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Dec 24th, 2019
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  1. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  2. Verse.Log:Warning(String, Boolean)
  3. Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
  4. Verse.PlayDataLoader:<DoPlayLoad>m__2()
  5. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  6. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  7. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  8. Verse.Root:Update_Patch1(Object)
  9. Verse.Root_Entry:Update()
  10.  
  11. Type MyWidgets probably needs a StaticConstructorOnStartup attribute, because it has a field RedTexture of type Texture2D. All assets must be loaded in the main thread.
  12. Verse.Log:Warning(String, Boolean)
  13. Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
  14. Verse.PlayDataLoader:<DoPlayLoad>m__2()
  15. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  16. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  17. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  18. Verse.Root:Update_Patch1(Object)
  19. Verse.Root_Entry:Update()
  20.  
  21. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  22. Verse.Log:Warning(String, Boolean)
  23. Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
  24. Verse.PlayDataLoader:<DoPlayLoad>m__2()
  25. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  26. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  27. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  28. Verse.Root:Update_Patch1(Object)
  29. Verse.Root_Entry:Update()
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