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- UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" -clean "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -nobuilduht -NoHotReload
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,8512352s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -noxge -generatemanifest -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,6317079s to run UnrealBuildTool.exe, ExitCode=0
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\NoName.uproject" -remoteini="D:\unreal projects\NoName" -noxge -NoHotReload -ignorejunk
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for NoName (no existing makefile)
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Parsing headers for NoName
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Running UnrealHeaderTool "D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\Intermediate\Build\Win32\NoName\Shipping\NoName.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Reflection code generated for NoName in 7,4014164 seconds
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 23 actions (2 in parallel)
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PCH.NoName.h.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: UELinkerFixups.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: TPVPawn.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoName.generated.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(87): error C4018: '<': signed/unsigned mismatch
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(98): error C4018: '<': signed/unsigned mismatch
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\TPVPawn.cpp(110): warning C4458: declaration of 'InputComponent' hides class member
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(319): note: see declaration of 'AActor::InputComponent'
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: TPVMovementComponent.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Template.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Target.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Sites.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Quest.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: PickUp.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\PickUp.cpp(19): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(606): note: see declaration of 'USceneComponent::AttachTo'
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoNameGameModeBase.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: MyHUD.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoName.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ItemPickUp.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTSelectRandomPatrolPoint.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTSelectPatrolPoint.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: BTResetNode.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrolPoint.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrolController.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: AIPatrol.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\AIPatrolController.cpp(30): warning C4458: declaration of 'Pawn' hides class member
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(40): note: see declaration of 'AController::Pawn'
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal projects\NoName\Source\NoName\AIPatrolController.cpp(37): warning C4458: declaration of 'Pawn' hides class member
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\unreal\Epic Games\UE_4.14\Engine\Source\Runtime\Engine\Classes\GameFramework/Controller.h(40): note: see declaration of 'AController::Pawn'
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: NoNameGameMode.cpp
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\unreal projects\NoName\Binaries\Win32\NoName-Win32-Shipping.exe
- UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 75,11 seconds
- UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 75,2815818s to run UnrealBuildTool.exe, ExitCode=5
- UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\unreal\Epic Games\UE_4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe NoName Win32 Shipping -Project="D:\unreal projects\NoName\NoName.uproject" "D:\unreal projects\NoName\No
- Name.uproject" -remoteini="D:\unreal projects\NoName" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.06.17-21.36.23.txt'
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
- onary`2 InTargetToManifest)
- UATHelper: Packaging (Windows (32-bit)): vid Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- UATHelper: Packaging (Windows (32-bit)): vid BuildCookRun.DoBuildCookRun(ProjectParams Params)
- UATHelper: Packaging (Windows (32-bit)): vid BuildCookRun.ExecuteBuild()
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.BuildCommand.Execute()
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Automation.Process(String[] Arguments)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Program.MainProc(Object Param)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- UATHelper: Packaging (Windows (32-bit)): vid AutomationTool.Program.Main()
- UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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