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- import pygame
- pygame.init()
- SCREEN_WIDTH = 800
- SCREEN_HEIGH = 600
- screen_surface = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGH))
- pygame.display.set_caption("Pierwsza Gra")
- game_status = True
- clock = pygame.time.Clock()
- def load_image(img_path, position):
- image = pygame.image.load(img_path)
- surface = image.convert()
- transparent_color = (0,0,0)
- surface.set_colorkey(transparent_color)
- rect = surface.get_rect(center=position)
- return [image, surface, rect]
- def print_image(img_list):
- #image, surface, rect
- image, surface, rect = img_list
- screen_surface.blit(surface, rect)
- pass
- player_pos = [SCREEN_WIDTH//2, SCREEN_HEIGH//2]
- player = load_image('player.png', player_pos)
- while game_status:
- events = pygame.event.get()
- for event in events:
- print(event)
- if event.type == pygame.QUIT:
- game_status = False
- print_image(player)
- pygame.display.update()
- clock.tick(10)
- print("Zamykanie aplikacji")
- pygame.quit()
- quit()
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