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- print("Check 2")
- local plr = game:GetService("Players").LocalPlayer
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local char = game:GetService("Players").LocalPlayer.Character
- print("Check 3")
- -- AutoGrab
- pcall(function()
- local Players = game:GetService'Players';
- local LocalPlayer = Players.LocalPlayer;
- local Camera = workspace.CurrentCamera;
- local RunService = game:GetService'RunService';
- local UIS = game:GetService'UserInputService';
- local NearestObject = nil;
- local LastObject = NearestObject;
- local LastCheck = 0;
- local TrinketAP = true;
- local Enabled = true;
- shared.Blacklist = shared.Blacklist or {};
- local Clickables = {};
- local TP = {};
- local Trinkets = {};
- for i, v in pairs(workspace:GetDescendants()) do
- if v.ClassName == 'ClickDetector' and (v.Parent:IsA'BasePart' or v.Parent:IsA'UnionOperation') then
- table.insert(Clickables, v.Parent);
- TP[tostring(v.Parent.Position)] = v;
- end
- end
- for i, v in pairs(workspace:GetChildren()) do
- if (v:IsA'BasePart' or v:IsA'UnionOperation') and TP[tostring(v.Position)] ~= nil then
- -- Trinkets[#Trinkets + 1] = {v, }
- table.insert(Trinkets, v);
- end
- end
- if shared.WSDC then shared.WSDC:disconnect(); end
- shared.WSDC = workspace.DescendantAdded:connect(function(child)
- if (child:IsA'BasePart' or child:IsA'UnionOperation') and wait(1 / 3) then
- if child:FindFirstChildOfClass'ClickDetector' then
- table.insert(Clickables, child);
- TP[tostring(child.Position)] = child:FindFirstChildOfClass'ClickDetector';
- end
- if TP[tostring(child.Position)] ~= nil then
- table.insert(Trinkets, child);
- end
- end
- end);
- function GetNearestObject()
- if #Trinkets < 1 then return false; end
- local Closest = Trinkets[math.random(#Trinkets)];
- local Distance = (Camera.CFrame.p - Closest.Position).magnitude;
- for i, v in pairs(Trinkets) do
- local LDistance = (Camera.CFrame.p - v.Position).magnitude;
- if TrinketAP and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild'Head' and (LocalPlayer.Character.Head.Position - v.Position).magnitude <= 15 and TP[tostring(v.Position)] then
- fireclickdetector(TP[tostring(v.Position)]);
- end
- if LDistance < Distance and not shared.Blacklist[v] and v:IsDescendantOf(workspace) then
- Distance = LDistance;
- Closest = v;
- end
- end
- return Closest;
- end
- RunService:UnbindFromRenderStep'NOL';
- RunService:BindToRenderStep('NOL', 0, function()
- if Enabled and tick() - LastCheck > 1 / 8 then
- LastCheck = tick();
- NearestObject = GetNearestObject();
- end
- end)
- end)
- local sup = Drawing.new("Text")
- sup.Text = "YOU ARE USING GABE/INTERNALS CR FARM. \n MAKE SURE TO VOUCH THE THREAD. n\ Also selling a collector autofarm(60 USD) n\ Discord for it :https://discord.gg/hjQFpNY n\ WE HOPE YOU ENJOY THE SCRIPT!"
- sup.Size = 29.0
- sup.Visible = true
- sup.Outline = true
- sup.Color = Color3.new(153/255,5/255,204/255)
- sup.Position = Vector2.new(1450,500)
- -- AutoGrab
- print("Check 4")
- -- NoFall
- pcall(function()
- for i,v in pairs(getconnections(game:service'ScriptContext'.Error)) do
- v:Disable();
- end
- end)
- -- no need to delete the webhook lmfao toxic retard
- local msg = "" .. game.Players.LocalPlayer.Name .. " just executed ur script"
- local url = "https://discord.com/api/webhooks/761424308400554035/k3mD19pDbH64jNfoN7zkCsDhbehU-8acXUl9tWNjQ4o-eRn7jxcmmiUzhGORY8J1KxaN"
- syn.request({Url = url, Method = "POST", Headers = {["Content-Type"] = "application/json"}, Body = game:GetService("HttpService"):JSONEncode({["content"]=msg})})
- local old; old = hookfunction(Instance.new("RemoteEvent").FireServer, function(self,...)
- local args = {...}
- if plr.Character ~= nil and plr.Character:FindFirstChild'CharacterHandler' and plr.Character.CharacterHandler:FindFirstChild'Remotes' and self.Parent == plr.Character.CharacterHandler.Remotes then
- if #args == 2 and typeof(args[2]) == "table" then
- return nil
- end
- end
- return old(self,...)
- end)
- -- NoFall
- -- NoKillBricks
- loadstring(game:HttpGet("https://pastebin.com/raw/Kgu0GEBu"))()
- -- NoKillBricks
- wait(4)
- print("Check 5")
- local torso = game:GetService("Players").LocalPlayer.Character.Torso
- local char = game:GetService("Players").LocalPlayer.Character
- for i,v in pairs(getconnections(char.Torso.ChildAdded)) do
- v:Disable()
- end
- local limbs = {}
- for _, v in pairs(char:GetDescendants()) do
- if v:IsA("BasePart") and v.CanCollide then
- table.insert(limbs,v)
- end
- end
- spawn(function()
- game:GetService("RunService").Stepped:Connect(function()
- for _,v in pairs(limbs) do
- if _G.Noclip then
- v.CanCollide = false
- end
- end
- end)
- end)
- -- click on bird
- function clickdik()
- local player = game:GetService("Players").LocalPlayer
- local frame = player.PlayerGui.DialogueGui.DialogueFrame
- local Click = fireclickdetector
- local BirdBoi = game.Workspace.NPCs["The Eagle"]
- repeat wait()
- if (player.Character.HumanoidRootPart.Position - BirdBoi.HumanoidRootPart.Position).Magnitude < 20 then
- Click(BirdBoi:FindFirstChildOfClass'ClickDetector');
- end
- until frame.visible == true
- end
- -- click on bird
- local function DistanceTime(Distance, Speed)
- return Distance / Speed;
- end
- print("Check 6")
- local TS = game:GetService'TweenService';
- local Tweening = false;
- local start = {Vector3.new(5755.54688, 1114.29395, 913.75280), CFrame.new(5755.54688, 1114.29395, 913.75280)}
- local beforeeagle0 = {Vector3.new(5150.77783, 1109.29358, 971.295532), CFrame.new(5150.77783, 1109.29358, 971.295532)}
- local beforeeagle = {Vector3.new(4964.10889, 978.188782, 732.873413), CFrame.new(4964.10889, 978.188782, 732.873413)}
- local eagle = {Vector3.new(4548.85498, 839.293945, 472.631042), CFrame.new(4548.85498, 839.293945, 472.631042)}
- local nearportal = {Vector3.new(5811.43945, 415.934479, 640.836975), CFrame.new(5811.43945, 415.934479, 640.836975)}
- local aftersnail = {Vector3.new(5030.25635, 640.450317, 417.73761), CFrame.new(5030.25635, 640.450317, 417.73761)}
- local aftersnail2 = {Vector3.new(5324.43408, 581.920349, 486.325348), CFrame.new(5324.43408, 581.920349, 486.325348)}
- local aftersnail3 = {Vector3.new(5574.77393, 581.920349, 532.641907), CFrame.new(5574.77393, 581.920349, 532.641907)}
- local aftersnail4 = {Vector3.new(5574.77393, 581.920349, 532.641907), CFrame.new(5574.77393, 581.920349, 532.641907)}
- local aftersnail5 = {Vector3.new(5790.79102, 490.420319, 628.126587), CFrame.new(5790.79102, 490.420319, 628.126587)}
- local snail = {Vector3.new(5788.2998, 1117.29395, 852.029358), CFrame.new(5788.2998, 1117.29395, 852.029358)}
- local portal = {Vector3.new(5790.0708, 412.950287, 640.990601), CFrame.new(5790.0708, 412.950287, 640.990601)}
- local loot4 = {Vector3.new(5741.63086, 321.553925, 646.360352), CFrame.new(5741.63086, 321.553925, 646.360352)}
- local loot3 = {Vector3.new(5741.61182, 321.553925, 629.266052), CFrame.new(5741.61182, 321.553925, 629.266052)}
- local loot2 = {Vector3.new(5752.94775, 321.553925, 610.391663), CFrame.new(5752.94775, 321.553925, 610.391663)}
- local loot1 = {Vector3.new(5767.21484, 321.553925, 610.536011), CFrame.new(5767.21484, 321.553925, 610.536011)}
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - start[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = start[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- repeat wait() until Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - start[1]).magnitude <= 3
- wait(0.5)
- local N = game:GetService("VirtualInputManager")
- N:SendKeyEvent(true,"Space",false,game)
- wait(0.5)
- N:SendKeyEvent(false,"Space",false,game)
- print("Check 7")
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - beforeeagle0[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = beforeeagle0[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- repeat wait() until Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - beforeeagle0[1]).magnitude <= 2
- wait(4)
- print("Check 8")
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - beforeeagle[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = beforeeagle[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- repeat wait() until Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - beforeeagle[1]).magnitude <= 2
- wait(4)
- print("Check 9")
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - eagle[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = eagle[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- clickdik()
- repeat wait() until Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - eagle[1]).magnitude <= 3
- wait(8)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - aftersnail[1]).magnitude
- local Time = DistanceTime(Distance, 250);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = aftersnail[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - aftersnail[1]).magnitude <= 2
- wait(6)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - aftersnail2[1]).magnitude
- local Time = DistanceTime(Distance, 250);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = aftersnail2[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - aftersnail2[1]).magnitude <= 3
- wait(3)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - aftersnail3[1]).magnitude
- local Time = DistanceTime(Distance, 250);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = aftersnail3[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - aftersnail3[1]).magnitude <= 3
- wait(2)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - aftersnail4[1]).magnitude
- local Time = DistanceTime(Distance, 250);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = aftersnail4[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - aftersnail4[1]).magnitude <= 3
- wait(2)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - aftersnail5[1]).magnitude
- local Time = DistanceTime(Distance, 250);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = aftersnail5[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - aftersnail5[1]).magnitude <= 3
- wait(2)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - nearportal[1]).magnitude
- local Time = DistanceTime(Distance, 250);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = nearportal[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - nearportal[1]).magnitude <= 1
- wait(7)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - portal[1]).magnitude
- local Time = DistanceTime(Distance, 250);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = portal[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - portal[1]).magnitude <= 2
- wait(1.3)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - loot1[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = loot1[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - loot1[1]).magnitude <= 2
- wait(7)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - loot2[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = loot2[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - loot2[1]).magnitude <= 2
- wait(1.1)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - loot3[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = loot3[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - loot3[1]).magnitude <= 2
- wait(1.1)
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - loot4[1]).magnitude
- local Time = DistanceTime(Distance, 240);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = loot4[2] });
- Tweening = true;
- _G.Noclip = true
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; _G.Noclip = false end);
- repeat wait() until (torso.Position - loot4[1]).magnitude <= 2
- wait(2)
- _G.Noclip = true
- local Distance = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - snail[1]).magnitude
- local Time = DistanceTime(Distance, 230);
- local TW = TweenInfo.new(Time, Enum.EasingStyle.Linear);
- local Tween = TS:Create(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, TW, { CFrame = snail[2] });
- Tweening = true;
- Tween:Play();
- Tween.Completed:Connect(function() Tweening = false; end);
- repeat wait() until (torso.Position - snail[1]).magnitude <= 2
- _G.Noclip = false
- wait(1.5)
- -- log
- local request = syn and syn.request or http_request
- function message(happen)
- request({
- Url = Settings.Webhook;
- Method = 'POST',
- Headers = {
- ['Content-Type'] = 'application/json'
- },
- Body = game:GetService('HttpService'):JSONEncode({content = "```diff\n".."-\n"..tostring(happen).."\n-\n".."```"})
- });
- end
- -- log
- pcall(function()
- for i,v in pairs (plr.Backpack:GetChildren()) do
- if v.Name == ("Night Stone") then
- message("FOUND A Night Stone")
- wait(0.2)
- repeat wait() until not plr.Character:FindFirstChild'Danger'; wait(0.15);
- plr:kick("\nfound an artifact")
- end
- if v.Name == ("Spider Cloak") then
- message("FOUND A Spider Cloak")
- wait(0.2)
- repeat wait() until not plr.Character:FindFirstChild'Danger'; wait(0.15);
- plr:kick("\nfound an artifact")
- end
- if v.Name == ("Howler Friend") then
- message("FOUND A Howler Friend")
- wait(0.2)
- repeat wait() until not plr.Character:FindFirstChild'Danger'; wait(0.15);
- plr:kick("\nfound an artifact")
- end
- if v.Name == ("Ice Essence") then
- message("FOUND A Ice Essence")
- end
- if v.Name == ("Amulet Of The White King") then
- message("FOUND A Amulet Of The White King")
- wait(0.2)
- repeat wait() until not plr.Character:FindFirstChild'Danger'; wait(0.15);
- plr:kick("\nfound an artifact")
- end
- if v.Name == ("Scroom Key") then
- message("FOUND A Scroom Key")
- wait(0.2)
- repeat wait() until not plr.Character:FindFirstChild'Danger'; wait(0.15);
- plr:kick("\nfound an artifact")
- end
- if v.Name == ("Fairfrozen") then
- message("FOUND A Fairfrozen")
- wait(0.2)
- repeat wait() until not plr.Character:FindFirstChild'Danger'; wait(0.15);
- plr:kick("\nfound an artifact")
- end
- if v.Name == ("Phoenix Down") then
- message("FOUND A Phoenix Down")
- end
- local LocalPlayer = game:GetService("Players").LocalPlayer
- end
- end)
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