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- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- Verse.Log:Warning(String, Boolean)
- Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
- Verse.PlayDataLoader:<DoPlayLoad>m__2()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Type MyWidgets probably needs a StaticConstructorOnStartup attribute, because it has a field RedTexture of type Texture2D. All assets must be loaded in the main thread.
- Verse.Log:Warning(String, Boolean)
- Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
- Verse.PlayDataLoader:<DoPlayLoad>m__2()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- Verse.Log:Warning(String, Boolean)
- Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
- Verse.PlayDataLoader:<DoPlayLoad>m__2()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update_Patch1(Object)
- Verse.Root_Entry:Update()
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