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  1. UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  2. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" -clean "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -nobuilduht -NoHotReload
  3. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,8512352s to run UnrealBuildTool.exe, ExitCode=0
  4. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -noxge -generatemanifest -NoHotReload -ignorejunk
  5. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,6317079s to run UnrealBuildTool.exe, ExitCode=0
  6. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -noxge -NoHotReload -ignorejunk
  7. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for NoName (no existing makefile)
  8. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  9. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for NoName
  10. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Running UnrealHeaderTool "D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\Intermediate\Build\Win32\NoName\Shipping\NoName.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  11. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for NoName in 7,4014164 seconds
  12. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 23 actions (2 in parallel)
  13. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  14. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.NoName.h.cpp
  15. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UELinkerFixups.cpp
  16. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: TPVPawn.cpp
  17. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoName.generated.cpp
  18. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(87): error C4018: '<': signed/unsigned mismatch
  19. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(98): error C4018: '<': signed/unsigned mismatch
  20. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(110): warning C4458: declaration of 'InputComponent' hides class member
  21. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(319): note: see declaration of 'AActor::InputComponent'
  22. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: TPVMovementComponent.cpp
  23. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Template.cpp
  24. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Target.cpp
  25. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Sites.cpp
  26. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Quest.cpp
  27. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PickUp.cpp
  28. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\PickUp.cpp(19): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  29. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(606): note: see declaration of 'USceneComponent::AttachTo'
  30. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoNameGameModeBase.cpp
  31. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: MyHUD.cpp
  32. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoName.cpp
  33. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ItemPickUp.cpp
  34. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTSelectRandomPatrolPoint.cpp
  35. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTSelectPatrolPoint.cpp
  36. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTResetNode.cpp
  37. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrolPoint.cpp
  38. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrolController.cpp
  39. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrol.cpp
  40. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\AIPatrolController.cpp(30): warning C4458: declaration of 'Pawn' hides class member
  41. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(40): note: see declaration of 'AController::Pawn'
  42. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\AIPatrolController.cpp(37): warning C4458: declaration of 'Pawn' hides class member
  43. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(40): note: see declaration of 'AController::Pawn'
  44. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoNameGameMode.cpp
  45. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\unreal projects\NoName\Binaries\Win32\NoName-Win32-Shipping.exe
  46. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 75,11 seconds
  47. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 75,2815818s to run UnrealBuildTool.exe, ExitCode=5
  48. UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\No
  49. Name.uproject" -remoteini="D:\unreal projects\NoName" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.17-21.36.23.txt'
  50. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  51. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  52. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  53. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  54. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  55. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
  56. onary`2 InTargetToManifest)
  57. UATHelper: Packaging (Windows (32-bit)): vid Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  58. UATHelper: Packaging (Windows (32-bit)): vid BuildCookRun.DoBuildCookRun(ProjectParams Params)
  59. UATHelper: Packaging (Windows (32-bit)): vid BuildCookRun.ExecuteBuild()
  60. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.BuildCommand.Execute()
  61. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  62. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Automation.Process(String[] Arguments)
  63. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Program.MainProc(Object Param)
  64. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  65. UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Program.Main()
  66. UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  67. UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
  68. PackagingResults:Error: Error Unknown Error
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