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- -- Hardest parts --
- -- early GRB link for BV keep this until end or 4L drop
- -- RR link for flesh and stone when using wands for the damage (helm chest or gloves unless lucky boots)
- -- tips --
- -- BV clear feels really shit with no cast speed, cast speed is pretty bad once we have unleash at 38 though
- -- try to cast only after flame dash arcane surge
- -- keep 3-4 stacks while clearing, super easy once you have unleash to maintain 7-8
- -- onslaught feels way worse than faster casting when its not up but is probably stronger and has more link struggles
- -- You will need a str ammy and probably 1 30 str node for flesh and stone+maim+HoA+addFire our biggest dps increasers
- -- total required currency
- -- 1 wisdom
- -- 3 trans (1 for maim)
- -- 3 alt (1 for optional hatred for leveling not use)(1 for flesh and stone)
- -- extras (1 wis 2 trans 2 alch see below)
- -- Extra leveling gems -
- -- Increased crit strikes + increased aoe for herald of ice eventually - trans alch
- -- cwdt - steelskin - alch wisdom
- -- withering step - Once you really get going it keeps up elusive when % is low - trans
- -- use after unleash casts while clearing shares cd with flame dash
- -- wand recipie ruby/saphire/topaz ring normt8/magict7/raret6 added damage + magic wand + alt
- -- open chests in first 3 zones for currency fishing, exp here is crap anyways
- level 2
- (qr) ek or explosive trap solo/lesser pois until lvl 8 gems, can drop 2L for 2 wands
- level 4
- (qr) breaking eggs dash or frostblink (BB frost for easy swap)
- (buy) medicine chest - arcane surge link with above (keep lvl 1) - scroll of wisdom
- level 8
- (qr) kill brutus - flame dash
- (buy) added light support - trans
- (buy) addded fire support - trans
- EK - Add F - Add Light - GRB
- (optional hold until 14)
- Wand added fire to spells blue + alt + white ruby/topaz - can craft ruby with iron + red/green skill gem
- -- go for 1 fire highest avg dmg and 1 lightning for crit shocks
- level 12
- (qr) kill merveil - Swap EK for BV - Add F - Add light GRB
- swap flamedash for previous movement
- level 14
- Wand recipie with magic ring
- level 16
- (qr) baleful gem - herald of ash
- (buy) herald of ice - alt
- (buy from duelist marauder scion mule) flesh and stone + maim - alt + trans
- (buy no mule and no nerf) skitterbots is 20% more which gets outscaled quickly by f&s+maim but might last to library
- level 18
- (help) alira you want the res + mana regen
- open roots - faster casting in BV - Add F - fc - GRB take out added light
- level 20
- wand recipie with rare ring
- level 24
- (qr) rescue clarissa - assassin mark
- (buy for leveling not use) hatred - alt
- level 31 - No mule (optional or no mule)
- (qr leveling not use) library - ice bite support
- (no mule) buy flesh and stone and maim support if no gem mule alt + trans
- level 32
- lab - ambush and assassinate for consistant damage (don't have to stop moving ever),
- OR mistwalker for movement speed (cast speed falls off because of unleash at 38 dont recommend until 54)
- Golem choice doesn't matter pick between flame/ice/stone
- level 38
- (qr) kill malachai - unleash - replace faster casting - BV - added fire GRB
- From here your speed is pretty good with unleash.
- You could unspec out of cast speed but it helps vs bosses and one node has 4% mspd
- Act 5 -
- (qr) enter town - Silver flask
- Act 7 -
- (qr) silver locket in first zone - Diamond flask
- level 54
- lab - take the one you didnt take before i take mistwalker just for movement here cause clear is great
- 4L GRBB options roughly in order on power
- BV - Added Fire - Unleash - blue socket
- + pcoc - very strong once you have shadow + witch pc + power charge buff wheel above witch good for clear + boss
- - could be bis not 100% sure though
- - once you are done with blood aquaducts you typically have the 5 pc + wheel
- + intesify - aoe while clearing up to conc effect dmg while bossing
- + controlled destruction - the PoB best in slot i think no aoe reductions
- + conc effect - the highest permanent dps but obvious loss of aoe
- + increased crit chance/strikes - about equal in power much worse if no pc gen
- + added lightning
- GGRB options (unoptimal)
- BV - Added Fire - Unleash - green socket
- + Added cold
- + ice bite - frenzy movement, lost on bosses
- lab 3
- opportunistic for move movement + boss dmg
- unstable infusion if not using pcoc
- -- 6 charges is still 348% crit chance 30% multi 30% dmg 24% spell
- -- pcoc would be 20% (5 charges) more spell damage good but not great
- -- probably take intensify or crit chance
- lab 4
- unspec ambush take opportunistic if not taken yet grab deadly infusion
- -- mistalkwer opp deadly infusions are final setup
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