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Psychonaut 2 wine error log

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Aug 26th, 2021
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  1. MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
  2.  
  3. MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
  4.  
  5. 0108:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  6. 0108:fixme:heap:RtlSetHeapInformation 00000000020C0000 0 0000000000B9FD60 4 stub
  7. 0108:fixme:nls:get_dummy_preferred_ui_language (0x8 0000000000B9F164 0000000000000000 0000000000B9F160) returning a dummy value (current locale)
  8. 0108:fixme:nls:get_dummy_preferred_ui_language (0x8 0000000000B9F164 0000000008A75500 0000000000B9F160) returning a dummy value (current locale)
  9. Setting breakpad minidump AppID = 607080
  10. Steam_SetMinidumpSteamID: Caching Steam ID: 76561199740304500 [API loaded no]
  11. 0108:fixme:gameux:GameExplorerImpl_VerifyAccess (000000000B26D980, L"C:\\Program Files (x86)\\DODI-Repacks\\Psychonauts 2\\Psychonauts2\\Binaries\\Win64\\Psychonauts2-Win64-Shipping.exe", 0000000000B9ECD8)
  12. 0198:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000018CBFE10
  13. 0108:fixme:win:DisableProcessWindowsGhosting : stub
  14. 0108:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (000000000B291B10)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B9F520)
  15. 0108:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
  16. 0108:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
  17. 0108:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
  18. 0108:fixme:dxgi:dxgi_factory_EnumAdapterByGpuPreference Ignoring GPU preference 0x2.
  19. 0108:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x21.
  20. 0108:fixme:dxgi:dxgi_factory_EnumAdapterByGpuPreference Ignoring GPU preference 0x2.
  21. 0108:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
  22. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading support data.
  23. 0108:fixme:nvapi:unimplemented_stub function 0x5f68da40 is unimplemented!
  24. 0108:fixme:nvapi:unimplemented_stub function 0x5f68da40 is unimplemented!
  25. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  26. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  27. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  28. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  29. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  30. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  31. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  32. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  33. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  34. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  35. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  36. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  37. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  38. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  39. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  40. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  41. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  42. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  43. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  44. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  45. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  46. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  47. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  48. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  49. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  50. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  51. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  52. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  53. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  54. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  55. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  56. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  57. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  58. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  59. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  60. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  61. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  62. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  63. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  64. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  65. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  66. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  67. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  68. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  69. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  70. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  71. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  72. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  73. 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
  74. 0108:fixme:nvapi:unimplemented_stub function 0xae457190 is unimplemented!
  75. 0108:fixme:nvapi:unimplemented_stub function 0x6ff81213 is unimplemented!
  76. 0108:fixme:nvapi:unimplemented_stub function 0x65b93ca8 is unimplemented!
  77. 0108:fixme:d3d11:d3d_rasterizer_state_init Ignoring MultisampleEnable 0x1.
  78. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  79. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  80. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  81. 2021-08-26T21:31:55.917[E] GfnDllWrapper.cpp:38 Could not pr
  82. epare temp directory for download
  83. 2021-08-26T21:31:55.928[I] GfnRunti APP GfnRuntimeBootstrap.c:168 Create Boots
  84. trap
  85. 2021-08-26T21:31:55.937[E] GfnRunti APP TelemetryService.cpp:52 Could not ge
  86. t gfn.dll version: 0
  87. 2021-08-26T21:31:55.948[I] GfnRuntimeBootstrap.c:536 Joining Mess
  88. ageBus as GfnSdk:GfnSdkClientPeer_260
  89. 2021-08-26T21:31:55.964[E] GfnRuntimeBootstrap.c:554 Could not ge
  90. t MessageBus interface
  91. 0108:fixme:win:RegisterTouchWindow (0000000000040074 00000000): stub
  92. 0108:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring scaling 0x1.
  93. 0108:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0.
  94. 0108:fixme:dxgi:wined3d_swapchain_flags_from_dxgi Unhandled flags 0x800.
  95. 0108:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported.
  96. Please configure the application to use double buffering (1 back buffer) if possible.
  97. 0108:fixme:d3d:wined3d_swapchain_init Unimplemented swap effect 0x2.
  98. 0108:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x802.
  99. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  100. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  101. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
  102. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  103. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  104. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
  105. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #4:
  106. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  107. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  108. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
  109. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
  110. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  111. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  112. 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.w" might be used before being initialized
  113. 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R5.w" might be used before being initialized
  114. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R6" might be used before being initialized
  115. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R7" might be used before being initialized
  116. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R8" might be used before being initialized
  117. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "tmp0.x" might be used before being initialized
  118. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R10.xy" might be used before being initialized
  119. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R9" might be used before being initialized
  120. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
  121. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  122. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  123. 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.w" might be used before being initialized
  124. 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R5.w" might be used before being initialized
  125. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R6" might be used before being initialized
  126. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R7" might be used before being initialized
  127. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R8" might be used before being initialized
  128. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "tmp0.x" might be used before being initialized
  129. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R9" might be used before being initialized
  130. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
  131. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  132. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  133. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
  134. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
  135. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  136. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  137. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
  138. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
  139. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  140. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  141. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
  142. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
  143. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  144. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  145. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw" might be used before being initialized
  146. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
  147. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  148. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  149. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.yzw" might be used before being initialized
  150. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R1" might be used before being initialized
  151. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
  152. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  153. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  154. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.w" might be used before being initialized
  155. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
  156. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  157. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  158. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
  159. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
  160. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
  161. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
  162. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
  163. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #26:
  164. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  165. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  166. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.w" might be used before being initialized
  167. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
  168. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
  169. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
  170. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
  171. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
  172. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  173. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  174. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
  175. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.w" might be used before being initialized
  176. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
  177. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
  178. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  179. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  180. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.w" might be used before being initialized
  181. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R1" might be used before being initialized
  182. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "tmp0.y" might be used before being initialized
  183. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
  184. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  185. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  186. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.zw" might be used before being initialized
  187. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R1.w" might be used before being initialized
  188. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #34:
  189. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  190. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  191. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
  192. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.w" might be used before being initialized
  193. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
  194. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  195. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  196. 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.w" might be used before being initialized
  197. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
  198. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  199. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  200. 01a0:fixme:d3d_shader:print_glsl_info_log 0(66) : warning C7050: "R3.w" might be used before being initialized
  201. 01a0:fixme:d3d_shader:print_glsl_info_log 0(71) : warning C7050: "R8.xyz" might be used before being initialized
  202. 01a0:fixme:d3d_shader:print_glsl_info_log 0(72) : warning C7050: "R9.yzw" might be used before being initialized
  203. 01a0:fixme:d3d_shader:print_glsl_info_log 0(73) : warning C7050: "R10.yzw" might be used before being initialized
  204. 01a0:fixme:d3d_shader:print_glsl_info_log 0(75) : warning C7050: "R12.w" might be used before being initialized
  205. 01a0:fixme:d3d_shader:print_glsl_info_log 0(76) : warning C7050: "R13.zw" might be used before being initialized
  206. 01a0:fixme:d3d_shader:print_glsl_info_log 0(77) : warning C7050: "R14" might be used before being initialized
  207. 01a0:fixme:d3d_shader:print_glsl_info_log 0(78) : warning C7050: "R15" might be used before being initialized
  208. 01a0:fixme:d3d_shader:print_glsl_info_log 0(79) : warning C7050: "R16" might be used before being initialized
  209. 01a0:fixme:d3d_shader:print_glsl_info_log 0(80) : warning C7050: "R17" might be used before being initialized
  210. 01a0:fixme:d3d_shader:print_glsl_info_log 0(81) : warning C7050: "R18" might be used before being initialized
  211. 01a0:fixme:d3d_shader:print_glsl_info_log 0(82) : warning C7050: "R19" might be used before being initialized
  212. 01a0:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R20" might be used before being initialized
  213. 01a0:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R22" might be used before being initialized
  214. 01a0:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R23.xyz" might be used before being initialized
  215. 01a0:fixme:d3d_shader:print_glsl_info_log 0(87) : warning C7050: "R24" might be used before being initialized
  216. 01a0:fixme:d3d_shader:print_glsl_info_log 0(88) : warning C7050: "R25" might be used before being initialized
  217. 01a0:fixme:d3d_shader:print_glsl_info_log 0(89) : warning C7050: "R26.xyz" might be used before being initialized
  218. 01a0:fixme:d3d_shader:print_glsl_info_log 0(90) : warning C7050: "R27" might be used before being initialized
  219. 01a0:fixme:d3d_shader:print_glsl_info_log 0(91) : warning C7050: "R28.xyz" might be used before being initialized
  220. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
  221. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  222. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  223. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R4.yzw" might be used before being initialized
  224. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #42:
  225. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  226. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  227. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R1.zw" might be used before being initialized
  228. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R3.yzw" might be used before being initialized
  229. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R2.yzw" might be used before being initialized
  230. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R5.zw" might be used before being initialized
  231. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
  232. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  233. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  234. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R2.w" might be used before being initialized
  235. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
  236. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  237. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  238. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
  239. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.w" might be used before being initialized
  240. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #48:
  241. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  242. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  243. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.zw" might be used before being initialized
  244. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
  245. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
  246. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
  247. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
  248. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #50:
  249. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  250. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  251. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.zw" might be used before being initialized
  252. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
  253. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
  254. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
  255. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
  256. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #52:
  257. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  258. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  259. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
  260. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
  261. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
  262. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
  263. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
  264. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
  265. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  266. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  267. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
  268. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
  269. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
  270. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
  271. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
  272. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
  273. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  274. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  275. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.zw" might be used before being initialized
  276. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
  277. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
  278. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
  279. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
  280. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #58:
  281. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  282. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  283. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
  284. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
  285. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
  286. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
  287. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
  288. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #60:
  289. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  290. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  291. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
  292. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #62:
  293. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  294. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  295. 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.yzw" might be used before being initialized
  296. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R2.zw" might be used before being initialized
  297. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R3.xzw" might be used before being initialized
  298. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R4" might be used before being initialized
  299. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #64:
  300. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  301. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  302. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
  303. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R2.zw" might be used before being initialized
  304. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #66:
  305. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  306. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  307. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw" might be used before being initialized
  308. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #68:
  309. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  310. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  311. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.yzw" might be used before being initialized
  312. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R1.yzw" might be used before being initialized
  313. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R2" might be used before being initialized
  314. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R3" might be used before being initialized
  315. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
  316. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  317. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  318. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R0.yzw" might be used before being initialized
  319. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R1.yzw" might be used before being initialized
  320. 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R3.z" might be used before being initialized
  321. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R4.xyz" might be used before being initialized
  322. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #74:
  323. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  324. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  325. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R0.w" might be used before being initialized
  326. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #76:
  327. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  328. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  329. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.w" might be used before being initialized
  330. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #80:
  331. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  332. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  333. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3.zw" might be used before being initialized
  334. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R5.zw" might be used before being initialized
  335. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #82:
  336. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  337. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  338. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
  339. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #86:
  340. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  341. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  342. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.yzw" might be used before being initialized
  343. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3.yzw" might be used before being initialized
  344. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R4" might be used before being initialized
  345. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R5" might be used before being initialized
  346. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R6" might be used before being initialized
  347. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R7" might be used before being initialized
  348. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R8" might be used before being initialized
  349. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R9" might be used before being initialized
  350. 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R10" might be used before being initialized
  351. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R11" might be used before being initialized
  352. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R12" might be used before being initialized
  353. 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R13" might be used before being initialized
  354. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R14" might be used before being initialized
  355. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #88:
  356. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  357. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  358. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.yzw" might be used before being initialized
  359. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3.yzw" might be used before being initialized
  360. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R4.xyz" might be used before being initialized
  361. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R5" might be used before being initialized
  362. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R6" might be used before being initialized
  363. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R7" might be used before being initialized
  364. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R8" might be used before being initialized
  365. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R9" might be used before being initialized
  366. 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R10" might be used before being initialized
  367. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R11" might be used before being initialized
  368. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R12" might be used before being initialized
  369. 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R13" might be used before being initialized
  370. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #90:
  371. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  372. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  373. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R6.w" might be used before being initialized
  374. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #92:
  375. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  376. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  377. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R3.w" might be used before being initialized
  378. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R6.zw" might be used before being initialized
  379. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #94:
  380. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  381. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  382. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.zw" might be used before being initialized
  383. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #100:
  384. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  385. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  386. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
  387. 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R10" might be used before being initialized
  388. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #102:
  389. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  390. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  391. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
  392. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #104:
  393. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  394. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  395. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
  396. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R4.yzw" might be used before being initialized
  397. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #106:
  398. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  399. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  400. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R0.zw" might be used before being initialized
  401. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R6.xyz" might be used before being initialized
  402. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R7" might be used before being initialized
  403. 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R8.xyz" might be used before being initialized
  404. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #108:
  405. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  406. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  407. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
  408. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #110:
  409. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  410. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  411. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
  412. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2" might be used before being initialized
  413. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R3" might be used before being initialized
  414. 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "tmp0.x" might be used before being initialized
  415. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R4" might be used before being initialized
  416. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R5" might be used before being initialized
  417. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R6" might be used before being initialized
  418. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R7" might be used before being initialized
  419. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R8" might be used before being initialized
  420. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R9" might be used before being initialized
  421. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R10" might be used before being initialized
  422. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R11" might be used before being initialized
  423. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R12" might be used before being initialized
  424. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R13" might be used before being initialized
  425. 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R14" might be used before being initialized
  426. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R15" might be used before being initialized
  427. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R16.xyz" might be used before being initialized
  428. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #112:
  429. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  430. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  431. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
  432. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #114:
  433. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  434. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  435. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
  436. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2" might be used before being initialized
  437. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R3" might be used before being initialized
  438. 01a0:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "tmp0.x" might be used before being initialized
  439. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R4" might be used before being initialized
  440. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R5" might be used before being initialized
  441. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R6" might be used before being initialized
  442. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R7" might be used before being initialized
  443. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R8" might be used before being initialized
  444. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R9" might be used before being initialized
  445. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R10" might be used before being initialized
  446. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R11" might be used before being initialized
  447. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R12" might be used before being initialized
  448. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R13" might be used before being initialized
  449. 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R14" might be used before being initialized
  450. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R15" might be used before being initialized
  451. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R16" might be used before being initialized
  452. 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R17" might be used before being initialized
  453. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R18" might be used before being initialized
  454. 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R19" might be used before being initialized
  455. 01a0:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R20.x" might be used before being initialized
  456. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #116:
  457. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  458. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  459. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R0.zw" might be used before being initialized
  460. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #120:
  461. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  462. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  463. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R0.yzw" might be used before being initialized
  464. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R3.w" might be used before being initialized
  465. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R4.w" might be used before being initialized
  466. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R5.w" might be used before being initialized
  467. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R6.w" might be used before being initialized
  468. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #122:
  469. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  470. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  471. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
  472. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1" might be used before being initialized
  473. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #124:
  474. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  475. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  476. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
  477. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #126:
  478. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  479. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  480. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.yzw" might be used before being initialized
  481. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #128:
  482. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  483. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  484. 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
  485. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #130:
  486. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  487. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  488. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
  489. 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1.zw" might be used before being initialized
  490. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #132:
  491. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  492. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  493. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  494. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #134:
  495. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  496. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  497. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  498. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #136:
  499. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  500. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  501. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  502. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #138:
  503. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  504. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  505. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  506. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #140:
  507. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  508. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  509. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  510. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #142:
  511. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  512. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  513. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  514. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #144:
  515. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  516. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  517. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
  518. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #146:
  519. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  520. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  521. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  522. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #148:
  523. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  524. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  525. 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.zw" might be used before being initialized
  526. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #150:
  527. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  528. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  529. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  530. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #152:
  531. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  532. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  533. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  534. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #154:
  535. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  536. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  537. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  538. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #156:
  539. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  540. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  541. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  542. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #158:
  543. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  544. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  545. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  546. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #160:
  547. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  548. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  549. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  550. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #162:
  551. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  552. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  553. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  554. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #164:
  555. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  556. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  557. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.yzw" might be used before being initialized
  558. 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1" might be used before being initialized
  559. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2" might be used before being initialized
  560. 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
  561. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R4" might be used before being initialized
  562. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R5.xyz" might be used before being initialized
  563. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R6.xyz" might be used before being initialized
  564. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #166:
  565. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  566. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  567. 01a0:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "R0.yzw" might be used before being initialized
  568. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
  569. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  570. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  571. 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R1.zw" might be used before being initialized
  572. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "tmp0.x" might be used before being initialized
  573. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R2.xzw" might be used before being initialized
  574. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #170:
  575. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  576. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  577. 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R2.yzw" might be used before being initialized
  578. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #172:
  579. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  580. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  581. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R2" might be used before being initialized
  582. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R14.yzw" might be used before being initialized
  583. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R16.w" might be used before being initialized
  584. 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R17.yzw" might be used before being initialized
  585. 01a0:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "R19.zw" might be used before being initialized
  586. 01a0:fixme:d3d_shader:print_glsl_info_log 0(52) : warning C7050: "R20" might be used before being initialized
  587. 01a0:fixme:d3d_shader:print_glsl_info_log 0(54) : warning C7050: "R22" might be used before being initialized
  588. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #174:
  589. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  590. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  591. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  592. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  593. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  594. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  595. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_OPERATION error generated. Internal formats neither compatible nor identical.".
  596. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  597. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_OPERATION error generated. Internal formats neither compatible nor identical.".
  598. 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
  599. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  600. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  601. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  602. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  603. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  604. 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
  605. 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
  606. 01a0:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
  607. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #177:
  608. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  609. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  610. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
  611. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  612. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  613. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  614. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  615. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  616. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  617. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  618. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  619. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  620. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  621. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  622. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  623. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  624. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  625. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  626. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  627. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  628. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  629. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  630. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  631. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  632. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  633. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  634. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  635. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  636. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  637. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  638. 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R2.w" might be used before being initialized
  639. 01a0:fixme:d3d_shader:print_glsl_info_log
  640. 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
  641. 01a0:fixme:d3d_shader:print_glsl_info_log -------------
  642. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
  643. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #179:
  644. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  645. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  646. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
  647. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  648. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  649. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  650. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  651. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  652. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  653. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  654. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  655. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  656. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  657. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  658. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  659. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  660. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  661. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  662. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  663. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  664. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  665. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  666. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  667. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  668. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  669. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  670. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  671. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  672. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  673. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  674. 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R2.w" might be used before being initialized
  675. 01a0:fixme:d3d_shader:print_glsl_info_log
  676. 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
  677. 01a0:fixme:d3d_shader:print_glsl_info_log -------------
  678. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
  679. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
  680. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #182:
  681. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  682. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  683. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  684. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  685. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  686. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  687. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  688. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  689. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  690. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  691. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  692. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  693. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  694. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  695. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  696. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  697. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  698. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  699. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  700. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  701. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  702. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  703. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  704. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  705. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  706. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  707. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  708. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  709. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  710. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  711. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  712. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  713. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  714. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #184:
  715. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  716. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  717. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  718. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  719. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  720. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  721. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  722. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  723. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  724. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  725. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  726. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  727. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  728. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  729. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  730. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  731. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  732. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  733. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  734. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  735. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  736. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  737. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  738. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  739. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  740. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  741. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  742. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  743. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  744. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  745. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  746. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  747. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  748. 01a0:fixme:d3d_shader:print_glsl_info_log
  749. 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
  750. 01a0:fixme:d3d_shader:print_glsl_info_log -------------
  751. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.w" might be used before being initialized
  752. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  753. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #186:
  754. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  755. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  756. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  757. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  758. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  759. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  760. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  761. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  762. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  763. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  764. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  765. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  766. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  767. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  768. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  769. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  770. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  771. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  772. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  773. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  774. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  775. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  776. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  777. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  778. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  779. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  780. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  781. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  782. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  783. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  784. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  785. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  786. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  787. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  788. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  789. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  790. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  791. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  792. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  793. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  794. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  795. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  796. 0108:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
  797. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
  798. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  799. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  800. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
  801. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #190:
  802. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  803. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  804. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
  805. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
  806. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  807. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  808. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  809. 0108:fixme:heap:RtlSetHeapInformation 0000000000000000 1 0000000000000000 0 stub
  810. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #194:
  811. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  812. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  813. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
  814. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #196:
  815. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  816. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  817. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  818. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
  819. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  820. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  821. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
  822. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #200:
  823. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  824. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  825. 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
  826. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #202:
  827. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  828. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  829. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  830. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #204:
  831. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  832. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  833. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  834. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #206:
  835. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  836. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  837. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  838. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #208:
  839. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  840. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  841. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  842. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  843. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #210:
  844. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  845. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  846. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
  847. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #212:
  848. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  849. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  850. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  851. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #214:
  852. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  853. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  854. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  855. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #216:
  856. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  857. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  858. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  859. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #218:
  860. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  861. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  862. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  863. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #220:
  864. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  865. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  866. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  867. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #222:
  868. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  869. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  870. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
  871. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #224:
  872. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  873. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  874. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  875. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #226:
  876. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  877. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  878. 01a0:fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.yzw" might be used before being initialized
  879. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #228:
  880. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  881. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  882. 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R0.yzw" might be used before being initialized
  883. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #230:
  884. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  885. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  886. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
  887. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #232:
  888. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  889. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  890. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.w" might be used before being initialized
  891. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  892. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #234:
  893. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  894. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  895. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.zw" might be used before being initialized
  896. 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1.w" might be used before being initialized
  897. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #236:
  898. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  899. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  900. 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.yzw" might be used before being initialized
  901. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #238:
  902. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  903. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  904. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R2.zw" might be used before being initialized
  905. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #240:
  906. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  907. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  908. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  909. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #242:
  910. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  911. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  912. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  913. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
  914. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  915. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  916. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  917. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #246:
  918. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  919. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  920. 01a0:fixme:d3d_shader:print_glsl_info_log 0(58) : warning C7050: "R0.yzw" might be used before being initialized
  921. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
  922. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  923. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  924. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  925. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #250:
  926. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  927. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  928. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  929. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #252:
  930. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  931. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  932. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  933. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #254:
  934. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  935. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  936. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  937. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #256:
  938. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  939. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  940. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  941. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #258:
  942. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  943. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  944. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  945. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #260:
  946. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  947. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  948. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  949. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #262:
  950. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  951. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  952. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  953. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #264:
  954. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  955. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  956. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  957. 0108:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9DDE4, 0000000000000000 0000000000B9DDE0
  958. 0108:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9DDE4 0000000000000000 0000000000B9DDE0) returning a dummy value (current locale)
  959. 0108:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9DDE4, 0000000037153280 0000000000B9DDE0
  960. 0108:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9DDE4 0000000037153280 0000000000B9DDE0) returning a dummy value (current locale)
  961. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #266:
  962. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  963. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  964. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  965. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #268:
  966. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  967. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  968. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  969. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #270:
  970. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  971. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  972. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
  973. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #272:
  974. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  975. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  976. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
  977. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #274:
  978. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  979. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  980. 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
  981. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #276:
  982. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  983. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  984. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  985. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #278:
  986. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  987. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  988. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  989. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #280:
  990. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  991. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  992. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R0.xzw" might be used before being initialized
  993. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #282:
  994. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  995. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  996. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  997. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #284:
  998. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  999. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1000. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1001. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #286:
  1002. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1003. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1004. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
  1005. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #288:
  1006. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1007. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1008. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1009. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #290:
  1010. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1011. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1012. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1013. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #292:
  1014. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1015. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1016. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1017. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #294:
  1018. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1019. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1020. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1021. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #296:
  1022. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1023. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1024. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1025. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #298:
  1026. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1027. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1028. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1029. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #300:
  1030. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1031. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1032. 01a0:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R0.xzw" might be used before being initialized
  1033. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #302:
  1034. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1035. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1036. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.yzw" might be used before being initialized
  1037. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #304:
  1038. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1039. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1040. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1041. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #306:
  1042. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1043. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1044. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1045. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1046. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #308:
  1047. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1048. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1049. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1050. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #310:
  1051. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1052. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1053. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1054. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #312:
  1055. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1056. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1057. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1058. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #314:
  1059. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1060. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1061. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1062. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #316:
  1063. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1064. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1065. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  1066. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #318:
  1067. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1068. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1069. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1070. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #320:
  1071. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1072. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1073. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1074. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #322:
  1075. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1076. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1077. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1078. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #324:
  1079. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1080. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1081. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1082. 0108:fixme:winsock:WSALookupServiceBeginW (0000000000B9D730 0x00000ff0 0000000000B9D728) Stub!
  1083. [0826/213157.528:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegi
  1084. n failed with: 8
  1085. 0108:fixme:iphlpapi:NotifyAddrChange (Handle 0xb9da10, overlapped 0x37153be8): stub
  1086. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #326:
  1087. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1088. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1089. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1090. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #328:
  1091. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1092. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1093. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1094. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #330:
  1095. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1096. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1097. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1098. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #332:
  1099. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1100. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1101. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1102. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #334:
  1103. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1104. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1105. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1106. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #336:
  1107. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1108. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1109. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1110. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #338:
  1111. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1112. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1113. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1114. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #340:
  1115. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1116. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1117. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
  1118. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #342:
  1119. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1120. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1121. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1122. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #346:
  1123. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1124. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1125. 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.zw" might be used before being initialized
  1126. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #348:
  1127. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1128. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1129. 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R2" might be used before being initialized
  1130. 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R3" might be used before being initialized
  1131. 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R4" might be used before being initialized
  1132. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R5" might be used before being initialized
  1133. 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R6" might be used before being initialized
  1134. 01a0:fixme:d3d_shader:print_glsl_info_log 0(54) : warning C7050: "tmp0.x" might be used before being initialized
  1135. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R7" might be used before being initialized
  1136. 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R8" might be used before being initialized
  1137. 01a0:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R9" might be used before being initialized
  1138. 01a0:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "R10.xyz" might be used before being initialized
  1139. 01a0:fixme:d3d_shader:print_glsl_info_log 0(52) : warning C7050: "R11" might be used before being initialized
  1140. 01a0:fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R12.xyz" might be used before being initialized
  1141. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #350:
  1142. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1143. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1144. 01a0:fixme:d3d_shader:print_glsl_info_log 0(74) : warning C7050: "R3.w" might be used before being initialized
  1145. 01a0:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R12.w" might be used before being initialized
  1146. 01a0:fixme:d3d_shader:print_glsl_info_log 0(84) : warning C7050: "R13.xyz" might be used before being initialized
  1147. 01a0:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R14.yzw" might be used before being initialized
  1148. 01a0:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R15.yzw" might be used before being initialized
  1149. 01a0:fixme:d3d_shader:print_glsl_info_log 0(87) : warning C7050: "R16.w" might be used before being initialized
  1150. 01a0:fixme:d3d_shader:print_glsl_info_log 0(88) : warning C7050: "R17.w" might be used before being initialized
  1151. 01a0:fixme:d3d_shader:print_glsl_info_log 0(89) : warning C7050: "R18" might be used before being initialized
  1152. 01a0:fixme:d3d_shader:print_glsl_info_log 0(90) : warning C7050: "R19" might be used before being initialized
  1153. 01a0:fixme:d3d_shader:print_glsl_info_log 0(91) : warning C7050: "R20" might be used before being initialized
  1154. 01a0:fixme:d3d_shader:print_glsl_info_log 0(92) : warning C7050: "R21" might be used before being initialized
  1155. 01a0:fixme:d3d_shader:print_glsl_info_log 0(93) : warning C7050: "R22" might be used before being initialized
  1156. 01a0:fixme:d3d_shader:print_glsl_info_log 0(94) : warning C7050: "R23" might be used before being initialized
  1157. 01a0:fixme:d3d_shader:print_glsl_info_log 0(95) : warning C7050: "R24" might be used before being initialized
  1158. 01a0:fixme:d3d_shader:print_glsl_info_log 0(97) : warning C7050: "R26" might be used before being initialized
  1159. 01a0:fixme:d3d_shader:print_glsl_info_log 0(98) : warning C7050: "R27.xyz" might be used before being initialized
  1160. 01a0:fixme:d3d_shader:print_glsl_info_log 0(99) : warning C7050: "R28" might be used before being initialized
  1161. 01a0:fixme:d3d_shader:print_glsl_info_log 0(100) : warning C7050: "R29" might be used before being initialized
  1162. 01a0:fixme:d3d_shader:print_glsl_info_log 0(101) : warning C7050: "R30.xyz" might be used before being initialized
  1163. 01a0:fixme:d3d_shader:print_glsl_info_log 0(102) : warning C7050: "R31" might be used before being initialized
  1164. 01a0:fixme:d3d_shader:print_glsl_info_log 0(103) : warning C7050: "R32.xyz" might be used before being initialized
  1165. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #352:
  1166. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1167. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1168. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
  1169. 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R5.w" might be used before being initialized
  1170. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R6.yzw" might be used before being initialized
  1171. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #354:
  1172. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1173. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1174. 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.zw" might be used before being initialized
  1175. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R3.w" might be used before being initialized
  1176. 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R4.xyz" might be used before being initialized
  1177. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #356:
  1178. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1179. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1180. 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.zw" might be used before being initialized
  1181. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #358:
  1182. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1183. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1184. 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R0.w" might be used before being initialized
  1185. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #360:
  1186. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1187. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1188. 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
  1189. 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
  1190. 0108:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
  1191. 0108:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
  1192. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #362:
  1193. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1194. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1195. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1196. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #364:
  1197. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1198. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1199. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1200. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #366:
  1201. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1202. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1203. 01a0:fixme:d3d_shader:print_glsl_info_log 0(72) : warning C7050: "R3.zw" might be used before being initialized
  1204. 01a0:fixme:d3d_shader:print_glsl_info_log 0(74) : warning C7050: "R5.zw" might be used before being initialized
  1205. 01a0:fixme:d3d_shader:print_glsl_info_log 0(75) : warning C7050: "R6" might be used before being initialized
  1206. 01a0:fixme:d3d_shader:print_glsl_info_log 0(76) : warning C7050: "R7" might be used before being initialized
  1207. 01a0:fixme:d3d_shader:print_glsl_info_log 0(77) : warning C7050: "R8" might be used before being initialized
  1208. 01a0:fixme:d3d_shader:print_glsl_info_log 0(78) : warning C7050: "R9" might be used before being initialized
  1209. 01a0:fixme:d3d_shader:print_glsl_info_log 0(79) : warning C7050: "R10.w" might be used before being initialized
  1210. 01a0:fixme:d3d_shader:print_glsl_info_log 0(80) : warning C7050: "R11" might be used before being initialized
  1211. 01a0:fixme:d3d_shader:print_glsl_info_log 0(81) : warning C7050: "R12" might be used before being initialized
  1212. 01a0:fixme:d3d_shader:print_glsl_info_log 0(82) : warning C7050: "R13.xyz" might be used before being initialized
  1213. 01a0:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R14" might be used before being initialized
  1214. 01a0:fixme:d3d_shader:print_glsl_info_log 0(84) : warning C7050: "R15" might be used before being initialized
  1215. 01a0:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R16.xyz" might be used before being initialized
  1216. 01a0:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R17" might be used before being initialized
  1217. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #368:
  1218. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1219. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1220. 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
  1221. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1222. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #370:
  1223. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1224. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1225. 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
  1226. 01f8:fixme:wlanapi:WlanEnumInterfaces (0000000000000001, 0000000000000000, 0000000044FAEC78) semi-stub
  1227. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #372:
  1228. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1229. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1230. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1231. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1232. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1233. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1234. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1235. 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
  1236. 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
  1237. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #374:
  1238. 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
  1239. 01a0:fixme:d3d_shader:print_glsl_info_log ------------
  1240. 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
  1241. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1242. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1243. 020c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  1244. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1245. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1246. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1247. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1248. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1249. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1250. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1251. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1252. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1253. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1254. 020c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
  1255. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1256. 020c:fixme:heap:RtlSetHeapInformation 0000000000000000 1 0000000000000000 0 stub
  1257. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1258. 0244:fixme:thread:QueryThreadCycleTime (0000000000000118,000000000C2EFB88): stub!
  1259. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1260. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1261. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1262. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1263. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1264. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1265. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1266. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1267. 020c:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
  1268. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 85, format_support 0000000000604038 partial-stub!
  1269. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 115, format_support 000000000060403C partial-stub!
  1270. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 86, format_support 0000000000604040 partial-stub!
  1271. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
  1272. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
  1273. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1274. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
  1275. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
  1276. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1277. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 65, format_support 00000000004EE188 partial-stub!
  1278. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1279. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1280. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1281. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1282. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1283. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1284. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1285. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 11, format_support 00000000004EE188 partial-stub!
  1286. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1287. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1288. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1289. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1290. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1291. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1292. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1293. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 24, format_support 00000000004EE188 partial-stub!
  1294. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1295. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 11, format_support 00000000004EE188 partial-stub!
  1296. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1297. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 55, format_support 00000000004EE188 partial-stub!
  1298. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1299. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
  1300. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1301. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
  1302. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1303. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 61, format_support 00000000004EE188 partial-stub!
  1304. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1305. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 56, format_support 00000000004EE188 partial-stub!
  1306. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1307. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 49, format_support 00000000004EE188 partial-stub!
  1308. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1309. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 35, format_support 00000000004EE188 partial-stub!
  1310. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1311. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 54, format_support 00000000004EE188 partial-stub!
  1312. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1313. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 41, format_support 00000000004EE188 partial-stub!
  1314. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1315. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 34, format_support 00000000004EE188 partial-stub!
  1316. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1317. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 16, format_support 00000000004EE188 partial-stub!
  1318. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1319. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 64, format_support 00000000004EE188 partial-stub!
  1320. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1321. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 62, format_support 00000000004EE188 partial-stub!
  1322. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1323. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 59, format_support 00000000004EE188 partial-stub!
  1324. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1325. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 57, format_support 00000000004EE188 partial-stub!
  1326. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1327. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 43, format_support 00000000004EE188 partial-stub!
  1328. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1329. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 42, format_support 00000000004EE188 partial-stub!
  1330. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1331. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 52, format_support 00000000004EE188 partial-stub!
  1332. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1333. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 50, format_support 00000000004EE188 partial-stub!
  1334. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1335. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 38, format_support 00000000004EE188 partial-stub!
  1336. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1337. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 36, format_support 00000000004EE188 partial-stub!
  1338. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1339. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 18, format_support 00000000004EE188 partial-stub!
  1340. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1341. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 17, format_support 00000000004EE188 partial-stub!
  1342. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1343. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
  1344. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1345. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
  1346. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1347. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
  1348. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1349. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
  1350. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1351. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
  1352. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1353. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
  1354. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1355. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
  1356. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1357. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
  1358. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1359. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
  1360. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1361. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
  1362. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1363. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
  1364. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1365. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 26, format_support 00000000004EE188 partial-stub!
  1366. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1367. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
  1368. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1369. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
  1370. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1371. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 40, format_support 00000000004EE188 partial-stub!
  1372. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1373. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 20, format_support 00000000004EE188 partial-stub!
  1374. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1375. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
  1376. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1377. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 85, format_support 00000000004EE188 partial-stub!
  1378. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1379. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1380. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1381. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 3, format_support 00000000004EE188 partial-stub!
  1382. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1383. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 3, format_support 00000000004EE188 partial-stub!
  1384. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1385. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 12, format_support 00000000004EE188 partial-stub!
  1386. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1387. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 12, format_support 00000000004EE188 partial-stub!
  1388. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1389. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 30, format_support 00000000004EE188 partial-stub!
  1390. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1391. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 30, format_support 00000000004EE188 partial-stub!
  1392. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1393. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 4, format_support 00000000004EE188 partial-stub!
  1394. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1395. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 4, format_support 00000000004EE188 partial-stub!
  1396. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1397. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 14, format_support 00000000004EE188 partial-stub!
  1398. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1399. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 14, format_support 00000000004EE188 partial-stub!
  1400. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1401. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 32, format_support 00000000004EE188 partial-stub!
  1402. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1403. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 32, format_support 00000000004EE188 partial-stub!
  1404. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1405. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 25, format_support 00000000004EE188 partial-stub!
  1406. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1407. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 61, format_support 00000000004EE188 partial-stub!
  1408. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1409. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 49, format_support 00000000004EE188 partial-stub!
  1410. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1411. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1412. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1413. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
  1414. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1415. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1416. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1417. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
  1418. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1419. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
  1420. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1421. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
  1422. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1423. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
  1424. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
  1425. 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
  1426. 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 103, format_support 00000000004EE5E0 partial-stub!
  1427. [0826/213157.991:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::resetOffscre
  1428. enColorBuffer(268): Could not query offscreen texture resource, HRESULT: 0x80004
  1429. 002
  1430. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1431. [0826/213158.005:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator
  1432. _win.cc on line 355
  1433. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1434. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1435. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1436. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1437. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1438. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1439. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1440. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1441. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1442. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1443. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1444. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1445. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1446. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1447. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1448. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1449. 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
  1450. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1451. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1452. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1453. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1454. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1455. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1456. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1457. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1458. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1459. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1460. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1461. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1462. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1463. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1464. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1465. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1466. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1467. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1468. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1469. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1470. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1471. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1472. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1473. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1474. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1475. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1476. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1477. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1478. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1479. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1480. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1481. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1482. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1483. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1484. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1485. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1486. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1487. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1488. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1489. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1490. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1491. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1492. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1493. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1494. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1495. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1496. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1497. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1498. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1499. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1500. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1501. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1502. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1503. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1504. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1505. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1506. 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FBC1ED0, 000000001E9CF780): stub
  1507. 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
  1508. 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FBA4A70, 000000001E9CF780): stub
  1509. 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
  1510. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1511. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1512. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1513. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1514. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1515. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1516. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1517. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1518. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1519. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1520. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1521. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1522. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1523. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1524. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1525. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1526. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1527. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1528. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1529. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1530. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1531. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1532. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1533. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1534. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1535. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1536. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1537. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1538. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1539. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1540. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1541. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1542. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1543. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1544. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1545. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1546. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1547. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1548. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1549. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1550. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1551. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1552. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1553. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1554. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1555. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1556. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1557. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1558. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1559. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1560. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1561. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1562. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1563. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1564. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1565. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1566. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1567. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1568. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1569. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1570. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1571. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1572. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1573. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1574. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1575. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1576. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1577. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1578. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1579. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1580. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1581. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1582. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1583. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1584. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1585. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1586. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1587. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1588. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1589. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1590. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1591. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1592. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1593. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1594. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1595. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1596. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1597. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1598. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1599. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1600. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1601. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1602. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1603. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1604. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1605. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1606. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1607. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1608. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1609. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1610. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1611. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1612. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1613. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1614. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1615. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1616. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1617. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1618. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1619. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1620. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1621. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1622. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1623. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1624. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1625. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1626. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1627. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1628. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1629. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1630. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1631. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1632. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1633. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1634. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1635. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1636. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1637. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1638. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1639. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1640. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1641. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1642. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1643. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1644. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1645. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1646. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1647. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1648. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1649. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1650. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1651. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1652. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1653. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1654. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1655. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1656. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1657. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1658. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1659. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1660. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1661. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1662. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1663. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1664. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1665. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1666. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1667. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1668. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1669. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1670. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1671. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1672. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1673. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1674. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1675. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1676. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1677. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1678. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1679. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1680. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1681. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1682. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1683. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1684. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1685. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1686. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1687. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1688. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1689. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1690. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1691. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1692. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1693. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1694. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1695. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1696. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1697. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1698. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1699. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1700. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1701. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1702. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1703. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1704. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1705. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1706. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1707. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1708. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1709. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1710. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1711. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1712. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1713. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1714. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1715. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1716. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1717. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1718. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1719. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1720. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1721. 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FE6E270, 000000001E9CF780): stub
  1722. 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
  1723. 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FE6E7B0, 000000001E9CF780): stub
  1724. 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
  1725. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1726. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1727. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1728. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1729. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1730. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1731. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1732. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1733. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1734. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1735. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1736. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1737. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1738. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1739. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1740. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1741. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1742. 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
  1743. 01a8:fixme:nvapi:unimplemented_stub function 0x2216a357 is unimplemented!
  1744. 01a8:fixme:nvapi:unimplemented_stub function 0x65b93ca8 is unimplemented!
  1745. 01a8:fixme:nvapi:unimplemented_stub function 0x2216a357 is unimplemented!
  1746. 01a8:fixme:nvapi:unimplemented_stub function 0x65b93ca8 is unimplemented!
  1747. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1748. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1749. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1750. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1751. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1752. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1753. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1754. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1755. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1756. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1757. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1758. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1759. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1760. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1761. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1762. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1763. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1764. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1765. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1766. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1767. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1768. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1769. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1770. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1771. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1772. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1773. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1774. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1775. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1776. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1777. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1778. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1779. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1780. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1781. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1782. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1783. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1784. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1785. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1786. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1787. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1788. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1789. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1790. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1791. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1792. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1793. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1794. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1795. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1796. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1797. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1798. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1799. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1800. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1801. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1802. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1803. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1804. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1805. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1806. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1807. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1808. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1809. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1810. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1811. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1812. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1813. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1814. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1815. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1816. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1817. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1818. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1819. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1820. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1821. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1822. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1823. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1824. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1825. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1826. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1827. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1828. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1829. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1830. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1831. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1832. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1833. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1834. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1835. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1836. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1837. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1838. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1839. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1840. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1841. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1842. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1843. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1844. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1845. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1846. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1847. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1848. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1849. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1850. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1851. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1852. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1853. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1854. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1855. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1856. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1857. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1858. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1859. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1860. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1861. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1862. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1863. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1864. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1865. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1866. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1867. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1868. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1869. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1870. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1871. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1872. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1873. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1874. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1875. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1876. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1877. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1878. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1879. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1880. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1881. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1882. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1883. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1884. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1885. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1886. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1887. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  1888. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #377:
  1889. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  1890. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  1891. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  1892. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  1893. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  1894. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  1895. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  1896. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  1897. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  1898. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  1899. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  1900. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  1901. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  1902. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  1903. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  1904. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  1905. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  1906. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  1907. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  1908. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  1909. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  1910. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  1911. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  1912. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  1913. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  1914. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  1915. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  1916. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  1917. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  1918. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  1919. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  1920. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  1921. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #379:
  1922. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  1923. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  1924. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  1925. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  1926. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  1927. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  1928. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  1929. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  1930. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  1931. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  1932. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  1933. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  1934. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  1935. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  1936. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  1937. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  1938. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  1939. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  1940. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  1941. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  1942. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  1943. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  1944. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  1945. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  1946. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  1947. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  1948. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  1949. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  1950. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  1951. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  1952. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  1953. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  1954. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  1955. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #381:
  1956. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  1957. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  1958. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  1959. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  1960. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  1961. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  1962. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  1963. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  1964. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  1965. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  1966. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  1967. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  1968. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  1969. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  1970. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  1971. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  1972. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  1973. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  1974. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  1975. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  1976. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  1977. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  1978. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  1979. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  1980. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  1981. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  1982. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  1983. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  1984. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  1985. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  1986. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  1987. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  1988. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  1989. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #384:
  1990. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  1991. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  1992. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  1993. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  1994. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  1995. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  1996. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  1997. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  1998. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  1999. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  2000. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  2001. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  2002. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  2003. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  2004. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  2005. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  2006. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  2007. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  2008. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  2009. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  2010. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  2011. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  2012. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  2013. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  2014. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  2015. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  2016. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  2017. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  2018. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  2019. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  2020. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  2021. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  2022. 01a0:fixme:d3d_shader:print_glsl_info_log
  2023. 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
  2024. 01a0:fixme:d3d_shader:print_glsl_info_log -------------
  2025. 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
  2026. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #386:
  2027. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  2028. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  2029. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  2030. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  2031. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  2032. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  2033. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  2034. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  2035. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  2036. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  2037. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  2038. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  2039. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  2040. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  2041. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  2042. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  2043. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  2044. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  2045. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  2046. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  2047. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  2048. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  2049. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  2050. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  2051. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  2052. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  2053. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  2054. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  2055. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  2056. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  2057. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  2058. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  2059. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  2060. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #388:
  2061. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  2062. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  2063. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  2064. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  2065. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  2066. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  2067. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  2068. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  2069. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  2070. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  2071. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  2072. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  2073. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  2074. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  2075. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  2076. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  2077. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  2078. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  2079. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  2080. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  2081. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  2082. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  2083. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  2084. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  2085. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  2086. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  2087. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  2088. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  2089. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  2090. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  2091. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  2092. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  2093. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  2094. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #390:
  2095. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  2096. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  2097. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  2098. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  2099. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  2100. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  2101. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  2102. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  2103. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  2104. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  2105. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  2106. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  2107. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  2108. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  2109. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  2110. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  2111. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  2112. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  2113. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  2114. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  2115. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  2116. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  2117. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  2118. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  2119. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  2120. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  2121. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  2122. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  2123. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  2124. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  2125. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  2126. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  2127. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  2128. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #392:
  2129. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  2130. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  2131. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  2132. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  2133. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  2134. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  2135. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  2136. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  2137. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  2138. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  2139. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  2140. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  2141. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  2142. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  2143. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  2144. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  2145. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  2146. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  2147. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  2148. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  2149. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  2150. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  2151. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  2152. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  2153. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  2154. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  2155. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  2156. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  2157. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  2158. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  2159. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  2160. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  2161. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  2162. 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #394:
  2163. 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
  2164. 01a0:fixme:d3d_shader:print_glsl_info_log -----------
  2165. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
  2166. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
  2167. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
  2168. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
  2169. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
  2170. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
  2171. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
  2172. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
  2173. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
  2174. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
  2175. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
  2176. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
  2177. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
  2178. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
  2179. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
  2180. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
  2181. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
  2182. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
  2183. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
  2184. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
  2185. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
  2186. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
  2187. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
  2188. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
  2189. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
  2190. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
  2191. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
  2192. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
  2193. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
  2194. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
  2195. 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
  2196. 01a0:fixme:d3d_shader:print_glsl_info_log
  2197. 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
  2198. 01a0:fixme:d3d_shader:print_glsl_info_log -------------
  2199. 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R6.yzw" might be used before being initialized
  2200. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  2201. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  2202. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  2203. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  2204. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
  2205. 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
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