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  1. 1>------ Rebuild All started: Project: ZERO_CHECK, Configuration: Release Win32 ------
  2. 1>Build started 2/14/2011 2:41:53 AM.
  3. 1>PrepareForBuild:
  4. 1> Creating directory "C:\Trinity\TC_Builds\Release\".
  5. 1>InitializeBuildStatus:
  6. 1> Creating "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild" because "AlwaysCreate" was specified.
  7. 1>CustomBuild:
  8. 1> Checking Build System
  9. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/CMakeFiles/generate.stamp is up-to-date.
  10. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/CMakeFiles/generate.stamp is up-to-date.
  11. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
  12. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
  13. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.
  14. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
  15. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
  16. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
  17. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
  18. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/CMakeFiles/generate.stamp is up-to-date.
  19. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/genrev/CMakeFiles/generate.stamp is up-to-date.
  20. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/CMakeFiles/generate.stamp is up-to-date.
  21. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
  22. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/game/CMakeFiles/generate.stamp is up-to-date.
  23. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
  24. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
  25. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
  26. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
  27. 1> CMake does not need to re-run because C:/Trinity/TC_Builds/sql/CMakeFiles/generate.stamp is up-to-date.
  28. 1>FinalizeBuildStatus:
  29. 1> Deleting file "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild".
  30. 1> Touching "Win32\Release\ZERO_CHECK\ZERO_CHECK.lastbuildstate".
  31. 1>
  32. 1>Build succeeded.
  33. 1>
  34. 1>Time Elapsed 00:00:01.43
  35. 2>------ Rebuild All started: Project: zlib, Configuration: Release Win32 ------
  36. 3>------ Rebuild All started: Project: ace, Configuration: Release Win32 ------
  37. 3>Build started 2/14/2011 2:41:55 AM.
  38. 3>InitializeBuildStatus:
  39. 3> Creating "ace.dir\Release\ace.unsuccessfulbuild" because "AlwaysCreate" was specified.
  40. 3>CustomBuild:
  41. 3> Building Custom Rule C:/Trinity/TC/dep/acelite/ace/CMakeLists.txt
  42. 3> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\acelite\ace\CMakeFiles\generate.stamp is up-to-date.
  43. 2>Build started 2/14/2011 2:41:56 AM.
  44. 2>PrepareForBuild:
  45. 2> Creating directory "C:\Trinity\TC_Builds\dep\zlib\Release\".
  46. 2>InitializeBuildStatus:
  47. 2> Creating "zlib.dir\Release\zlib.unsuccessfulbuild" because "AlwaysCreate" was specified.
  48. 3>ClCompile:
  49. 3> WinAcePCH.cpp
  50. 2>CustomBuild:
  51. 2> Building Custom Rule C:/Trinity/TC/dep/zlib/CMakeLists.txt
  52. 2> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
  53. 2>ClCompile:
  54. 2> adler32.c
  55. 2> compress.c
  56. 2> crc32.c
  57. 2> deflate.c
  58. 2> example.c
  59. 2> infback.c
  60. 2> inffast.c
  61. 2> inflate.c
  62. 2> inftrees.c
  63. 2> trees.c
  64. 2> uncompr.c
  65. 2> zutil.c
  66. 2> Generating Code...
  67. 2>Lib:
  68. 2> zlib.vcxproj -> C:\Trinity\TC_Builds\dep\zlib\Release\zlib.lib
  69. 2>FinalizeBuildStatus:
  70. 2> Deleting file "zlib.dir\Release\zlib.unsuccessfulbuild".
  71. 2> Touching "zlib.dir\Release\zlib.lastbuildstate".
  72. 2>
  73. 2>Build succeeded.
  74. 2>
  75. 2>Time Elapsed 00:00:03.14
  76. 4>------ Rebuild All started: Project: revision.h, Configuration: Release Win32 ------
  77. 4>Build started 2/14/2011 2:42:00 AM.
  78. 4>InitializeBuildStatus:
  79. 4> Creating "Win32\Release\revision.h\revision.h.unsuccessfulbuild" because "AlwaysCreate" was specified.
  80. 4>CustomBuild:
  81. 4>
  82. 4> -- WARNING - Missing or outdated git - did you forget to install a recent version?
  83. 4>
  84. 4> -- WARNING - Observe that for revision ID/hash to work you need at least version 1.7
  85. 4> -- WARNING - Continuing anyway, but setting the revision-ID and hash to Rev:0 Hash: Archive
  86. 4> Building Custom Rule C:/Trinity/TC/src/genrev/CMakeLists.txt
  87. 4> CMake does not need to re-run because C:\Trinity\TC_Builds\src\genrev\CMakeFiles\generate.stamp is up-to-date.
  88. 4>FinalizeBuildStatus:
  89. 4> Deleting file "Win32\Release\revision.h\revision.h.unsuccessfulbuild".
  90. 4> Touching "Win32\Release\revision.h\revision.h.lastbuildstate".
  91. 4>
  92. 4>Build succeeded.
  93. 4>
  94. 4>Time Elapsed 00:00:00.39
  95. 5>------ Rebuild All started: Project: gsoap, Configuration: Release Win32 ------
  96. 5>Build started 2/14/2011 2:42:01 AM.
  97. 5>PrepareForBuild:
  98. 5> Creating directory "C:\Trinity\TC_Builds\dep\gsoap\Release\".
  99. 5>InitializeBuildStatus:
  100. 5> Creating "gsoap.dir\Release\gsoap.unsuccessfulbuild" because "AlwaysCreate" was specified.
  101. 5>CustomBuild:
  102. 5> Building Custom Rule C:/Trinity/TC/dep/gsoap/CMakeLists.txt
  103. 5> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\gsoap\CMakeFiles\generate.stamp is up-to-date.
  104. 5>ClCompile:
  105. 5> soapC.cpp
  106. 5> soapServer.cpp
  107. 5> stdsoap2.cpp
  108. 5>Lib:
  109. 5> gsoap.vcxproj -> C:\Trinity\TC_Builds\dep\gsoap\Release\gsoap.lib
  110. 3> ACE.cpp
  111. 3> ACE_crc32.cpp
  112. 5>FinalizeBuildStatus:
  113. 5> Deleting file "gsoap.dir\Release\gsoap.unsuccessfulbuild".
  114. 5> Touching "gsoap.dir\Release\gsoap.lastbuildstate".
  115. 5>
  116. 5>Build succeeded.
  117. 5>
  118. 5>Time Elapsed 00:00:06.06
  119. 3> ACE_crc_ccitt.cpp
  120. 3> ace_wchar.cpp
  121. 3> Activation_Queue.cpp
  122. 3> Active_Map_Manager.cpp
  123. 3> Addr.cpp
  124. 3> Argv_Type_Converter.cpp
  125. 3> Assert.cpp
  126. 3> Asynch_IO.cpp
  127. 3> Asynch_IO_Impl.cpp
  128. 6>------ Rebuild All started: Project: game, Configuration: Release Win32 ------
  129. 3> Asynch_Pseudo_Task.cpp
  130. 6>Build started 2/14/2011 2:42:08 AM.
  131. 3> ATM_Acceptor.cpp
  132. 3> ATM_Addr.cpp
  133. 3> ATM_Connector.cpp
  134. 6>PrepareForBuild:
  135. 6> Creating directory "C:\Trinity\TC_Builds\src\server\game\Release\".
  136. 6>InitializeBuildStatus:
  137. 6> Creating "game.dir\Release\game.unsuccessfulbuild" because "AlwaysCreate" was specified.
  138. 3> ATM_Params.cpp
  139. 3> ATM_QoS.cpp
  140. 3> ATM_Stream.cpp
  141. 3> Atomic_Op.cpp
  142. 3> Atomic_Op_Sparc.c
  143. 3> Auto_Event.cpp
  144. 3> Barrier.cpp
  145. 3> Base_Thread_Adapter.cpp
  146. 3> Based_Pointer_Repository.cpp
  147. 3> Basic_Stats.cpp
  148. 3> Basic_Types.cpp
  149. 3> Capabilities.cpp
  150. 3> CDR_Base.cpp
  151. 3> CDR_Size.cpp
  152. 3> CDR_Stream.cpp
  153. 3> Cleanup.cpp
  154. 3> Codecs.cpp
  155. 3> Codeset_IBM1047.cpp
  156. 3> Codeset_Registry.cpp
  157. 3> Codeset_Registry_db.cpp
  158. 6>CustomBuild:
  159. 6> Building Custom Rule C:/Trinity/TC/src/server/game/CMakeLists.txt
  160. 6> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\game\CMakeFiles\generate.stamp is up-to-date.
  161. 3> Condition_Recursive_Thread_Mutex.cpp
  162. 3> Condition_Thread_Mutex.cpp
  163. 3> Configuration.cpp
  164. 3> Configuration_Import_Export.cpp
  165. 6>ClCompile:
  166. 6> gamePCH.cpp
  167. 3> Connection_Recycling_Strategy.cpp
  168. 3> Containers.cpp
  169. 3> Copy_Disabled.cpp
  170. 3> Countdown_Time.cpp
  171. 3> Date_Time.cpp
  172. 3> DEV.cpp
  173. 3> DEV_Addr.cpp
  174. 3> DEV_Connector.cpp
  175. 3> DEV_IO.cpp
  176. 3> Dev_Poll_Reactor.cpp
  177. 3> Dirent.cpp
  178. 3> Dirent_Selector.cpp
  179. 3> DLL.cpp
  180. 3> DLL_Manager.cpp
  181. 3> Dump.cpp
  182. 3> Dynamic.cpp
  183. 3> Dynamic_Message_Strategy.cpp
  184. 3> Dynamic_Service_Base.cpp
  185. 3> Dynamic_Service_Dependency.cpp
  186. 3> Encoding_Converter.cpp
  187. 3> Encoding_Converter_Factory.cpp
  188. 3> Event.cpp
  189. 3> Event_Handler.cpp
  190. 3> FIFO.cpp
  191. 3> FIFO_Recv.cpp
  192. 3> FIFO_Recv_Msg.cpp
  193. 3> FIFO_Send.cpp
  194. 3> FIFO_Send_Msg.cpp
  195. 3> FILE.cpp
  196. 3> FILE_Addr.cpp
  197. 3> FILE_Connector.cpp
  198. 3> FILE_IO.cpp
  199. 3> File_Lock.cpp
  200. 3> Filecache.cpp
  201. 3> Flag_Manip.cpp
  202. 3> Framework_Component.cpp
  203. 3> Functor.cpp
  204. 3> Functor_String.cpp
  205. 3> Get_Opt.cpp
  206. 3> gethrtime.cpp
  207. 3> Handle_Ops.cpp
  208. 3> Handle_Set.cpp
  209. 3> Hashable.cpp
  210. 3> High_Res_Timer.cpp
  211. 3> ICMP_Socket.cpp
  212. 3> INET_Addr.cpp
  213. 3> Init_ACE.cpp
  214. 3> IO_Cntl_Msg.cpp
  215. 3> IO_SAP.cpp
  216. 3> IOStream.cpp
  217. 3> IPC_SAP.cpp
  218. 3> Lib_Find.cpp
  219. 3> Local_Memory_Pool.cpp
  220. 3> Local_Name_Space.cpp
  221. 3> Local_Tokens.cpp
  222. 3> Lock.cpp
  223. 3> Log_Msg.cpp
  224. 3> Log_Msg_Backend.cpp
  225. 3> Log_Msg_Callback.cpp
  226. 3> Log_Msg_IPC.cpp
  227. 3> Log_Msg_NT_Event_Log.cpp
  228. 3> Log_Msg_UNIX_Syslog.cpp
  229. 3> Log_Record.cpp
  230. 3> Logging_Strategy.cpp
  231. 3> LSOCK.cpp
  232. 3> LSOCK_Acceptor.cpp
  233. 3> LSOCK_CODgram.cpp
  234. 3> LSOCK_Connector.cpp
  235. 3> LSOCK_Dgram.cpp
  236. 3> LSOCK_Stream.cpp
  237. 3> Malloc.cpp
  238. 3> Malloc_Allocator.cpp
  239. 3> Manual_Event.cpp
  240. 3> MEM_Acceptor.cpp
  241. 3> MEM_Addr.cpp
  242. 3> MEM_Connector.cpp
  243. 3> MEM_IO.cpp
  244. 3> Mem_Map.cpp
  245. 3> MEM_SAP.cpp
  246. 3> MEM_Stream.cpp
  247. 3> Message_Block.cpp
  248. 3> Message_Queue.cpp
  249. 3> Message_Queue_NT.cpp
  250. 3> Message_Queue_Vx.cpp
  251. 3> Method_Request.cpp
  252. 3> MMAP_Memory_Pool.cpp
  253. 3> Monitor_Admin.cpp
  254. 3> Monitor_Admin_Manager.cpp
  255. 3> Monitor_Base.cpp
  256. 3> Monitor_Control_Action.cpp
  257. 3> Monitor_Control_Types.cpp
  258. 3> Monitor_Point_Registry.cpp
  259. 3> Monitor_Size.cpp
  260. 3> Msg_WFMO_Reactor.cpp
  261. 3> Multihomed_INET_Addr.cpp
  262. 3> Mutex.cpp
  263. 3> Name_Proxy.cpp
  264. 3> Name_Request_Reply.cpp
  265. 3> Name_Space.cpp
  266. 3> Naming_Context.cpp
  267. 3> Netlink_Addr.cpp
  268. 3> Notification_Queue.cpp
  269. 3> Notification_Strategy.cpp
  270. 3> NT_Service.cpp
  271. 3> Obchunk.cpp
  272. 3> Object_Manager.cpp
  273. 3> Object_Manager_Base.cpp
  274. 3> OS_Errno.cpp
  275. 3> OS_Log_Msg_Attributes.cpp
  276. 3> OS_main.cpp
  277. 3> OS_NS_arpa_inet.cpp
  278. 3> OS_NS_ctype.cpp
  279. 3> OS_NS_dirent.cpp
  280. 3> OS_NS_dlfcn.cpp
  281. 3> OS_NS_errno.cpp
  282. 3> OS_NS_fcntl.cpp
  283. 3> OS_NS_math.cpp
  284. 3> OS_NS_netdb.cpp
  285. 3> OS_NS_poll.cpp
  286. 3> OS_NS_pwd.cpp
  287. 3> OS_NS_regex.cpp
  288. 3> OS_NS_signal.cpp
  289. 3> OS_NS_stdio.cpp
  290. 3> OS_NS_stdlib.cpp
  291. 3> OS_NS_string.cpp
  292. 3> OS_NS_strings.cpp
  293. 3> OS_NS_stropts.cpp
  294. 3> OS_NS_sys_mman.cpp
  295. 3> OS_NS_sys_msg.cpp
  296. 3> OS_NS_sys_resource.cpp
  297. 3> OS_NS_sys_select.cpp
  298. 3> OS_NS_sys_sendfile.cpp
  299. 3> OS_NS_sys_shm.cpp
  300. 3> OS_NS_sys_socket.cpp
  301. 3> OS_NS_sys_stat.cpp
  302. 3> OS_NS_sys_time.cpp
  303. 3> OS_NS_sys_uio.cpp
  304. 3> OS_NS_sys_utsname.cpp
  305. 3> OS_NS_sys_wait.cpp
  306. 3> OS_NS_Thread.cpp
  307. 3> OS_NS_time.cpp
  308. 3> OS_NS_unistd.cpp
  309. 3> OS_NS_wchar.cpp
  310. 3> OS_QoS.cpp
  311. 3> OS_Thread_Adapter.cpp
  312. 3> OS_TLI.cpp
  313. 3> Pagefile_Memory_Pool.cpp
  314. 3> Parse_Node.cpp
  315. 3> PI_Malloc.cpp
  316. 3> Ping_Socket.cpp
  317. 3> Pipe.cpp
  318. 3> POSIX_Asynch_IO.cpp
  319. 3> POSIX_CB_Proactor.cpp
  320. 3> POSIX_Proactor.cpp
  321. 3> Priority_Reactor.cpp
  322. 3> Proactor.cpp
  323. 3> Proactor_Impl.cpp
  324. 3> Process.cpp
  325. 3> Process_Manager.cpp
  326. 3> Process_Mutex.cpp
  327. 3> Process_Semaphore.cpp
  328. 3> Profile_Timer.cpp
  329. 3> Reactor.cpp
  330. 3> Reactor_Impl.cpp
  331. 3> Reactor_Notification_Strategy.cpp
  332. 3> Reactor_Timer_Interface.cpp
  333. 3> Read_Buffer.cpp
  334. 3> Recursive_Thread_Mutex.cpp
  335. 3> Recyclable.cpp
  336. 3> Registry.cpp
  337. 3> Registry_Name_Space.cpp
  338. 3> Remote_Name_Space.cpp
  339. 3> Remote_Tokens.cpp
  340. 3> Rtems_init.c
  341. 3> RW_Mutex.cpp
  342. 3> RW_Process_Mutex.cpp
  343. 3> RW_Thread_Mutex.cpp
  344. 3> Sample_History.cpp
  345. 3> Sbrk_Memory_Pool.cpp
  346. 3> Sched_Params.cpp
  347. 3> Select_Reactor_Base.cpp
  348. 3> Semaphore.cpp
  349. 3> Service_Config.cpp
  350. 3> Service_Gestalt.cpp
  351. 3> Service_Manager.cpp
  352. 3> Service_Object.cpp
  353. 3> Service_Repository.cpp
  354. 3> Service_Types.cpp
  355. 3> Shared_Memory.cpp
  356. 3> Shared_Memory_MM.cpp
  357. 3> Shared_Memory_Pool.cpp
  358. 3> Shared_Memory_SV.cpp
  359. 3> Shared_Object.cpp
  360. 3> Sig_Adapter.cpp
  361. 3> Sig_Handler.cpp
  362. 3> Signal.cpp
  363. 3> SOCK.cpp
  364. 3> SOCK_Acceptor.cpp
  365. 3> SOCK_CODgram.cpp
  366. 3> Sock_Connect.cpp
  367. 3> SOCK_Connector.cpp
  368. 3> SOCK_Dgram.cpp
  369. 3> SOCK_Dgram_Bcast.cpp
  370. 3> SOCK_Dgram_Mcast.cpp
  371. 3> SOCK_IO.cpp
  372. 3> SOCK_Netlink.cpp
  373. 3> SOCK_SEQPACK_Acceptor.cpp
  374. 3> SOCK_SEQPACK_Association.cpp
  375. 3> SOCK_SEQPACK_Connector.cpp
  376. 3> SOCK_Stream.cpp
  377. 3> SPIPE.cpp
  378. 3> SPIPE_Acceptor.cpp
  379. 3> SPIPE_Addr.cpp
  380. 3> SPIPE_Connector.cpp
  381. 3> SPIPE_Stream.cpp
  382. 3> SString.cpp
  383. 3> Stack_Trace.cpp
  384. 3> Stats.cpp
  385. 3> String_Base_Const.cpp
  386. 3> SUN_Proactor.cpp
  387. 3> SV_Message.cpp
  388. 3> SV_Message_Queue.cpp
  389. 3> SV_Semaphore_Complex.cpp
  390. 3> SV_Semaphore_Simple.cpp
  391. 3> SV_Shared_Memory.cpp
  392. 3> Svc_Conf_Lexer.cpp
  393. 3> Svc_Conf_y.cpp
  394. 3> Synch_Options.cpp
  395. 3> System_Time.cpp
  396. 3> Task.cpp
  397. 3> Thread.cpp
  398. 3> Thread_Adapter.cpp
  399. 3> Thread_Control.cpp
  400. 3> Thread_Exit.cpp
  401. 3> Thread_Hook.cpp
  402. 3> Thread_Manager.cpp
  403. 3> Thread_Mutex.cpp
  404. 3> Thread_Semaphore.cpp
  405. 3> Throughput_Stats.cpp
  406. 3> Time_Value.cpp
  407. 3> Timeprobe.cpp
  408. 3> TLI.cpp
  409. 3> TLI_Acceptor.cpp
  410. 3> TLI_Connector.cpp
  411. 3> TLI_Stream.cpp
  412. 3> Token.cpp
  413. 3> Token_Collection.cpp
  414. 3> Token_Invariants.cpp
  415. 3> Token_Manager.cpp
  416. 3> Token_Request_Reply.cpp
  417. 3> TP_Reactor.cpp
  418. 3> Trace.cpp
  419. 3> TSS_Adapter.cpp
  420. 3> TTY_IO.cpp
  421. 3> UNIX_Addr.cpp
  422. 3> UPIPE_Acceptor.cpp
  423. 3> UPIPE_Connector.cpp
  424. 3> UPIPE_Stream.cpp
  425. 3> UTF16_Encoding_Converter.cpp
  426. 3> UTF32_Encoding_Converter.cpp
  427. 3> UTF8_Encoding_Converter.cpp
  428. 3> UUID.cpp
  429. 3> WFMO_Reactor.cpp
  430. 3> WIN32_Asynch_IO.cpp
  431. 3> WIN32_Proactor.cpp
  432. 3> XML_Svc_Conf.cpp
  433. 3> XTI_ATM_Mcast.cpp
  434. 3>MakeDirsForLink:
  435. 3> Creating directory "C:\Trinity\TC_Builds\dep\acelite\ace\Release\".
  436. 3>Link:
  437. 3> Creating library C:/Trinity/TC_Builds/dep/acelite/ace/Release/ace.lib and object C:/Trinity/TC_Builds/dep/acelite/ace/Release/ace.exp
  438. 3> ace.vcxproj -> C:\Trinity\TC_Builds\bin\Release\ace.dll
  439. 3>FinalizeBuildStatus:
  440. 3> Deleting file "ace.dir\Release\ace.unsuccessfulbuild".
  441. 3> Touching "ace.dir\Release\ace.lastbuildstate".
  442. 3>
  443. 3>Build succeeded.
  444. 3>
  445. 3>Time Elapsed 00:00:59.05
  446. 7>------ Rebuild All started: Project: shared, Configuration: Release Win32 ------
  447. 7>Build started 2/14/2011 2:42:55 AM.
  448. 6> AccountMgr.cpp
  449. 6> AchievementMgr.cpp
  450. 7>PrepareForBuild:
  451. 7> Creating directory "C:\Trinity\TC_Builds\src\server\shared\Release\".
  452. 7>InitializeBuildStatus:
  453. 7> Creating "shared.dir\Release\shared.unsuccessfulbuild" because "AlwaysCreate" was specified.
  454. 7>CustomBuild:
  455. 7> Building Custom Rule C:/Trinity/TC/src/server/shared/CMakeLists.txt
  456. 7> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
  457. 7>ClCompile:
  458. 7> sharedPCH.cpp
  459. 6> AddonMgr.cpp
  460. 6> CombatAI.cpp
  461. 6> GameObjectAI.cpp
  462. 7> Config.cpp
  463. 7> ARC4.cpp
  464. 7> AuthCrypt.cpp
  465. 6> GuardAI.cpp
  466. 7> BigNumber.cpp
  467. 7> HMACSHA1.cpp
  468. 7> SHA1.cpp
  469. 7> AdhocStatement.cpp
  470. 7> DatabaseWorker.cpp
  471. 7> Field.cpp
  472. 7> CharacterDatabase.cpp
  473. 7> LoginDatabase.cpp
  474. 7> WorldDatabase.cpp
  475. 7> MySQLConnection.cpp
  476. 7> PreparedStatement.cpp
  477. 7> QueryHolder.cpp
  478. 7> QueryResult.cpp
  479. 7> SQLStorage.cpp
  480. 6> PassiveAI.cpp
  481. 7> Transaction.cpp
  482. 7> DBCFileLoader.cpp
  483. 7> Log.cpp
  484. 6> PetAI.cpp
  485. 7> DelayExecutor.cpp
  486. 7> Threading.cpp
  487. 6> ReactorAI.cpp
  488. 7> EventProcessor.cpp
  489. 7> ServiceWin32.cpp
  490. 7> Util.cpp
  491. 7> Common.cpp
  492. 6> TotemAI.cpp
  493. 6> UnitAI.cpp
  494. 6> CreatureAI.cpp
  495. 7>Lib:
  496. 7> shared.vcxproj -> C:\Trinity\TC_Builds\src\server\shared\Release\shared.lib
  497. 7>FinalizeBuildStatus:
  498. 7> Deleting file "shared.dir\Release\shared.unsuccessfulbuild".
  499. 7> Touching "shared.dir\Release\shared.lastbuildstate".
  500. 7>
  501. 7>Build succeeded.
  502. 7>
  503. 7>Time Elapsed 00:00:20.99
  504. 6> CreatureAIRegistry.cpp
  505. 8>------ Rebuild All started: Project: g3dlib, Configuration: Release Win32 ------
  506. 8>Build started 2/14/2011 2:43:17 AM.
  507. 6> CreatureAISelector.cpp
  508. 8>PrepareForBuild:
  509. 8> Creating directory "C:\Trinity\TC_Builds\dep\g3dlite\Release\".
  510. 8>InitializeBuildStatus:
  511. 8> Creating "g3dlib.dir\Release\g3dlib.unsuccessfulbuild" because "AlwaysCreate" was specified.
  512. 6> CreatureEventAI.cpp
  513. 8>CustomBuild:
  514. 8> Building Custom Rule C:/Trinity/TC/dep/g3dlite/CMakeLists.txt
  515. 8> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
  516. 8>ClCompile:
  517. 8> AABox.cpp
  518. 8> Any.cpp
  519. 6> CreatureEventAIMgr.cpp
  520. 6> ScriptedCreature.cpp
  521. 6> ScriptedEscortAI.cpp
  522. 8> BinaryFormat.cpp
  523. 6> ScriptedFollowerAI.cpp
  524. 8> BinaryInput.cpp
  525. 8> BinaryOutput.cpp
  526. 6> ScriptedSimpleAI.cpp
  527. 8> Box.cpp
  528. 8> Capsule.cpp
  529. 8> CollisionDetection.cpp
  530. 8> CoordinateFrame.cpp
  531. 6> SmartAI.cpp
  532. 6> SmartScript.cpp
  533. 8> Crypto.cpp
  534. 8>LINK : fatal error LNK1181: cannot open input file 'g3dlib.dir\Release\Cylinder.obj'
  535. 8>
  536. 8>Build FAILED.
  537. 8>
  538. 8>Time Elapsed 00:00:20.35
  539. 9>------ Rebuild All started: Project: collision, Configuration: Release Win32 ------
  540. 9>Build started 2/14/2011 2:43:38 AM.
  541. 9>PrepareForBuild:
  542. 9> Creating directory "C:\Trinity\TC_Builds\src\server\collision\Release\".
  543. 9>InitializeBuildStatus:
  544. 9> Creating "collision.dir\Release\collision.unsuccessfulbuild" because "AlwaysCreate" was specified.
  545. 6> SmartScriptMgr.cpp
  546. 9>CustomBuild:
  547. 9> Building Custom Rule C:/Trinity/TC/src/server/collision/CMakeLists.txt
  548. 9> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\collision\CMakeFiles\generate.stamp is up-to-date.
  549. 6> AuctionHouseBot.cpp
  550. 9>ClCompile:
  551. 9> collisionPCH.cpp
  552. 6> AuctionHouseMgr.cpp
  553. 6> ArenaTeam.cpp
  554. 6> Battleground.cpp
  555. 9> VMapFactory.cpp
  556. 9> VMapManager2.cpp
  557. 9> MapTree.cpp
  558. 6> BattlegroundMgr.cpp
  559. 6> BattlegroundQueue.cpp
  560. 6> BattlegroundAA.cpp
  561. 6> BattlegroundAB.cpp
  562. 6> BattlegroundAV.cpp
  563. 6> BattlegroundBE.cpp
  564. 6> BattlegroundDS.cpp
  565. 6> BattlegroundEY.cpp
  566. 9> TileAssembler.cpp
  567. 9> ModelInstance.cpp
  568. 6> BattlegroundIC.cpp
  569. 9> WorldModel.cpp
  570. 6> BattlegroundNA.cpp
  571. 9> BoundingIntervalHierarchy.cpp
  572. 6> BattlegroundRB.cpp
  573. 6> BattlegroundRL.cpp
  574. 6> BattlegroundRV.cpp
  575. 6> BattlegroundSA.cpp
  576. 9>Lib:
  577. 9> collision.vcxproj -> C:\Trinity\TC_Builds\src\server\collision\Release\collision.lib
  578. 6> BattlegroundWS.cpp
  579. 6> Calendar.cpp
  580. 9>FinalizeBuildStatus:
  581. 9> Deleting file "collision.dir\Release\collision.unsuccessfulbuild".
  582. 9> Touching "collision.dir\Release\collision.lastbuildstate".
  583. 9>
  584. 6> Channel.cpp
  585. 9>Build succeeded.
  586. 9>
  587. 9>Time Elapsed 00:00:21.58
  588. 6> ChannelMgr.cpp
  589. 10>------ Rebuild All started: Project: libmysql, Configuration: Release Win32 ------
  590. 10>Build started 2/14/2011 2:44:00 AM.
  591. 10>InitializeBuildStatus:
  592. 10> Creating "libmysql.dir\Release\libmysql.unsuccessfulbuild" because "AlwaysCreate" was specified.
  593. 6> Chat.cpp
  594. 10>CustomBuild:
  595. 10> Building Custom Rule C:/Trinity/TC/dep/mysqllite/CMakeLists.txt
  596. 10> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\mysqllite\CMakeFiles\generate.stamp is up-to-date.
  597. 10>MakeDirsForCl:
  598. 10> Creating directory "C:\Trinity\TC_Builds\dep\mysqllite\libmysql.dir\Release\mysys".
  599. 10> Creating directory "C:\Trinity\TC_Builds\dep\mysqllite\libmysql.dir\Release\extra\yassl\taocrypt\src".
  600. 10>ClCompile:
  601. 10> errmsg.c
  602. 6> Debugcmds.cpp
  603. 10> get_password.c
  604. 6> Level0.cpp
  605. 6> Level1.cpp
  606. 6> Level2.cpp
  607. 6> Level3.cpp
  608. 10> libmysql.c
  609. 10> manager.c
  610. 6> TicketCommands.cpp
  611. 6> HostileRefManager.cpp
  612. 10> dll.c
  613. 6> ThreatManager.cpp
  614. 10> array.c
  615. 10> default.c
  616. 10> errors.c
  617. 10> my_sleep.c
  618. 10> default_modify.c
  619. 10> charset-def.c
  620. 10> charset.c
  621. 6> ConditionMgr.cpp
  622. 10> list.c
  623. 10> mf_arr_appstr.c
  624. 10> mf_cache.c
  625. 10> mf_dirname.c
  626. 10> mf_fn_ext.c
  627. 10> mf_format.c
  628. 10> mf_iocache.c
  629. 6> DisableMgr.cpp
  630. 10> mf_iocache2.c
  631. 10> mf_loadpath.c
  632. 10> mf_pack.c
  633. 10> mf_path.c
  634. 10> mf_tempfile.c
  635. 10> mf_unixpath.c
  636. 10> mf_wcomp.c
  637. 10> mulalloc.c
  638. 10> my_access.c
  639. 10> my_alloc.c
  640. 10> my_chsize.c
  641. 6> DBCStores.cpp
  642. 10> my_compress.c
  643. 10> my_create.c
  644. 6> LFGGroupData.cpp
  645. 6> LFGMgr.cpp
  646. 10> my_delete.c
  647. 10> my_div.c
  648. 10> my_error.c
  649. 10> my_file.c
  650. 10> my_fopen.c
  651. 10> my_fstream.c
  652. 10> my_gethostbyname.c
  653. 10> my_getopt.c
  654. 10> my_getwd.c
  655. 6> LFGPlayerData.cpp
  656. 6> LFGScripts.cpp
  657. 6> Corpse.cpp
  658. 10> my_init.c
  659. 10> my_lib.c
  660. 6> Creature.cpp
  661. 10> my_malloc.c
  662. 10> my_messnc.c
  663. 10> my_net.c
  664. 10> my_once.c
  665. 6> CreatureGroups.cpp
  666. 10> my_open.c
  667. 10> my_pread.c
  668. 6> GossipDef.cpp
  669. 10> my_pthread.c
  670. 10> my_read.c
  671. 6> TemporarySummon.cpp
  672. 10> my_realloc.c
  673. 6> DynamicObject.cpp
  674. 10> my_rename.c
  675. 6> GameObject.cpp
  676. 10> my_seek.c
  677. 6> Bag.cpp
  678. 10> my_static.c
  679. 6> Item.cpp
  680. 10> my_symlink.c
  681. 10> my_symlink2.c
  682. 6> ItemEnchantmentMgr.cpp
  683. 6> Object.cpp
  684. 10> my_thr_init.c
  685. 10> my_wincond.c
  686. 10> my_winthread.c
  687. 6> ObjectPosSelector.cpp
  688. 6> UpdateData.cpp
  689. 6> Pet.cpp
  690. 10> my_write.c
  691. 10> safemalloc.c
  692. 10> sha1.c
  693. 6> Player.cpp
  694. 10> string.c
  695. 10> thr_mutex.c
  696. 6> SocialMgr.cpp
  697. 10> typelib.c
  698. 10> mf_qsort.c
  699. 6> Totem.cpp
  700. 10> my_getsystime.c
  701. 6> Transport.cpp
  702. 10> my_sync.c
  703. 10> client.c
  704. 10> my_time.c
  705. 6> StatSystem.cpp
  706. 10> pack.c
  707. 10> password.c
  708. 6> Unit.cpp
  709. 10> bchange.c
  710. 10> bmove.c
  711. 10> bmove_upp.c
  712. 10> ctype-big5.c
  713. 10> ctype-bin.c
  714. 10> ctype-cp932.c
  715. 10> ctype-czech.c
  716. 10> ctype-euc_kr.c
  717. 10> ctype-eucjpms.c
  718. 10> ctype-extra.c
  719. 10> ctype-gb2312.c
  720. 10> ctype-gbk.c
  721. 10> ctype-latin1.c
  722. 10> ctype-mb.c
  723. 10> ctype-simple.c
  724. 10> ctype-sjis.c
  725. 10> ctype-tis620.c
  726. 10> ctype-uca.c
  727. 10> ctype-ucs2.c
  728. 10> ctype-ujis.c
  729. 10> ctype-utf8.c
  730. 10> ctype-win1250ch.c
  731. 10> ctype.c
  732. 10> int2str.c
  733. 10> is_prefix.c
  734. 10> llstr.c
  735. 10> longlong2str.c
  736. 10> strinstr.c
  737. 10> strmake.c
  738. 10> strmov.c
  739. 10> strnlen.c
  740. 10> strnmov.c
  741. 10> strtod.c
  742. 6> Vehicle.cpp
  743. 10> strtoll.c
  744. 6> GameEventMgr.cpp
  745. 10> strtoull.c
  746. 10> strxmov.c
  747. 10> strxnmov.c
  748. 10> my_strtoll10.c
  749. 10> my_vsnprintf.c
  750. 6> ObjectAccessor.cpp
  751. 6> ObjectMgr.cpp
  752. 10> str2int.c
  753. 10> str_alloc.c
  754. 10> strcend.c
  755. 10> strcont.c
  756. 10> strend.c
  757. 10> strfill.c
  758. 6> GridStates.cpp
  759. 10> xml.c
  760. 10> vio.c
  761. 6> GridNotifiers.cpp
  762. 10> viosocket.c
  763. 10> viossl.c
  764. 6> ObjectGridLoader.cpp
  765. 10> viosslfactories.c
  766. 10> dbug.c
  767. 10> factorial.c
  768. 10> sanity.c
  769. 6> Group.cpp
  770. 10> hash.c
  771. 10> net_serv.cc
  772. 10> aes.cpp
  773. 10> aestables.cpp
  774. 10> algebra.cpp
  775. 10> arc4.cpp
  776. 10> asn.cpp
  777. 10> coding.cpp
  778. 10> des.cpp
  779. 10> dh.cpp
  780. 10> dsa.cpp
  781. 10> file.cpp
  782. 10> integer.cpp
  783. 10> md2.cpp
  784. 10> md4.cpp
  785. 10> md5.cpp
  786. 10> misc.cpp
  787. 10> random.cpp
  788. 10> ripemd.cpp
  789. 10> rsa.cpp
  790. 10> sha.cpp
  791. 10> buffer.cpp
  792. 10> cert_wrapper.cpp
  793. 10> crypto_wrapper.cpp
  794. 10> handshake.cpp
  795. 10> lock.cpp
  796. 10> log.cpp
  797. 10> socket_wrapper.cpp
  798. 10> ssl.cpp
  799. 10> timer.cpp
  800. 10> yassl_error.cpp
  801. 10> yassl_imp.cpp
  802. 10> yassl_int.cpp
  803. 10> hash.cpp
  804. 10>MakeDirsForLink:
  805. 10> Creating directory "C:\Trinity\TC_Builds\dep\mysqllite\Release\".
  806. 6> GroupReference.cpp
  807. 6> Guild.cpp
  808. 6> InstanceSaveMgr.cpp
  809. 10>Link:
  810. 10> Creating library C:/Trinity/TC_Builds/dep/mysqllite/Release/libmysql.lib and object C:/Trinity/TC_Builds/dep/mysqllite/Release/libmysql.exp
  811. 10> libmysql.vcxproj -> C:\Trinity\TC_Builds\bin\Release\libmysql.dll
  812. 6> InstanceScript.cpp
  813. 6> LootMgr.cpp
  814. 10>FinalizeBuildStatus:
  815. 10> Deleting file "libmysql.dir\Release\libmysql.unsuccessfulbuild".
  816. 10> Touching "libmysql.dir\Release\libmysql.lastbuildstate".
  817. 10>
  818. 10>Build succeeded.
  819. 10>
  820. 10>Time Elapsed 00:01:55.43
  821. 6> Mail.cpp
  822. 11>------ Rebuild All started: Project: scripts, Configuration: Release Win32 ------
  823. 6> Map.cpp
  824. 11>Build started 2/14/2011 2:45:56 AM.
  825. 6> MapInstanced.cpp
  826. 11>PrepareForBuild:
  827. 11> Creating directory "C:\Trinity\TC_Builds\src\server\scripts\Release\".
  828. 11>InitializeBuildStatus:
  829. 11> Creating "scripts.dir\Release\scripts.unsuccessfulbuild" because "AlwaysCreate" was specified.
  830. 6> MapManager.cpp
  831. 6> MapUpdater.cpp
  832. 6> DestinationHolder.cpp
  833. 11>CustomBuild:
  834. 11> Building Custom Rule C:/Trinity/TC/src/server/scripts/CMakeLists.txt
  835. 6> FollowerReference.cpp
  836. 11> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.
  837. 6> MotionMaster.cpp
  838. 11>ClCompile:
  839. 11> ScriptPCH.cpp
  840. 6> MovementGenerator.cpp
  841. 6> ConfusedMovementGenerator.cpp
  842. 6> FleeingMovementGenerator.cpp
  843. 6> HomeMovementGenerator.cpp
  844. 6> IdleMovementGenerator.cpp
  845. 6> PointMovementGenerator.cpp
  846. 6> RandomMovementGenerator.cpp
  847. 6> TargetedMovementGenerator.cpp
  848. 6> WaypointMovementGenerator.cpp
  849. 6> WaypointManager.cpp
  850. 6> OutdoorPvP.cpp
  851. 6> OutdoorPvPMgr.cpp
  852. 6> PoolMgr.cpp
  853. 6> QuestDef.cpp
  854. 6> ReputationMgr.cpp
  855. 6> MapScripts.cpp
  856. 6> ScriptLoader.cpp
  857. 6> ScriptMgr.cpp
  858. 6> ScriptSystem.cpp
  859. 6> AddonHandler.cpp
  860. 6> ArenaTeamHandler.cpp
  861. 6> AuctionHouseHandler.cpp
  862. 6> AuthHandler.cpp
  863. 6> BattleGroundHandler.cpp
  864. 6> CalendarHandler.cpp
  865. 6> ChannelHandler.cpp
  866. 6> CharacterHandler.cpp
  867. 6> ChatHandler.cpp
  868. 6> CombatHandler.cpp
  869. 6> DuelHandler.cpp
  870. 6> GroupHandler.cpp
  871. 6> GuildHandler.cpp
  872. 6> ItemHandler.cpp
  873. 6> LFGHandler.cpp
  874. 6> LootHandler.cpp
  875. 6> MailHandler.cpp
  876. 6> MiscHandler.cpp
  877. 6> MovementHandler.cpp
  878. 6> NPCHandler.cpp
  879. 6> PetHandler.cpp
  880. 6> PetitionsHandler.cpp
  881. 6> QueryHandler.cpp
  882. 6> QuestHandler.cpp
  883. 6> SkillHandler.cpp
  884. 6> SpellHandler.cpp
  885. 6> TaxiHandler.cpp
  886. 6> TicketHandler.cpp
  887. 6> TradeHandler.cpp
  888. 6> VoiceChatHandler.cpp
  889. 6> Opcodes.cpp
  890. 6> WorldLog.cpp
  891. 6> WorldSession.cpp
  892. 6> WorldSocket.cpp
  893. 6> WorldSocketMgr.cpp
  894. 11> spell_shaman.cpp
  895. 11> spell_hunter.cpp
  896. 11> spell_rogue.cpp
  897. 11> spell_druid.cpp
  898. 11> spell_dk.cpp
  899. 11> spell_quest.cpp
  900. 11> spell_warrior.cpp
  901. 11> spell_generic.cpp
  902. 11> spell_warlock.cpp
  903. 11> spell_priest.cpp
  904. 11> spell_mage.cpp
  905. 11> spell_paladin.cpp
  906. 11> spell_item.cpp
  907. 11> cs_account.cpp
  908. 11> cs_achievement.cpp
  909. 11> cs_gm.cpp
  910. 11> cs_npc.cpp
  911. 11> cs_go.cpp
  912. 11> cs_learn.cpp
  913. 11> cs_modify.cpp
  914. 11> cs_debug.cpp
  915. 11> cs_tele.cpp
  916. 11> cs_event.cpp
  917. 11> cs_gobject.cpp
  918. 11> cs_honor.cpp
  919. 11> cs_wp.cpp
  920. 11>LINK : fatal error LNK1181: cannot open input file 'scripts.dir\Release\cs_titles.obj'
  921. 11>
  922. 11>Build FAILED.
  923. 11>
  924. 11>Time Elapsed 00:01:02.83
  925. 6> SkillDiscovery.cpp
  926. 6> SkillExtraItems.cpp
  927. 6> SpellAuraEffects.cpp
  928. 12>------ Rebuild All started: Project: bzip2, Configuration: Release Win32 ------
  929. 12>Build started 2/14/2011 2:47:01 AM.
  930. 12>PrepareForBuild:
  931. 12> Creating directory "C:\Trinity\TC_Builds\dep\bzip2\Release\".
  932. 12>InitializeBuildStatus:
  933. 12> Creating "bzip2.dir\Release\bzip2.unsuccessfulbuild" because "AlwaysCreate" was specified.
  934. 12>CustomBuild:
  935. 12> Building Custom Rule C:/Trinity/TC/dep/bzip2/CMakeLists.txt
  936. 6> SpellAuras.cpp
  937. 12> CMake does not need to re-run because C:\Trinity\TC_Builds\dep\bzip2\CMakeFiles\generate.stamp is up-to-date.
  938. 12>ClCompile:
  939. 12> blocksort.c
  940. 6> Spell.cpp
  941. 6> SpellEffects.cpp
  942. 12> bzlib.c
  943. 12> compress.c
  944. 12> crctable.c
  945. 12> decompress.c
  946. 12> huffman.c
  947. 12> randtable.c
  948. 12> Generating Code...
  949. 6> SpellMgr.cpp
  950. 6> SpellScript.cpp
  951. 6> CreatureTextMgr.cpp
  952. 12>Lib:
  953. 12> bzip2.vcxproj -> C:\Trinity\TC_Builds\dep\bzip2\Release\bzip2.lib
  954. 12>FinalizeBuildStatus:
  955. 12> Deleting file "bzip2.dir\Release\bzip2.unsuccessfulbuild".
  956. 12> Touching "bzip2.dir\Release\bzip2.lastbuildstate".
  957. 12>
  958. 6> CharacterDatabaseCleaner.cpp
  959. 6> PlayerDump.cpp
  960. 12>Build succeeded.
  961. 12>
  962. 12>Time Elapsed 00:00:18.57
  963. 13>------ Rebuild All started: Project: authserver, Configuration: Release Win32 ------
  964. 13>Build started 2/14/2011 2:47:20 AM.
  965. 6> TicketMgr.cpp
  966. 6> Weather.cpp
  967. 6> WeatherMgr.cpp
  968. 13>InitializeBuildStatus:
  969. 13> Creating "authserver.dir\Release\authserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
  970. 6> World.cpp
  971. 13>CustomBuild:
  972. 13> Building Custom Rule C:/Trinity/TC/src/server/authserver/CMakeLists.txt
  973. 13> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.
  974. 13>ClCompile:
  975. 13> authPCH.cpp
  976. 13> AuthCodes.cpp
  977. 13> RealmList.cpp
  978. 13> AuthSocket.cpp
  979. 13> RealmSocket.cpp
  980. 13> Main.cpp
  981. 13> WheatyExceptionReport.cpp
  982. 6>Lib:
  983. 6> game.vcxproj -> C:\Trinity\TC_Builds\src\server\game\Release\game.lib
  984. 6>FinalizeBuildStatus:
  985. 6> Deleting file "game.dir\Release\game.unsuccessfulbuild".
  986. 6> Touching "game.dir\Release\game.lastbuildstate".
  987. 6>
  988. 6>Build succeeded.
  989. 6>
  990. 6>Time Elapsed 00:05:37.20
  991. 13>MakeDirsForLink:
  992. 13> Creating directory "C:\Trinity\TC_Builds\src\server\authserver\Release\".
  993. 14>------ Rebuild All started: Project: worldserver, Configuration: Release Win32 ------
  994. 14>Build started 2/14/2011 2:47:46 AM.
  995. 13>Link:
  996. 13> Creating library C:/Trinity/TC_Builds/src/server/authserver/Release/authserver.lib and object C:/Trinity/TC_Builds/src/server/authserver/Release/authserver.exp
  997. 13> authserver.vcxproj -> C:\Trinity\TC_Builds\bin\Release\authserver.exe
  998. 13>FinalizeBuildStatus:
  999. 13> Deleting file "authserver.dir\Release\authserver.unsuccessfulbuild".
  1000. 13> Touching "authserver.dir\Release\authserver.lastbuildstate".
  1001. 13>
  1002. 13>Build succeeded.
  1003. 13>
  1004. 13>Time Elapsed 00:00:30.19
  1005. 14>InitializeBuildStatus:
  1006. 14> Creating "worldserver.dir\Release\worldserver.unsuccessfulbuild" because "AlwaysCreate" was specified.
  1007. 14>CustomBuild:
  1008. 14> Building Custom Rule C:/Trinity/TC/src/server/worldserver/CMakeLists.txt
  1009. 14> CMake does not need to re-run because C:\Trinity\TC_Builds\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.
  1010. 14>ClCompile:
  1011. 14> worldPCH.cpp
  1012. 14> CliRunnable.cpp
  1013. 14> RARunnable.cpp
  1014. 14> RASocket.cpp
  1015. 14> TCSoap.cpp
  1016. 14> WorldRunnable.cpp
  1017. 14> Main.cpp
  1018. 14> Master.cpp
  1019. 14> WheatyExceptionReport.cpp
  1020. 14>MakeDirsForLink:
  1021. 14> Creating directory "C:\Trinity\TC_Builds\src\server\worldserver\Release\".
  1022. 14>LINK : fatal error LNK1181: cannot open input file '..\scripts\Release\scripts.lib'
  1023. 14>
  1024. 14>Build FAILED.
  1025. 14>
  1026. 14>Time Elapsed 00:00:24.44
  1027. 15>------ Rebuild All started: Project: ALL_BUILD, Configuration: Release Win32 ------
  1028. 15>Build started 2/14/2011 2:48:11 AM.
  1029. 15>InitializeBuildStatus:
  1030. 15> Creating "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild" because "AlwaysCreate" was specified.
  1031. 15>CustomBuild:
  1032. 15> Building Custom Rule C:/Trinity/TC/CMakeLists.txt
  1033. 15> CMake does not need to re-run because C:\Trinity\TC_Builds\CMakeFiles\generate.stamp is up-to-date.
  1034. 15>FinalizeBuildStatus:
  1035. 15> Deleting file "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild".
  1036. 15> Touching "Win32\Release\ALL_BUILD\ALL_BUILD.lastbuildstate".
  1037. 15>
  1038. 15>Build succeeded.
  1039. 15>
  1040. 15>Time Elapsed 00:00:00.79
  1041. 16>------ Skipped Rebuild All: Project: INSTALL, Configuration: Release Win32 ------
  1042. 16>Project not selected to build for this solution configuration
  1043. ========== Rebuild All: 12 succeeded, 3 failed, 1 skipped ==========
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