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- MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
- MESA-INTEL: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0
- 0108:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 0108:fixme:heap:RtlSetHeapInformation 00000000020C0000 0 0000000000B9FD60 4 stub
- 0108:fixme:nls:get_dummy_preferred_ui_language (0x8 0000000000B9F164 0000000000000000 0000000000B9F160) returning a dummy value (current locale)
- 0108:fixme:nls:get_dummy_preferred_ui_language (0x8 0000000000B9F164 0000000008A75500 0000000000B9F160) returning a dummy value (current locale)
- Setting breakpad minidump AppID = 607080
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561199740304500 [API loaded no]
- 0108:fixme:gameux:GameExplorerImpl_VerifyAccess (000000000B26D980, L"C:\\Program Files (x86)\\DODI-Repacks\\Psychonauts 2\\Psychonauts2\\Binaries\\Win64\\Psychonauts2-Win64-Shipping.exe", 0000000000B9ECD8)
- 0198:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000018CBFE10
- 0108:fixme:win:DisableProcessWindowsGhosting : stub
- 0108:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (000000000B291B10)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0000000000B9F520)
- 0108:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
- 0108:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
- 0108:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
- 0108:fixme:dxgi:dxgi_factory_EnumAdapterByGpuPreference Ignoring GPU preference 0x2.
- 0108:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x21.
- 0108:fixme:dxgi:dxgi_factory_EnumAdapterByGpuPreference Ignoring GPU preference 0x2.
- 0108:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading support data.
- 0108:fixme:nvapi:unimplemented_stub function 0x5f68da40 is unimplemented!
- 0108:fixme:nvapi:unimplemented_stub function 0x5f68da40 is unimplemented!
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
- 0108:fixme:nvapi:unimplemented_stub function 0xae457190 is unimplemented!
- 0108:fixme:nvapi:unimplemented_stub function 0x6ff81213 is unimplemented!
- 0108:fixme:nvapi:unimplemented_stub function 0x65b93ca8 is unimplemented!
- 0108:fixme:d3d11:d3d_rasterizer_state_init Ignoring MultisampleEnable 0x1.
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 2021-08-26T21:31:55.917[E] GfnDllWrapper.cpp:38 Could not pr
- epare temp directory for download
- 2021-08-26T21:31:55.928[I] GfnRunti APP GfnRuntimeBootstrap.c:168 Create Boots
- trap
- 2021-08-26T21:31:55.937[E] GfnRunti APP TelemetryService.cpp:52 Could not ge
- t gfn.dll version: 0
- 2021-08-26T21:31:55.948[I] GfnRuntimeBootstrap.c:536 Joining Mess
- ageBus as GfnSdk:GfnSdkClientPeer_260
- 2021-08-26T21:31:55.964[E] GfnRuntimeBootstrap.c:554 Could not ge
- t MessageBus interface
- 0108:fixme:win:RegisterTouchWindow (0000000000040074 00000000): stub
- 0108:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring scaling 0x1.
- 0108:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0.
- 0108:fixme:dxgi:wined3d_swapchain_flags_from_dxgi Unhandled flags 0x800.
- 0108:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported.
- Please configure the application to use double buffering (1 back buffer) if possible.
- 0108:fixme:d3d:wined3d_swapchain_init Unimplemented swap effect 0x2.
- 0108:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x802.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #4:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R5.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R10.xy" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R5.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R1" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #26:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R1" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "tmp0.y" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R1.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #34:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(66) : warning C7050: "R3.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(71) : warning C7050: "R8.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(72) : warning C7050: "R9.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(73) : warning C7050: "R10.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(75) : warning C7050: "R12.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(76) : warning C7050: "R13.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(77) : warning C7050: "R14" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(78) : warning C7050: "R15" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(79) : warning C7050: "R16" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(80) : warning C7050: "R17" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(81) : warning C7050: "R18" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(82) : warning C7050: "R19" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R20" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R22" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R23.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(87) : warning C7050: "R24" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(88) : warning C7050: "R25" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(89) : warning C7050: "R26.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(90) : warning C7050: "R27" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(91) : warning C7050: "R28.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R4.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #42:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R3.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R2.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R5.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #48:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #50:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #52:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #54:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #58:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #60:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #62:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R2.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R3.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R4" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #64:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R2.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #66:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #68:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R2" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #72:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R1.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R3.z" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R4.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #74:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #76:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #80:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R5.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #82:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #86:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R4" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R5" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R10" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R11" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R12" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R13" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R14" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #88:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R4.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R5" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R10" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R11" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R12" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R13" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #90:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R6.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #92:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R3.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R6.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #94:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #100:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R10" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #102:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #104:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R4.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #106:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R6.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R8.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #108:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #110:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R4" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R5" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R10" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R11" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R12" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R13" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R14" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R15" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R16.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #112:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #114:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R4" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R5" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R10" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R11" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R12" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R13" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R14" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R15" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R16" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R17" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R18" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R19" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R20.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #116:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #120:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R3.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R4.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R5.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R6.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #122:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #124:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #126:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #128:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #130:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #132:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #134:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #136:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #138:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #140:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #142:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #144:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #146:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #148:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #150:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #152:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #154:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #156:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #158:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #160:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #162:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #164:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R2" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R4" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R5.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R6.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #166:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #168:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R2.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #170:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R2.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #172:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R2" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R14.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R16.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R17.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "R19.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(52) : warning C7050: "R20" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(54) : warning C7050: "R22" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #174:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_OPERATION error generated. Internal formats neither compatible nor identical.".
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_OPERATION error generated. Internal formats neither compatible nor identical.".
- 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
- 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
- 01a0:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #177:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log
- 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
- 01a0:fixme:d3d_shader:print_glsl_info_log -------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #179:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R2.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log
- 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
- 01a0:fixme:d3d_shader:print_glsl_info_log -------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #182:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #184:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log
- 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
- 01a0:fixme:d3d_shader:print_glsl_info_log -------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.w" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #186:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 0108:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #188:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #190:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #192:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 0108:fixme:heap:RtlSetHeapInformation 0000000000000000 1 0000000000000000 0 stub
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #194:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #196:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #198:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #200:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #202:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #204:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #206:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #208:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #210:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #212:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #214:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #216:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #218:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #220:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #222:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #224:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #226:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #228:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #230:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #232:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.w" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #234:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #236:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #238:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R2.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #240:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #242:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #244:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #246:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(58) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #248:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #250:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #252:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #254:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #256:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #258:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #260:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #262:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #264:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 0108:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9DDE4, 0000000000000000 0000000000B9DDE0
- 0108:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9DDE4 0000000000000000 0000000000B9DDE0) returning a dummy value (current locale)
- 0108:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0000000000B9DDE4, 0000000037153280 0000000000B9DDE0
- 0108:fixme:nls:get_dummy_preferred_ui_language (0x38 0000000000B9DDE4 0000000037153280 0000000000B9DDE0) returning a dummy value (current locale)
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #266:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #268:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #270:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #272:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #274:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #276:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #278:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #280:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #282:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #284:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #286:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #288:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #290:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #292:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #294:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #296:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #298:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #300:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #302:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #304:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #306:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #308:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #310:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #312:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #314:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #316:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #318:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #320:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #322:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #324:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 0108:fixme:winsock:WSALookupServiceBeginW (0000000000B9D730 0x00000ff0 0000000000B9D728) Stub!
- [0826/213157.528:ERROR:network_change_notifier_win.cc(156)] WSALookupServiceBegi
- n failed with: 8
- 0108:fixme:iphlpapi:NotifyAddrChange (Handle 0xb9da10, overlapped 0x37153be8): stub
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #326:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #328:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #330:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #332:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #334:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #336:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #338:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #340:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #342:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #346:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #348:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R2" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R3" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R4" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R5" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(54) : warning C7050: "tmp0.x" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "R10.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(52) : warning C7050: "R11" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R12.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #350:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(74) : warning C7050: "R3.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R12.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(84) : warning C7050: "R13.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R14.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R15.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(87) : warning C7050: "R16.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(88) : warning C7050: "R17.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(89) : warning C7050: "R18" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(90) : warning C7050: "R19" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(91) : warning C7050: "R20" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(92) : warning C7050: "R21" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(93) : warning C7050: "R22" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(94) : warning C7050: "R23" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(95) : warning C7050: "R24" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(97) : warning C7050: "R26" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(98) : warning C7050: "R27.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(99) : warning C7050: "R28" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(100) : warning C7050: "R29" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(101) : warning C7050: "R30.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(102) : warning C7050: "R31" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(103) : warning C7050: "R32.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #352:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R5.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R6.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #354:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R3.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R4.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #356:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #358:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R0.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #360:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R1.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R2.zw" might be used before being initialized
- 0108:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
- 0108:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #362:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #364:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #366:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(72) : warning C7050: "R3.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(74) : warning C7050: "R5.zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(75) : warning C7050: "R6" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(76) : warning C7050: "R7" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(77) : warning C7050: "R8" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(78) : warning C7050: "R9" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(79) : warning C7050: "R10.w" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(80) : warning C7050: "R11" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(81) : warning C7050: "R12" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(82) : warning C7050: "R13.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R14" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(84) : warning C7050: "R15" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R16.xyz" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R17" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #368:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R0.yzw" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #370:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R0.xzw" might be used before being initialized
- 01f8:fixme:wlanapi:WlanEnumInterfaces (0000000000000001, 0000000000000000, 0000000044FAEC78) semi-stub
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #372:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
- 01a8:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #374:
- 01a0:fixme:d3d_shader:print_glsl_info_log Compute info
- 01a0:fixme:d3d_shader:print_glsl_info_log ------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R0.yzw" might be used before being initialized
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 020c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 020c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 020c:fixme:heap:RtlSetHeapInformation 0000000000000000 1 0000000000000000 0 stub
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 0244:fixme:thread:QueryThreadCycleTime (0000000000000118,000000000C2EFB88): stub!
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 020c:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 85, format_support 0000000000604038 partial-stub!
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 115, format_support 000000000060403C partial-stub!
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 86, format_support 0000000000604040 partial-stub!
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 65, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 11, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 24, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 11, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 55, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 61, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 56, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 49, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 35, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 54, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 41, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 34, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 16, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 64, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 62, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 59, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 57, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 43, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 42, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 52, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 50, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 38, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 36, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 18, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 17, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 2, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 10, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 26, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 40, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 20, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 45, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 85, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 3, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 3, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 12, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 12, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 30, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 30, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 4, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 4, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 14, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 14, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 32, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 32, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 25, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 61, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 49, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 28, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 29, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 87, format_support 00000000004EE188 partial-stub!
- 020c:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet.
- 020c:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000061EAF0, format 103, format_support 00000000004EE5E0 partial-stub!
- [0826/213157.991:ERROR:angle_platform_impl.cc(36)] rx::SwapChain11::resetOffscre
- enColorBuffer(268): Could not query offscreen texture resource, HRESULT: 0x80004
- 002
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- [0826/213158.005:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator
- _win.cc on line 355
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a8:fixme:dxgi:d3d11_swapchain_present Unimplemented flags 0x200.
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FBC1ED0, 000000001E9CF780): stub
- 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
- 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FBA4A70, 000000001E9CF780): stub
- 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FE6E270, 000000001E9CF780): stub
- 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
- 01a8:fixme:nvapi:NvAPI_D3D_GetObjectHandleForResource (000000000B29EEE0, 000000000FE6E7B0, 000000001E9CF780): stub
- 01a8:fixme:nvapi:unimplemented_stub function 0x6c0ed98c is unimplemented!
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a0:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 01a8:fixme:nvapi:unimplemented_stub function 0x2216a357 is unimplemented!
- 01a8:fixme:nvapi:unimplemented_stub function 0x65b93ca8 is unimplemented!
- 01a8:fixme:nvapi:unimplemented_stub function 0x2216a357 is unimplemented!
- 01a8:fixme:nvapi:unimplemented_stub function 0x65b93ca8 is unimplemented!
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #377:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #379:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #381:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #384:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log
- 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
- 01a0:fixme:d3d_shader:print_glsl_info_log -------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #386:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #388:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #390:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #392:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #394:
- 01a0:fixme:d3d_shader:print_glsl_info_log Vertex info
- 01a0:fixme:d3d_shader:print_glsl_info_log -----------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[0].zw" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[2]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[3]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[4]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[5]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[6]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[7]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[8]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[9]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[10]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[11]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[12]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[13]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[14]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[15]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[16]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[17]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[18]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[19]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[20]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[21]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[22]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[23]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[24]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[25]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[26]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[27]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[28]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[29]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[30]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050: "vs_out[31]" might be used before being initialized
- 01a0:fixme:d3d_shader:print_glsl_info_log
- 01a0:fixme:d3d_shader:print_glsl_info_log Fragment info
- 01a0:fixme:d3d_shader:print_glsl_info_log -------------
- 01a0:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R6.yzw" might be used before being initialized
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
- 01a0:err:d3d:wined3d_debug_callback 0xb29fbf0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
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