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- 1>------ Rebuild All started: Project: ZERO_CHECK, Configuration: Release Win32 ------
- 1>Build started 2/14/2011 2:41:53 AM.
- 1>PrepareForBuild:
- 1> Creating directory "C:\Trinity\TC_Builds\Release\".
- 1>InitializeBuildStatus:
- 1> Creating "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 1>CustomBuild:
- 1> Checking Build System
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/genrev/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/game/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
- 1> CMake does not need to re-run because C:/Trinity/TC_Builds/sql/CMakeFiles/generate.stamp is up-to-date.
- 1>FinalizeBuildStatus:
- 1> Deleting file "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild".
- 1> Touching "Win32\Release\ZERO_CHECK\ZERO_CHECK.lastbuildstate".
- 1>
- 1>Build succeeded.
- 1>
- 1>Time Elapsed 00:00:01.43
- 2>------ Rebuild All started: Project: zlib, Configuration: Release Win32 ------
- 3>------ Rebuild All started: Project: ace, Configuration: Release Win32 ------
- 3>Build started 2/14/2011 2:41:55 AM.
- 3>InitializeBuildStatus:
- 3> Creating "ace.dir\Release\ace.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 3>CustomBuild:
- 3> Building Custom Rule C:/Trinity/TC/dep/acelite/ace/CMakeLists.txt
- 3> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.
- 2>Build started 2/14/2011 2:41:56 AM.
- 2>PrepareForBuild:
- 2> Creating directory "C:\Trinity\TC_Builds\dep\zlib\Release\".
- 2>InitializeBuildStatus:
- 2> Creating "zlib.dir\Release\zlib.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 3>ClCompile:
- 3> WinAcePCH.cpp
- 2>CustomBuild:
- 2> Building Custom Rule C:/Trinity/TC/dep/zlib/CMakeLists.txt
- 2> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
- 2>ClCompile:
- 2> adler32.c
- 2> compress.c
- 2> crc32.c
- 2> deflate.c
- 2> example.c
- 2> infback.c
- 2> inffast.c
- 2> inflate.c
- 2> inftrees.c
- 2> trees.c
- 2> uncompr.c
- 2> zutil.c
- 2> Generating Code...
- 2>Lib:
- 2> zlib.vcxproj -> C:\Trinity\TC_Builds\dep\zlib\Release\zlib.lib
- 2>FinalizeBuildStatus:
- 2> Deleting file "zlib.dir\Release\zlib.unsuccessfulbuild".
- 2> Touching "zlib.dir\Release\zlib.lastbuildstate".
- 2>
- 2>Build succeeded.
- 2>
- 2>Time Elapsed 00:00:03.14
- 4>------ Rebuild All started: Project: revision.h, Configuration: Release Win32 ------
- 4>Build started 2/14/2011 2:42:00 AM.
- 4>InitializeBuildStatus:
- 4> Creating "Win32\Release\revision.h\revision.h.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 4>CustomBuild:
- 4>
- 4> -- WARNING - Missing or outdated git - did you forget to install a recent version?
- 4>
- 4> -- WARNING - Observe that for revision ID/hash to work you need at least version 1.7
- 4> -- WARNING - Continuing anyway, but setting the revision-ID and hash to Rev:0 Hash: Archive
- 4> Building Custom Rule C:/Trinity/TC/src/genrev/CMakeLists.txt
- 4> CMake does not need to re-run because C:\Trinity\TC_Builds\src\genrev\CMakeFiles\generate.stamp is up-to-date.
- 4>FinalizeBuildStatus:
- 4> Deleting file "Win32\Release\revision.h\revision.h.unsuccessfulbuild".
- 4> Touching "Win32\Release\revision.h\revision.h.lastbuildstate".
- 4>
- 4>Build succeeded.
- 4>
- 4>Time Elapsed 00:00:00.39
- 5>------ Rebuild All started: Project: gsoap, Configuration: Release Win32 ------
- 5>Build started 2/14/2011 2:42:01 AM.
- 5>PrepareForBuild:
- 5> Creating directory "C:\Trinity\TC_Builds\dep\gsoap\Release\".
- 5>InitializeBuildStatus:
- 5> Creating "gsoap.dir\Release\gsoap.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 5>CustomBuild:
- 5> Building Custom Rule C:/Trinity/TC/dep/gsoap/CMakeLists.txt
- 5> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.
- 5>ClCompile:
- 5> soapC.cpp
- 5> soapServer.cpp
- 5> stdsoap2.cpp
- 5>Lib:
- 5> gsoap.vcxproj -> C:\Trinity\TC_Builds\dep\gsoap\Release\gsoap.lib
- 3> ACE.cpp
- 3> ACE_crc32.cpp
- 5>FinalizeBuildStatus:
- 5> Deleting file "gsoap.dir\Release\gsoap.unsuccessfulbuild".
- 5> Touching "gsoap.dir\Release\gsoap.lastbuildstate".
- 5>
- 5>Build succeeded.
- 5>
- 5>Time Elapsed 00:00:06.06
- 3> ACE_crc_ccitt.cpp
- 3> ace_wchar.cpp
- 3> Activation_Queue.cpp
- 3> Active_Map_Manager.cpp
- 3> Addr.cpp
- 3> Argv_Type_Converter.cpp
- 3> Assert.cpp
- 3> Asynch_IO.cpp
- 3> Asynch_IO_Impl.cpp
- 6>------ Rebuild All started: Project: game, Configuration: Release Win32 ------
- 3> Asynch_Pseudo_Task.cpp
- 6>Build started 2/14/2011 2:42:08 AM.
- 3> ATM_Acceptor.cpp
- 3> ATM_Addr.cpp
- 3> ATM_Connector.cpp
- 6>PrepareForBuild:
- 6> Creating directory "C:\Trinity\TC_Builds\src\server\game\Release\".
- 6>InitializeBuildStatus:
- 6> Creating "game.dir\Release\game.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 3> ATM_Params.cpp
- 3> ATM_QoS.cpp
- 3> ATM_Stream.cpp
- 3> Atomic_Op.cpp
- 3> Atomic_Op_Sparc.c
- 3> Auto_Event.cpp
- 3> Barrier.cpp
- 3> Base_Thread_Adapter.cpp
- 3> Based_Pointer_Repository.cpp
- 3> Basic_Stats.cpp
- 3> Basic_Types.cpp
- 3> Capabilities.cpp
- 3> CDR_Base.cpp
- 3> CDR_Size.cpp
- 3> CDR_Stream.cpp
- 3> Cleanup.cpp
- 3> Codecs.cpp
- 3> Codeset_IBM1047.cpp
- 3> Codeset_Registry.cpp
- 3> Codeset_Registry_db.cpp
- 6>CustomBuild:
- 6> Building Custom Rule C:/Trinity/TC/src/server/game/CMakeLists.txt
- 6> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\game\CMakeFiles\generate.stamp is up-to-date.
- 3> Condition_Recursive_Thread_Mutex.cpp
- 3> Condition_Thread_Mutex.cpp
- 3> Configuration.cpp
- 3> Configuration_Import_Export.cpp
- 6>ClCompile:
- 6> gamePCH.cpp
- 3> Connection_Recycling_Strategy.cpp
- 3> Containers.cpp
- 3> Copy_Disabled.cpp
- 3> Countdown_Time.cpp
- 3> Date_Time.cpp
- 3> DEV.cpp
- 3> DEV_Addr.cpp
- 3> DEV_Connector.cpp
- 3> DEV_IO.cpp
- 3> Dev_Poll_Reactor.cpp
- 3> Dirent.cpp
- 3> Dirent_Selector.cpp
- 3> DLL.cpp
- 3> DLL_Manager.cpp
- 3> Dump.cpp
- 3> Dynamic.cpp
- 3> Dynamic_Message_Strategy.cpp
- 3> Dynamic_Service_Base.cpp
- 3> Dynamic_Service_Dependency.cpp
- 3> Encoding_Converter.cpp
- 3> Encoding_Converter_Factory.cpp
- 3> Event.cpp
- 3> Event_Handler.cpp
- 3> FIFO.cpp
- 3> FIFO_Recv.cpp
- 3> FIFO_Recv_Msg.cpp
- 3> FIFO_Send.cpp
- 3> FIFO_Send_Msg.cpp
- 3> FILE.cpp
- 3> FILE_Addr.cpp
- 3> FILE_Connector.cpp
- 3> FILE_IO.cpp
- 3> File_Lock.cpp
- 3> Filecache.cpp
- 3> Flag_Manip.cpp
- 3> Framework_Component.cpp
- 3> Functor.cpp
- 3> Functor_String.cpp
- 3> Get_Opt.cpp
- 3> gethrtime.cpp
- 3> Handle_Ops.cpp
- 3> Handle_Set.cpp
- 3> Hashable.cpp
- 3> High_Res_Timer.cpp
- 3> ICMP_Socket.cpp
- 3> INET_Addr.cpp
- 3> Init_ACE.cpp
- 3> IO_Cntl_Msg.cpp
- 3> IO_SAP.cpp
- 3> IOStream.cpp
- 3> IPC_SAP.cpp
- 3> Lib_Find.cpp
- 3> Local_Memory_Pool.cpp
- 3> Local_Name_Space.cpp
- 3> Local_Tokens.cpp
- 3> Lock.cpp
- 3> Log_Msg.cpp
- 3> Log_Msg_Backend.cpp
- 3> Log_Msg_Callback.cpp
- 3> Log_Msg_IPC.cpp
- 3> Log_Msg_NT_Event_Log.cpp
- 3> Log_Msg_UNIX_Syslog.cpp
- 3> Log_Record.cpp
- 3> Logging_Strategy.cpp
- 3> LSOCK.cpp
- 3> LSOCK_Acceptor.cpp
- 3> LSOCK_CODgram.cpp
- 3> LSOCK_Connector.cpp
- 3> LSOCK_Dgram.cpp
- 3> LSOCK_Stream.cpp
- 3> Malloc.cpp
- 3> Malloc_Allocator.cpp
- 3> Manual_Event.cpp
- 3> MEM_Acceptor.cpp
- 3> MEM_Addr.cpp
- 3> MEM_Connector.cpp
- 3> MEM_IO.cpp
- 3> Mem_Map.cpp
- 3> MEM_SAP.cpp
- 3> MEM_Stream.cpp
- 3> Message_Block.cpp
- 3> Message_Queue.cpp
- 3> Message_Queue_NT.cpp
- 3> Message_Queue_Vx.cpp
- 3> Method_Request.cpp
- 3> MMAP_Memory_Pool.cpp
- 3> Monitor_Admin.cpp
- 3> Monitor_Admin_Manager.cpp
- 3> Monitor_Base.cpp
- 3> Monitor_Control_Action.cpp
- 3> Monitor_Control_Types.cpp
- 3> Monitor_Point_Registry.cpp
- 3> Monitor_Size.cpp
- 3> Msg_WFMO_Reactor.cpp
- 3> Multihomed_INET_Addr.cpp
- 3> Mutex.cpp
- 3> Name_Proxy.cpp
- 3> Name_Request_Reply.cpp
- 3> Name_Space.cpp
- 3> Naming_Context.cpp
- 3> Netlink_Addr.cpp
- 3> Notification_Queue.cpp
- 3> Notification_Strategy.cpp
- 3> NT_Service.cpp
- 3> Obchunk.cpp
- 3> Object_Manager.cpp
- 3> Object_Manager_Base.cpp
- 3> OS_Errno.cpp
- 3> OS_Log_Msg_Attributes.cpp
- 3> OS_main.cpp
- 3> OS_NS_arpa_inet.cpp
- 3> OS_NS_ctype.cpp
- 3> OS_NS_dirent.cpp
- 3> OS_NS_dlfcn.cpp
- 3> OS_NS_errno.cpp
- 3> OS_NS_fcntl.cpp
- 3> OS_NS_math.cpp
- 3> OS_NS_netdb.cpp
- 3> OS_NS_poll.cpp
- 3> OS_NS_pwd.cpp
- 3> OS_NS_regex.cpp
- 3> OS_NS_signal.cpp
- 3> OS_NS_stdio.cpp
- 3> OS_NS_stdlib.cpp
- 3> OS_NS_string.cpp
- 3> OS_NS_strings.cpp
- 3> OS_NS_stropts.cpp
- 3> OS_NS_sys_mman.cpp
- 3> OS_NS_sys_msg.cpp
- 3> OS_NS_sys_resource.cpp
- 3> OS_NS_sys_select.cpp
- 3> OS_NS_sys_sendfile.cpp
- 3> OS_NS_sys_shm.cpp
- 3> OS_NS_sys_socket.cpp
- 3> OS_NS_sys_stat.cpp
- 3> OS_NS_sys_time.cpp
- 3> OS_NS_sys_uio.cpp
- 3> OS_NS_sys_utsname.cpp
- 3> OS_NS_sys_wait.cpp
- 3> OS_NS_Thread.cpp
- 3> OS_NS_time.cpp
- 3> OS_NS_unistd.cpp
- 3> OS_NS_wchar.cpp
- 3> OS_QoS.cpp
- 3> OS_Thread_Adapter.cpp
- 3> OS_TLI.cpp
- 3> Pagefile_Memory_Pool.cpp
- 3> Parse_Node.cpp
- 3> PI_Malloc.cpp
- 3> Ping_Socket.cpp
- 3> Pipe.cpp
- 3> POSIX_Asynch_IO.cpp
- 3> POSIX_CB_Proactor.cpp
- 3> POSIX_Proactor.cpp
- 3> Priority_Reactor.cpp
- 3> Proactor.cpp
- 3> Proactor_Impl.cpp
- 3> Process.cpp
- 3> Process_Manager.cpp
- 3> Process_Mutex.cpp
- 3> Process_Semaphore.cpp
- 3> Profile_Timer.cpp
- 3> Reactor.cpp
- 3> Reactor_Impl.cpp
- 3> Reactor_Notification_Strategy.cpp
- 3> Reactor_Timer_Interface.cpp
- 3> Read_Buffer.cpp
- 3> Recursive_Thread_Mutex.cpp
- 3> Recyclable.cpp
- 3> Registry.cpp
- 3> Registry_Name_Space.cpp
- 3> Remote_Name_Space.cpp
- 3> Remote_Tokens.cpp
- 3> Rtems_init.c
- 3> RW_Mutex.cpp
- 3> RW_Process_Mutex.cpp
- 3> RW_Thread_Mutex.cpp
- 3> Sample_History.cpp
- 3> Sbrk_Memory_Pool.cpp
- 3> Sched_Params.cpp
- 3> Select_Reactor_Base.cpp
- 3> Semaphore.cpp
- 3> Service_Config.cpp
- 3> Service_Gestalt.cpp
- 3> Service_Manager.cpp
- 3> Service_Object.cpp
- 3> Service_Repository.cpp
- 3> Service_Types.cpp
- 3> Shared_Memory.cpp
- 3> Shared_Memory_MM.cpp
- 3> Shared_Memory_Pool.cpp
- 3> Shared_Memory_SV.cpp
- 3> Shared_Object.cpp
- 3> Sig_Adapter.cpp
- 3> Sig_Handler.cpp
- 3> Signal.cpp
- 3> SOCK.cpp
- 3> SOCK_Acceptor.cpp
- 3> SOCK_CODgram.cpp
- 3> Sock_Connect.cpp
- 3> SOCK_Connector.cpp
- 3> SOCK_Dgram.cpp
- 3> SOCK_Dgram_Bcast.cpp
- 3> SOCK_Dgram_Mcast.cpp
- 3> SOCK_IO.cpp
- 3> SOCK_Netlink.cpp
- 3> SOCK_SEQPACK_Acceptor.cpp
- 3> SOCK_SEQPACK_Association.cpp
- 3> SOCK_SEQPACK_Connector.cpp
- 3> SOCK_Stream.cpp
- 3> SPIPE.cpp
- 3> SPIPE_Acceptor.cpp
- 3> SPIPE_Addr.cpp
- 3> SPIPE_Connector.cpp
- 3> SPIPE_Stream.cpp
- 3> SString.cpp
- 3> Stack_Trace.cpp
- 3> Stats.cpp
- 3> String_Base_Const.cpp
- 3> SUN_Proactor.cpp
- 3> SV_Message.cpp
- 3> SV_Message_Queue.cpp
- 3> SV_Semaphore_Complex.cpp
- 3> SV_Semaphore_Simple.cpp
- 3> SV_Shared_Memory.cpp
- 3> Svc_Conf_Lexer.cpp
- 3> Svc_Conf_y.cpp
- 3> Synch_Options.cpp
- 3> System_Time.cpp
- 3> Task.cpp
- 3> Thread.cpp
- 3> Thread_Adapter.cpp
- 3> Thread_Control.cpp
- 3> Thread_Exit.cpp
- 3> Thread_Hook.cpp
- 3> Thread_Manager.cpp
- 3> Thread_Mutex.cpp
- 3> Thread_Semaphore.cpp
- 3> Throughput_Stats.cpp
- 3> Time_Value.cpp
- 3> Timeprobe.cpp
- 3> TLI.cpp
- 3> TLI_Acceptor.cpp
- 3> TLI_Connector.cpp
- 3> TLI_Stream.cpp
- 3> Token.cpp
- 3> Token_Collection.cpp
- 3> Token_Invariants.cpp
- 3> Token_Manager.cpp
- 3> Token_Request_Reply.cpp
- 3> TP_Reactor.cpp
- 3> Trace.cpp
- 3> TSS_Adapter.cpp
- 3> TTY_IO.cpp
- 3> UNIX_Addr.cpp
- 3> UPIPE_Acceptor.cpp
- 3> UPIPE_Connector.cpp
- 3> UPIPE_Stream.cpp
- 3> UTF16_Encoding_Converter.cpp
- 3> UTF32_Encoding_Converter.cpp
- 3> UTF8_Encoding_Converter.cpp
- 3> UUID.cpp
- 3> WFMO_Reactor.cpp
- 3> WIN32_Asynch_IO.cpp
- 3> WIN32_Proactor.cpp
- 3> XML_Svc_Conf.cpp
- 3> XTI_ATM_Mcast.cpp
- 3>MakeDirsForLink:
- 3> Creating directory "C:\Trinity\TC_Builds\dep\acelite\ace\Release\".
- 3>Link:
- 3> Creating library C:/Trinity/TC_Builds/dep/acelite/ace/Release/ace.lib and object C:/Trinity/TC_Builds/dep/acelite/ace/Release/ace.exp
- 3> ace.vcxproj -> C:\Trinity\TC_Builds\bin\Release\ace.dll
- 3>FinalizeBuildStatus:
- 3> Deleting file "ace.dir\Release\ace.unsuccessfulbuild".
- 3> Touching "ace.dir\Release\ace.lastbuildstate".
- 3>
- 3>Build succeeded.
- 3>
- 3>Time Elapsed 00:00:59.05
- 7>------ Rebuild All started: Project: shared, Configuration: Release Win32 ------
- 7>Build started 2/14/2011 2:42:55 AM.
- 6> AccountMgr.cpp
- 6> AchievementMgr.cpp
- 7>PrepareForBuild:
- 7> Creating directory "C:\Trinity\TC_Builds\src\server\shared\Release\".
- 7>InitializeBuildStatus:
- 7> Creating "shared.dir\Release\shared.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 7>CustomBuild:
- 7> Building Custom Rule C:/Trinity/TC/src/server/shared/CMakeLists.txt
- 7> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
- 7>ClCompile:
- 7> sharedPCH.cpp
- 6> AddonMgr.cpp
- 6> CombatAI.cpp
- 6> GameObjectAI.cpp
- 7> Config.cpp
- 7> ARC4.cpp
- 7> AuthCrypt.cpp
- 6> GuardAI.cpp
- 7> BigNumber.cpp
- 7> HMACSHA1.cpp
- 7> SHA1.cpp
- 7> AdhocStatement.cpp
- 7> DatabaseWorker.cpp
- 7> Field.cpp
- 7> CharacterDatabase.cpp
- 7> LoginDatabase.cpp
- 7> WorldDatabase.cpp
- 7> MySQLConnection.cpp
- 7> PreparedStatement.cpp
- 7> QueryHolder.cpp
- 7> QueryResult.cpp
- 7> SQLStorage.cpp
- 6> PassiveAI.cpp
- 7> Transaction.cpp
- 7> DBCFileLoader.cpp
- 7> Log.cpp
- 6> PetAI.cpp
- 7> DelayExecutor.cpp
- 7> Threading.cpp
- 6> ReactorAI.cpp
- 7> EventProcessor.cpp
- 7> ServiceWin32.cpp
- 7> Util.cpp
- 7> Common.cpp
- 6> TotemAI.cpp
- 6> UnitAI.cpp
- 6> CreatureAI.cpp
- 7>Lib:
- 7> shared.vcxproj -> C:\Trinity\TC_Builds\src\server\shared\Release\shared.lib
- 7>FinalizeBuildStatus:
- 7> Deleting file "shared.dir\Release\shared.unsuccessfulbuild".
- 7> Touching "shared.dir\Release\shared.lastbuildstate".
- 7>
- 7>Build succeeded.
- 7>
- 7>Time Elapsed 00:00:20.99
- 6> CreatureAIRegistry.cpp
- 8>------ Rebuild All started: Project: g3dlib, Configuration: Release Win32 ------
- 8>Build started 2/14/2011 2:43:17 AM.
- 6> CreatureAISelector.cpp
- 8>PrepareForBuild:
- 8> Creating directory "C:\Trinity\TC_Builds\dep\g3dlite\Release\".
- 8>InitializeBuildStatus:
- 8> Creating "g3dlib.dir\Release\g3dlib.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 6> CreatureEventAI.cpp
- 8>CustomBuild:
- 8> Building Custom Rule C:/Trinity/TC/dep/g3dlite/CMakeLists.txt
- 8> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
- 8>ClCompile:
- 8> AABox.cpp
- 8> Any.cpp
- 6> CreatureEventAIMgr.cpp
- 6> ScriptedCreature.cpp
- 6> ScriptedEscortAI.cpp
- 8> BinaryFormat.cpp
- 6> ScriptedFollowerAI.cpp
- 8> BinaryInput.cpp
- 8> BinaryOutput.cpp
- 6> ScriptedSimpleAI.cpp
- 8> Box.cpp
- 8> Capsule.cpp
- 8> CollisionDetection.cpp
- 8> CoordinateFrame.cpp
- 6> SmartAI.cpp
- 6> SmartScript.cpp
- 8> Crypto.cpp
- 8>LINK : fatal error LNK1181: cannot open input file 'g3dlib.dir\Release\Cylinder.obj'
- 8>
- 8>Build FAILED.
- 8>
- 8>Time Elapsed 00:00:20.35
- 9>------ Rebuild All started: Project: collision, Configuration: Release Win32 ------
- 9>Build started 2/14/2011 2:43:38 AM.
- 9>PrepareForBuild:
- 9> Creating directory "C:\Trinity\TC_Builds\src\server\collision\Release\".
- 9>InitializeBuildStatus:
- 9> Creating "collision.dir\Release\collision.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 6> SmartScriptMgr.cpp
- 9>CustomBuild:
- 9> Building Custom Rule C:/Trinity/TC/src/server/collision/CMakeLists.txt
- 9> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\collision\CMakeFiles\generate.stamp is up-to-date.
- 6> AuctionHouseBot.cpp
- 9>ClCompile:
- 9> collisionPCH.cpp
- 6> AuctionHouseMgr.cpp
- 6> ArenaTeam.cpp
- 6> Battleground.cpp
- 9> VMapFactory.cpp
- 9> VMapManager2.cpp
- 9> MapTree.cpp
- 6> BattlegroundMgr.cpp
- 6> BattlegroundQueue.cpp
- 6> BattlegroundAA.cpp
- 6> BattlegroundAB.cpp
- 6> BattlegroundAV.cpp
- 6> BattlegroundBE.cpp
- 6> BattlegroundDS.cpp
- 6> BattlegroundEY.cpp
- 9> TileAssembler.cpp
- 9> ModelInstance.cpp
- 6> BattlegroundIC.cpp
- 9> WorldModel.cpp
- 6> BattlegroundNA.cpp
- 9> BoundingIntervalHierarchy.cpp
- 6> BattlegroundRB.cpp
- 6> BattlegroundRL.cpp
- 6> BattlegroundRV.cpp
- 6> BattlegroundSA.cpp
- 9>Lib:
- 9> collision.vcxproj -> C:\Trinity\TC_Builds\src\server\collision\Release\collision.lib
- 6> BattlegroundWS.cpp
- 6> Calendar.cpp
- 9>FinalizeBuildStatus:
- 9> Deleting file "collision.dir\Release\collision.unsuccessfulbuild".
- 9> Touching "collision.dir\Release\collision.lastbuildstate".
- 9>
- 6> Channel.cpp
- 9>Build succeeded.
- 9>
- 9>Time Elapsed 00:00:21.58
- 6> ChannelMgr.cpp
- 10>------ Rebuild All started: Project: libmysql, Configuration: Release Win32 ------
- 10>Build started 2/14/2011 2:44:00 AM.
- 10>InitializeBuildStatus:
- 10> Creating "libmysql.dir\Release\libmysql.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 6> Chat.cpp
- 10>CustomBuild:
- 10> Building Custom Rule C:/Trinity/TC/dep/mysqllite/CMakeLists.txt
- 10> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date.
- 10>MakeDirsForCl:
- 10> Creating directory "C:\Trinity\TC_Builds\dep\mysqllite\libmysql.dir\Release\mysys".
- 10> Creating directory "C:\Trinity\TC_Builds\dep\mysqllite\libmysql.dir\Release\extra\yassl\taocrypt\src".
- 10>ClCompile:
- 10> errmsg.c
- 6> Debugcmds.cpp
- 10> get_password.c
- 6> Level0.cpp
- 6> Level1.cpp
- 6> Level2.cpp
- 6> Level3.cpp
- 10> libmysql.c
- 10> manager.c
- 6> TicketCommands.cpp
- 6> HostileRefManager.cpp
- 10> dll.c
- 6> ThreatManager.cpp
- 10> array.c
- 10> default.c
- 10> errors.c
- 10> my_sleep.c
- 10> default_modify.c
- 10> charset-def.c
- 10> charset.c
- 6> ConditionMgr.cpp
- 10> list.c
- 10> mf_arr_appstr.c
- 10> mf_cache.c
- 10> mf_dirname.c
- 10> mf_fn_ext.c
- 10> mf_format.c
- 10> mf_iocache.c
- 6> DisableMgr.cpp
- 10> mf_iocache2.c
- 10> mf_loadpath.c
- 10> mf_pack.c
- 10> mf_path.c
- 10> mf_tempfile.c
- 10> mf_unixpath.c
- 10> mf_wcomp.c
- 10> mulalloc.c
- 10> my_access.c
- 10> my_alloc.c
- 10> my_chsize.c
- 6> DBCStores.cpp
- 10> my_compress.c
- 10> my_create.c
- 6> LFGGroupData.cpp
- 6> LFGMgr.cpp
- 10> my_delete.c
- 10> my_div.c
- 10> my_error.c
- 10> my_file.c
- 10> my_fopen.c
- 10> my_fstream.c
- 10> my_gethostbyname.c
- 10> my_getopt.c
- 10> my_getwd.c
- 6> LFGPlayerData.cpp
- 6> LFGScripts.cpp
- 6> Corpse.cpp
- 10> my_init.c
- 10> my_lib.c
- 6> Creature.cpp
- 10> my_malloc.c
- 10> my_messnc.c
- 10> my_net.c
- 10> my_once.c
- 6> CreatureGroups.cpp
- 10> my_open.c
- 10> my_pread.c
- 6> GossipDef.cpp
- 10> my_pthread.c
- 10> my_read.c
- 6> TemporarySummon.cpp
- 10> my_realloc.c
- 6> DynamicObject.cpp
- 10> my_rename.c
- 6> GameObject.cpp
- 10> my_seek.c
- 6> Bag.cpp
- 10> my_static.c
- 6> Item.cpp
- 10> my_symlink.c
- 10> my_symlink2.c
- 6> ItemEnchantmentMgr.cpp
- 6> Object.cpp
- 10> my_thr_init.c
- 10> my_wincond.c
- 10> my_winthread.c
- 6> ObjectPosSelector.cpp
- 6> UpdateData.cpp
- 6> Pet.cpp
- 10> my_write.c
- 10> safemalloc.c
- 10> sha1.c
- 6> Player.cpp
- 10> string.c
- 10> thr_mutex.c
- 6> SocialMgr.cpp
- 10> typelib.c
- 10> mf_qsort.c
- 6> Totem.cpp
- 10> my_getsystime.c
- 6> Transport.cpp
- 10> my_sync.c
- 10> client.c
- 10> my_time.c
- 6> StatSystem.cpp
- 10> pack.c
- 10> password.c
- 6> Unit.cpp
- 10> bchange.c
- 10> bmove.c
- 10> bmove_upp.c
- 10> ctype-big5.c
- 10> ctype-bin.c
- 10> ctype-cp932.c
- 10> ctype-czech.c
- 10> ctype-euc_kr.c
- 10> ctype-eucjpms.c
- 10> ctype-extra.c
- 10> ctype-gb2312.c
- 10> ctype-gbk.c
- 10> ctype-latin1.c
- 10> ctype-mb.c
- 10> ctype-simple.c
- 10> ctype-sjis.c
- 10> ctype-tis620.c
- 10> ctype-uca.c
- 10> ctype-ucs2.c
- 10> ctype-ujis.c
- 10> ctype-utf8.c
- 10> ctype-win1250ch.c
- 10> ctype.c
- 10> int2str.c
- 10> is_prefix.c
- 10> llstr.c
- 10> longlong2str.c
- 10> strinstr.c
- 10> strmake.c
- 10> strmov.c
- 10> strnlen.c
- 10> strnmov.c
- 10> strtod.c
- 6> Vehicle.cpp
- 10> strtoll.c
- 6> GameEventMgr.cpp
- 10> strtoull.c
- 10> strxmov.c
- 10> strxnmov.c
- 10> my_strtoll10.c
- 10> my_vsnprintf.c
- 6> ObjectAccessor.cpp
- 6> ObjectMgr.cpp
- 10> str2int.c
- 10> str_alloc.c
- 10> strcend.c
- 10> strcont.c
- 10> strend.c
- 10> strfill.c
- 6> GridStates.cpp
- 10> xml.c
- 10> vio.c
- 6> GridNotifiers.cpp
- 10> viosocket.c
- 10> viossl.c
- 6> ObjectGridLoader.cpp
- 10> viosslfactories.c
- 10> dbug.c
- 10> factorial.c
- 10> sanity.c
- 6> Group.cpp
- 10> hash.c
- 10> net_serv.cc
- 10> aes.cpp
- 10> aestables.cpp
- 10> algebra.cpp
- 10> arc4.cpp
- 10> asn.cpp
- 10> coding.cpp
- 10> des.cpp
- 10> dh.cpp
- 10> dsa.cpp
- 10> file.cpp
- 10> integer.cpp
- 10> md2.cpp
- 10> md4.cpp
- 10> md5.cpp
- 10> misc.cpp
- 10> random.cpp
- 10> ripemd.cpp
- 10> rsa.cpp
- 10> sha.cpp
- 10> buffer.cpp
- 10> cert_wrapper.cpp
- 10> crypto_wrapper.cpp
- 10> handshake.cpp
- 10> lock.cpp
- 10> log.cpp
- 10> socket_wrapper.cpp
- 10> ssl.cpp
- 10> timer.cpp
- 10> yassl_error.cpp
- 10> yassl_imp.cpp
- 10> yassl_int.cpp
- 10> hash.cpp
- 10>MakeDirsForLink:
- 10> Creating directory "C:\Trinity\TC_Builds\dep\mysqllite\Release\".
- 6> GroupReference.cpp
- 6> Guild.cpp
- 6> InstanceSaveMgr.cpp
- 10>Link:
- 10> Creating library C:/Trinity/TC_Builds/dep/mysqllite/Release/libmysql.lib and object C:/Trinity/TC_Builds/dep/mysqllite/Release/libmysql.exp
- 10> libmysql.vcxproj -> C:\Trinity\TC_Builds\bin\Release\libmysql.dll
- 6> InstanceScript.cpp
- 6> LootMgr.cpp
- 10>FinalizeBuildStatus:
- 10> Deleting file "libmysql.dir\Release\libmysql.unsuccessfulbuild".
- 10> Touching "libmysql.dir\Release\libmysql.lastbuildstate".
- 10>
- 10>Build succeeded.
- 10>
- 10>Time Elapsed 00:01:55.43
- 6> Mail.cpp
- 11>------ Rebuild All started: Project: scripts, Configuration: Release Win32 ------
- 6> Map.cpp
- 11>Build started 2/14/2011 2:45:56 AM.
- 6> MapInstanced.cpp
- 11>PrepareForBuild:
- 11> Creating directory "C:\Trinity\TC_Builds\src\server\scripts\Release\".
- 11>InitializeBuildStatus:
- 11> Creating "scripts.dir\Release\scripts.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 6> MapManager.cpp
- 6> MapUpdater.cpp
- 6> DestinationHolder.cpp
- 11>CustomBuild:
- 11> Building Custom Rule C:/Trinity/TC/src/server/scripts/CMakeLists.txt
- 6> FollowerReference.cpp
- 11> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.
- 6> MotionMaster.cpp
- 11>ClCompile:
- 11> ScriptPCH.cpp
- 6> MovementGenerator.cpp
- 6> ConfusedMovementGenerator.cpp
- 6> FleeingMovementGenerator.cpp
- 6> HomeMovementGenerator.cpp
- 6> IdleMovementGenerator.cpp
- 6> PointMovementGenerator.cpp
- 6> RandomMovementGenerator.cpp
- 6> TargetedMovementGenerator.cpp
- 6> WaypointMovementGenerator.cpp
- 6> WaypointManager.cpp
- 6> OutdoorPvP.cpp
- 6> OutdoorPvPMgr.cpp
- 6> PoolMgr.cpp
- 6> QuestDef.cpp
- 6> ReputationMgr.cpp
- 6> MapScripts.cpp
- 6> ScriptLoader.cpp
- 6> ScriptMgr.cpp
- 6> ScriptSystem.cpp
- 6> AddonHandler.cpp
- 6> ArenaTeamHandler.cpp
- 6> AuctionHouseHandler.cpp
- 6> AuthHandler.cpp
- 6> BattleGroundHandler.cpp
- 6> CalendarHandler.cpp
- 6> ChannelHandler.cpp
- 6> CharacterHandler.cpp
- 6> ChatHandler.cpp
- 6> CombatHandler.cpp
- 6> DuelHandler.cpp
- 6> GroupHandler.cpp
- 6> GuildHandler.cpp
- 6> ItemHandler.cpp
- 6> LFGHandler.cpp
- 6> LootHandler.cpp
- 6> MailHandler.cpp
- 6> MiscHandler.cpp
- 6> MovementHandler.cpp
- 6> NPCHandler.cpp
- 6> PetHandler.cpp
- 6> PetitionsHandler.cpp
- 6> QueryHandler.cpp
- 6> QuestHandler.cpp
- 6> SkillHandler.cpp
- 6> SpellHandler.cpp
- 6> TaxiHandler.cpp
- 6> TicketHandler.cpp
- 6> TradeHandler.cpp
- 6> VoiceChatHandler.cpp
- 6> Opcodes.cpp
- 6> WorldLog.cpp
- 6> WorldSession.cpp
- 6> WorldSocket.cpp
- 6> WorldSocketMgr.cpp
- 11> spell_shaman.cpp
- 11> spell_hunter.cpp
- 11> spell_rogue.cpp
- 11> spell_druid.cpp
- 11> spell_dk.cpp
- 11> spell_quest.cpp
- 11> spell_warrior.cpp
- 11> spell_generic.cpp
- 11> spell_warlock.cpp
- 11> spell_priest.cpp
- 11> spell_mage.cpp
- 11> spell_paladin.cpp
- 11> spell_item.cpp
- 11> cs_account.cpp
- 11> cs_achievement.cpp
- 11> cs_gm.cpp
- 11> cs_npc.cpp
- 11> cs_go.cpp
- 11> cs_learn.cpp
- 11> cs_modify.cpp
- 11> cs_debug.cpp
- 11> cs_tele.cpp
- 11> cs_event.cpp
- 11> cs_gobject.cpp
- 11> cs_honor.cpp
- 11> cs_wp.cpp
- 11>LINK : fatal error LNK1181: cannot open input file 'scripts.dir\Release\cs_titles.obj'
- 11>
- 11>Build FAILED.
- 11>
- 11>Time Elapsed 00:01:02.83
- 6> SkillDiscovery.cpp
- 6> SkillExtraItems.cpp
- 6> SpellAuraEffects.cpp
- 12>------ Rebuild All started: Project: bzip2, Configuration: Release Win32 ------
- 12>Build started 2/14/2011 2:47:01 AM.
- 12>PrepareForBuild:
- 12> Creating directory "C:\Trinity\TC_Builds\dep\bzip2\Release\".
- 12>InitializeBuildStatus:
- 12> Creating "bzip2.dir\Release\bzip2.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 12>CustomBuild:
- 12> Building Custom Rule C:/Trinity/TC/dep/bzip2/CMakeLists.txt
- 6> SpellAuras.cpp
- 12> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\bzip2\CMakeFiles\generate.stamp is up-to-date.
- 12>ClCompile:
- 12> blocksort.c
- 6> Spell.cpp
- 6> SpellEffects.cpp
- 12> bzlib.c
- 12> compress.c
- 12> crctable.c
- 12> decompress.c
- 12> huffman.c
- 12> randtable.c
- 12> Generating Code...
- 6> SpellMgr.cpp
- 6> SpellScript.cpp
- 6> CreatureTextMgr.cpp
- 12>Lib:
- 12> bzip2.vcxproj -> C:\Trinity\TC_Builds\dep\bzip2\Release\bzip2.lib
- 12>FinalizeBuildStatus:
- 12> Deleting file "bzip2.dir\Release\bzip2.unsuccessfulbuild".
- 12> Touching "bzip2.dir\Release\bzip2.lastbuildstate".
- 12>
- 6> CharacterDatabaseCleaner.cpp
- 6> PlayerDump.cpp
- 12>Build succeeded.
- 12>
- 12>Time Elapsed 00:00:18.57
- 13>------ Rebuild All started: Project: authserver, Configuration: Release Win32 ------
- 13>Build started 2/14/2011 2:47:20 AM.
- 6> TicketMgr.cpp
- 6> Weather.cpp
- 6> WeatherMgr.cpp
- 13>InitializeBuildStatus:
- 13> Creating "authserver.dir\Release\authserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 6> World.cpp
- 13>CustomBuild:
- 13> Building Custom Rule C:/Trinity/TC/src/server/authserver/CMakeLists.txt
- 13> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.
- 13>ClCompile:
- 13> authPCH.cpp
- 13> AuthCodes.cpp
- 13> RealmList.cpp
- 13> AuthSocket.cpp
- 13> RealmSocket.cpp
- 13> Main.cpp
- 13> WheatyExceptionReport.cpp
- 6>Lib:
- 6> game.vcxproj -> C:\Trinity\TC_Builds\src\server\game\Release\game.lib
- 6>FinalizeBuildStatus:
- 6> Deleting file "game.dir\Release\game.unsuccessfulbuild".
- 6> Touching "game.dir\Release\game.lastbuildstate".
- 6>
- 6>Build succeeded.
- 6>
- 6>Time Elapsed 00:05:37.20
- 13>MakeDirsForLink:
- 13> Creating directory "C:\Trinity\TC_Builds\src\server\authserver\Release\".
- 14>------ Rebuild All started: Project: worldserver, Configuration: Release Win32 ------
- 14>Build started 2/14/2011 2:47:46 AM.
- 13>Link:
- 13> Creating library C:/Trinity/TC_Builds/src/server/authserver/Release/authserver.lib and object C:/Trinity/TC_Builds/src/server/authserver/Release/authserver.exp
- 13> authserver.vcxproj -> C:\Trinity\TC_Builds\bin\Release\authserver.exe
- 13>FinalizeBuildStatus:
- 13> Deleting file "authserver.dir\Release\authserver.unsuccessfulbuild".
- 13> Touching "authserver.dir\Release\authserver.lastbuildstate".
- 13>
- 13>Build succeeded.
- 13>
- 13>Time Elapsed 00:00:30.19
- 14>InitializeBuildStatus:
- 14> Creating "worldserver.dir\Release\worldserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 14>CustomBuild:
- 14> Building Custom Rule C:/Trinity/TC/src/server/worldserver/CMakeLists.txt
- 14> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.
- 14>ClCompile:
- 14> worldPCH.cpp
- 14> CliRunnable.cpp
- 14> RARunnable.cpp
- 14> RASocket.cpp
- 14> TCSoap.cpp
- 14> WorldRunnable.cpp
- 14> Main.cpp
- 14> Master.cpp
- 14> WheatyExceptionReport.cpp
- 14>MakeDirsForLink:
- 14> Creating directory "C:\Trinity\TC_Builds\src\server\worldserver\Release\".
- 14>LINK : fatal error LNK1181: cannot open input file '..\scripts\Release\scripts.lib'
- 14>
- 14>Build FAILED.
- 14>
- 14>Time Elapsed 00:00:24.44
- 15>------ Rebuild All started: Project: ALL_BUILD, Configuration: Release Win32 ------
- 15>Build started 2/14/2011 2:48:11 AM.
- 15>InitializeBuildStatus:
- 15> Creating "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild" because "AlwaysCreate" was specified.
- 15>CustomBuild:
- 15> Building Custom Rule C:/Trinity/TC/CMakeLists.txt
- 15> CMake does not need to re-run because C:\Trinity\TC_Builds\CMakeFiles\generate.stamp is up-to-date.
- 15>FinalizeBuildStatus:
- 15> Deleting file "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild".
- 15> Touching "Win32\Release\ALL_BUILD\ALL_BUILD.lastbuildstate".
- 15>
- 15>Build succeeded.
- 15>
- 15>Time Elapsed 00:00:00.79
- 16>------ Skipped Rebuild All: Project: INSTALL, Configuration: Release Win32 ------
- 16>Project not selected to build for this solution configuration
- ========== Rebuild All: 12 succeeded, 3 failed, 1 skipped ==========
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