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Apr 22nd, 2019
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  1.  
  2. <ThingDef ParentName="BasePawn" Name="BaseMechanoid" Abstract="True">
  3. <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
  4. <statBases>
  5. <PsychicSensitivity>0</PsychicSensitivity>
  6. <ToxicSensitivity>0</ToxicSensitivity>
  7. <Flammability>0</Flammability>
  8. <ComfyTemperatureMin>-100</ComfyTemperatureMin>
  9. <ComfyTemperatureMax>250</ComfyTemperatureMax>
  10. <MeatAmount>0</MeatAmount>
  11. </statBases>
  12. <race>
  13. <fleshType>RRY_Xenomorph</fleshType>
  14. <bloodDef>RRY_FilthBloodXenomorph</bloodDef>
  15. <needsRest>false</needsRest>
  16. <hasGenders>false</hasGenders>
  17. <foodType>CarnivoreAnimalStrict</foodType>
  18. <baseHungerRate>1.0</baseHungerRate>
  19. <lifeExpectancy>2500</lifeExpectancy>
  20. </race>
  21. </ThingDef>
  22.  
  23. <PawnKindDef Name="BaseMechanoidKind" Abstract="True">
  24. <defaultFactionType>Mechanoid</defaultFactionType>
  25. <aiAvoidCover>true</aiAvoidCover>
  26. <destroyGearOnDrop>true</destroyGearOnDrop>
  27. </PawnKindDef>
  28.  
  29. <!-- Centipede -->
  30.  
  31. <ThingDef ParentName="BaseMechanoid">
  32. <defName>Mech_Centipede</defName>
  33. <label>Not centipede</label>
  34. <description>Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carpace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.</description>
  35. <statBases>
  36. <MoveSpeed>1.9</MoveSpeed>
  37. <ArmorRating_Blunt>0.40</ArmorRating_Blunt>
  38. <ArmorRating_Sharp>0.70</ArmorRating_Sharp>
  39. </statBases>
  40. <tools>
  41. <li>
  42. <label>head</label>
  43. <capacities>
  44. <li>Blunt</li>
  45. </capacities>
  46. <power>19</power>
  47. <cooldownTime>2.6</cooldownTime>
  48. <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
  49. <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
  50. </li>
  51. </tools>
  52. <race>
  53. <intelligence>ToolUser</intelligence>
  54. <thinkTreeMain>Mechanoid</thinkTreeMain>
  55. <body>MechanicalCentipede</body>
  56. <baseBodySize>2.0</baseBodySize>
  57. <baseHealthScale>4.32</baseHealthScale>
  58. <lifeStageAges>
  59. <li>
  60. <def>MechanoidFullyFormed</def>
  61. <minAge>0</minAge>
  62. <soundWounded>Pawn_Mech_Centipede_Wounded</soundWounded>
  63. <soundDeath>Pawn_Mech_Centipede_Death</soundDeath>
  64. <soundCall>Pawn_Mech_Centipede_Call</soundCall>
  65. </li>
  66. </lifeStageAges>
  67. <soundCallIntervalRange>
  68. <min>1000</min>
  69. <max>2000</max>
  70. </soundCallIntervalRange>
  71. <soundMeleeHitPawn>Pawn_Melee_MechanoidBash_HitPawn</soundMeleeHitPawn>
  72. <soundMeleeHitBuilding>Pawn_Melee_MechanoidBash_HitBuilding</soundMeleeHitBuilding>
  73. <soundMeleeMiss>Pawn_Melee_MechanoidBash_Miss</soundMeleeMiss>
  74. </race>
  75. <butcherProducts>
  76. <Steel>50</Steel>
  77. <Plasteel>10</Plasteel>
  78. <ComponentIndustrial>2</ComponentIndustrial>
  79. </butcherProducts>
  80. </ThingDef>
  81.  
  82. <PawnKindDef ParentName="BaseMechanoidKind">
  83. <defName>Mech_Centipede</defName>
  84. <label>Not centipede</label>
  85. <race>Mech_Centipede</race>
  86. <combatPower>400</combatPower>
  87. <lifeStages>
  88. <li>
  89. <bodyGraphicData>
  90. <texPath>Things/Pawn/Xenomorph/Xenomorph_Drone</texPath>
  91. <graphicClass>Graphic_Multi</graphicClass>
  92. <drawSize>3</drawSize>
  93. <shadowData>
  94. <volume>(0.6, 0.8, 0.6)</volume>
  95. </shadowData>
  96. </bodyGraphicData>
  97. </li>
  98. </lifeStages>
  99. <weaponMoney>
  100. <min>9999</min>
  101. <max>9999</max>
  102. </weaponMoney>
  103. <weaponTags>
  104. <li>MechanoidGunHeavy</li>
  105. </weaponTags>
  106. </PawnKindDef>
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