. send "&cRank + bonus (+5 point)" to attacker
  965. else:
  966. give attacker glowing 4 feather
  967. add 4 to attacker's level
  968. send "&cRank + bonus (+4 point)" to attacker
  969. else:
  970. give attacker glowing 3 feather
  971. add 3 to attacker's level
  972. send "&cRank + bonus (+3 point)" to attacker
  973. else:
  974. give attacker glowing 2 feather
  975. add 2 to attacker's level
  976. send "&cRank + bonus (+2 point)" to attacker
  977. else:
  978. give attacker glowing 1 feather
  979. add 1 to attacker's level
  980. send "&cRank + bonus (+1 point)" to attacker
  981.  
  982. on death:
  983. if victim is a creeper:
  984. give attacker glowing 5 feather
  985. send "&aHit!! (+5 point)" to attacker
  986. add 5 to attacker's level
  987. loop living entities in radius 5 of victim:
  988. loop-entity is not player
  989. add 1 to {_count}
  990. kill the loop-entity
  991. create a safe explosion of force 3 at the victim
  992. send "&2Explosion's bonus (+%{_count}% point)" to attacker
  993. add {_count} to attacker's level
  994. loop {_count} times:
  995. give attacker glowing feather
  996. play "entity_arrow_hit_player" to attacker at volume 2
  997. if attacker's tablist name contains "&a":
  998. give attacker glowing 1 feather
  999. add 1 to attacker's level
  1000. send "&aVIP Rank bonus (+1 point)" to attacker
  1001. if attacker's tablist name contains "[MVP":
  1002. give attacker glowing 1 feather
  1003. add 1 to attacker's level
  1004. send "&bMVP Rank bonus (+1 point)" to attacker
  1005. if attacker's tablist name contains "+":
  1006. if attacker's tablist name contains "++":
  1007. if attacker's tablist name contains "+++":
  1008. if attacker's tablist name contains "++++":
  1009. if attacker's tablist name contains "+++++":
  1010. if attacker's tablist name contains "++++++":
  1011. if attacker's tablist name contains "+++++++":
  1012. if attacker's tablist name contains "++++++++":
  1013. if attacker's tablist name contains "+++++++++":
  1014. give attacker glowing 9 feather
  1015. add 9 to attacker's level
  1016. send "&cRank + bonus (+9 point)" to attacker
  1017. else:
  1018. give attacker glowing 8 feather
  1019. add 8 to attacker's level
  1020. send "&cRank + bonus (+7 point)" to attacker
  1021. else:
  1022. give attacker glowing 7 feather
  1023. add 7 to attacker's level
  1024. send "&cRank + bonus (+7 point)" to attacker
  1025. else:
  1026. give attacker glowing 6 feather
  1027. add 6 to attacker's level
  1028. send "&cRank + bonus (+6 point)" to attacker
  1029. else:
  1030. give attacker glowing 5 feather
  1031. add 5 to attacker's level
  1032. send "&cRank + bonus (+5 point)" to attacker
  1033. else:
  1034. give attacker glowing 4 feather
  1035. add 4 to attacker's level
  1036. send "&cRank + bonus (+4 point)" to attacker
  1037. else:
  1038. give attacker glowing 3 feather
  1039. add 3 to attacker's level
  1040. send "&cRank + bonus (+3 point)" to attacker
  1041. else:
  1042. give attacker glowing 2 feather
  1043. add 2 to attacker's level
  1044. send "&cRank + bonus (+2 point)" to attacker
  1045. else:
  1046. give attacker glowing 1 feather
  1047. add 1 to attacker's level
  1048. send "&cRank + bonus (+1 point)" to attacker
  1049.  
  1050. on spawn:
  1051. event-entity is slime
  1052. wait a tick
  1053. if Name of event-entity is not set:
  1054. apply levitation -4 to the event-entity for 999 minutes
  1055.  
  1056. on death:
  1057. if victim is a skeleton horse:
  1058. give attacker glowing 5 feather
  1059. send "&aHit!! (+5 point)" to attacker
  1060. add 5 to attacker's level
  1061. set {_loop} to random integer between 4 and 7
  1062. loop {_loop} times:
  1063. spawn 1 slime at victim
  1064. strike lightning effect at the victim
  1065. play "entity_arrow_hit_player" to attacker at volume 2
  1066. if attacker's tablist name contains "&a":
  1067. give attacker glowing 1 feather
  1068. add 1 to attacker's level
  1069. send "&aVIP Rank bonus (+1 point)" to attacker
  1070. if attacker's tablist name contains "[MVP":
  1071. give attacker glowing 1 feather
  1072. add 1 to attacker's level
  1073. send "&bMVP Rank bonus (+1 point)" to attacker
  1074. if attacker's tablist name contains "+":
  1075. if attacker's tablist name contains "++":
  1076. if attacker's tablist name contains "+++":
  1077. if attacker's tablist name contains "++++":
  1078. if attacker's tablist name contains "+++++":
  1079. if attacker's tablist name contains "++++++":
  1080. if attacker's tablist name contains "+++++++":
  1081. if attacker's tablist name contains "++++++++":
  1082. if attacker's tablist name contains "+++++++++":
  1083. give attacker glowing 9 feather
  1084. add 9 to attacker's level
  1085. send "&cRank + bonus (+9 point)" to attacker
  1086. else:
  1087. give attacker glowing 8 feather
  1088. add 8 to attacker's level
  1089. send "&cRank + bonus (+7 point)" to attacker
  1090. else:
  1091. give attacker glowing 7 feather
  1092. add 7 to attacker's level
  1093. send "&cRank + bonus (+7 point)" to attacker
  1094. else:
  1095. give attacker glowing 6 feather
  1096. add 6 to attacker's level
  1097. send "&cRank + bonus (+6 point)" to attacker
  1098. else:
  1099. give attacker glowing 5 feather
  1100. add 5 to attacker's level
  1101. send "&cRank + bonus (+5 point)" to attacker
  1102. else:
  1103. give attacker glowing 4 feather
  1104. add 4 to attacker's level
  1105. send "&cRank + bonus (+4 point)" to attacker
  1106. else:
  1107. give attacker glowing 3 feather
  1108. add 3 to attacker's level
  1109. send "&cRank + bonus (+3 point)" to attacker
  1110. else:
  1111. give attacker glowing 2 feather
  1112. add 2 to attacker's level
  1113. send "&cRank + bonus (+2 point)" to attacker
  1114. else:
  1115. give attacker glowing 1 feather
  1116. add 1 to attacker's level
  1117. send "&cRank + bonus (+1 point)" to attacker
  1118.  
  1119.  
  1120. on death:
  1121. victim is giant
  1122. if victim's helmet is golden_helmet:
  1123. if damage cause is not void:
  1124. if {mode} is not set:
  1125. set {_crate} to random integer between 1 and 181
  1126. if {_crate} is between 1 and 20:
  1127. execute console command "/modechange1"
  1128. if {_crate} is between 21 and 40:
  1129. execute console command "/modechange2"
  1130. if {_crate} is between 41 and 60:
  1131. execute console command "/modechange3"
  1132. if {_crate} is between 61 and 80:
  1133. execute console command "/modechange4"
  1134. if {_crate} is 81:
  1135. execute console command "/modechange5"
  1136. if {_crate} is between 82 and 101:
  1137. execute console command "/modechange7"
  1138. if {_crate} is between 102 and 121:
  1139. execute console command "/modechange7"
  1140. if {_crate} is between 122 and 141:
  1141. execute console command "/modechange8"
  1142. if {_crate} is between 142 and 161:
  1143. execute console command "/modechange9"
  1144. if {_crate} is between 162 and 181:
  1145. execute console command "/modechange10"
  1146. on command "/modechange1":
  1147. cancel event
  1148. set {mode} to "pig"
  1149. loop all players in "world":
  1150. send "&bSpecial mode &d&l[PIG RUSH]" to loop-player
  1151. loop all players in "world":
  1152. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1153. wait 60 seconds
  1154. if {mode} is "pig":
  1155. clear {mode}
  1156. loop all players in "world":
  1157. send "&d&l[PIG RUSH]&r&b is finish!!" to loop-player
  1158. loop all players in "world":
  1159. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1160. on command "/modechange2":
  1161. cancel event
  1162. set {mode} to "giant"
  1163. loop all players in "world":
  1164. send "&bSpecial mode &2&l[GIANT RUSH]" to loop-player
  1165. loop all players in "world":
  1166. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1167. wait 60 seconds
  1168. if {mode} is "giant":
  1169. clear {mode}
  1170. loop all players in "world":
  1171. send "&2&l[GIANT RUSH]&r&b is finish!!" to loop-player
  1172. loop all players in "world":
  1173. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1174. on command "/modechange3":
  1175. cancel event
  1176. set {mode} to "villager"
  1177. loop all players in "world":
  1178. send "&bSpecial mode &3&l[VILLAGER RUSH]" to loop-player
  1179. loop all players in "world":
  1180. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1181. wait 60 seconds
  1182. if {mode} is "villager":
  1183. clear {mode}
  1184. loop all players in "world":
  1185. send "&3&l[VILLAGER RUSH]&r&b is finish!!" to loop-player
  1186. loop all players in "world":
  1187. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1188. on command "/modechange4":
  1189. cancel event
  1190. set {mode} to "squid"
  1191. loop all players in "world":
  1192. send "&bSpecial mode &9&l[SQUID RUSH]" to loop-player
  1193. loop all players in "world":
  1194. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1195. wait 60 seconds
  1196. if {mode} is "squid":
  1197. clear {mode}
  1198. loop all players in "world":
  1199. send "&9&l[SQUID RUSH]&r&b is finish!!" to loop-player
  1200. loop all players in "world":
  1201. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1202. on command "/modechange5":
  1203. cancel event
  1204. set {mode} to "super"
  1205. loop 3 times:
  1206. wait a seconds
  1207. set {_chicken} to random element out of {chicken::*}
  1208. strike lightning effect at {_chicken}
  1209. loop all players in "world":
  1210. send "&5Special mode &4&l[????]" to loop-player
  1211. loop all players in "world":
  1212. play "entity_wither_death" to loop-player at volume 100 with pitch 0.5
  1213. wait 50 seconds
  1214. if {mode} is "super":
  1215. clear {mode}
  1216. loop all players in "world":
  1217. send "&4&l[????]&r&5 is finish!!" to loop-player
  1218. loop all players in "world":
  1219. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1220. on command "/modechange6":
  1221. cancel event
  1222. set {mode} to "chicken"
  1223. loop all players in "world":
  1224. send "&bSpecial mode &a&l[CHICKEN RUSH]" to loop-player
  1225. loop all players in "world":
  1226. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1227. wait 90 seconds
  1228. if {mode} is "chicken":
  1229. clear {mode}
  1230. loop all players in "world":
  1231. send "&a&l[CHICKEN RUSH]&r&b is finish!!" to loop-player
  1232. loop all players in "world":
  1233. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1234.  
  1235. on command "/modechange7":
  1236. cancel event
  1237. loop 3 times:
  1238. wait a seconds
  1239. set {_chicken} to random element out of {chicken::*}
  1240. strike lightning effect at {_chicken}
  1241. loop all players in "world":
  1242. send "&dSpecial mode &4&l[WITHER ADVENT]" to loop-player
  1243. loop all players in "world":
  1244. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1245. spawn a wither at {loc}
  1246. set the last spawned entity's max health to 200
  1247.  
  1248. on command "/modechange8":
  1249. cancel event
  1250. set {mode} to "silverfish"
  1251. loop all players in "world":
  1252. send "&bSpecial mode &7&l[silverfish RUSH]" to loop-player
  1253. loop all players in "world":
  1254. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1255. wait 60 seconds
  1256. if {mode} is "silverfish":
  1257. clear {mode}
  1258. loop all players in "world":
  1259. send "&7&l[silverfish RUSH]&r&b is finish!!" to loop-player
  1260. loop all players in "world":
  1261. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1262.  
  1263. on command "/modechange9":
  1264. cancel event
  1265. set {mode} to "slime"
  1266. loop all players in "world":
  1267. send "&bSpecial mode &d&l[SLIME RUSH]" to loop-player
  1268. loop all players in "world":
  1269. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1270. wait 50 seconds
  1271. if {mode} is "slime":
  1272. clear {mode}
  1273. loop all players in "world":
  1274. send "&d&l[SLIME RUSH]&r&b is finish!!" to loop-player
  1275. loop all players in "world":
  1276. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1277.  
  1278.  
  1279. on command "/modechange10":
  1280. cancel event
  1281. set {mode} to "skeleton horse"
  1282. loop all players in "world":
  1283. send "&bSpecial mode &1&l[SKELETON HORSE RUSH]" to loop-player
  1284. loop all players in "world":
  1285. play "entity_enderdragon_growl" to loop-player at volume 5 with pitch 0.1
  1286. wait 40 seconds
  1287. if {mode} is "skeleton horse":
  1288. clear {mode}
  1289. loop all players in "world":
  1290. send "&1&l[SKELETON HORSE RUSH]&r&b is finish!!" to loop-player
  1291. loop all players in "world":
  1292. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1293.  
  1294. on death:
  1295. victim is a wither
  1296. loop all players in "world":
  1297. send "&4&l[WITHER ADVENT]&r&d is finish!!" to loop-player
  1298. give nether_star to loop-player
  1299. loop all players in "world":
  1300. play "ui_toast_challenge_complete" to loop-player at volume 5 with pitch 1
  1301. give attacker glowing 400 feather
  1302. send "&aHit!! (+400 point)" to attacker
  1303. broadcast "&6%attacker% &5wither&6 kill!"
  1304. add 400 to attacker's level
  1305. play "entity_arrow_hit_player" to attacker at volume 2
  1306.  
  1307. on damage:
  1308. victim is a wither
  1309. set {_do} to random integer between 1 and 4
  1310. if {_do} is 1:
  1311. push victim upwards at speed 1.6
  1312. push victim in direction of attacker with force 0.9
  1313. if {_do} is 2:
  1314. push victim upwards at speed 1
  1315. push victim forwards at speed 3
  1316. if {_do} is 3:
  1317. loop 2 times:
  1318. push victim upwards at speed 2
  1319. if {_do} is 4:
  1320. push victim in direction of attacker with force -2
  1321. set {_se} to random integer between 1 and 3
  1322. if {_se} is 1:
  1323. wait a tick
  1324. if {_se} is 2:
  1325. wait 1 seconds
  1326. if {_se} is 3:
  1327. wait 2 seconds
  1328. teleport victim to {loc}
  1329.  
  1330. on damage:
  1331. victim is a wither
  1332. wait a tick
  1333. set {_hp} to victim's health
  1334. set the victim's max health to {_hp}
  1335.  
  1336. on command "/witherlocset":
  1337. cancel event
  1338. set {loc} to location of player
  1339.  
  1340. on command "/worldspawnset":
  1341. cancel event
  1342. set {spawn} to location of player
  1343.  
  1344. on break:
  1345. if player is not op:
  1346. cancel event
  1347.  
  1348. on projectile hit:
  1349. projectile is arrow
  1350. kill projectile
  1351.  
  1352. on rightclick:
  1353. Name of player's tool is "&2雪国の杖"
  1354. cancel event
  1355. damage player's tool by 5
  1356. set {_tool} to player's tool
  1357. set player's tool to air
  1358. loop 3 times:
  1359. shoot a snowball from the player at speed 1.4
  1360. shoot a snowball from the player at speed 1.3
  1361. shoot a snowball from the player at speed 1.2
  1362. play "entity_snowman_shoot" to player at volume 0.5 with pitch 0.1
  1363. wait 3 ticks
  1364. give player {_tool}
  1365.  
  1366. on damage:
  1367. victim is not player
  1368. set attacker's tablist name to "%attacker's display name% &e%attacker's level%"
  1369.  
  1370. on shoot:
  1371. set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
  1372. set {level::%shooter's uuid%} to shooter's level
  1373.  
  1374. on join:
  1375. if {spawn} is set:
  1376. teleport player to {spawn}
  1377.  
  1378. on projectile hit:
  1379. set shooter's tablist name to "%shooter's display name% &e%shooter's level%"
  1380.  
  1381. on entity target:
  1382. world is "world"
  1383. cancel event
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