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Jousway

Fallback Explosion.lua

May 22nd, 2011
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Lua 1.37 KB | None | 0 0
  1. local t = Def.ActorFrame {
  2.     NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
  3.         HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand");
  4.         HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
  5.         InitCommand=cmd(playcommand,"HoldingOff";finishtweening);
  6.     };
  7.     NOTESKIN:LoadActor( Var "Button", "Roll Explosion" ) .. {
  8.         RollOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand");
  9.         RollOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand");
  10.         InitCommand=cmd(playcommand,"RollOff";finishtweening);
  11.     };
  12.     NOTESKIN:LoadActor( "Tap Explosion" ) .. {
  13.         InitCommand=cmd(diffusealpha,0);
  14.         W5Command=NOTESKIN:GetMetricA("GhostArrowGlobal", "W5Command");
  15.         W4Command=NOTESKIN:GetMetricA("GhostArrowGlobal", "W4Command");
  16.         W3Command=NOTESKIN:GetMetricA("GhostArrowGlobal", "W3Command");
  17.         W2Command=NOTESKIN:GetMetricA("GhostArrowGlobal", "W2Command");
  18.         W1Command=NOTESKIN:GetMetricA("GhostArrowGlobal", "W1Command");
  19.         HeldCommand=NOTESKIN:GetMetricA("GhostArrowGlobal", "HeldCommand");
  20.         JudgmentCommand=cmd(finishtweening);
  21.         BrightCommand=cmd(visible,true);
  22.         DimCommand=cmd(visible,true);
  23.     };
  24.     NOTESKIN:LoadActor( Var "Button", "HitMine Explosion" ) .. {
  25.         InitCommand=cmd(blend,"BlendMode_Add";diffusealpha,0);
  26.         HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand");
  27.     };
  28. }
  29. return t;
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