kleber1234

Spawn Blueprint Bridge Script LT2

Jan 7th, 2020
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  1. --Edit Spawn Position
  2. local X = 0
  3. local Y = 0
  4. local Z = 0
  5.  
  6. --Script
  7. A_1 = "Door3"
  8. A_3 = game:GetService("Players").LocalPlayer
  9. Event = game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint
  10. for i, v in pairs(game.Workspace.Properties:GetChildren()) do
  11. if v.Owner.Value == game.Players.LocalPlayer then
  12. for i=0,3850,7 do
  13. A_2 = v.OriginSquare.CFrame + Vector3.new(4,7.2019 + i,.5) + Vector3.new(X, Y, Z)
  14. Event:FireServer(A_1, A_2, A_3)
  15. A_2 = v.OriginSquare.CFrame*CFrame.Angles(0,3.141,0) + Vector3.new(-4,7.2 + i,.5) + Vector3.new(X, Y, Z)
  16. Event:FireServer(A_1, A_2, A_3)
  17. wait()
  18. end
  19. end
  20. end
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